Nimbus Maze

Nimbus Maze

Land

Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

Latest Decks as Commander

Nimbus Maze Discussion

LunchBox1211 on Card creation challenge

4 months ago

Elezabeth, Sovereign Monarch

Legendary Creature - Human Noble

Indestructible.

When you cast ~, you become the monarch. Opponents can't become the monarch until your next upkeep.

When an opponent becomes the monarch, draw 2 cards.

1/2


Make a land with landfall. As an additional challenge, name the boros version of Nimbus Maze.

TriusMalarky on LIFE GAIN DOES MATER

5 months ago

Anyone claiming Spell Pierce is bad is insane. It's an amazing card in any playgroup that is tuned in any way. is a pretty big tax. However, it's not good as generic countermagic -- it's for crushing combos or protecting your combo.

If your playgroup isn't tuned to any degree, doesn't run many combos at all, and you're not using a combo wincon, replace Spell Pierce. If you're playing anything other than low power hyper casual commander, keep Spell Pierce and add more countermagic. Every blue deck should include Negate, Counterspell, Dispel.

Second, you have 14 taplands. This is horrible. I don't care what meta you're in, fix that. I'll give you some tips: River of Tears, Nimbus Maze, and Caves of Koilos are all really cheap and will make your manabase a lot better. Cut a handful of taplands for more basics -- they're great and in budget manabases they are necessary for making your deck work. Glacial Fortress, Isolated Chapel, Drowned Catacomb aren't too pricey and will make your manabase MUCH better. Tainted Field and Tainted Isle are pretty cheap.

Cards I'd cut: Debt to the Deathless, Death Grasp, Serra Avatar. They all just cost too much mana.

DemonDragonJ on Commander Legends Spoilers

6 months ago

In this set, I would like to see Nimbus Maze have a complete cycle, in addition to the battle lands and horizon lands having their cycles completed, as well; I know that that is not likely to occur, but it still would be nice.

A card of Kyodai, O-Kagachi's daughter, would also be great, since she had a brief but significant role in the story of the Kamigawa block.

Red Sun's Zenith is the only card in that cycle that has never been reprinted, so it would be nice to have a reprint of it in this set, and the same is true for Beacon of Creation and Beacon of Immortality, as well.

Hi_diddly_ho_neighbor, can you imagine how powerful she may have been if she had been a planeswalker as Phage?

Feiryn on Ojutai Voltron

6 months ago

I spot someone looking to play my favourite dragon!

First off, what's your budget like? You're running cards such as Mana Drain so I'm going to assume a high budget at least for this comment.

Starting with your lands, you generally want to avoid cards that always enter tapped. This especially goes for a more aggressive list like this where you don't want to be waiting until the next turn for your mana. I recommend dropping all of the lands you have that enter tapped including Temple of the False God, and instead look at picking up others like Adarkar Wastes, Prairie Stream, Seachrome Coast, Nimbus Maze, Skycloud Expanse, Port Town, or even just replacing them with basic Islands/Plains. If you have a lot of money to burn there's always cards like Ancient Tomb, Cavern of Souls, and of course fetchlands.

I highly recommend picking up a Stoneforge Mystic and Batterskull if you can afford them, they go extremely well together. Umezawa's Jitte is another really good piece of equipment but also is a bit more on the expensive side. I recommend cutting Whispersilk Cloak as Shroud makes you unable to equip Ojutai with anything, and Swiftfoot Boots is redundant due to Ojutai's natural hexproof. If you want another way to protect him, there's cheap options such as Sword of Vengeance which gives him a tonne of stuff.

For enchantments definitely look at Aqueous Form, cheap and fills the niche you were going for with Whispersilk Cloak. Battle Mastery and Daybreak Coronet are also fairly good Auras.

As for other cards there's Fabricate, Steelshaper's Gift, and Enlightened Tutor if you want to get pricy. I also recommend cutting Karn's Temporal Sundering, Time Warp, and Ojutai, Soul of Winter since they won't help you in your overall gameplan much.

Apologies for the wall of text, but I hope some of this helps!

DragonSliver9001 on Should We Be Concerned About …

7 months ago

DemonDragonJ: they'll probably complete the Horizon Canopy cycle in the next modern horizons set. but more a complete Nimbus Maze cycle would be dope.

DemonDragonJ on Should We Be Concerned About …

7 months ago

EleshNornsFs, that would make sense, and be an acceptable alternative, as well.

DeinoStinkus, I, also, am displeased with how WotC has reprinted the scrylands so many times; why could they not reprint the shocklands, fitler lands, or check lands in a core set, complete an incomplete cycle, such as the battle lands or the Horizon Canopy cycle, or make a cycle from a single card, such as Nimbus Maze?

StopShot on Maro teases about upcoming Zendikar …

7 months ago

His teaser thread here: Blogatog

Not sure if this marks the start of spoiler season and if this makes this thread the official Zendikar Rising spoilers thread, but I really wanted to discuss about the contents of his teaser here.


"The return of four mana symbols that have each only ever been used on two cards before"

has only been printed on two cards before. Blightsteel Colossus, It That Betrays. (Are they low-key printing some 4th Eldrazi titan that we're only now just finding out about?)


"Lands that come with a choice you’ve never had before"

I suppose they're not going to be completing any of the unfinished Future Sight lands. (Horizon Canopy, Grove of the Burnwillows, Nimbus Maze, Wizards when?) I'm predicting we're going to get a land cycle that behaves just like a shockland, but instead of paying life you can choose to give your opponent 3 life for it to come in untapped. Zendikar is known for being an aggro-heavy plane, so I don't see extra life gain dragging games out too long. It matches flavorfully too as the lands on Zendikar must now be healing after the eldrazi menace.


"Targeted enchantment removal in black"

I guessing it's going to be a common instant at that reads "Destroy target enchantment." and this card is going to be thrown into reprint hell similarly to red's Shatter.


"A red/white creature with a line of rules text that starts with “Whenever” and ends with “draw a card”"

Best case scenario we're getting an upgraded Mentor of the Meek, likely case scenario another Puresteel Paladin-esque creature, and worst case scenario an Academy Raider with vigilance instead of intimidate. Place your bets on which one it will be.


There's plenty more I didn't cover, but those are the ones that got the most of my attention. What do you guys think?

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