Corpsejack Menace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed instead.

Andramalech on Poor Kid Kenny

1 hour ago

Matteby2813 I really enjoy what you've created here! I also like the image of a peasant-king Kenrith who has to "grow his kingdom" with like, +1/+1 counters and other resources.

  • There's a ton of "treasures and trinkets" (mana rocks you'd expect like Sol Ring or Arcane Signet) but furthered development to the theme like Staff of Domination and Explorer's Scope to help you mana fix.

  • The investment in the theme with those smart choices and things like Replicating Ring and Everflowing Chalice to reinforce he does, in fact, have family relics that imbue some kind of supernatural kind of effect. I dunno, I just think this deck does enough to develop a strong imagination!

  • I really appreciate how the list includes very obscure choices like Corpsejack Menace alongside the greatest cast of includes like Conclave Mentor and pretty much every scale-able and adjacent effect you could think of to include in the first place. It's a full serving and then some committed to the task of adding +1/+1 counters, so that's worth mentioning for sure. Great job!

  • I see haymaker cards that really seal a strong game like Faithful Watchdog and I'm so so proud to see a card like that. Why? Because in your deck, in your vision.. you saw a man who is doing whatever it takes to succeed and his best friend.. who happens to be a f@#$%king bomb for your concept! 13/10 win for the deck.

  • I really like how your deck tackles the issue of 5 colors by balancing a lot of the game after turn , which, is where you typically lead with something Green. Since this is already the case, maybe think of inclusions like Birds of Paradise since it creates one of any color? That seems to be your gameplan, is to provide one-of-any after turn .

  • I noticed you kept the Gorgon around for the list. I'm just curious as to her inclusion, and wondering if you're shipping them with Kenrith.. dare I say.. SCanDal....? I'm just joking. But no really- why include her here? Just the one-off win condition of poision death? I get it.. but wondered if you really fancied Vraska. I know I do!

This was a great list, and I'm super surprised you haven't upvoted your own deck, my friend. Be proud of your work! Look at how great it is.

hyalopterouslemur on Beta Brackets Update Today

3 days ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

kamarupa on Golgari Scavengers

2 months ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

Craeter on Ode to the Oregon Trail

7 months ago

Ah okay, I wasn't even seeing the infinite combos but I see them now. I also run Spike Feederfoil in a Golgari deck for infinite life. That one uses Unspeakable Symbol + Corpsejack Menace or Doubling Season though for the infinite life combo. Your combo seems better since it's just a 2 card combo. Sunbond is interesting, also since it pairs up with the wardens. Maybe add Idyllic Tutor or Enlightened Tutor or Worldly Tutor to search for missing combo pieces. I may try to add Sunbond and some soul sisters to my Golgari deck if I can find the room.

jakeelephant006 on Atraxa is a big fat bully [seeking help]

1 year ago

Looks like a fun deck! Atraxa is certainly a powerful commander that can go in many directions but I like your choice of going w/ +1/+1 counters mainly. I think more cards like Winding Constrictor and Kami of Whispered Hopes would really make the deck hum. Corpsejack Menace and Conclave Mentor are good adds. I think some more effects to spread around counters more such as Good-Fortune Unicorn and Mikaeus, the Lunarch would help as well.

I think the deck could use some more cards that help w/ consistency and interaction as well. Abzan Charm and Inspiring Call both draw cards in addition to having other flexibility and +1/+1 counter synergy. Fertilid and Incubation Druid both ramp and care about +1/+1 counters. Lastly, Damning Verdict would be a good board wipe addition to clear out opponents' threats while leaving your board mostly intact.

Adding cards is easier than cutting cards. Here's my thoughts on cards that could go to make room for new ones. Venser, the Sojourner doesn't seem to do too much other than being ult-ed. Semester's End is good for saving your board but it resets any amount of counters you've built up back to 1. I don't think there's quite enough planeswalkers or non-creature spells to warrant running Ichormoon Gauntlet. Arcus Acolyte seems a bit slow. Empyrial Archangel doesn't seem to do a lot of work and can be difficult to get counters on because of the shroud.

I would also think about adding a few more basics to help ensure consistency. Good luck with the deck!

Rhyno52 on Death's Shadow Scavanger

1 year ago

Corpsejack Menace is far too much mana cost for what he does and Skullbriar, the Walking Grave doesn't add much to the Main theme of the deck so i don't know why i should include any of these.

jdogz32 on Death's Shadow Scavanger

1 year ago

I love this deck I was actually wanting to build it last night but I couldn't find your deck in my saves. The version I started making had alot more creatures in it. Is there a reason you don't add Corpsejack Menace or Skullbriar, the Walking Grave

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