Fanning the Flames

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Stronghold (STH) Uncommon

Combos Browse all

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Price & Acquistion Set Price Alerts

STH

Ebay

Recent Decks

Fanning the Flames Discussion

Kyrinoz on Politics Schmolitics

1 day ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

CalebMaSmith on Jaya Ballard, Fiery Control

3 weeks ago

My comment didn't fully work, so here's the combo I've recommended for you. Use mana rocks along with Paradox Engine and Fanning the Flames to deal infinite damage. This link will show you a few mana rocks to add with rankings: http://wrongwaygoback.com/blindfremen/2013/11/21/a-guide-to-mana-rocks-in-commander/

CalebMaSmith on Jaya Ballard, Fiery Control

3 weeks ago

First of all, I love the deck! It seems very interesting and well thought out, there's nothing I can do to help you with better spells but I can assist with any mana problems and possibly suggesting an infinite combo for you;) (Also I would recommend adding in Paradox Engine because of all the tap triggers you have from your commander, so you could use her multiple times and then I would recommend adding in Fanning the Flames if you're down to get an infinite combo in here for the giggles)

Drakorya on Mizzix Spell Bonanza

2 months ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

DrkNinja on Super Smash Boros | Firesong & Sunspeaker EDH

3 months ago

It's really unfortunate that Soulfire Grand Master is technically blue...

Suggestions! Since you are playing this very Neheb like, which is the most fun way to play it, I'll use my deck as reference so feel free to do the same. The Eternal Flame Of Surtur!

ThallionDarkshine on

6 months ago

This is a big change to the deck, but I like the idea of switching the deck to be more focused on repeatable sources of mill, namely Sphinx's Tutelage, Jace's Erasure, and Consuming Aberration. With this change, cantrips like Ponder, Preordain, and Brainstorm would be more powerful for their low cmc, allowing you to cast lots of spells in a turn, cycling through your deck and milling people out quickly. Your current game plan of pairing utility creatures with mill seems a bit weak, since the ingest plan is very slow, as are Stern Mentor and Vedalken Entrancer.

Whether you stick to your current game plan or decide to switch it up, there are some cards that I believe feel out of place. The x-costing damage-based removal spells (Heat Ray and Fanning the Flames) are incredibly slow, especially with how little ramp in your list. Thunderous Wrath is another very low-impact card I see here.

I believe your removal package is very strong already, you just need to add more instant/sorcery-based draw/cycle, which synergizes with Kess for lots of draw power. I mentioned the cantrips earlier, another great option is Impulse, while Fact or Fiction is an incredibly powerful draw spell that also fills your graveyard with spells to flashback. Forbidden Alchemy is another great spell that cantrips while filling your yard, and has flashback in case you don't have access to Kess. Mind Grind is a great mill finisher, and can be reused with Kess for incredible amounts of mill.

I would suggest adding a little more ramp to your list as well. Izzet Signet, Dimir Signet, and Rakdos Signet are some of the best mana rocks, and I try to fit signets into every multicolored deck I play.

Finally, there's a very powerful combo you can run in mill decks that I think would fit in well here with Kess's ability to recur instants/sorceries. Using a counterspell that puts the countered spell on the bottom of its owner's library (Hinder or Spell Crumple), then casting Tunnel Vision naming the countered card, you can mill a player out completely.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

6 months ago

bushido_man96 Thanks for upvoting/commenting!

I've considered Blood Moon... not sure what it is about it but maybe it just... doesn't interest me? i dunno. if I ever pull one I'll probably throw it in here but as of right now I don't want to spend $20 unless my heart's behind it haha

I'm not the biggest fan of X-spells but Fanning the Flames might go in!

Appreciate you taking a look friend!

Fluffpocalypse Thank you so much! Neheb is a ton of fun to play!

Braid of Fire is sick but I can only use the mana for instant(it goes away after the upkeep is over) and I like to do stuff after attacking, in my second main. Neheb gives waaaayyy more mana haha

As for Sulfuric Vortex... I think you misread Neheb, the Eternal there. His mana trigger only happens on my post-combat main phase. Not my opponents :( I wish though!

Burning Anger seems interesting and I'll consider it! Concerned about the casting cost and the potential to be 2-for-1ed though.

Again, thank you to you both and to all who upvote and comment! Keep the suggestions rolling!

bushido_man96 on OH LORD JESUS IT'S A FIRE! | Neheb EDH

6 months ago

Ok, this deck looks really tight, so I don't know that there is much I can offer in the way of advise. It would just be insulting, really. That, and I don't play mono-red much. Only thing I can think of is Blood Moon to shut down other players if the game is getting out of hand, but you are running quite a few non-basics yourself, which would suck.

Something I found to be a rather funny interaction is that Neheb's ability basically turns Lightning Bolt into Dark Ritual.

Have you checked out Disintegrate? Its like Fanning the Flames, but no buyback.

Once again, great looking deck.

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