Goblin Electromancer


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Return to Ravnica (RTR) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common

Combos Browse all

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

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Goblin Electromancer Discussion

KnightSolaire on Kess: Herald of Bolas

3 days ago

Sgtpopnfreash has a lot of good points, i'd like to add to his statement of baral also Primal Amulet  Flip and Goblin Electromancer because both reduce your spells CMC and also Primal Wellspring  Flip allowing you to double up on your spellslinger aspects

dzapf2008 on Izzet Modern?

1 week ago

I have a budget Izzet deck that uses similar cards: Izzet Ritual Storm. I started with the Mind vs. Might duel deck and used a lot of cards from that to create the first version of my current deck. I got my Goblin Electromancers, Peer Through Depths, Reach Through Mists, Empty the Warrens, and Grapeshot from that duel deck.Remand and Baral, Chief of Compliance were the most expensive cards I used. Bedlam Reveler looks like a fun card to play in this deck. I don't know about discarding your hand though, unless you have 3 or less cards already. +1 Upvote from me!

reelronin on Grixis Control

1 week ago

Mr.Who, I ran out of Lightning Bolt, I will definitely be switching the numbers around when I buy more. I have been using Lightning Strike when I am able to draw Goblin Electromancer. But I totally agree with you my friend. Thanks for your time and the feedback!!

Xica on YamishiTheWickedOne

2 weeks ago

Hello, i would like to ask for some elaboration, as you stated that there are a lots of reasons why instant speed is significantly better than sorcery. (Since i think you could feel it as attack on your "authority", and i wan't the reasons, instead of debating who is more clever, i felt it more appropriate to bring up the issue here)

For me the most obvious benefit is being able to kill creatures with haste.
Either Goblin Guide & Monastery Swiftspear of burn, Reality Smasher of eldrazi tron, or the oh so elusive Vengevine in some dredge decks.

And may be able to kill a Goblin Electromancer/Baral, Chief of Compliance, before they could reduce the cost of Past in Flames - which is probably pretty fringe considering that all mana flares in that deck are instants.
Or maybe to fizzle them if they overspend the mana, and leave less for Grapeshot, or Empty the Warrens - thus punishing bad play.

Nearly forgot, manlands.

Is there anything else, that mandates instant speed removal?

CynicalCzech on Izzet Talrand? Yes, it is!

2 weeks ago

cmsrDPM: Thanks for the upvote and your suggestions! One of the first versions of the deck had the Young Pyromancer in it, but I didn't like it too much. I know it's a Modern darling, but I just felt like it was too squishy. As for Goblin Electromancers, their point is to make stuff cheaper. On an ideal turn, I can get an Electromancer out on Turn 2, which makes the 3 and 4 CMC cards cheaper as a result (essentially turning Dissolve into a counterspell with scry. Difficult to argue against, IMHO. That said, I may consider dropping down one more Delver of Secrets  Flip and one Electromancer for a pair of Pyromancers to see how the deck fares. I usually end up with dead Delvers in hand later on anyway.

I love Mana Leak (and its smaller bro Spell Pierce a lot). I include both in my Budget Modern Merfolk 2017. The only problem is that later in the game, the opponent may have enough mana to neutralize the spell. At that point Dissolve seems better. Remand, on the other hand, has always appeared to be a bit overhyped for me. You are not getting rid of the threat for good, and while it cycles itself, the card you get is random, whereas the opponent gets to cast his spell again. I like the finality that Dissolve, or spells like Negate provide.

cmsrDPM on Izzet Talrand? Yes, it is!

2 weeks ago

There is this card that Modern loves that kinda acts like Talrand, Sky Summoner: Young Pyromancer. I know the tokens are smaller and can't fly, but...Young Pyro costs half as much as helps do the same thing.

You could maybe take out the 4 Goblin Electromancers since only most of your instants and sorceries cost one mana. Then put in 4 Young Pyromancers. Try it, you will see a lot more tokens quick.

Also Mana Leak (or it's bigger cousin Remand) are WAY better than any 3 mana counterspell. Think about it, you are trying to remove a threat with as little mana as possible just like a Vapor Snag or Lightning Bolt. Only in this case the threat is on the stack.

Sheld on I'll hold on to that for you!

2 weeks ago

Alright, here comes part 2! As I said before, it is really hard to give advice without playing the deck so these are just cards to consider not something you have to include in the deck.

  • Mystic Confluence is a counterspell, removal and card draw in one - very versitale card.

  • Commit / Memory is a counterspell, removal, grave-hate and wheel effect in one - again very versitale card.

  • Wild Ricochet can be a lot of fun and it is a counterspell and fork in one.

  • You may consider adding one or two more wheel effects (for example Fateful Showdown) to support Niv-Mizzet's and Psychosis Crawler's draw-pain theme. I know that it is not the main theme of the deck but I feel like they could get some more love and it could also make the deck more versitale.

  • Ral Zarek works with quite a few cards in your deck (including Niv-Mizzet) and he is my favourite planeswalker. :)

  • Jace's Sanctum - I am really not sure if it is worse or better than Goblin Electromancer but you may consider it.

  • Djinn of Infinite Deceits could fulfill the role of sac-outlets in your deck because you can exchange a temporarily stolen creature for a different one and keep it permanently. (At least I think it would work that way.)

  • Cultural Exchange - Again, I am really not sure about this fun but it could be a lot of fun.

As for what to take out, I really don't know. There are no bad cards in the deck, only card I question a little bit is Guttersnipe but I may be totally wrong about it. How often does it really help you to win?

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