Return target nonland permanent to its owner's hand.
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|Magic 2015 (M15)||Common|
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|Commander / EDH||Legal|
Void Snare Discussion
3 days ago
3 days ago
Just returning any of the Gideon’s to the hand as a way to protect them with Void Snare as long as they are in creature form stacks Ozilith. The only true flicker is Yorion, and I’m drawing blanks on mana efficient spells that offer the same effect. Teferi's Time Twist is certainly being added.
3 days ago
Felidar Guardian is unfortunately banned. I looked there first. Charming Prince brings the piece back at the end of the turn, so the ozolith interaction is not as seamless since counters can only be removed from it and placed back on creatures during the combat step. Saheeli though could be interesting, I’m not opposed to a shift to Jeskai.
Right now I have a direct 1 cost flicker in Void Snare that can target any non-land permanent, Teferi, Time Raveler’s minus ability, Yorion, Sky Nomad as a mostly guaranteed companion play, and I feel like one more full set would finish it.
4 days ago
This is a sample deck that I messed around with and is by no means optimized yet. But the question is does this work, and can it be efficient enough to be competitive.
The idea is bouncing Gideon with cards like Yorion to load The Ozolith with counters, then reapply them to Gideon for ultra fast planeswalker ultimates or heavy swings.
My understanding is Ozolith only see creatures, but Gideon becomes a creature with his 0 ability.
If Gideon is activated as a creature, then bounced, the loyalty counters should transfer to the Ozolith as it doesn’t specify “types” of counters. Upon remembering, because it’s a substitute effect for the counters, Gideon will still have the loyalty he did when he exited and when he attacks as a creature they can be moved from Ozolith to him.
This means getting huge -15 exile effects from Gideon and being able to smash if it is a sound concept.
Can anybody clarify this play and the interactions if I am wrong?
Also, what can be changed to maximize bounce effects.
1 month ago
TheMadRocketeer funny enough I was thinking the same thing, but if I want to be annoying as possible I'll let my opponent deal with it and once they destroy it I'll win with Dark Depths, however they might feel inclined to destroy a different enchantment like Lightmine Field so in goes Void Snare
1 month ago
Or, better yet, Void Snare so you can use it again.
3 months ago
Giorgiod: First of all, thanks for your interest, and please let me know how playing the deck works out for you. =D I'd love to get feedback on the deck in a different meta.
As for a sideboard. Tbh, eh not really, lol. I play mostly casual/kitchen table, plus I literally have over 50 pauper decks built so I don't get to play them all as much as they deserve.
That being said, were I to bring this deck to a LGS and play it, I would probably swap Stoic Rebuttal for straight-up Counterspell as suggested above, and leave maybe one or more Stoic Rebuttals in the sideboard for counter-wars with other blue decks.
I only have the one copy of Welding Jar or else I'd have more in the deck also, so put some of those in the sideboard too.
Apostle's Blessing is one of the best defense spells in pauper imho, so if you face a lot of removal, there's that.
Echoing Truth is versatile enough to hit any permanent, so kind of a board wipe, but can also get rid of Treasure, Food, etc. depending on what you face.
Beyond that, I usually go very general with my sideboards, so creature removal (Searing Light, Smite, Celestial Flare), artifact removal (Fragmentize, Dispeller's Capsule) and enchantment removal (Demystify). And sometimes you can double up the effects on one card to "save space" in your sideboard, as you can see. =)
Hopefully that jumble of ideas provides some help to you! =D Have fun, and let me know how you like the deck and if it needs any major adjustments or whatnot! Thanks!
5 months ago
I like the control direction this is heading in, but I think you're a bit overloaded with counterspells while missing a couple key control elements.
One strength of playing control is that your opponent's removal spells become dead cards, but that means that your win condition needs to be resistant to removal since your opponent will likely be loaded with removal by the time you play it. AEtherling is practically untouchable once it resolves with a few mana up, and can quickly finish an opponent with its various abilities. Shimmer Dragon is another interesting idea if you went harder into an artifact strategy.
You'll probably want a little more board interaction as well to catch things that get by your counterspells, and ideally have something that can act as a board wipe. Perilous Vault is slow but reliable, and AEtherspouts is probably better than bounce-to-hand effects since your opponent will have to sacrifice their draws if they decide to put the creatures on top, giving you some card advantage. Void Snare might be better than Unsummon despite being a sorcery, as it can hit noncreatures as well.
Lastly, you might want a big, top-of-curve draw spell to give you a little more than just Witching Well for card advantage. Dig Through Time is probably the ideal option, but for a budget choice you could look at Precognitive Perception or Finale of Revelation . Also consider adding in 4x Radiant Fountain to your land base to get a little life gain in there (hard to find in Blue) - it would combo nicely with Disappearing Act.