|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Medomai the Ageless
Legendary Creature — Sphinx
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Commander Recommendations Start Commander Deck
Latest as Commander
Medomai the Ageless Discussion
2 weeks ago
First, I would like to say I like your deck a lot (with the exception of the now-banned Iona but that is because I hate that stupid angel). You definitely have a more nasty take on Yennett that I would dread to face! I do think Fated Infatuation would be a fun addition to this deck. Perhaps you would also like to play Medomai the Ageless since you have a lot of extra turn spells. Now that Iona is banned, why don't you add Serra the Benevolent , Avacyn, Angel of Hope or Liliana, Heretical Healer Flip? I think your deck would love them.
If you want to see my take on Yennett, feel free to check out The Sphinx: A Menacing Mystery.
I hope my comments have been of some help!
1 month ago
Medomai the Ageless Mirko Vosk, Mind Drinker Mogis, God of Slaughter Mina and Denn, Wildborn Mirri, Weatherlight Duelist Melek, Izzet Paragon Meren of Clan Nel Toth Munda, Ambush Leader Momir Vig, Simic Visionary
This is a list including one “M” commander from every two colour pairing except orzhov.
2 months ago
Wall of Omens alongside Delver of Secrets Flip isn't where you want to be. Get rid of one or the other. I highly highly recommend 4 Spell Queller . If you want to play Restoration Angel , I don't think Monastery Mentor will be better than Geist or Queller. But if you wanted to go a different direction and play fewer creatures and tons of cantrips, then Monastery Mentor could be insane. Medomai the Ageless is 6 mana. Don't play it. Ojutai is greedy enough as it is.
Opt is popular in UW because it can hit Terminus . In this I think Serum Visions is better, especially if you're trying to flip Delver of Secrets. But on the whole this doesn't really look or feel like a delver deck.
I guess, what do you want to play? What cards are you attached to building around?
2 months ago
I'm sorry, but didn't understand if you suggested to put more creatures or to remove some. Anyway I like Torrential Gearhulk a lot and I wasn't sure if it would fit. What do you think about Monastery Mentor and/or Medomai the Ageless that a friend of mine suggested me?
3 months ago
I wanted to take this time to go over every card I think that will play a role in the EDH format from War of the Spark.
I will grade cards based on how many colors they require, how useful they are in how many decks, and will note where and why each could see EDH play.
Because there are 36 different planeswalkers, I think the planeswalkers are the proper place to start with this list.
The first ones I want to go over are the rare and mythic planeswalkers that will see play like the normal planeswalkers; value engines:
Liliana, Dreadhorde General - 9/10 - This card is a really good engine at 6 CMC in black. It has serious tribal synergies, aristocrats synergies, hits each player on the -4 (which draws you cards), and feels like a better Elspeth, Sun's Champion for black. It is worth it in most 75% black lists and any casual deck that can afford it.
Nissa, Who Shakes the World - 7/10 - Mono-green card? two color decks can use it too, but seriously a powerhouse. Mana doublers are always nice, and while green is perhaps already the best at ramp and so may not need it, but it does also untap a land per turn giving you ~2 additional mana, and the ultimate is insane. The issue with it as a mana doubler is that, being a planeswalker it can just die. It does, however protect itself. Seems possibly great, but probably just another really strong green ramp 5 drop.
Jace. Wielder of Mysteries - 7/10 - This card appears to be a normal Jace Phyrexian Arena effect for most mono-blue decks, but can be really strong givne you are a blue-black deck. If you can afford triple , I think using it with Demonic Consultation , naming a card outside of your deck so you exile your deck, then draw a card with Jace's +1, winning the game. It is a cheeky combo, but I see this card perhaps using it to win some number of games.
Nicol Bolas, Dragon-God - 6/10 - I know I am not super high on this card, but that mana cost is really the issue. Otherwise, it is a great walker once it hits, giving you huge card advantage, 4 cards in your favor with each opponent exiling and you drawing, and the static gives you a lot of advantage in a planeswalker deck or against them. It has removal, it has a lot. The ultimate seems... weak? Not bad, however.
Ugin, the Ineffable - 6/10 - Great walker for colorless decks. So far all of the colorless walkers has been good before, but they have been good outside of just colorless decks, however, I don't think that makes this bad.
