Medomai the Ageless


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Medomai the Ageless

Legendary Creature — Sphinx


Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.

Medomai can't attack during extra turns.

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Medomai the Ageless Discussion

oliveoilonyaasscureshemorrhoid on Eye of Agamotto

1 month ago

Baral, Chief of Compliance and Boseiju, Who Shelters All might be good. Consider switching out your commander for Medomai the Ageless and building on top of her (Blade of Selves, double strike, extra combat steps, Identity Thief, etc).

Durkle on How long before Helm of ...

1 month ago

Wait, so do none of you realize it goes infinite with Godo, Bandit Warlord, and he even tutors it? Also goes infinite with Kiki-Jiki, Mirror Breaker since the tokens aren't legendary. Also goes infinite with Medomai the Ageless I believe, since the text that he cant attack on extra turns only applies to the one that attacks, and doesnt include the new copies.

I think you guys are fixated too much on the speed of the combo. The problem isn't how FAST it is, it's how accessible it is. Having a 1-card combo with your commander isn't healthy, no matter how you slice it. Not even saying I think it needs to be banned, I just think you guys are thinking about it wrong. Of course there are faster combos, but they typically require significantly more investment or luck.

Also, consider that you get the token whether you attack or not, and the token doesn't get exiled. This means you could just use it to make copies of your commander every turn, and essentially double all of its text, then triple it, etc. Like imagine having this thing on GAAIV, or Elesh Norn, or Meren, or anything really.

I also don't like the reasoning that "because this one thing isn't banned, this won't be banned". I want Deadeye Navigator banned just as much as the next guy, but it has nothing to do with this card. You shouldn't use that as an excuse to not evaluate it.

Point is, I think the design of this card is really horrible. I wish it wasn't being printed, or at the very least would be designed better. Time will tell whether it actually needs a ban or not, but I don't like it regardless.

SirSh4ggy on Chiberia (retired)

1 month ago

Try out Three Dreams, Heliod's Pilgrim, and Plea for Guidance.

Cards like Leyline of Anticipation and As Foretold are good for their value, but not for your strategy. Try battle limiters, like Silent Arbiter or Static Orb to your opponents' suppress damage.

Are you a fan of extra turns? I am! Check out Time Warp, Medomai the Ageless, and Walk the Aeons. Hopefully some of these will help you out

MTGplayer00 on Azor the Lawbringer

1 month ago

If you're playing an Azorius control deck in EDH, you can't go wrong with throwing in Medomai the Ageless, he makes a great alt-commander if you wanna shake things up for a game or two, since he is another punch-y sphinx. Also, he is hilarious if your opponents don't have fliers.

elgosu1337 on Gallery of Deceivers

2 months ago

Thanks for your comments Pieguy396 and enpc. This deck plays quite unusually so both of you probably misunderstood the point of Natural Affinity in the deck. It's not there merely to combo with Elesh Norn, Grand Cenobite, but mainly to provide a large number of creatures for Deceiver of Form to change into other creatures. So it wins the game even on a board with only the Deceiver. Same thinking with Insurrection, which also has the benefit of clearing away blockers, although I could try a lower CMC alternative like Living Plane.

I share your concerns about Mirror Gallery, but I think it does have a role in this deck as a secondary combo piece, in that I don't need to actively look for it, but games where I do have it I can win with fewer creatures on the board due to the powerful effects of Gisela, Blade of Goldnight, Kolaghan, the Storm's Fury, and Medomai the Ageless. These can win the game on the spot with just a handful of them, unlike the nonlegendaries such as Utvara Hellkite which makes an incredible amount of dragons, but those dragons are guaranteed to be boardwiped before my next turn.

Omnath, Locus of Rage is actually not meant to be a token generator with Mirror Gallery out, but acts as direct burn to the face with no Mirror Gallery, since the damage is multiplicative for each Omnath.

Mana dorks could be great since they also provide bodies that can be transformed by the Deceiver, but only if they're not tapped out. The risk is that boardwipes would take them out and set me back, but I could swap a few mana rocks for them.

Your suggestions for a few more tutors could also be good. I'm thinking Sylvan Tutor and Eladamri's Call, and Chord of Calling will have to be tested for how reliably I can convoke for cost reduction.

JuQ on Rafiq of the No Interaction

2 months ago

Hi, I have My own Rafiq deck and it actually works quite consistently (at least in my meta of kitchen table magic) Rafiq of the mostly himself.. Rafiq is an amazing commander because he needs really little help to destroy your enemies wich leaves you a lot of slots open in the deck to oil the engine of the deck. On top of that he has a really nice color identity.

I Use 39 lands which may be a bit more than enough, but at least you don't get stuck.

