Gyre Engineer

Gyre Engineer

Creature — Merfolk Wizard

: Gain .

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Set Rarity
Ravnica Allegiance (RNA) Uncommon

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Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Gyre Engineer occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Gyre Engineer Discussion

Brobraam on What are your favorite underused, ...

1 month ago

Mob Rule as a mass gain controll until EoT.
Boneyard Parley as a fact or fiction for graveyatrd creatures, and puts them on the battlefield.
Brutalizer Exarch creature tutor or non-creature tucker.
Gyre Engineer if you want to go infinite with one mana untappers.
Rashmi, Eternities Crafter always is good fun.
Plasm Capture as a more expensive mana drain if you're in simic.
Manifold Insights Gets better the more opponents you have.
Acidic Slime is a well known removal spell in green.

Patolea on Illuna, Apex of Cheats

2 months ago

Somberwald Sage over Gyre Engineer you will still have 37 non-humans, no problem to mutate.

Brainstorm, Ponder and Preordain can setup big creatures in the top of the library. As you have 11 ramp cards you could take away Sword of the Animist for one of then. Scroll Rack enters in this area but it's a bit expensive nowadays.

DadHumanPraetor on Kinnan Brings Us Together!

2 months ago

When I see Kinnan, Bonder Prodigy I get greedy, I cant help it. Vigean Graftmage Pemmin's Aura Freed from the Real all make infinite mana with dorks like Incubation Druid or Gyre Engineer or Bloom Tender, if use the infinite mana you activate kinnan enough youll get a Beast Whisperer and a bouncy creature or just a Soul of the Harvest to draw the whole deck and cast a Thassa's Oracle to win. Id probably include Intruder Alarm Thousand-Year Elixir Concordant Crossroads and all the mana efficient counterspells. He seems fun. Turn 2/3 wins depending if you have mana positive rocks

jakeelephant006 on

3 months ago

In terms of lands (that are affordable and reasonable) I would also consider adding in Sunken Hollow since you have a good amount of basics and cards that can search up non-basic lands into play. Would also highly recommend Exotic Orchard. If you slot these lands in I would focus on cutting some of your lands that tap for one or fewer mana and are non-basics (I'm not the biggest fan of Mortuary Mire, personally) and maybe one basic.

Anyway, love the deck. I especially like the "pay X" counterspell synergy. Didn't even think of that yet. I would even consider running more of that. Clash of Wills is the simplest, and I'd still merit running it. I think the most interesting version would be Spell Burst because you can put down one of your infinite mana combos w/o having a way to win yet and lock your opponents out with it while generating value at the same time! It's up to you whether you think that situation merits you running an otherwise less optimal counterspell (which would still synergize with you commander).

I also like Gyre Engineer and Incubation Druid as alternate ways to get infinite mana. Especially Incubation Druid, even though it takes a bit of work to go infinite, since it can ramp you on t2 normally.

Cool Deck +1.

fmastrome2008 on Yarok, the Descrated

3 months ago
  1. Shriekmaw is a great utility spell for this deck. It also triggers Risen Reef.

  2. Sire of Stagnation is straight gas. It draws 8 cards off 1 opposing fetchland.

  3. Prime Speaker Vannifar and Birthing Pod are great for creature toolbox decks like this. It's important to find what you need when you need it. I'd also recommend more tutors like Sidisi, Undead Vizier, Demonic Tutor, Rune-Scarred Demon, Finale of Devastation, etc...

  4. Wall of Blossoms, Elvish Visionary, Ice-Fang Coatl, Baleful Strix are great for restocking your hand, getting through your deck early. Bouncing them with Thassa is great value later on.

  5. Your mana acceleration costs too much. Birds of Paradise, Deathrite Shaman, Llanowar Elves are great because they come down T1, speed up your deck, etc.. Shaman also is early graveyard interaction and is a great toolbox card.

  6. Since most casual groups outlaw mass land destruction, artifacts are easier to destroy, and other landfall triggers, I recommend cards like Farseek, Nature's Lore, Cultivate, Kodama's Reach, etc... Every green deck wants these.

  7. As another way to further your mana, cards like Farhaven Elf and Wood Elves fetch 2 lands from your deck. I'd much rather draw Farhaven Elf than Gyre Engineer.

  8. You'll want multiple ways to reset the board if something happens. Consider Damnation, Toxic Deluge, Pernicious Deed, Crypt Rats etc...

  9. Eternal Witness is a better version of Gravedigger. That's assuming budget isn't an issue. Also, lower CMC.

Epicurus on Niv's Misfits

5 months ago

TolarianScientist, sorry to keep singling you out, but you're the only one commenting on this deck...

Alright, so I just removed Terminate, Merfolk Skydiver and Rise of the Hobgoblins in favor of Maraleaf Pixie, Gyre Engineer and Lotus Field. However, I really can't figure out what I would remove for Arcane Signet. It just seems like that would put me at too many spells that aren't mana pairs, and I like the mana rocks I already have in there better. I already added Faeburrow Elder, and had forgotten to mention Arixmethes, Slumbering Isle as a mana dork in my previous comment. Do you think that's enough?

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