Tamiyo, Collector of Tales - 5/10 - 2 colors makes this worse, and being singleton the +1 isn't great, but the static ability makes up for that a lot, giving it serious value. The +1 is self-mill, so you need a deck that can abuse that to get true mileage out of it. Even without, the -3 is Regrowth and I think is very strong. It feels about right for the mana cost, but need to be in a self-mill deck, or needs to be in a metagame wiht a lot of discard/sacrifice effects running around.
Vivien, Champion of the Wilds - 5/10 Green walker that draws you a card a couple of times maybe and has some flash use. It doesn't seem bad, but not something particularly powerful outside of green lists that need more card advantage or selection.
Chandra, Fire Artisan - 4/10 Red Chandra with card advantage. Static and ultimate seem medium. Not much better in many ways than the enchantment varients on this.
The more specific walkers that need a specific strategy are listed here. I rated them out of ten, only for decks in which they fit, like lifegain for Sorin, Vengeful Bloodlord .
Saheeli, Sublime Artificer - 9/10 - Stellar card for artifact decks with the loyalty ability. It works with numerous other archetypes, however, token strategies like Brudiclad, spellslinger decks that storm off and now have a token army to back it up, etc. It works in walker decks and protects walkers whenever you cast more. It is just really strong for its cost, which is very versatile.
Tezzeret, Master of the Bridge - 7/10 - A
Ajani, the Greathearted - 5/10 - Good in some W/G walker decks or some +1/+1 counter lists? Bad +1 makes this medium, and you can only use the -2 twice... Still strong as effects go and low cost.
Gideon Blackblade - 5/10 - A white-weenie aggro card that gets around your own sweepers, protects other creatures, and is really good with the -6 as well. Lifegain and other combat tricks aren't bad on this either.
Ral, Storm Conduit - 5/10 - A storm combo card, that has some value effects. It doubles spells and could be strong in some spellslinger lists.
Ob Nixilis,the Hate-Twisted - 4/10 - Good walker for Nekusar, not gonna see play much outside of that.
Sorin, Vengeful Bloodlord - 4/10 - Mass lifegain anthem effect, some targetted damage, and reanimation makes this pretty strong.
Sarkhan the Masterless - 4/10 - Good for dragon decks? Not really great in them, but can see play there.
Domri, Anarch of Bolas - 4/10 - REamp, anti-counter, and anthem effect. Not bad.
Here are the hate-planeswalkers, cards that aren't value engines, but reall like hate enchantments.
Narset, Parter of Veils - 10/10 - Not even bluffing, an effect like Notion Thief or Leovold that doesn't die to creature removal, this is mono-blue, gives you card advantage, and has a high loyalty for its mana cost. It could be really scary with Windfall effects.
Karn, the Great Creator - Becasue sideboards aren't allowed if a single player in the pod doesn't allow them I won't be going indepth with the Mycosynth Lattice combo. Liquimetal Coating is another combo that llows you to destroy lands with the +1, and can kill 0-mana artifacts. It is pretty powerful as a one-sided Null Rod too. Great anti-artifact card.
Ashiok, Dream Render - 7/10 - Anti-graveyards, self-mill or opponent mill, and anti-search? This card hates on a ton of really powerful effects, and is entirely one-sided.
Dovin, Hand of Control - 5/10 - Not a great stax-piece, but technically one. Feels anti-storm. Had benefits against voltron as well.
Teyo, the Shieldmage - 3/10 - You have hexproof, protects itself a bit, great in a deck that uses walls however.
Outside of walkers, there are a ton of other great cards, I will go over the following in sets of cards:
Blast Zone - 10/10 - Perhaps the best card in the set, there are extremely few decks I wouldn't put this in. It is a land that can hit any non-token, nonland, non-0-CMC permanent given some time, enters untapped, and taps for mana too, unlike Maze of Ith or other effects I'd argue are almost worse.
Emergence Zone - 7/10 - Bad flash enabler, but colorless and to all effects, beating Winding Canyon by enabling non-creatures. Enters untapped, for mono-colored decks that want this effect, no reason (mostly) not to run it and not bad.
Karn's Bastion - 6/10 - Needs to be in an infect, +1/+1 counter, or planeswalker deck, but it can do work. Sadly in a deck like Atraxa, I don't think it'd be great since colorless mana is hard to run in the landbase. Still good in numerous decks.
