Peek

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Odyssey (ODY) Common

Combos Browse all

Peek

Instant

Look at target player's hand.

Draw a card.

Price & Acquistion Set Price Alerts

10E

ODY

Ebay

Peek Discussion

APPLE01DOJ on UB control for the wallet

3 weeks ago

I prefer Think Twice over Compulsive Research.

The think about Telepathy is its permanent and you can play 1-2 copies instead of 4x Peek.

captainamerica on UB control for the wallet

3 weeks ago

I took out Peek for Compulsive Research, and put Smother in for Reave Soul. I was playing Peek as a cantrip. Is Compulsive Research worth it being sorcery speed?

Also, is Telepathy good for this deck? I'd prefer to gain card advantage, but free information is nice.

JKRice on Kiln Fiend but with Thing in the Ice

1 month ago

I haven’t seen this type of deck before but it seems fun. There are just a few things I would change.

1: Thud is a more mana-efficient version of fling. Even though it isn’t an instant, in my opinion the mana efficiency is more important m, especially because most of the time it will just be used as a finisher.

2: I don’t really like Peek in the deck. Personally, I would prefer Quicken, which lets you play thud or a cantrip at instant speed, but the information peek it gives you about the opponent’s deck is always useful.

3: Lightning Bolt would be a very useful removal spell for the opponent’s board, even if it doesn’t draw you a card.

4: I think you should add in the remands. You have this listed as a tempo deck, but there isn’t very much control. Remand would change that.

5: I agree with grubbernaut about young pyromancer. I would consider adding two to the mainboard to give you extra board pressure

6: your manabase is fine, but a possible option could be Sulfur Falls.

7: Simian Spirit Guide is a possible way to get a turn one thing in the ice. However, since it is not a spell, it would be dead unless it was in your starting hand.

8: You run a lot of spicy four-ofs that could easily be cut for more control-ey cards. I think Repeal, Mana Leak, Spell Snare, and maybe even Mission Briefing or Snapcaster Mage could fit in somewhere. Obviously don’t put all of those in, they’re just possible choices.

9: I think Mutagenic Growth would be a better alternative to Gut Shot, as it grows your creatures so they deal more damage. Net damage is one more than gut shot.

10: Blood Moon is a REALLY good card, and I think you should consider putting one in the mainboard

JKRice on Merfolk for first FNM

1 month ago

I have a couple of suggestions, having played against modern Merfolk. I like the deck in general, you have the right structure, there are just some card ratios and choices that I disagree with. I’m not sure how low your budget is so you might just want to ignore these.

1: Cursecatcher is played as a 4-of a lot in merfolk

2: Peek is not the best card in merfolk I would reccomend taking out all of them

3: Wanderwine Hub doesn’t do much. Choke isn’t played as much as it used to be. However, I would reccomend Faerie Conclave if you’re worried about choke

4: Dismember is useful in merfolk as a 1 mana destroy spell

5: Master of Waves is a good card. However, modern is a turn 3 - turn 4 format, meaning by the time you play master of waves, the game will be close to ending. I would reccomend only running two masters

6: I would reccomend adding 2 harbinger of tides and cutting 2 merfolk tricksters. Also, a good alternative to merfolk trickster is Merrow Reejerey

7: I definitely like Mirror Image as a budget choice for phantasmal

8: Mistcaller is a good sideboard Card, but in the vast majority of situations it doesn’t do anything. I would reccomend 2 Vapor Snag instead

9: as for the sideboard, Echoing Truth, Dispel, and Flashfreeze/Hibernation are all strong choices for the current meta

Daedalus19876 on Larcenic Mercury

1 month ago

Okay, so I finally had some time to come by and take a closer look! First, I suspect you know this, but Crow Storm, Five-Finger Discount, and are silver-bordered and thus not legal in commander. Many playgroups will allow them, though, which is fine if yours lets you. With that being said, Bronze Tablet is beyond banned: it permanently exchanges ownership of a card, an effect that is never ever allowed under any circumstances in modern Magic. I know it's in the sideboard, but it's not even worth having there.

Second, this deck looks a lot better than the first time I stopped by here! It has a tighter focus and more focus on a specific goal: steal if you can, mill if you can't. You're still on a budget, so I'll do my best to keep that in mind. I don't know if you're opposed to infinite combos, but Bloodchief Ascension is great here: just a great card anyway with mill, but doubly awesome when it goes infinite to kill opponents with Mindcrank. Mnemonic Betrayal might be exactly up your alley, as might Lazav, Dimir Mastermind and/or Lazav, the Multifarious. You also could use some more decent draw effects, like Rain of Notions, Read the Bones, etc.

Beyond that, Mastermind's Acquisition doesn't function in EDH unless your playgroup is playing with unusual rules (the second mode just doesn't do anything). My first cuts would be Energy Chamber, Feroz's Ban, Glasses of Urza, Magistrate's Scepter, Spellbook, Mastermind's Acquisition, and Peek. I hope that helps!

Valengeta on Light 'em Up (burn and draw)

1 month ago

it does. not a bad addition imo. only difference is that Thermo-Alchemist with Curiosity lets me draw one extra card per turn and Guttersnipe deals more damage. Still, it's something to consider, thanks! Regading Peek, I've used it and still have it on sideboard tho it's not posted here. Saved me some games where it let me prepare to counter something nasty.

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