|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Return to Ravnica (RTR)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
Combos Browse all
Creature — Goblin Wizard
Instant and sorcery spells you cast cost less to cast.
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Goblin Electromancer Discussion
5 days ago
So I got Turnabout, Brainstorm, Condescend, Epic ExperimentF, Fact or Fiction, Dig Through Time, Counterspell, Impulse, RewindF, Steam Augury, Thought Vessel, Tezzeret's Gambit, Ponder, Preordain, Deep AnalysisF, Reliquary Tower, Shivan Reef, Sulfur Falls, Baral, Chief of Compliance, Young Pyromancer, Goblin Electromancer, Guttersnipe
I believe that's about $45 worth of stuff if I counted correctly. No idea how I'm gonna ship all of that affordably haha. Feel free to copy and paste this into a trade if you want to work something out :)
2 weeks ago
Just a suggestion but I think you might want some more higher cost sorcery’s for Goblin Electromancer to work better. Every card should have a propose.
2 weeks ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
xyr0s on Ojutai Burn
3 weeks ago
Actually, you should aim to have your spells so low costed, that Goblin Electromancer becomes useless. The reason is that if you have "3 damage for 2-mana" spells, it takes 4 lands to cast 2 spells in a turn. That would, for this deck, at least mean turn 5, and sometimes longer. If you focus on lower cost spells, you can cast 2 as soon as you have 2 lands, and a 1mc and 2 cmc burn spell when you have 3 lands. If you want a more useful 2 cmc burn spell, Skullcrack isn't bad.
This deck needs better lands too. Sad thing about 3-color decks in modern is that they don't really work without fetches and shocks. And at only 20 lands, forget about playing 4 cmc creatures, since you'll rarely be able to play them on curve, and they don't even have haste. A turn 6/7 beater isn't normally something a burn deck would be interested in.
3 weeks ago
Thought Vessel is a great mana stone because it provides no maximum hand size, which in Izzet that's handy. And it's a mana stone so it doesn't hurt just accelerates.
Turnabout is a very easy card to abuse here, it's with 2 Experience. It's pretty much Infinite with Reiterate. Seething Song too, goes Infinite pretty easily with Reiterate. Infinite mana enables casting things like Blue Sun's Zenith to win. Guttersnipe can enable a Reiterate into a win-con too, Also works with Reset but have to exclude any sorcery spells you may want/need. Mana Geyser decent here too, but it's sorcery speed and only good for 4-Player Multi pod play. Reality Spasm is a quasi-Turnabout too but a little more mana to kick it off.
Laboratory Maniac is a common win-con with Enter the Infinite, can be tutored with Imperial Recruiter if you like too. Although not needed because I know your going to Beacon of Tomorrows infinitely, you'll need to rely on some protection being drawn, like Pact of Negation at minimum, preferably a Force of Will as well.
I love Jace, the Mind Sculptor, all the modes are amazing.
Foresee feels to high a CMC for me, and a sorcery. I dislike the uncertainty of Steam Augury can toss a combo, I know you have recursion Mystic Retrieval, Past in Flames etc, but I like to control my own destiny.
I'm pretty sure there's better than Meteor Blast? I think.
I don't think Rise from the Tides will win you the game, you don't output much damage along the way, plus how many are you going to get, especially if your using Flashback, etc, you're not really playing a mill yourself base either. You have much better like Mizzix's Mastery. Tunnel Vision perhaps could enable this, also Tunnel Vision has nice synergy with Jace, the Mind Sculptor, If you +2 him and it's not a basic land, you basically Tunnel Vision their entire library. Also, Tunnel Vision is really just another Tutor ability, because it finds a card in your deck (like Mizzix's Mastery for example) and put's it ontop, then draw it Brainstorm, you're already pre-loaded (a little random albeit for the Mizzix's Mastery to go off).
Definitely have lots of other ideas too, you can checkout my deck if interested has some discussion / combo / synergy. I just started working on my Mizzix of the Izmagnus again, he kind of got lots with me working on some Budget EDH decks, but now I'm back into playing him (and then tweaking him). Mine is different strategy, it's definitely more Infinite focused.
3 weeks ago
there is a reason why people play with Baral, Chief of Compliance and Goblin Electromancer. they give a lot of value and are great because of many reasons, including: --your opponents will probably side out most of their creature removal so you can keep them on board. --they provide a constant value engine, by staying on the battlefield. In a deck focused mainly around spells, they are important to your strategy. -- they provide a chumpblocker if you need one. --most of your spells only give you 1 mana or 0 if we are talking about Manamorphose, which is an important piece of your strategy, but they ensure that you don't fizzle out, which can happen a lot more if you don't get the mana you need. also, your wincons cost a lot of mana.
1 month ago
Awesome muht1234, glad some of my suggestions helped.
Out of interest, which site does your group use to evaluate deck prices? Our budget pods used to use deckstats.net, but they've changed from a market price, to a checkout cart (price based on what's in inventory for sale). We were looking for somewhere else to value the decks but couldn't find anything so we opted to re-comply all our decks in the new deckstats.net pricing model.
The reason we don't use tappedout is because, even looking at your deck, it says $74.43 but that is excluding 7 cards, Firemind's Foresight, Goblin Electromancer, Mind's Desire, Swiftwater Cliffs, Talrand, Sky Summoner, Temporal Fissure, Volcanic Vision. Really silly IMHO.
Out of interest, your well under the $100 now Deckstats.net price on deckstats.net.
Don't know if you noticed, tappedout says your at 101 cards, you'll need to remove 1 to get down to 100 cards.
Also, since you don't have a budgetary issue anymore, I would add back Cyclonic Rift since it has quite high play value when overloaded, or add the Mystic Confluence back for the modular and draw. Will still be well under budget and get the benefits of the extra power as well.
1 month ago
If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.
Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.
I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.
Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.
Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .
Just some ideas. Can save $30 there pretty easily and not loose too much value.
Hope something here helps anyway. +1.