Interplanar Beacon - 4/10 - Strong for some walker lists, that is about it.
Mobilized District - 3/10 - Basically just a wall for some walker decks. If it gets to be free or 1 mana and becomes pretty worth it.
Bolas's Citadel - 10/10 - A huge engine, hard to cast, can fail with double land, but just wins games. Few black decks would miss this in the 75% or casual circles. Like a free-cast Ad Nauseam forever. Comboes with both of Sensei's Divining Top 's abilities.
Vivien's Arkbow - 7/10 - It lets you discard bad cards to hit creatures when you are losing steam and have tons of mana. Really powerful.
Parhelion II - 5/10 - I don't care that this isn't good... look at it...
Oh god I love this. Angellic Helicarrier of DOOOM!!!! <3
BTW the other 2 are bad in EDH
God-Eternal Bontu - 5/10 - Great in Aristocrats, can be really strong for draw, is really hard to kill.
God-Eternal Oketra - 5/10 - Great in some white decks like Karametra, would be a sweet commander with effects like Whitemane Lion , Kor Skyfisher , Stonecloaker , etc. to trigger her a ton of times. Sweet with Odric, Lunarch Marshal , with a token and her out all of your creatures gain doublestrike and vigilance!
God-Eternal Kefnet - 4/10 - Not sure where this fits? It is card advantage, and could work in some decks that draw on opponents' turns? I am not thinking this is a great card. Good Body and is pretty strong with the god invulnerability effect.
God-Eternal Rhonas - 4/10 - Green five-drops are often better than this. Not bad, just kind of not a strong ability. Good with other anthem effects as a finisher if you have some trample enabler.
Finale of Devastation - 9/10 - Reanimate and tutor a creature to the field? This seems incredible. Green Sun's Zenith that also reanimates a card is huge! Also, like instant win if you use it at x=10+
Finale of Promise - 7/10 - Also really strong, this card seems to be for spellslinging. Requires instants and sorceries to double up on freecasting, but is still good.
Finale of Glory - 6/10 - Big White Sun's Zenith at sorcery speed with huge benefit at x=10+. Seems strong? I can't say taht the vigilance on the tokens are bad, but being a sorcery it isn't hard to sweep.
The following cards are not part of a cycle:
Liliana's Triumph - 8/10 - A great removal spell that doesn't target creatures, players, and is instant speed. It is 2 mana, splashable, and gets around indestructible. If you run Lilianas, that is just gravy on top.
The Elderspell - 7/10 - Anti-walker, really good at what it does, and can be used in conjunction with other walkers to hit a fast ultimate!
Narset's Reversal - 7/10 - Just a strong counterspell option, that acts like a Remand or Venser, Shaper Savant with different upsides. Really strong because it gets around "can't be countered" cards, and copies really game-ending x-spells while bouncing them back at the same time. I expect tons of 2-for-1s with this.
Dovin's Veto - 7/10 - Better Negate at the cost of an additional color in its cost. Really strong, and will see tons of play IMO. U/W control variants will take this card and run it over other control decks for some serious power.
Deliver Unto Evil - 7/10 - Strong political card, godly with a Nicol Bolas walker. Feels like it could be breakable, but I don't know how yet.
Neoform - 7/10 - Strong tutor like Eldritch Evolution , doesn't exile itself, adds a +1/+1 counter, etc. I see it with +1/+1 counter decks, or just Simic Creature lists in general I imagine fetching Eternal Witness then recurring this then sacrificing E-Wit will become a common playline to go from 2 drop to 4 drop.
Ignite the Beacon - 6/10 - Walker decks will use this to great effect, but it just seems powerful for some non-walker decks that have a few. Instant speed I really think makes it good for control decks holding up mana for countermagic.
Single Combat - 6/10 - Really good sweeper in white, a color with a ton of really good sweepers, but still, it is strong and will go into a lot of white lists. Don't underestimate this in decks with 0 or just a few walkers/creatures, it gives you turns on many opponents.
Dreadhorde Invasion - 6/10 - Good in zombie tribal, otherwise on its own it seems... weak? It isn't bad, and as a value engine has potential in token and +1/+1 counter strategies, as well as just lists that want chump blockers each turn. Worse Bitterblossom for many decks. Where it shines in in combos with sacrifice outlets and Contamination !
