Acquire

Acquire

Sorcery

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Browse Alters

Trade

Have (1) metalmagic
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Acquire Discussion

Hardhitta7 on Urza’s Pet Dragon

1 month ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

abby315 on Urza’s Pet Dragon

1 month ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

plainsrunner on Copy City

4 months ago

some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.

Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.

Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.

Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.

Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.

Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.

Lullmage's Domination seems like a worse Entrancing Melody in a deck without mill.

Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.

You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.

You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.

Vash13 on Oloro

1 year ago

Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)

Barometer_Soup on Merieke Ri Berit Commander

1 year ago

Cut: Tidewater Minion - There is better stuff imo Acquire - Too dependent on the opponent's deck having a good/useful artifact. Mirrormade - Should be switched for something that straight up steal stuff instead of copying it. A mana rock - I think you could go down to 6

Add: Agent of Treachery - More versatile than Acquire AND removed the card from your opponents control. Hostage Taker - Replace Mirrormade Retreat to Coralhelm - Replace Tidewater Minion (scry if you don't need to tap!) Bane of Bala Ged - Decent hitter that also exiles.

Load more