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Haze of Rage
Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
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Haze of Rage Discussion
3 days ago
1 month ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
1 month ago
Heya. Thanks for the recommendations! Sprouting Vines looks pretty good late game, when you just want to empty lands from the deck, since they all go to hand. I'll play test it. Haze of Rage and Paradox Engine, I think are good includes. I killed everyone in my pod last night with 22 lands, and 22 5/6 plants on turn 6. I think my storm count was 19 when I just took a swing for the win.
I really would like a replacement for the Crossroads. I think I may try a Second Harvest to see how well that works, since I can recur it from the graveyard a number of times.
1 month ago
3 months ago
Have you thought about using Haze of Rage? Since youll be dumping loads of creatures on the same turn you might as well fiddle with some storm cards. :)
4 months ago
6 months ago
I would cut Darksteel Ingot and Thran Dynamo. Usually these cards are very strong, but considering you're commander, all the spell ramp is better, and I think 22 ramp spells is too much.
You seem to have a lot of artifact hate. Unless Sydri, Galvanic Genius is running rampant through you're meta, I would cut down on that. I think Hull Breach and Destructive Revelry are the weakest.
I personally don't like Commune with Lava and would cut it. I haven't had much experience with it, but it looks weak. Also Sudden Demise might be fairly weak. Looks like a bad Earthquake that occasionally spares you're creatures.
Because of all the Rude Awakening, Early Harvest, ad Battle Hymn effects, might I suggest Ignite Memories, Haze of Rage, Grapeshot, Aetherflux Reservoir, Storm Entity, Volcanic Awakening, or Sprouting Vines? You seem more than capable of casting tons of spells on a turn. Specifically the Haze with all those tokens.