Krenko, Tin Street Kingpin - 6/10 - New Krenko that isn't broken, but is less maan and is a great addition to any goblin deck, while making tokens? Sign me up! The flavor is dripping on this card, and it is a really good tribute to the Mob Boss himself.
Solar Blaze - 5/10 - Not exactly much better than Day of Judgment , and even Deafenning Clarion may be better in some decks, but for decks, with specifically higher toughness than power it can be a one-sided sweeper!
Massacre Girl - 5/10 - Black sweeper, good with big demons? I can't see this being insane, or even a big commander, but could make for a fun control commander, and I wouldn't be surprised to see this in flicker lists.
Domri's Ambush - 4/10 - +1/+1 counter, one-sided fight, hits walkers, instant speed? Seems strong as a budget removal spell in Gruul, but has capabilities in many other lists as a real piece.
Kasmina's Transmutation - 4/10 - Anti-commander enchantment, but unlike Darksteel Mutation , which doesn't leave chump-blocking on the table to kill it off, or even most removal spells, this one doesn't have that bonus. Good in budget blue decks, and will probably see a lot of EDH play in casual circles.
Arboreal Grazer - 4/10 - Strong in decks like Tatyova, Benthic Druid , big land-ramp decks or land-matters for it's 1 cmc effect. Chump duty after. Doesn't seem bad.
Dreadhorde Arcanist - 3/10 - Requires pump effects, self-mill, or a spell-slinging deck, and a lot of setup, and can be blocked without too much difficulty, but does have some power. Not sure where it fits.
This will be updated with ~30 more really cool cards from War of the Spark!
3 months ago
I have, but mostly for modern and standard.
For EDH the new Jace seems good, as does God-Eternal Kefnet if you make it your CMDR.
Ilharg, the Raze-Boar / Medomai the Ageless is a sweet combo, Karn/Lattice if your playgroup allows sideboards. Karn seems good in general as another better Null Rod effect. Neoform could see play as would some of the proliferate effects.
3 months ago
really nice deck my friend. Seems a tiny bit slow for the format tho.
Remand , Force Spike , Mental Misstep , Spell Snare and/or Memory Lapse are strong counterspells in the format. You should have a try instead of Arcane Denial or Dissipate . If you run Tolaria West only for Pact of Negation maybe have a try on Rishadan Port instead (useful wih 41 lands) or even basic because Blood Moon and Magus of the Moon are some dirty things in the format.
Tempo spells such has Into the Roil or Blink of an Eye could be great too especially instead of expensive spells that could stay forever in your hand early game ( Medomai the Ageless , Time Stop ...). Your way to kill is commander. The rest of your deck should be heavy and early control. Half of the deck kill turn 5 in the format :) that's why I suggest you to lower your curve a bit (especially with the counterspells I listed)
I have a strong list of counterspells on my main deck profile if you're interested (in the deck and maybeboard section) : https://tappedout.net/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/ (thumbs are appreciated :D)
If you want to brew further here is a list of all the most played cards in the format (you can filtered by colors, types and so on)
Some videos of Ojutai's game in the world biggest tournament : https://www.youtube.com/watch?v=E3cOUYlc-g4 https://www.youtube.com/watch?v=imYJCd-XlkE&t=1561s
If you speak french Ojutai deck tech from a well known competitor : https://www.youtube.com/watch?v=p4PvNyaBDi4&t=1028s
Have a nice day :)
4 months ago
THE reason to play Dovescape in EDH is the Guile lock, meaning you want enchantment tutors. You've picked an awkward commander to pair with Dovescape , though. If you want to build a UW enchantress deck, Taigam, unlike most other Monks of recent years, doesn't trigger off enchantments. Shu Yun, the Silent Tempest , Tuvasa the Sunlit , and Zur the Enchanter are better enchantment-themed commanders. I see token elements to the deck, as well. Consider Temmet, Vizier of Naktamun or Medomai the Ageless as a commander if you want to beat down. Finally, check out EDHREC. The themes tab at the top right of the main page will give you rec's for tokens, enchantress, pillowfort, whatever.
Medomai the Ageless occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%