Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Odyssey (ODY) Common

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Peek Discussion

mrfab13 on Storm

3 days ago

swap the number for baral and electromancer around, baral is strictly better and they will both eat alot of removal, also id swap Peek for Noxious Revival but its kind of a prefrence thing, Repeal and Unsubstantiate are normally 1x by cutting some opts or slight of hand

n0bunga on Wanna watch a horror?

2 weeks ago

Oh it's definitely strong on its own! This is just a surefire way that your opponent MUST block. It's deliciously devious haha.

And it's no problem at all! If you wanted a similar effect to Gitaxian probe where you see your opponent's hand, Peek

sergiodelrio on UR Nivmagus Instants

2 weeks ago

A good add would be some spells with the Replicate ability, or stuff that you can continuously cast (=put on the stack) from your graveyard like with the Retrace ability. You can then exile multiple copies of only one spell to the elemental.

Examples would be Gigadrowse or Flame Jab.

Also, as a back up creature that's kinda similar I suggest Blistercoil Weird, which can be really broken with cantrips like Peek. There's even a combo deck with it that utilizes Paradise Mantle, maybe you wanna check that out as well.

+1 for getting creative!

Flyboarg on Esper solemnity combo

3 weeks ago

i'm not the best at helping but let's see what i can do. Search for azcanta couls get rid of unwanted cards.card draw,Peek is the legal verison of Gitaxian Probe. you may want counter spells and Path to Exile

luther on Loser (WIP)

1 month ago

Also a bunch of cantrips would not be amiss in any kess deck. That way you can push through your deck til you get what you want or to one of your many tutors. Ponder, Preordain, Opt Faithless Looting, Anticipate, Peek, Serum Visions, Gitaxian Probe. You could also add in a few artifact cantrips for the tezz ult beatdown plan Ichor Wellspring, Elsewhere Flask, Tsabo's Web, Aether Spellbomb, Nihil Spellbomb.

Increasing Ambition and Increasing Vengeance also work really well with kess due to the fact that she can cheat the flashback cost and you still get the extra benefit you normally get from flashing them back.

ToolmasterOfBrainerd on why is Chasm skulker not ...

1 month ago

It's not played because it's really slow and also removal spells. 3 mana to play a 1/1 isn't great. If you wait until you can play and hold instant-speed cantrips to grow it, then you need to be at turn 5 or 6, and at that point it's still maybe a 3/3 or 4/4. That costs 3 mana and additional investment.

Okay, maybe you play it turn 4 holding an Opt. Then you can have it trade with their Goblin Guide and I guess make a 1/1 to block their Monastery Swiftspear the next turn? Doesn't seem efficient when you could flash in a Snapcaster Mage and have it flashback a Vapor Snag or another cantrip and get basically the same result, but on a more flexible card and at instant speed.

When the 'slow' deck, Tron, is playing Wurmcoil Engine or Karn Liberated on turn 4, Chasm Skulker pales in comparison.

The games where it actually has enough time to grow bigger than a 5/5 are when your opponent has Path to Exile and Supreme Verdict to deal with it.

What 16 cantrips are you playing? Serum Visions, Opt, Sleight of Hand, Thought Scour? Maybe Peek? Or are you counting something like Cryptic Command as cantripping (which I think is a valid thing to do)? I find it hard to stomach running more than 10 in modern (not counting cryptic command). I've toyed with 12 before but found it durdled too much. I'm imagining a hand of cantrips vs burn and it's not a happy thought.

Also Chasm Skulker lines up very poorly against Reflector Mage from Humans.

Basically, modern is a fast, brutal, unhappy place right now. It needs something powerful like Stoneforge Mystic or Splinter Twin to slow decks down and force more disruption and interaction.

xyr0s on Budget Mono-U Midrange

1 month ago

Echoing Truth is good against anything with a bunch of same-same tokens (spirits from Lingering Souls, for example, or elementals from Young Pyromancer). It is also good against opponents that hide behind Ensnaring Bridge, since it can remove multiple copies of the same annoying artifact.

About 20 lands should be ok, and you don't need 4 Faerie Conclave, 2 or maybe 3 would be ok. You can add a couple of utility lands, if you'd like. something like Ghost Quarter or Field of Ruin, perhaps. I don't really have a set equation for number of lands, but if you have 20 lands, you'd thereabout hit the first 3 land drops (afaik), but since you keep drawing deeper into your deck with cantrips, you also draw more lands - it's not unreasonable to think that you'd hit land 4 and 5 on time too (you'd need to dig ~ 12 cards deep to find the 4th land). At the same time, you play relatively cheap spells, meaning that you don't need much land to begin with. What you do need instead, is a steady stream of spells to stop your opponent from killing your threats, and to keep his threats away.

Peek is not Gitaxian Probe and not a worthy substitute either. Instead you could add things like Remand or Spell Pierce. Expecially the latter of them is good for protecting you creatures. Remand is not quite as great as it first seems, and you mostly don't want to have more than 2 of them in your deck. But it feels so great, when you get to play it as a pseudo-timewalk.

Consider moving Spreading Seas to mainboard. It's a strong card against some decks, and at least it cantrips against others.

If you want a more control-feel in you deck, try adding an Isochron Scepter. It almost doesn't matter which instant you imprint, it's card-advantage no matter what.

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