|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Common|
|Modern Masters 2017 Edition||Common|
|Return to Ravnica||Common|
|Duel Decks: Izzet vs. Golgari||Common|
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Creature — Goblin Wizard
Instant and sorcery spells you cast cost less to cast.
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|Have (10)||mtgmanatee , ZombieFood , NOGzFTW , unnaturalelementals , Randomdeath , Kimimaro , TheRealPeaches , Tyqar , philktoken8998 , LTmiller|
Goblin Electromancer Discussion
1 day ago
Sakashima the Impostor, Diluvian Primordial, Dominus of Fealty, Hypnotic Siren, Dack's Duplicate are all good creatures to think about. Polymorphous Rush, Stolen Identity,Harness by Forceare good spells to maybe include or think about. Baral, Chief of Compliance, Cloud Key, Goblin Electromancer, Mana Matrix are good for cheating mana. also a couple other possibilities are Jhoira of the Ghitu and involving suspend counters for high costing cards to come out cheap and early and use thing like Jhoira's Timebug and Rift Elemental to get the counters off quicker just a thought. i like the deck love me some izzet. here are the 3 izzet deck i have starting with my mizzex deck just in case there are cards i missed putting on here for you hope it helps +1 from me! Destroy Joy, Legends Of Izzet (legendary tribal) and Izzetdrazi (eldrazi tribal). good luck hope it helps.
3 days ago
1 week ago
My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.
Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.
Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.
As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.
My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!
2 weeks ago
2 weeks ago
If you have a lot of cards in hand, you can use things like Master the Way Spiraling Embers Fateful Showdown along with copying spells too. Melek, Izzet Paragon could help you also along with Goblin Electromancer especially if you Rite of Replication it. If you use Arjun, the Shifting Flame he can help you cycle through card, add Niv-Mizzet, the Firemind or Psychosis Crawler along with Ophidian Eye or Curiosity and you have a good combo. Mirari can help you copy your instants and sorceries too.
3 weeks ago
Hey! This is Eden. First off, this seems like a fun budget build. I'm liking what you put together. This comment is just to give you some ideas if you decide to tune the list further.
For starters, you have some really weak cards, and there are some cards that are generally good with Nin that aren't terribly expensive that you could run. The cards that seem particularly weak to me are: Goblin Electromancer, Goblin Flectomancer, Bloodshot Cyclops, and maybe just the quantity of creature steal and sac outlets. People aren't always playing relevant creatures, and once you have a sac outlet, you don't need another. You could cut a few sac outlets for cheap tutors. You also have this instant and sorcery sub theme going on that's just kinda halfway there. I would suggest cutting that. Also, you play two cards that combo with Kiki-Jiki: Zealous Conscripts and Pestermite. So you have three combo cards. Typically, you want your combo cards to be useful outside of the combo as well. Zealous Conscripts is your strategy, so it's good. Kiki-Jiki copies some interesting creatures, but you really don't have a lot of targets for it. With the stealing it does get a bit better. Pestermite is just terrible outside of that combo. I would strongly suggest cutting it.
I would suggest adding: Stuffy Doll, Darksteel Myr (indestructible means you can hit it for as much as you want with Nin), Niv-Mizzet, the Firemind, Thought Vessel, Swiftfoot Boots, Lightning Greaves, Basilisk Collar, Illusionist's Bracers, Vedalken Shackles. Tutors like Fabricate, Whir of Invention, Gamble, Mystical Tutor, and Muddle the Mixture can also help add consistency to the deck.
Overall, you have a strategy that doesn't revolve around Nin. This is fine, I often build my decks that way, but it's important that the decision be conscious. Many of the cards I suggested make the deck more Nin-centric. If you add them, you'll be more focused on playing and resolving Nin each game; however, the power that it offers can be worth it. I just want to be clear that my suggestions change the direction of your deck a bit, and I'm not sure if you want that. Anyway, I'm excited to play against it! Cheers!
3 weeks ago
OK I am going to give a more in depth analysis of combo in modern because there's quite a few differing opinions and I just want to clear some stuff up and you can decide for yourself. (I didn't do this before because I was on mobile and now I am at work and bored.)
So as mentioned before there are quite a few spell oriented OTK decks.
Ad nauseum is a deck that kills you only with the combo and does it in one turn. It uses Angel's Grace or Phyrexian Unlife and ad nauseum to draw their whole deck and cast Lightning Storm pitching bunch of lands or Laboratory Maniac and a draw spell to just win. This deck was very popular for a time because it can win at instant speed and it just "do these resolve?" Ok I win then. The reason it has fallen out of favor is because any deck running black these days is running 6-8 discard spells and even though it has a lot of card selection it also needs to find very specific cards to combo off. Also if you discard and Surgical Extraction their ad nauseum they literally cannot win. The deck was pretty favored against creature decks but its just pretty darn bad against discard spells.
UR gifts storm this deck is a more recent addition to combo in modern just because it was more of a niche deck but with addition to Baral, Chief of Compliance it has become a lot more consistent. This is another OTK style combo deck that pretty much only wins with a stormed Grapeshot or attacks with a stormed Empty the Warrens. The deck just uses Goblin Electromancer and/or Baral, Chief of Compliance to generate a lot of mana and cast Gifts Ungiven and Past in Flames to recast their graveyard and Grapeshot the opponent. The best part of the deck is that it is pretty skill intensive. It requires a lot of knowledge about the deck but once you have certain situations covered you can do very well with it. The deck is good against discard decks because it can be a bit more consistent with the Gifts Ungiven s but it is kind of slow to go off so fast creature decks especially with interaction for their creatures can stop them.
