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- Return all creature tokens to their owners' hands.
- Return all nontoken creatures to their owners' hands.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Perplexing Test Discussion
1 month ago
Perplexing Test might work well in your deck, it's almost a one sided wipe and instant!. It can help you deal with blockers for a big attack.
2 months ago
I'm not sure if you got the precon or not, but a few of the cards from it are real gems for this deck!
Adrix and Nev, Twincasters can duplicate the number of tokens you get just like any of the other doubling season effects. Any of these effects copy the effect that makes the token, so the token would still enter with whatever number of counters the origin of the effect would make.
Curiosity Crafter is a token-specific Reconnaissance Mission / Coastal Piracy - style effect. If you're able to consistently make large enough tokens, Garruk's Uprising and Elemental Bond are also excellent options.
Ruxa, Patient Professor is amazing with Fractals! Ignore the first paragraph...the second and third line are gold. And that third line helps us get that sweet value from the Curiosity Crafter-style draw spells.
Don't be afraid of instant-speed draw like Eureka Moment and Growth Spiral . They may look unimpressive, but they perform way better than they look. Return of the Wildspeaker would also likely be awesome in your deck, with a bunch of very large non-humans. Perplexing Test has also performed very well in my token deck.
I'm going to call out Full Flowering and any other token copiers as cards that might not perform very well, since those don't replicate the +1/+1 counters on your 0/0 tokens. Biomass Mutation is an absolute house in here, especially with any form of evasion, like Ruxa, trample from Garruk's Uprising, or the flying from Combine Chrysalis .
4 months ago
Brudiclad needs 2 things to function token-wise: Lots of tokens, and good tokens (usually token creatures). You want a lot of tokens that can then become your good tokens. Bear this in mind when making cuts and additions.
I'm seeing your proportions of your deck are a little skewed. Your land is very light...even the most competitive and low-curve decks have more mana than you're running. I would start with about 35-37 lands depending on how our final average CMC and included mana rocks look.
Remember your core strategy: you want tokens. You have so many planeswalkers (and a few other cards like It That Betrays ) that don't help that. Those are the first things I'd cut to make more useful tokens. Check out cards that allow you to 'turn' non-tokens into tokens you can use. Things like Cackling Counterpart and/or Feldon of the Third Path .
Your deck needs a few more cards to boot. A commander deck has 100 cards in it, including your commander.
Final note: You cannot play Mishra, Artificer Prodigy in this deck...Bruidclad does not have black mana in it's identity.
It will also help people make suggestions for your deck if you move the list out of the Maybeboard and into the 'main' part of the deck, so we can look at mana curve, etc.
4 months ago
After adding some mass removal to my cycle of budget tribal decks, I playtested them all against each other, and this deck came out on top! The game was a little funky as the only two creatures with infect out of 500 cards managed to come out early in the game, thereby threatening very quick finishes if "players" didn't figure out how to defend against these threats. I had players treat the Dragon Reanimator deck with respect, knowing they'd be taken out instantly if they drew its ire. The Knights & Equipment deck was up to its usual shenanigans, and a recently played Knights' Charge threatened to pour eight knights onto the battlefield from the graveyard. After aiming its Blighted Agent at the Cats Voltron deck, this deck figured it was the one selected by the Stalking Leonin , so it struck a loose alliance with the cats. The two decks started slapping other decks with 5 poison counters. Meanwhile, the Elementals Toolbox deck was kind of just lurking, benefiting from all the milling and forced card draw to amass dozens of counters on Hoofprints of the Stag . I suspect that had the game gone on longer, this deck would have emerged as the winner.
However, the game did not go on any longer. Nobody did anything about this deck's Grand Architect , and--with an encoded Whispering Madness drawing five or six cards every turn--this deck eventually drew its Pili-Pala . It just so happened to draw Folio of Fancies that same turn, so with its infinite mana it was able to draw its entire deck (though everyone else got to do the same). It could have stopped there and just had everyone lose to decking, but a Perplexing Test returned all creatures to hand just in case there were some shenanigans that could happen before each player's draw step (there weren't).
The board state in this game was still complex, but it never seemed stalled. The mass removal I added to these decks seemed to help. Although there were no outright board wipes, Path of Mettle Flip and Hurricane were both 3-for-1s that trimmed the creature count by 25 percent, and Perplexing Test was decent insurance for this deck's win condition. (By the way, this game ended on the seventh turn, which is quite good for these budget decks!)
4 months ago
Jeremy tried this deck out last night, and it was definitely a player. I am not sure he was as aggressive as he could have been; numerous unblockable creatures and flyers were repeatedly held back (perhaps as blockers?), when he could have been chipping away at life totals all along. I wonder if he was too focused on setting things up for the commander to work, whereas the deck is designed to function quite well without it and in fact prefers other legendary creatures on the battlefield.
That said, there could be more ways to get Zareth San, the Trickster into your hand, and the deck lacks any way to fully clear the board. As a result, I think I'll toss Perplexing Test in here, swapping out one of the counterspells.