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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Look at target player's hand.
Draw a card.
4 days ago
A doubling cube also incidentally buffs underpowered cards like Telepathy and Peek and fixes the problem of Stax going to time. Instead of casting Armageddon and your opponent forcing you to attack for ten turns with your 2/1, now you cast Armageddon and your 2/1 and you offer a double with the doubling cube, so your opponent scoops immediately to prevent losing more points.
4 months ago
lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!
Low CMC Interaction
Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine
5 months ago
@Sephyrias: Raffine is good in many ways. She is evasive, has built-in protection, is fairly cheap to cast and in good colors. She generates value in the form of looting and buffs creatures, which can be good for so many valid competitive strategies like Doomsday, pseudo-Farm, Hatebears, reanimator, etc.
In our opinion there are differences between Evelyn, Anhelo and Zevlor. Sure, they could all win with a certain magecraft combo, but not only the combos matter, also synergy and a lot of other important points like overall gameplay value are part of the evaluation.
Anhelo is a 3 mana (mostly) do nothing, until you can sacrifice a creature to copy a spell. At least he has good colors and is a 1/3 with deathtouch, but Kess is in most usecases straight up better in competitive games.
Most of the time, we can compare commanders to already existing ones. Evelyn can be compared to Jeleva, Nephalia's Scourge, but Jeleva is one mana cheaper, and you have the ability to cast some good spells for free. One of the upsides of Evelyn is the fact that you can straight up win the game with the Worldgorger Dragon combo, BUT this upside is also a bit of a downside, since this combo is way too easy to interrupt and if you mess up, you straight up lose the game.
The list looks a bit different now, since we had to split the Tierlist. We didn't move Alela in a long time. Even if you have to jump through some hoops, Liara Portyr can generate quite some value with Wotc currently printing a ton of good red and white cards, with synergetic effects like myriad and other exile mechanics.
The Eloise, Nephalia Sleuth + March of the Machines combo is very slow and expensive and these cards aren't that great outside the specific combo, whereas Siona is very cheap to cast and also helps to search for the combo piece or a stax piece, while you can slow down the game with stax. Another big upside for Siona is, that she can win through most common hate pieces like Rule of Law.
@knusperklotz: You're kinda right, Baba Lysaga, Night Witch is a shaky candidate. I think she has the potential to be a high power commander. She can grind a lot of value in longer games, but he needs quite some set up to get going. We decided to first put her into mid tier, because she's in Lightning Bolt range and has no impact when she enters the battlefield. But she's definitely one of the better mid commanders. It's also very likely that we put her into high power when wotc release more synergetic cards for this commander.
5 months ago
Also, it feels weird to have a list of ten items numbered 1 through 8. Even if you doubled up two of them, it reads oddly.
11 months ago
1 year ago
Ah another Isperia fan, welcome to the fold XD. I see this kinda looks like a collection mishmash which is a good start, but where do you want to go with it?. I will post my list below for an idea, though it is one of many ways you could go with it.
Flying synergies are obvious as is the need for hand information. Let's start with hand info. Telepathy is great, don't get me wrong... However, protip # I no, your opponents will appreciate 'look' effects over 'reveal' effects because they can retain some mystery vs the other players. Peek is an example of a look effect. Also, instant bounce effects give you hand knowledge as well. And there's always watching for any cards pulled from libraries.
Onto fliers, there are several tribes you could build around if you wish; birds, sphinx(es?), angels, spirits, etc. Good Stuffs, stax, blink, hell even Voltron is a possibility (probably... not a tested theory). Either way it promises to be fun. I personally went with a toolbox theme, I'll post the link below so you can get an idea rather than going through it all.
Lastly I want to say, if you are relying on Isperia's search effect then doublestrike is your friend. Not uncommon to win via commander damage this way either. Anyway, hope this help out in some way. If you have any ?'s you wanna fire off lemme know. Here's the list mentioned before, maybe it'll help too.
1 year ago
I'd enjoy seeing this deck on some number of Izzet Charm to dig, discard the colossus if drawn, and be decent removal/counter. Considering you are on this discardy-blue red list, have you considered Snapcaster Mage as a blocker/additional wincon that deals with some walkers and is just good general value, or Thought Scour/Consider? I think these cards beat out Peek, Serum Visions, and Dispel.
1 year ago
This is an excellent idea for a deck! Burn with beaters!
My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).
For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.