Peek

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Tenth Edition Common
Odyssey Common

Combos Browse all

Peek

Instant

Look at target player's hand.

Draw a card.

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Peek Discussion

Subject134127 on [BUDGET] UR Control

1 day ago

I'll try to help you the best I can :) I've also dabbled in U/R control casual decks based on modern formats in the past and recently started working on a new UR control based on energy counters. I'll link them for inspiration at the end of the post.

The general gist of the deck is ok, Though you have 64 cards atm ;). Try not to go over 60 to have the best chances of drawing what you need. There are definitely some more improvements to be made. I'm assuming you're playing against a large variety of decks, though tokens/creatures being very present.

First, I would cut Peek, Sphinx of the Final Word, Pyromancer Ascension.

  • Peek is a cantrip that lets you look at your opponent's hand, but it doesn't do much else to control the board. You'll generally recognize threats as they're played or when you know what deck your opponent is playing. Control needs answers and peek isn't an answer.
  • Sphinx of the Final Word has a very strong ability vs control matchups but the ability is useless against other decks. It also costs 7 mana. Considering you also need to keep mana open for removal/counterspells against THEIR drops, the earliest you'll drop this is around turn 10 if you're lucky, so the effect isn't really all that useful over the course of the game. For the rest it's a nice creature, but there are cheaper options more in line with your average CMC that can do something similar. I'm a big fan of Niblis of Frost, AEtherling or Goblin Dark-Dwellers for example. Another big 7-mana finisher is Pearl Lake Ancient, but because it has flash, you can keep your mana open and play it at the opponent's end step, which is much more beneficial as it leaves you free to respond when needed. There are many good options and your finisher is mostly a thing of preference, so you COULD keep it.
  • Pyromancer Ascension is mostly in there for fun I presume. Doubling counterspells isn't really a usable gimmick, mostly the extra draw and extra damage make it good in fast burn decks for example. This is different and I'd probably run it with something that can really benefit from the effect (I've used Harness the Storm as budget variant for extra energy counter generation for example)

Slagstorm is an odd choice if your plan is to go wide with Pyromancer and Talrand. You might want to use a boardwipe targeting specifically opponent's creatures. Electrickery maybe, AEtherize or AEtherspouts can also do well. If the board isn't too big yet, Baral's Expertise is a great value card!

Desperate Ravings is nice card advantage with flash back, but the 'discard at random' will sting more often than you'd like. Things like Serum Visions (Much less expensive nowadays) or Anticipate go through 3 cards in your deck instead of 2, and you get to CHOOSE what you discard, which can be very important. It's okay to keep some copies of this, but I'd personally also look into cards that cycle through your deck with more interaction. Steam Augury is always a fun card to challenge people to think. Magma Jet's Scry effect is also very nice in combination with the burn.

You also need a few more counterspells (I'd aim for 8-10), especially to deal with big creature threats from your opponent. You simply don't have the damage or removal to deal with those currently and late game your Mana Leaks no longer work. Cyclonic Rift is expensive, but Baral's Expertise could also help for example if they're important creatures that don't attack into Aetherize.

Finally, it's of course the most important that your deck is FUN and you like to play it. If you really wish there were some cards in there that I suggested to remove, you can put them back in. Another thing to make it more fun is to run into a few different but similar cards from time to time which makes the replay value of the deck much better.

Here's an old deck that I worked on: U R being Controlled and a new one: Lightning, Fire and Frost. The latter is definitely more fun imo, but the old one is more in line with the traditional control that you built. I hope that helps!

Durkle on NETDECKERS BEWARE: A WILD HOMEBREW APPEARS!

2 days ago

I think you should be splashing black instead of red. You're only using red for creature interaction and a marginal amount of filtering. Black does both of those things better and you also get access to hand disruption, which is absolutely incredible before you drop a shared fate to ensure they have no way to stop it, and you won't care about your opponents having hand disruption once the shared fate sticks.

Should be playing Fatal Push and Dismember and stuff to deal with creatures. Play Inquisition of Kozilek instead of Peek, which doesn't really do anything. You'll definitely want another though. You can probably get away with Duress and/or Despise over Thoughtseize or Inquisition I guess if you're trying to stay within budget. Maybe Infest if you want a sweeper effect, Night's Whisper instead of Looting, Brainspoil as a tutor for Shared Fate. The upside to black is just so much higher.

You even get way better sideboard options. More hand disruption, more sweepers, more kill spells. Whatever's the best in the matchup. If you still want a LD spell, you have Rain of Tears. If you want a fog against hyper aggro decks, Darkness. You don't have a ton for artifacts and stuff, but a couple copies of Echoing Truth and hand disruption should get the job done.

On a seperate note, I wouldn't play Dissolve or any scry lands. Scrying is bad. Not sure if you've made the connection, but you still have your own library with a shared fate. You draw from your opponents, but you get to scry for your own. That means your giving your opponent access to screwing with your draws, which is awful. Just play Drowned Catacomb or River of Tears or Darkslick Shores or something for fixing. I would recommend playing Deltas and Watery Graves since it's just the best thing you can be doing, but thats fine if it's out of your budget. Deltas also give revolt for fatal push.

This is all just a suggestion, but I really hope you're seeing all of my points here. Black just supports what you're doing so well

Traumitz on izzet fiend and friends

1 week ago

Hey megawesome you could consider Gitaxian Probeinstead of Peek..same card but you can cast it for free paying 2life.Imho playing with only 13 creatures you need to draw..so cards like Ponder orPreordain could be useful

Entrei on Pocket Sand

1 week ago

Hmm... How competitive is your pod?

Given your current budget restriction, Ponder, Preordain, Peek, Gitaxian Probe and Shadow Rift could end up being pretty useful for this deck. The rest really depends on what other kind of decks are in your pod and how much money you are willing to drop

Entrei on Undying Sword of Justice

2 weeks ago

Ok so you are running brago? So a few things I know about brago is that he works great with Strionic Resonator, the ability to produce 3 mana from artifacts (Gilded Lotus is probably the best one for brago) and a mana sink I.E. Staff of Domination or a spell that forces a player to draw and force them to deck themselves. Second off, seeing as brago benefits greatly from artifacts, stuff like Enlightened Tutor are good for consistency (seeing as there is a budget Fabricate and Trophy Mage should work too)

Next there is removal. For creatures you are all right, although Pongify and Rapid Hybridization work well) you are a little light on long lasting enchantment and artifact removal. Again, budget saves the day, as Fate Forgotten and Erase are both cheap cards.

Lastly, you could use some of the cheaper cantrips, such as Peek, Thought Scour and Brainstorm

Happy deckbuilding!

enpc on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Human_Wizard: ahh my bad, missed the link. Since you're a control deck, why not Gitaxian Probe instead? There's also Peek and Opt which a lot of people forget about.

Yuri200X on UR Bounce Burn

1 month ago

Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.

The list in question runs also Kiln Fiend (hence the name of the deck). As well as Bedlam Reveler as the little bit of last resource should the match drag on as you predicted.

I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.

There's also Stubborn Denial in the mix to hold out.

Here's a sample decklist post-ban.

But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.

If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.

Good luck with your deck. :)

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