Fanning the Flames

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Stronghold (STH) Uncommon

Combos Browse all

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Price & Acquistion Set Price Alerts

TPR

STH

Ebay

Have (2) Splashy , iurxos
Want (1) PTsmitty

Recent Decks

CAS 2 / 5
EDH 0 / 0
EDH 16 / 6
Load more

Fanning the Flames Discussion

MadEngie on Malevolent Mizzix

1 month ago

No worries.

Comet Storm is already in the deck, and I've been mulling over putting in the Blasphemous Act + Repercussion combo as well. I'll also pick up a copy of Fanning the Flames soon

goblinguiderevealpls on Malevolent Mizzix

1 month ago

Fanning the Flames sorry i keep forgetting some

Perpetual on Prossh Totty

1 month ago

You may be better off replacing Dragon Fodder &/or Krenko's Command with Goblin Offensive, Beetleback Chief, or Tempt with Vengeance.

I may be crazy, but it seems like pairing Young Pyromancer with buyback spells might be interesting with Prossh. Fanning the Flames could take the place of Burn at the Stake, Lab Rats or Wurmcalling or Sprout Swarm could take the place of Spoils of Blood, Reiterate is just plain good, Disturbed Burial has it's use, and Haze of Rage is a possible win con.

bem77 on Neheb the Eternal - Fireball crazy!

2 months ago

You may want to consider Fanning the Flames, Past in Flames, and even Mana Geyser.

You could cast Fanning the Flames in your first main with buy back and then recast it in your second main with the mana you earned in your second main. If you do enough damage and have Aggravated Assault, I believe you can just kill everyone.

Flash back is always good.

The surprise boost of mana from Mana Geyser could just end a game. Cast in first main, pump out a ton of damage. Use extra mana to hit them again in the second main. I get giddy thinking about Mana Geyser and Pyromancer's Goggles.

If you are finding that you have an excess of mana in your second main, consider getting Gemstone Array.

Somehow Neheb flew under my radar this preview season. I guess I was too caught up in the god hype, but this card is amazing. I love mono-red and I cannot wait to brew with it.

sonnet666 on Eternal Smackdown

2 months ago

Thoughts:

  • You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.

  • Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.

  • Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.

  • Basalt Monolith is a pretty meh mana rock when you're not trying to combo with it. I'd replace with Coalition Relic

  • I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.

  • With all the attacking and tap effects going on here you could probably do with more haste. Fervor and Hammer of Purphoros are simple and effective.

  • There's easier ways to keep creatures from blocking than War Cadence. Bedlam comes to mind, or Goblin War Drums.

  • You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.

Happymaster19 on Eternal Warfare [Neheb, the Eternal EDH]

2 months ago

Bonfire is already in. Fanning the Flames is something to keep around. I think we have enough board wipes without Pyroclasm. Pyrohemia is another interesting piece I'll consider. Thanks for the feedback!!!

carpecanum on Eternal Warfare [Neheb, the Eternal EDH]

2 months ago

Fanning the Flames (you could cast it with your bonus mana every turn if you wanted) and maybe Bonfire of the Damned.

Pyroclasm and especially Pyrohemia let you do lots of total damage without killing your own guys.

Austin_Smith_of_Cards on

2 months ago

I think you should be aware that noncombat damage dealt by your commander is not commander damage, so your description of her blowing up when reaching 21/21 in stats doesn't actually work.

I'm sad about this rule too. I ran a Kresh deck once with a ton of sacrifice effects and Flings until I got the sad news.

The other is, is Braid of Fire. It adds mana to your mana pool during your upkeep, but then empties it during the draw step. So you can only use it before you draw for the turn, which means it can only be used on instants and the interaction with Fanning the Flames doesn't actually work because the card is sorcery speed.

This problem can be fixed by including a copy of Vedalken Orrery, which I strongly suggest. It's powerful enough to run without the Braid of Fire interaction; how does killing someone on their end step with an X spell sound?

Chaos Warp ought to be included as a way to deal with enchantments, since red often has trouble with that permanent type. Also pretty useful if you want to rescue something of your own from say, getting exiled.

Vandalblast is a powerful nuclear detonation that gets rid of opponents' mana rocks and useful stuff. Can also be played as a T1 counter to a Sol Ring, should the opportunity arise. >:)

A few of your creatures either return to the battlefield repeatedly (the Phoenixes), or generate aggressive tokens (Young Pyromancer, Dragonmaster Outcast, etc). To further take advantage of this, I suggest including Purphoros, God of the Forge. His ability is absolutely stupid in multiplayer, plus as an indestructible enchantment he's incredibly resilient.

Best of luck to your deckbrewing!

Load more