|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Medomai the Ageless
Legendary Creature — Sphinx
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
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Medomai the Ageless Discussion
1 week ago
The combo does work. It's a bit of a strange combo (quite fun actually), but it involves the key distinction between "attack" and "attacking" in the Magic lexicon. To attack is the process of declaring a creature an attacker. Attacking is just when the creature is attacking. It is possible for a creature to be attacking, without declaring that the creature "attack." For example, cards put into play with Kaalia of the Vast are attacking, but they never "attacked."
Simic Guildmage allows you to attach either Lignify or Darksteel Mutation to Medomai the Ageless. Medomai loses all abilities, including the prohibition on it attacking during extra turns. You can declare the 0/1 abilityless insect or 0/4 abilityless treefolk as an attacker. Using Simic Guildmage's ability, which is at instant speed, you can remove the enchantment after attackers are declared. Medomai is now "attacking" but never "attacked" while she had that pesky "cannot attack during extra turns" ability.
Since you have an untap step at the beginning of each additional turn, you can untap your lands, and continue to use Simic Guildmage's ability each extra turn.
Again, it is convoluted, but a fantastic combo. Good find.
bomb_arie, have you considered Strionic Resonator? It would provide another method of copying the extra turn ability. With artifact untap shenanigans, you could conceivably get up to eight extra turns (Double strike = 2, two combat phases = 4, Resonator on each trigger = 8). That would require fairly significant mana investment, but even one additional trigger with Resonator could prove useful.
2 weeks ago
What about cards like AEtherize, Blind Obedience, Fated Retribution and Azorius Signet? Are they worth putting in? Also, should I purchase more creatures that have effects when their attacks deal combat damage, such as Medomai the Ageless? And I am assuming I should purchase Command Tower since I don't own one.
4 weeks ago
Razia_of_Boros also thanks for your comment. Sigarda, Host of Herons was also in the deck and might return. Extra turns I can make with Medomai the Ageless and Finest Hour. Combined with my Commander he strikes for 4 extra turns.
2 months ago
Because of the way that planeswalkers tend to die pretty quickly in a multiplayer game unless you are playing a superfriends strategy, where the fact that you have a lot of planeswalkers out helps them protect each other, I only play planeswalkers if I am happy with only activating one of their abilities that they can activate when they enter the battlefield.
Besides him, I am now looking at maybe adding Jace, Vryn's Prodigy Flip to my Medomai the Ageless control deck, probably adding Tezzeret the Seeker to my Jeleva, Nephalia's Scourge aikido deck, and possibly adding Liliana, Death's Majesty to my Teneb, the Harvester necromancer deck.
3 months ago
I have a Rafiq with Swords build which might have been like your old offensive deck. The allstars of my deck are the ones that have triggers when they deal combat damage like: Augury Adept, Cephalid Constable, Cold-Eyed Selkie, Daring Saboteur, Daxos of Meletis, Thada Adel, Acquisitor, and Medomai the Ageless - with double strike all their triggers happen twice :-)
Also you should consider Stonehewer Giant cause you can attack then tutor and equip for two mana!!
I also like Brass Squire for fun combat tricks
Check out my deck if you'd like.
3 months ago
Close, but not exactly. Here's the two ways it can be used:
Play Humility or Darksteel Mutation on Medomai the Ageless while Vedalken Mastermind is out. Since Humility/Darksteel Mutation makes Medomai the Ageless able to attack on extra turns by removing all abilities, attack with Medomai the Ageless. After attacking, but before blocking is declared, activate Vedalken Mastermind or cast Capsize with buyback targeting the Darksteel Mutation or the Humility. Then blocks are declared (flying is nice), and damage is dealt, giving me an extra turn. The last step is to recast the Humility or Darksteel Mutation on Medomai the Ageless and do it all again the next turn.
If I attack with Identity Thief while Medomai the Ageless is on the battlefield, I exile Medomai the Ageless until end of turn and Identity Thief becomes a copy of Medomai the Ageless until end of turn. This let's it become a copy after it attacks, so it can attack on extra turns too. After dealing damage with Identity Thief, I activate Vedalken Mastermind or cast Capsize with buyback targeting the Identity Thief so that when Medomai the Ageless returns to the battlefield at the end of the turn, I won't have to get rid of one of the creatures due to the legend rule.
3 months ago
Yeah I completely understand the stringent decisions of having low CMC cards. Glad I could suggest some counters that are notable.
So let me get this right; (According to a hypothetical scenario)
THEN you follow up with say - Vedalken Mastermind ability, bouncing Medomai the Ageless back to your hand which technically fails to recognize his limiting ability of not being able to attack on extra turns. Rinse and repeat, correct?
Haha, stoooooopid broken. He really should be banned lmfao!
3 months ago
The more protection the better! Whenever I say swap, feel free to add. I am just assuming that you want a card with a similar effect and offering cards that I think are better.
While I am at it, I swapped Daxos of Meletis for Augury Adept in my commander deck, mostly because it basically has unblockable. If you are running Illusionist's Bracers and Rings of Brighthearth you also want to consider Medomai the Ageless. With one of those, you could take two extra turns!! Come to think of it, you might want to consider changing your commander to one of those two cards. Huh.
If your detaining stuff use Lyev Skyknight its a really good blue white card for that.
I would recommend a Whispersilk Cloak for both hexproff and unblockable, both seem useful for your deck.
It does not look to me like you have enough fliers for Pride of the Clouds to be worth it. Unless you are planing on using Dovescape with it. If your looking for a flying heavy hitter I would use Akroma, Angel of Wrath, Baneslayer Angel, Iridescent Angel. If you are looking for something flying related try Stormtide Leviathan. If you are looking for something cheap for use in the early game try Deft Duelist or Judge's Familiar. Deft Duelist can be really nice against those pesky death touch thingers and Judge's Familiar can counter something later in the game.
On the off chance that you want to keep pride of the clouds and go for the Dovescape lockdown thing. Throw in a Guardian Seraph and a Godhead of Awe as well as a Lightmine Field. Voila, complete lock down.