|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Creature — Drake
Flash (You may cast this spell at any time you could cast an instant.)
Other creatures you control with flying get +1/+1.
Thunderclap Wyvern Discussion
2 months ago
3 months ago
This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.
In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.
Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .
In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .
7 months ago
TheRoaringRegisaur, thank you for your suggestions!
I want to replace the Take Vengeances with Seal Aways, but Seal Away is fairly expensive money-wise (I relied on draft chaff for the two I included). I might look through my collection and see if I can do that.
Cutting Raff Capashen, Ship's Mage for Thunderclap Wyvern seems like a good idea. I'll probably do that, especially since I don't even have any historic spells for Raff. That said, I'd go up to three copies of Thunderclap Wyvern. What third card should I cut?
Ethereal Armor is a neat include, but I'm still thinking about how it fits together with the deck I'm building.
10 months ago
Hey there! I've made some of the recommended changes you suggested, and I will say without a doubt, Thunderclap Wyvern is bomb in the flier build. Really helps up the size of everything. So thanks for that.
What are your thoughts on the new Resplendent Angel, and to a lesser extent Demon of Catastrophes? My thought was the demon MIGHT be good if I'm running Lingering Souls, and could basically swap out a soul or a Mausoleum wanderer or what have you for a big body late game. The angel just seems like a great card.
10 months ago
Thanks for the feedback. I appreciate it. You have a really good point about queller and thunder both having flash. That adds a nice bit of flexibility (for me) and unpredictability (from the opponents pont of view). When amassing cards for this brew I did pick up Smuggler's Copters so that will be an easy try out. I was hesitant to play with it because I feared lots of artifact hate in a sanctioned modern event. I also really like your use of Moorland Haunt. I'll probably grab those when I order Thunderclap Wyverns.
Thanks again for the advice flying buddy!
10 months ago
maxon First off, the consistency issue is probably because you aren't playing Smuggler's Copter. This card can dig you out of bad hands and find you your Favorable Winds, more creatures, or your sideboard answers in games 2 and 3. I've been playing Thunderclap Wyvern for a while now and it actually has won me the game about every time I've cast it. It is really synergistic with Spell Queller, as you can hold up the mana to be able to cast either, and then cast whichever one seems best depending on what your opponent does. I think your choice of running Lingering Souls is interesting. I was running 4 of them instead of Squadron Hawk which is the flex slot in this deck. Lingering Souls might actually be better than the hawks, but I personally didn't have as much fun with it. I also tried Mantis Rider when adding red, but adding a 3rd color makes it so Moorland Haunt is awkward to include as it's hard to play 3 colors with colorless lands in the deck. Moorland Haunt is one of my favorite cards in the deck so I'd never want to have a build where I'm playing less than 2. It's super important to the deck's strategy. It's kind of an instant speed Lingering Souls on a land. It has won me countless grindy games. It also just digs you of a bad situation after a Wrath of God type effect.
10 months ago
oooo NICE! I have a similar list (Swing X In The Air). I haven't actually taken it to an FNM though. Just played against friends' modern decks casually. I find mine isn't super consistent. I'm particularly interested in how you feel Thunderclap Wyvern has played for you.
1 year ago
I know you said you're thinking about it already, but I do think you should put Cyclonic Rift in here. In the right circumstances, it can be a win-con. Rhystic Study should be in pretty much every blue deck.
Swan Song for the flavor??
Thunderclap Wyvern pumps your birds more.
Pride of the Clouds could be cool in this deck.
Bird Tribal rules.
No data for this card yet.