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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Perplexing Test
Instant
Choose one -
- Return all creature tokens to their owners' hands.
- Return all nontoken creatures to their owners' hands.
IQuarent on The Friendmaker | Talrand, Sky Summoner [PRIMER]
3 months ago
Perplexing Test might also be a good addition to bounce everything but your drakes.
IHATENAMES on i like draw card
5 months ago
Wizard Class powerful finisher
Leyline of Singularity unique way to decimate token/treasure/clone decks
Perplexing Test my favorite blue boardwipe
Candlekeep Inspirationpotential game ender w/many instant sorcerys
Minn, Wily Illusionist board state maker. Can put permanents into play like lands
Lorien Revealed 1 mana cantrips for a land. Otherwise 5 mana draw 3. Not bad early or late game.
likasumbody on Perplexing Test interaction with Commander
10 months ago
Hi,
I had a question come up in my commander playgroup and am hoping someone can help clarify the outcome for me.
Board state: I have 11 1/1 elf tokens and my commander Lathril, Blade of the Elves
On my opponents turn, I tapped my commander Lathril, Blade of the Elves, before I could tap my tokens to "pay" for the ability, my opponent casts Perplexing Test to return all creature tokens to owners hand.
Does the tokens get returned to my hand before the ability resolved or does the ability resolve first?
Entity_178 on Gimbal, Don’t Get Wet or Feed After Midnight
1 year ago
Replaced -> Replaced with
Yavimaya Coast -> Tropical Island
Shivan Reef -> Volcanic Island
Perplexing Test -> Alchemist's Gambit
Shamanic Revelation -> Acquire
Myr Battlesphere -> Tezzeret the Seeker
The changes I would personally make, though I don't tend to look at a deck with a budget since I don't play with real cards
SirHipHopHippo on Thoptical Illusion
1 year ago
Cut Conjurer's Closet add Lae'zel's Acrobatics Cut Swiftfoot Boots add Tawnos, Solemn Survivor Cut Panharmonicon add March of Progress Cut Tezzeret, Betrayer of Flesh add Platoon Dispenser Cut Daretti, Scrap Savant add Tocasia's Welcome Cut Adaptive Automaton add Inquisitor Greyfax Cut Utter End add Aspiring Aeronaut Cut Access Denied add Perplexing Test
DrukenReaps on The Madness of Fractal Being Manifested
1 year ago
Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.
Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?
I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...
DukeBazaar on The Spellslinging Slasher
2 years ago
Secure the Wastes Intangible Virtue Finale of Glory Young Pyromancer Murmuring Mystic Sram's Expertise Lorehold Command Docent of Perfection Flip Akim, the Soaring Wind Twilight Drover Clarion Spirit Deekah, Fractal Theorist Anointer Priest Sephara, Sky's Blade Nadir Kraken Loyal Apprentice Benevolent Offering White Sun's Zenith Perplexing Test Rise from the Tides Triplicate Spirits Devout Invocation Primal Amulet Flip Shark Typhoon Assemble the Legion Cathars' Crusade
Daedalus19876 on NO STEP ON SNEK: Koma EDH [PRIMER]
2 years ago
ddrt: I found it to be a good mass removal spell which ALSO doesn't touch Koma or his coils -- much like Perplexing Test.
I'm never averse to a playable spell that has a major upside when my commander is out, as long as it doesn't RELY on my commander being in play to be good :)
Have (1) | orzhov_is_relatively_okay819 |
Want (2) | aquta046 , AjaxSlumbering |