|Commander / EDH||Legal|
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|Tenth Edition (10E)||Common|
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|Have (2)||anonymausguy , RobbyFoxfur|
|Want (10)||MementoMuffin , VaultTechy , TotalSundae , APPLE01DOJ , DarkHamlet , kovellen , RazortoothMtg , Approximos , ryinzana , Gar106|
3 weeks ago
3 weeks ago
Also, is Telepathy good for this deck? I'd prefer to gain card advantage, but free information is nice.
1 month ago
I haven’t seen this type of deck before but it seems fun. There are just a few things I would change.
1: Thud is a more mana-efficient version of fling. Even though it isn’t an instant, in my opinion the mana efficiency is more important m, especially because most of the time it will just be used as a finisher.
2: I don’t really like Peek in the deck. Personally, I would prefer Quicken, which lets you play thud or a cantrip at instant speed, but the information peek it gives you about the opponent’s deck is always useful.
3: Lightning Bolt would be a very useful removal spell for the opponent’s board, even if it doesn’t draw you a card.
4: I think you should add in the remands. You have this listed as a tempo deck, but there isn’t very much control. Remand would change that.
5: I agree with grubbernaut about young pyromancer. I would consider adding two to the mainboard to give you extra board pressure
6: your manabase is fine, but a possible option could be Sulfur Falls.
7: Simian Spirit Guide is a possible way to get a turn one thing in the ice. However, since it is not a spell, it would be dead unless it was in your starting hand.
8: You run a lot of spicy four-ofs that could easily be cut for more control-ey cards. I think Repeal, Mana Leak, Spell Snare, and maybe even Mission Briefing or Snapcaster Mage could fit in somewhere. Obviously don’t put all of those in, they’re just possible choices.
10: Blood Moon is a REALLY good card, and I think you should consider putting one in the mainboard
1 month ago
I have a couple of suggestions, having played against modern Merfolk. I like the deck in general, you have the right structure, there are just some card ratios and choices that I disagree with. I’m not sure how low your budget is so you might just want to ignore these.
1: Cursecatcher is played as a 4-of a lot in merfolk
2: Peek is not the best card in merfolk I would reccomend taking out all of them
4: Dismember is useful in merfolk as a 1 mana destroy spell
5: Master of Waves is a good card. However, modern is a turn 3 - turn 4 format, meaning by the time you play master of waves, the game will be close to ending. I would reccomend only running two masters
6: I would reccomend adding 2 harbinger of tides and cutting 2 merfolk tricksters. Also, a good alternative to merfolk trickster is Merrow Reejerey
7: I definitely like Mirror Image as a budget choice for phantasmal
1 month ago
Okay, so I finally had some time to come by and take a closer look! First, I suspect you know this, but Crow Storm, Five-Finger Discount, and are silver-bordered and thus not legal in commander. Many playgroups will allow them, though, which is fine if yours lets you. With that being said, Bronze Tablet is beyond banned: it permanently exchanges ownership of a card, an effect that is never ever allowed under any circumstances in modern Magic. I know it's in the sideboard, but it's not even worth having there.
Second, this deck looks a lot better than the first time I stopped by here! It has a tighter focus and more focus on a specific goal: steal if you can, mill if you can't. You're still on a budget, so I'll do my best to keep that in mind. I don't know if you're opposed to infinite combos, but Bloodchief Ascension is great here: just a great card anyway with mill, but doubly awesome when it goes infinite to kill opponents with Mindcrank. Mnemonic Betrayal might be exactly up your alley, as might Lazav, Dimir Mastermind and/or Lazav, the Multifarious. You also could use some more decent draw effects, like Rain of Notions, Read the Bones, etc.
Beyond that, Mastermind's Acquisition doesn't function in EDH unless your playgroup is playing with unusual rules (the second mode just doesn't do anything). My first cuts would be Energy Chamber, Feroz's Ban, Glasses of Urza, Magistrate's Scepter, Spellbook, Mastermind's Acquisition, and Peek. I hope that helps!
1 month ago
it does. not a bad addition imo. only difference is that Thermo-Alchemist with Curiosity lets me draw one extra card per turn and Guttersnipe deals more damage. Still, it's something to consider, thanks! Regading Peek, I've used it and still have it on sideboard tho it's not posted here. Saved me some games where it let me prepare to counter something nasty.