Fanning the Flames
Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
Printings View all
|Tempest Remastered (TPR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fanning the Flames Discussion
2 months ago
Love the Chandra tribal.
Fanning the Flames is a repeatable damage effect. Shattering Pulse doesn't do damage like Smash to Smithereens, but the buyback might be worth the damage. Vandalblast is another consideration. Subterranean Tremors is also fun.
Light Up the Stage seems like it might be cheap card draw.
To add to your sweepers you may like Starstorm.
5 months ago
The splice ability on Desperate Ritual only allows you to splice it onto an arcane spell. An arcane spell is a spell that has the Arcane subtype. Examples of cards with the arcane subtype are Goryo's Vengeance or Nourishing Shoal. Since Fanning the Flames does not have the arcane subtype, you cannot splice Desperate Ritual onto it.
5 months ago
Say I have 5 counters on Mizzix of the Izmagnus and I want to cast and buy back Fanning the Flames (2 red, 4 colorless for 1 damage), while casting I use the splice from Desperate Ritual (1 red, 1 colorless) to add 3 red to my mana pool. How does this play out?
A) Pay desperate rituals 1 colorless with Mizzix, resulting in an infinite combo of casting and buying back fanning the flames and splicing desperate ritual, then spending desperate rituals 3 red mana to cast it all again.
B) Mizzix can not pay the colorless for desperate ritual and I end up with a repeatable combo for as long as I can cover the 1 colorless from another source.
7 months ago
Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:
. Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana.
Mizzix of the Izmagnus
could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.
. Like Banefire, this requires too much mana to be good.
Fanning the Flames
. Same as above.
. The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.
Elsha of the Infinite
. Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play
Rush of Knowledge
which is copiable, easier to cast, and will give you access to more cards than Elsha would.
. Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse
that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.
. Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down.
might be a better choice.
Winds of Abandon
. You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.
Swords to Plowshares
. You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?
Echo of Eons
. Helps opponents.
Scour All Possibilities
. Requires tons of mana just to draw a few cards.
. Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.
. While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.
. You have plenty of mass burn. You don’t need this.
7 months ago
WARNING: TL;DR comment ahead.
@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?
Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?
Deck 2: SO sorry about my statements; Docent of Perfection Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:
Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)
We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.
Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.
I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.
Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?
Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me
1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)
2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck
3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?
4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)
Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/
9 months ago
I love your decklist, I love your playbook, I love this take. It's a hot take. I was about to suggest a bunch of BS about cards that would make it look more every go-infinite Najeela Warrior Ball Deck, but you can just EDHREC that. I will suggest Cryptolith Rite because its budget Druids' Repository and Earthcraft , and dorks is the key to the deck, so why not dork out hard? (Also, I don't know if your win strategy necessarily needs Najeela online, but that is the most obvious).
What I want to do is talk about abusing your untap enchants. I have a lot of experience with Intruder Alarm , but this thing with the Jeskai Ascendancy : magnificent. Didn't this idea get a little play in standard? Anyway.
Intruder Alarm first: Cheap creatures that bounce themselves like Shrieking Drake or Man-o'-War or Dream Stalker . There's Stonecloaker and Whitemane Lion in white, too. Green has Temur Sabertooth which is super nasty for saving other creatures as well as completing your loop. Great with ETB Triggers.
Jeskai Ascendancy is what I'm really excited about. I've never brewed with this card, but it's got huge potential. You have enough colors and sources to make this one really sparkle. There's buyback cards: Capsize , Elvish Fury , Fanning the Flames , Haze of Rage , Mind Games maybe, Sprout Swarm Definitely (works with Intruder Alarm, too), and many lesser ones. Another Tempest-theme comes in the form of a cycle of Aura Crown of Flames , Shimmering Wings , Whip Silk , and Flickering Ward . The last two are playable (you can make a lot of green and usually white with creatures?), but a lot of this means you have to be hitting at least one strange mana color. I would consider looking at some of the "any color" dorks or Gemstone Array Effects. (That's the best one because it's a battery, too.) ... Priest of Titania ...
I would get my draw from creatures. Beast Whisperer is my dude right now. There's elves and wizards that etb trigger with draw (which would be good to bounce and storm off with, too) and would synergize with tribal cards you are running if they're just lame ducks after being played.
If you want your jank to really clank, consider some more tutors, too. I'm thinking cheaper Enlightened Tutor , Mystical Tutor , Worldly Tutor , Gamble ... I guess that's not too cheap, but way cheaper Vampiric Tutor or Grim Tutor . The reveal might be too much information in your play group, though, so I could see leaving them out.
All that, I just love this mashup. do whatever. I can't wait to see how you evolve this.
1 year ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.
1 year ago
First off, Divinity of Pride cannot be run with your current commander. The black may be an optional cost, but it's still part of the cards colors, and can't be run in a boros deck.
It looks like you're trying to stay pretty budget, so I'd suggest Fanning the Flames as a very grindy, burn win condition. If you can find ways to copy with things like Reverberate it can be a pretty powerful game closer. Along with that, having some mana rocks like Sol Ring and Thran Dynamo will be useful to get your commander out faster and build up a competitive late game mana reserve.
Something that you should remember when playing burn in commander is that while single target removal is important, if all your cards go 1-for-1, you're going to lose, because there are 3 cards for each one you have. Removal like Arrows of Justice just aren't going to deliver you enough value to win games. Consider more flexible options like Swords to Plowshares .
You also run a lot of fog effects for not having a ton of creatures. Maybe drop a few in exchange for more consistent removal and some good card draw engines. I heavily suggest Invoke the Divine and Return to Dust . I think you should also consider Sunbird's Invocation to supply you deck with the follow up it needs.
Overall you have a good start, and with a little bit of work this could be a really neat deck. Keep up the good work!