To pump Rafiq I focus mainly on evasion so they dont just chump-block him, Cartouche of Knowledge, Rancor, Shield of the Oversoul, Steel of the Godhead, Unquestioned Authority, Whispersilk Cloak Shroud can be a hinder but this card is just bananas.
When I find an opening or I have a counter in hand I use Might of Oaks (if he hasn't been blocked) or Enlarge to one shot a player (7+3+1)x2= 22.
All those auras you use that give Rafiq just a super big body are a bit overkill in my opinion. If you just give him +2/+0 and some evasion he will only need two attacks to kill someone. Leave you mana open and brag about all the counterspells in your hand.
Forgotten Ancient: Almost forgot about this guy. Gives no evasion, but makes anyone super big.

It looks like you are lacking serously in card draw. Card draw is crucial in Commander because you won't be able to kill and fend from all other players just with your starting seven cards. If you are the player that's drawing one card each turn then you are most likely not going to win.
Hunter's Insight will draw you 8 cards for three mana just attacking with a butt naked Rafiq that happens to be unblocked.
Hunter's Prowess is a heavier version of the previous, with a sexy +3/+3 and trample. I hope you draw the Reliquary Tower.
Snake Umbra: Up to two cards per turn and protection from death.
Pull from Tomorrow: instant braingeiser, nuff said.
Fact or Fiction, Concentrate, Secrets of the Golden City: just flat card draw with a moderate cost, gotta keep the cards comming.
Rush of Knowledge an underated spell. will get you easily four or more cards.
And seven more cards that are cantrips.

Reactions abound:
Counters: Stubborn Denial, Swan Song, Arcane Denial, Disdainful Stroke as cheap counters. Faerie Trickery, Hinder because there are stuff that you just don't want to leave in a graveyard. This spells should be Dissipate and Void Shatter instead, It's in my "to do" list. Bant Charm one of the most versatile card in the game, the three options are good.
Blossoming Defense: protection/boost, Shelter: protection/evasion, Valorous Stance: Protection/removal.

Removals, if I'm not unblockable I will open a way myself!. My phylosophy with removals is "exiling matters" if I use a card slot in a deck in a removal, I want that thing gone for sure, gone forever and not triggering anything:
Bant Charm, Selesnya Charm, Crib Swap, Reality Shift, Curse of the Swine, Valorous Stance. Also Snakeform and Polymorphist's Jest get the job done against indestructible creatures. Provoke is a pet card of me, you gotta see their faces when you meddle in combat between opponents getting one or both of the creatures dead.With the naturalize effects I also want stuff exiled, too many gods and indestructible artifacts. Sylvan Reclamation, Return to Dust, Forsake the Worldly and then those that don't ecile but are too good not to use: Acidic Slime the ooze with deathtouch is quite unwelcomming for big attackers, Qasali Pridemage too on theme with the deck, Trygon Predator reusable naturalize and can destroy two each attack.

My decks are usually low on board wipes, they are boring because they set everyone back, you included. They are only a last resort for me, it works better for me removal of strategic targets but I still run three of them Cyclonic Rift as you, AEtherspouts set one player back to stone age and he'll become the punching bag of the table, Tragic Arrogance board wipe that you lets your main guy live and the worst creature of your opponents.
I have a card slot in the deck (I think I lost a card somewhere), one of the cards I may put is Cataclysmic Gearhulk

For big final play I don't need more than Finest Hour (same as you, no brainer for the deck), Medomai the Ageless to play three turns in a row every time until they kill it.

What I think you are doing wrong:
Yes, you land count is low, it is not 35 but even lower: Maze of Ith doesn't give you mana and Serra's Sanctum in your opening hand wont give you mana either. Then you have the three fetchlands that will take another land from the deck you may need to draw later. The moment you play first time Rafiq everybody will have have their hand overflowing with removals and there will be fewer targets more deserving of removal than him, it will take you forever to get back on your toes.

You lack awfully on card draw, you only have Rhystic Study, Betrayal, Enchantress's Presence, I you don't happen to draw one of them or they get detroyed, the deck will lag and you will lose. In a blue and green deck is a crime to be low on card draw, you need many cards to be sure you get to draw some of then and then they will call to each other, the more you draw the more draw cards you'll get to keep the drawing going. About ten to fifteen cards to draw is a nice number. If you put too many you will find yourself drawing only draw spells, not good either.Rhystic Study is a great card, works on its own and in the worst case slows your opponents, keep it.
Betrayal unless you find a card with a crazy ability that may get abused untapping several times, this card is a bit weak, It's better in a control deck that is already tapping the opponents' creatures.
Enchantress's Presence You have to make up your mind, is this an enchantress deck? because if it is you better be including all the enchantress (Argothian Enchantress, Femeref Enchantress,Mesa Enchantress and Verduran Enchantress) Eidolon of Blossoms, Kor Spiritdancer, Sram, Senior Edificer, and swap several of the cards for enchantments that do something similar (I.E. mana rocks for land auras like Wild Growth). Then you will have a decent card engine.