Cheerios combo deck which is pretty similar to UR gifts because it uses Grapeshot to win. It uses Puresteel Paladin and/or Sram, Senior Artificer, a bunch of 0 mana equipment, Retract and Grapeshot to get a big storm count draw their deck and kill. The deck is very susceptible to creature removal and bad draws but is very explosive. Because its pretty inconsistent though people tend to not play it in tournaments right now because early creature interaction is so common and it can kind of flounder and fail.
Titan shift so there are a couple variations of this deck but I went with one that played both Primeval Titan and Scapeshift. This deck is pretty straight forward you get 7ish lands and cast Scapeshift getting Valakut, the Molten Pinnacle and mountains for an OTK. Or you can try to grind them out with Primeval Titan although once that card resolves or attacks its basically game over. The reason I said this is not a common or good deck right now is because "bolting things" is not good enough right now and its bad to discard spells a little bit. The boogeyman in modern right now is deaths shadow aggro in mulitple variations and this deck will just kill you before you can combo off and you cant bolt their creatures. Also in the blue version they play Stubborn Denial and Scapeshift looks pretty bad then. So the deck is mostly good against small linear creature decks which just isnt most of modern right now.
Goryos vengeance combo-y decks the deck here is the one with Goryo's Vengeance Griselbrand and Nourishing Shoal and it uses those cards to draw their deck and attack and Through the Breach in Worldspine Wurm and bolt you with Borborgymos Enraged. So it has a few avenues to win with but they are all pretty OTK style. The deck loses to itself a lot with bad draws and can be susceptible to graveyard hate but is VERY explosive it mostly just loses to fast aggro decks and counterspell heavy decks. Right now people just dont like playing decks that lose to themselves.
So now we will move into the creature heavy combo decks.
Kiki chord this deck is very much a value deck that when it happens to combo it just kind of does. The deck just plays good creatures and sort of a "toolbox" approach with Chord of Calling to try to kill your opponent and out value them. If it can it has the option of comboing them with Restoration Angel and Kiki-Jiki, Mirror Breaker as mentioned above in Smackjacks UWR kiki control. These decks are fine right now because Path to Exile is pretty good but playing the value game is kind of hard so the combo is pretty useful. I am not sure exactly how they are favored right now but they are not very popular to my knowledge.
Abzan collected company combo this deck goes up and down with popularity as time goes on. It uses Melira, Sylvok Outcast and/or Anafenza, Kin-Tree Spirit with Kitchen Finks and/or Murderous Redcap and Viscera Seer to gain infinite life or deal infinite damage (or make their creatures infinitely large). It can also play a small value game with their creatures but not nearly as well as kiki combo can because this deck is more set up to combo more often then not. This deck is actually probably pretty good right now but its just not super popular and I am sure there is a reason for that but I dont quite know what that is.
Knightfall this deck is sort of a combo deck so I included it. It uses Knight of the Reliquary and Retreat to Coralhelm to make the knight really big in combat and OTK someone. It also plays a value game similar to kiki chord and abzan coco combo but this one is more of a value deck than a combo one because it plays so few pieces of the combo since you cant hit both off Collected Company or Chord of Calling. This has seen a bit of resurgence but mostly in just a couple niche tournaments where it did pretty well I do not personally think is that great because the value game is so much like abzan coco and kiki chord with much less of a combo game to it.
So these are what I personally consider combo decks in modern. "Combo" is extremely subjective and everyones definition is different so take this as you will. Other combo-y decks that people mentioned above are elves, dredge, tron? I have no idea why people think this is a combo deck, affinity also why is this considered a combo deck?
So check them all out see what hits your preferences there are resources to help understand and better play every single one and they all have their advantages and disadvantages. My personal opinion and through MTGO and tournament reports the combo decks I listed and explained are not well positioned because there is so much deaths shadow aggro and discard decks and they just cannot assemble all they need and die too fast because of it. Or they flounder too much and die.
3 weeks ago
First off I've only ever played casually, but with this deck I would like to have it somewhat viable if I were to take it somewhere...
I want to make a deck that uses a lot of instants and sorceries. When looking at cards I saw a lot of Blue/Red cards I thought were cool such as Winterflame Swerve and Double Negative. Also really love the art for Enigma Drake. Other cards I've checked out are Goblin Electromancer and Hypersonic Dragon
So I think the best idea might be to use a bunch of burn and counters. I don't really have a feel for how a deck like this would work out or what else it needs in the deck. I do really like dragons and I know there are several cards that benefit from having dragons such as Draconic Roar and Silumgar's Scorn. But I assume that a deck like this would need some card draw and more specific stuff like Skullcrack
I was hoping that you guys might be able to give me some of the crucial cards that come to mind when thinking of a deck like this. Any must have creatures or spells? Any mechanics that you think would fit in this deck? Oh and if I were to use Hypersonic Dragon how would I best take advantage of the flash ability?