Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Tenth Edition Common
Odyssey Common

Combos Browse all



Look at target player's hand.

Draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 25%

0.05 TIX $0.06 Foil


Have (2) abby315 , maR2307
Want (0)

Recent Decks

Load more

Peek Discussion

Snickles@EDH_only on Izzet Even Funny Any More?

1 day ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

ZenTheGlomper on Esper Shadows

1 day ago

I'd recommend Thought Scour over Peek. While it feels bad to Thoughtseize and see a bunch of cantrips and lands, fueling delve creatures and Snapcaster Mages seems better than making Thoughtseize more likely to hit a big threat against the Grixis Shadow matchup, since in other matchups like combo decks where they keep a hand based on certain pieces, or creature decks where most of the cards are homogeneous in power level.

As a random side note, Liliana of the Veil + Lingering Souls does some good work, and Orzhov Charm is a lot like Ojutai's Command but can deal with resolved threats.

ramstutz on Enigma drake U/R ~35$

2 weeks ago

Steam Augury, Electrolyze, and Mana Leak seem too expensive/inefficient manawise in my opinion. Rather than play late game with the augury, maybe a budget worthy card like Assault Strobe or Temur Battle Rage to give those three drops (minus Guttersnipe) next turn kill capabilities using double-strike. Electrolyze is great tempo, but if your primary focus turn three is more getting your priority creatures out, it may be better spent with something like Peek, Forked Bolt, or Vapor Snag, that way you can either see what you're up against in order to best use your counter spells, stall your opponents until you get to a winnable position, or simply disrupt the same as Electrolyze early game but without the cantrip. Mana leak is great, but if you're using it for protection, something like Apostle's Blessing (you don't need white!), Dispel, Stubborn Denial, or even Spell Pierce are more cost effective mana wise, plus apostle can be used to make creatures unblockable in certain situations, making it pretty versatile.

I love Izzet Charm, but I don't think 4 is an appropriate number. 2 or 3 would allow you to free up slots for some budget, mana-cheap spells that still pack a punch!

If pyromancer is on the cusp of too expensive, maybe Delver of Secrets  Flip or even Monastery Swiftspear are considerable. These cards are great in this kind of deck, not so much as they are capable of ending games quickly, but that your opponents can never count them out. You can often count on Delver to eat a removal spell early game, or your swiftspear to be the deciding factor in close games. Hitting early and often keeps your eggs from being all in one basket.

Land is the worst part of multicolored budget decks, but Shivan Reef is the best answer in order to maintain a quick, competitive edge against those $500 decks without spending THAT much money. They're like paying a finger instead of an arm and a leg. Still sucks, but even a one/two of can really help consistency.

Everything else I can think of, especially regarding serum visions and faithless looting, has already been mentioned. Best of luck!

Duchys on Enigma drake U/R ~35$

2 weeks ago

Thanks for the suggestion Sandwitcher,

  1. I have played the Rise from the Tides when I first made this deck, but I soon realized its too slow, the tokens coming in the game tapped makes it too slow since you just die after you play it.

  2. The Pieces of the Puzzle being sorcery makes it worse than Steam Augury imo, and the fact you can only choose the instant/sorcery, makes it really bad card if you hit only lands/creatures

  3. Peek is more budget friendly card draw, I might try it when I get my hands on the card.

Thanks again for your comment.

Sandwitcher on Enigma drake U/R ~35$

2 weeks ago

Nice deck, love the idea of "double" using cards - casting first, then in graveyard it counts again. i have build similar, even more budget friendly deck, but based around Rise from the Tides.

My suggestion is to replace Steam Augury with Pieces of the Puzzle as its cheaper and you are the one deciding which card to keep and which but in grave. Also Peek proved to be really useful, the look at opponent hand will give you great advantage when you are playing control.

c0dy821 on Crimson Nirnroot Control

3 weeks ago

Tyler Told Me To Check Out Your Deck

Alright so let's look at the commander first: Rubinia Soulsinger

So basically she is a five mana, three color, poor man's, Mind Control...

And she dies to Doomblade which basically is a testament to how crappy she is.

So what I am gathering from your decklist is that you want a control deck?

I'd start with a commander that is decent: Giltspire Avenger is basically a Royal Assassin. Or you can run Derevi, Empyrial Tactician which gives control when playing creatures. Or even Stoic Angel which is like a creature based Winter Orb. I'd personally go Derevi, Empyrial Tactician in this deck.

The Actual Deck

Okay so the deck itself looks mainly like you bought a couple of Fat Packs, and thought you could make use of the commons and decided to throw them into a deck. These are pretty terrible, and if you are drawing one card a turn, most of the time everything you draw is never going to impact the board in any significant way.

For example, let's say you get to turn five, and by this point the opponent has some creatures on the board and maybe they even got their commander out, you may have hit all of your land drops + or - one, so what can we expect to hope for at this point? Imagine this scenario and the card you draw is Peek or Yoked Ox or Disruptive Pitmage? Those are just a couple of examples. Lets actually do some math, you draw seven on the first turn, then five cards after that because you are on the draw, so we are 12 cards into your deck + or - draw spells like Ponder and Preordain. Now how many of the cards in your deck are going to even make an impact on the board state on turn five? Nine cards are. That is 1/8th of your deck at this point in the game, which is a 12% chance of drawing something impactful.

The Nine Cards:Grand Arbiter Augustin IV, Kruphix, God of Horizons, Silent Arbiter, Jace, Unraveler of Secrets, Tamiyo, Field Researcher, Supreme Verdict, Wrath of God, Arcane Laboratory, and Aura of Silence

How many cards in your deck do you actually want to see past turn one or turn two? In fact, half of the cards in the two drop slot, I wouldn't even want to draw throughout the rest of the game, they are just trash.

Deck Goals

This is where we can divulge into the synergies of your deck. What is the goal of the deck? Do the cards in the deck reflect the goal we have in mind?

What is the goal of this deck? The name of the deck has "Control" in it, so I guess it is a control deck? Well we have the shell of a Pillowfort deck in the Enchantment slots, and then we have a bunch of high defense creatures and lame counter creatures, then we got a stack of very situational counterspells. So what are we planning on doing? We have a problem here, we can choose to hold our mana open, or we can choose to lay down our pillowfort enchantments. We can't do both though unless we spread it over the course of many turns. The problem is that you are going to end up holding mana for a counterspell and then wishing you had played the enchantments instead. If we are going to control I think we should pick a road and then stick with it, because half committing only makes this deck weaker.

If you go the pillowfort route, you really need to run Leyline of Sanctity, more Howling Mine effects, and probably more Fog effects. If you go the control route, you are going to need to run Mother of Runes and more Wrath of God and Sunscour effects.

If you pick the direction of your deck and choose a different commander I can help better suggest cards, but I am going to wait for your answer on that one.

P.S. look up any landbase for any Commander deck, you almost never run all basic lands.

LeaPlath on Talrand Wants Opinions

3 weeks ago

I think you have a lot of low impact spells. Unsummon, Vapor Snag, Boomerang, Peek, Gitaxian Probe, Serum Visions.

Dig Through Time feels like a must. Big dig power. And Merchant Scroll seems like it could be a good option if you change things around a bit. Blue Sun's Zenith gives you some instant speed draw power. Skywise Teachings lets you add some more value to spells too.

Mirrorpool, Moonring Island, cyclelands, manlands,

Load more