Eldrazi Conscription big flashy card that's more than Rafiq actually needs, it will be a dead card in your hand until you finally get some way to cheat it to the battlefield. You may at one point be able to cast it but you will run out of mana and expose yourself to removals. You could wait until you have 10 mana, but do you really want to? I would take it out of the deck unless I could consistently cheat it to the battlefield (like having Bruna as commander).

Flickerform Tried this card a lot of times, 90% of the times you won't have four mana available when you need it, that's a lot. also it gives nothing else to Rafiq.

Ghostly Prison and Propaganda: You said you want to kill your oponents as soon as posible, yet you keep building a pillow fort around you. Make up your mind!

Tooth and Nail: The same, you say you want to push voltron to the limits, but you can't help but including the nine mana cost spell that puts the combo in the battlefield.
The point of having a voltron commander is that he is the win condition.

Your deck want's to be too many things (a voltron deck, an enchantress deck, a control-combo deck), but at the end of the day is none. Try to focus on your game plan, you can't just fill a deck with good stuff and expect it to work consistently.

elgosu1337 on Gallery of Deceivers

2 months ago

Look forward to hearing more from you Jimmy_Chinchila.

Thanks for checking the deck out Rzepkanut! We seem to have similar instincts for card choices. I looked at Tyrant's Familiar during the first draft but it relies on having the commander in play. Mage-Ring Responder was more reliable and bypasses the drawback, but I ultimately went with Grimgrin, Corpse-Born. I also considered Kessig Cagebreakers but as you pointed out since the deck doesn't have that many creatures it doesn't make many wolves. I tested Blade of Selves initially too but not many of the cards rely on ETBs, and it only makes a few copies. Which could still be enough for something like Gisela, Blade of Goldnight or Medomai the Ageless or sometimes Elesh Norn, Grand Cenobite. I'll put that back on the radar.

redace10 on Chiberia (retired)

3 months ago

Okay Chiberia, I've looked over this deck and have gathered my thoughts. Firstly, this is a very strong deck, congrats on some well deserved recognition. I see some room for improvement but, this looks very hard to stop.

A few cards jump out at me that could serve you well.

Minamo, School at Water's Edge is one. Shouldn't need to explain that one.

Duelist's Heritage is another very powerful card. I seriously love it, double strike is so good with Ojutai. Fits under Sun Titan, and can even be used as a political tool. It and fireshrieker lead me to run Medomai the Ageless, as he too loves double strike. You know how I feel about Angelic Destiny, this card is why, it is a clear upgrade ... I'll discuss possible cuts later anyway.

You run so little recursion, is that by design? If so I would definitely like Rest in Peace in here to shut down graveyard decks and deprive your opponents of a potential resource.

If you're just looking for ideas for recursion, I have a few. Torrential Gearhulk is one, I really like that it can be tutored out and itself reanimated fairly easily because it is an artifact. Snapcaster Mage is of course costly, but a great way to get extra use out of already cast counters. Academy Ruins or the more budget friendly Buried Ruin are excellent utility lands for getting artifacts back.

Cast Out, D-Sphere: I have a thing about not-so permanent removal, as that is what those are. Grasp of Fate can be political and is very strong, these are noticeably worse. I'm a big fan of Forsake the Worldly, it is permanent removal of many pesky cards, and cycles as well. Rewind could be another choice to swap in.

Tatsumasa: Big power boost, but wow is it expensive. It's ability is of only questionable value in my opinion. I imagine you use this in conjunction with stoneforge mystic, I have to wonder why batterskull isn't utilized instead. Lifelink, almost as a big a power boost, and ever important vigilance.

Fact or Fiction: Impulse is better. Half the cost, digs almost as deep, and your opponents don't know what you're getting. Also fits under Isochron. I would make that swap.

Hero's Blade: If haunted cloak could go in over something, its this. Do you know you have zero cards in your deck that grant haste? Leyline does grant psuedo-haste but thats it. I hope you're not underappreciating how special that cloak is to Ojutai. I know you don't run swiftfoot boots, but the cloak is that card on steroids, like uber sterioids.

Ponder: If you're struggling to find a card to cut make room for something to playtest, this would be it. Ojutai digs all on his own, and you've read my thoughts on cantrips. It totally does have value, but if some other card out there could present more value (Conqueror's Flail? Grand Abolisher maybe?), then swap it for this and see how it goes in my opinion.

I hope I gave some useful ideas, or at least some useful commentary on a few noteworthy cards. This deck has definitely inspired me to make a few alterations to my deck, kudos again on a strong deck.

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