|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might (DDS)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Return to Ravnica (RTR)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
Combos Browse all
Creature — Goblin Wizard
Instant and sorcery spells you cast cost less to cast.
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Goblin Electromancer Discussion
5 hours ago
Brute Force +2 // Uncanny Speed -2 // Fists of the Anvil -1 // Temur Battle Rage -2 // Undying Evil +2 // Soul's Fire -2 // Spell Pierce +3 //Cryptborn Horror -2 // Goblin Electromancer +2 // Jeskai Sage -2 // Vampire Hexmage +2 //Fate Foretold -2 // Skin Invasion -2 // Cathartic Reunion +2 //
Quite the rebuild but, you have so many different cards at different mana-speed-levels that the deck won't perform very consistent
11 hours ago
Report from last FNM, went 2:1:
Match 1 against dredge: First game was fast and i did almost nothing. Second game was much better thanks to sideboarding. I managed to remove some important stuff with Tormod's Crypt and buy some time, land Night of Souls' Betrayal shutting down Bloodghast and Narcomoeba. But still Prized Amalgam and Conflagrate was enough to kill me. I desperately needed some other graveyard removal. But Bojuka Bog didn't show up at all and i died with Nihil Spellbomb sitting on the top of my library.
Match 2 against another dredge: First game was straightforward, i bought some time thanks to Gifted Aetherborn, but that was all, no Bojuka Bog, my only chance to win before sideboarding. Second game i won because of board sweeper followed up by graveyard removal, Mutilate and Nihil Spellbomb. Used Bojuka Bog and lifelink before it to buy some time. Game was very long, in the end i had a lot of swamps and Lashwrithe was really powerfull and attached to lifelink creature the game was over. I survived the thanks to Arguel's Blood Fast. Draw cards at the end of opponent's turn and immediately transform on your upkeep, than attach Lashwrithe to anything and job is done. Third game was similar to second, lifegain to stay in game long enough to wreck opponent's graveyard and win because of extremely powerfull Lashwrithe.
Match 3 against storm: Opponent began. I discarded two cards from opponent's hand on turn 1 and turn 2. On turn 4 i was on healthy 27 lifes. Next i was killed by 29 Grapeshots :). Before sideboard discard is my only chance, but still i'm weak against combo. Second game after sideboarding: turn 3 Lost Legacy on Grapeshot with Night of Souls' Betrayal in hand. On his turn 3 with Baral, Chief of Compliance he made something like 100 goblins thanks to Empty the Warrens. On my next turn i landed Night of Souls' Betrayal (he had no open mana, so it was safe) and scooped. Game 3 was very similar to game 2, but no so fast. There were two turns, where i was just hoping (Lost Legacy was Remanded), but once i exiled all his grapeshots and had sweeper in hand i was calm.
Notes: Victim of Night is good budget removal for monoblack, but useless against dredge (Prized Amalgam and Bloodghast). Discard also useless against dredge, so before sideboarding i have almost no chance to win.Against storm, sideboard out all spot removal and let them cast Baral, Chief of Compliance or Goblin Electromancer and handle their wincons. They have usually one before sideboard but two after sideboard. Remember Empty the Warrens! But Empty the Warrens can be handled on sorcery speed on your turn, so have all sweepers in your deck. Be careful of Remand . Lashwrithe scales really good as game goes on. Great synergy with Arguel's Blood Fast and Rite of Consumption. In one game with 7 mana i played Abyssal Persecutor attached Lashwrithe for 2 mana and 2 lifes and immediatelly sac it to Rite of Consumption. 26 lifes swing in total:)
2 days ago
You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:
We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.
These just cost too much mana in comparison to some more efficient cards you could be using.
These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.
These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.
So what do we add?
You'll want multiple copies of each of these every game, so we should bump the number of each to 4.
+3x Young Pyromancer
This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.
This is probably stronger than Delver of Secrets as far as turn 1 plays go.
+4x Vapor Snag
Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.
Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.
As for your sideboard, I'd switch it around to look more like:
Hope this helps!
3 days ago
Lands... you have too many lands, I think. And Boza is right in saying you should pick the strategy you would like to play, and make the whole deck around it, rather than this unfortunate hybrid, that can't really control, and can't really tempo-aggro, and which maybe also should storm, but doesn't really anyway.
No matter which, Guttersnipe is a really bad card. It's a 2/2 creature for 3 mana, and it doesn't target everything - only opponent (and not opponents creatures). It also doesn't do anything on the turn where you play it. For a deck, that tries to win early (it looks like that's what your wincons want to do), not really doing anything on turn 3 is bad.
