Perplexing Test

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Perplexing Test


Choose one -

  • Return all creature tokens to their owners' hands.
  • Return all nontoken creatures to their owners' hands.

IHATENAMES on i like draw card

1 week ago

Wizard Class powerful finisher

Leyline of Singularity unique way to decimate token/treasure/clone decks

Perplexing Test my favorite blue boardwipe

Candlekeep Inspirationpotential game ender w/many instant sorcerys

Minn, Wily Illusionist board state maker. Can put permanents into play like lands

Lorien Revealed 1 mana cantrips for a land. Otherwise 5 mana draw 3. Not bad early or late game.

likasumbody on Perplexing Test interaction with Commander

5 months ago


I had a question come up in my commander playgroup and am hoping someone can help clarify the outcome for me.

Board state: I have 11 1/1 elf tokens and my commander Lathril, Blade of the Elves

On my opponents turn, I tapped my commander Lathril, Blade of the Elves, before I could tap my tokens to "pay" for the ability, my opponent casts Perplexing Test to return all creature tokens to owners hand.

Does the tokens get returned to my hand before the ability resolved or does the ability resolve first?

Entity_178 on Gimbal, Don’t Get Wet or Feed After Midnight

8 months ago

Replaced -> Replaced with

Yavimaya Coast -> Tropical Island

Shivan Reef -> Volcanic Island

Karplusan Forest -> Taiga

Perplexing Test -> Alchemist's Gambit

Shamanic Revelation -> Acquire

Myr Battlesphere -> Tezzeret the Seeker

The changes I would personally make, though I don't tend to look at a deck with a budget since I don't play with real cards

DrukenReaps on The Madness of Fractal Being Manifested

1 year ago

Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.

Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?

I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...

Daedalus19876 on NO STEP ON SNEK: Koma EDH [PRIMER]

2 years ago

ddrt: I found it to be a good mass removal spell which ALSO doesn't touch Koma or his coils -- much like Perplexing Test.

I'm never averse to a playable spell that has a major upside when my commander is out, as long as it doesn't RELY on my commander being in play to be good :)

DoIStillLoveIt on Cosima - Omenkeelin' the Game

2 years ago

Saw your new game up on Muddstah's channel, congrats on the win! REally a huge fan of your deck

Given that your vehicles aren't creatures on other player's turns, what about Evacuation and possibly Perplexing Test for board wipes? Also, while very boring, Cyclonic Rift is pretty bananas and you do have a few high power cards already in here so why not, right?

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