|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
Combos Browse all
Return target nonland permanent to its owner's hand.
Void Snare Discussion
6 days ago
I gotcha. I see your point about using several cards to fight off one card. Since I dont run Visions of Beyond I can just incorporate 4 Void Snare easily into my deck. I'm in the process of tweaking my deck hopefully I will be ready to post it in the next day or so and I'd like to see your opinion about it.
1 week ago
I am persuaded you don't want etb tapped land except for Shelldock Isle wich is great. Void Snare is a solid option against a lot of Leyline of Sanctity decks. Nonetheless, it is a much worse card than any other popular sideboard card to the extent that I rarely end up including it in my 75s. Finally, I am against needing to put together multiple cards in order to have a chance against Leyline of Sanctity .
1 week ago
1 month ago
With 3 colors, it will be harder for you to decide what to cut than it will to find means of dealing with big creatures. I suggest you start adding responses to you sideboard for starters, and after a bit of testing, you can work an appropriate number of copies into your mainboard. 31 is a lot of creatures. You can probably afford to cut up to 6 and still be pretty creature heavy.
With blue, you can 1) counterspell threats with budget stuff like Mana Leak , Essence Scatter , etc. You should try to choose such a spell on effectiveness and versatility. 2) bounce threats back to opponent's hands after they lose summoning sickness with things like Vapor Snag , or Void Snare . These options are easier to cheaper to cast, but aren't as permanent. Similar and more fun, there's stuff like Turn to Frog and Polymorphist's Jest which can be very effective after opponent's Declare Attackers phase. 3) Fight their creatures with stuff like Prey Upon . This option is great if you have a creature with deathtouch. 4) Destroy their creature (or anything else) with Beast Within . There's also Pongify , but that's less useful and more pricey. 5) Enchant their creatures into non-threats with stuff like Lignify or Imprisoned in the Moon .
There's also always Fog , which can set you up for lethal backswing and shouldn't be underestimated.
So you have a lot of options.
5 months ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
10 months ago
hi! nice list, i like the idea of izzet charm. for suggestions would you like the idea of staying in grixis color to further simplify the manabase?
maindeck: Stitchwing Skaab as an additional discard engine and threat.
10 months ago
I'd cut: Colossal Whale, Geode Golem, Inkwell Leviathan (I think this card is pretty mediocre at this point), Shipbreaker Kraken (you can't use Saheeli's cost reduction on the ability, so that's not gonna be active a lot of games and even if you do, it isn't great.) Vedalken Humiliator (This doesn't seem like it does a lot in your deck.) Void Snare (this would be the weakest card run in any deck in the entire playgroup by a decent margin.)
10 months ago
No data for this card yet.