Remand is a decent card, but not as strong as you'd think. And for a control deck, certainly not. You could exchange 2 of them for something else (personally, I'm a big fan of Squelch - it hits so many things, like fetchlands, Oblivion Stone, planeswalker activations).
If you want to go control, you could keep the 2 Thing in the Ice Flips, scrap the rest of your creatures, get some Anger of the Gods, and write Snapcaster Mage and Torrential Gearhulk in your letter for santa. You will need them. There's also a UR man-land, pretty good stuff when you try and kill everything on the table all the time. Oh, and then your land count is just fine.
Tempo. hmmm... still need 2 Lightning Bolt. and one more Delver of Secrets. and some faster creatures - Monastery Swiftspear, for example. Maybe a handfull of Vapor Snags. And something like 5 lands less. Exchange Disallow for Spell Pierce. Drop Goblin Electromancer, since an important point is to play very low-cost cards anyway.
6 days ago
I'll answer your questions of what to cut/how many with a sample template of a budget friendly way I would build a deck like this. Also, if you ever decide you want to get a bit more competitive, Jeskai Tempo/Control (can't get the link to work, but you can find it on mtggoldfish.com) would absolutely be the deck for you (although it's reeeaallly expensive).
3x Goblin Electromancer (I haven't playtested this any, thus I'm unsure if a playset of cost reducers are necessary)
2x Negate (Left it at two because it can't counter creatures)
4x Mana Leak
2x Izzet Charm
4x Sulfur Falls (forgot to suggest this one)
1 week ago
Caaarrlll can seem my Mana curve being an issue. Im grateful for the input. If i may, i'll go down your list and comment on each suggestion.
Note: im relatively nee to Magic, only been playing for a couple years casually. I'm not expecting this deck to go to tournaments, its mostly casual, something for me to have fun and fuck with other people with. I probably shoulda made this clearer. My bad.
Remand Good cheap counter with draw power. Considered.
Mana Leak Strong counter for 2, What should I replace with it?
Negate Practically the definitive Blue Counter. What to swap out to put it in?
Logic Knot I saw and considered it. Im bad at deciding between cards, though.
Lightning Bolt Cheap, Strong, versatile. I like.
Electrolyze Nice burn/Draw.
I want to try to keep it down to 2 colors. Im learning that still. Im normally mono-color.
Monastery Swiftspear Good turn one with solid ramp. Ive seen it in action.
Enigma Drake is already in my deck, unless you think i need 4x?
Spellheart Chimera I saw this one but forgot it when building the deck somehow.
Snapcaster Mage i saw him, money will probably be an issue tho...
Stormchaser Mage another i saw and considered. Im unsure when it comes to deckbuilding.
Goblin Electromancer i picked for cheap curve and draw chance. Baral seems fun tho.
Kiln Fiend seems fun.
Serum Visions 1 drop draw, and scry 2?! How is that legal?!
Opt sounds strong. Ixalan, right?
Sleight of Hand man that's old, its legal?
Izzet Charm oh crap how could i forget those?! Definitely finding room for them somewhere.
Im not sure how to feel on these 2 Land Searches. Life sacrifice for immediate search. As stated, not super competitive, so im not scared of letting my mana lands come in tapped.
Same story with Spirebluff Canal.
I like that Ability on Wandering Fumarole tho.
1 week ago
So first and foremost, you really need to lower your curve. Spells costing 4 should be the most expensive spells in the deck, but honestly I wouldn't go past 3 mana unless you want to run something like Cryptic Command. If you really like the idea of bouncing spells back at your opponent, then go for it. But I would recommend just cutting out the middle-man and running counters, burn, and creatures. Here are some recommendations:
If you ever decide to add white, Lightning Helix is great
Lava Spike (if you want to go heavy on the burn)
Enigma Drake seems solid
Spellheart Chimera is a smaller Drake with trample
Snapcaster Mage is a must in any control deck as long as money isn't an issue
Stormchaser Mage may be good
Kiln Fiend can be fun
Izzet Charm (goes in like three of these categories)
These are just suggestions to make the deck a bit more streamlined, but you're welcome to go your own way with it. If you have any questions feel free to ask!
1 week ago
Thoughts on Recent Additions
Docent of Perfection-this card is so much worse than metallurgic summonings why cant you see this
Goblin Electromancer- dual color requirements and unimpressive body makes this worse than curious homunculus, speaking of which,
As Foretold- this card is bonkers, its so good
Sphinx's Tutelage- Also I'm not as high on this card anymore, there are a lot of matchups where it will just help the opponent
Abrade- very good, all star card
Misdirection- This is much less good than Force of Will.