Empty the Warrens


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all


Empty the Warrens


Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Recent Decks

Empty the Warrens Discussion

resplendentobscurity on Wort Deck Wins

18 hours ago


I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.

I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.

Kyren Negotiations - looks like you're making lots of tokens, it combos with Throne of the God-Pharaoh, and doesn't require haste.

In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.

Conspiring something like Clan Defiance and Decimate can be a huge blowout for someone else.

Nullmage Shepherd has also been really good.

Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?

Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.

Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.

I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.

Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.

ticked-off-squirrel on Infinite-goblins Help

2 weeks ago

well get rid of Goblin Rabblemaster that for damn sure. it's counter productive to make infinite goblins only to lose them to a forced combat. try Empty the Warrens

nmiller on Enduring Goblins

2 weeks ago

I would maybe suggest Empty the Warrens but it would kind of work at cross purposes.

LiliTiddies on Make Mill Great Again

1 month ago

i'd replace Snapcaster Mage with Jace's Phantasm. the only mill card you have that works with the mage is Glimpse the Unthinkable and that makes snapcaster a turn 4 play "if" you get all your land drops. the phantasm gives you an alternate win condition and puts the opponent on a 4 turn clock that they have to deal with. then i'd replace Visions of Beyond with Breaking. visions only nets you cards after you've already milled a bunch, which it doesnt look like this deck can do quickly. in the early stages of a game it'll merely replace itself which is pretty "meh" imo. the more actual mill spells you have the better. i'd then recommend bumping up the number of total fetchlands to 8 for your crab, and running a full set of Extirpate and Surgical Extraction in the side. there are certain decks where playing a couple of Extirpate/Surgical Extraction just eliminates all of their win conditions and forces them to scoop. like storm for instance. get rid of their Grapeshot and Empty the Warrens and you win.

ay.lobo on Purphoros, God of the Tokens [EDH PRIMER]

1 month ago

Evening, Art-n-Lutherie. Thank you it's fast and fun, and new EDH players love the simplistic strategy of this deck. I have ran Empty the Warrens when I first made the deck. Great card, and when used with Grinning Ignus and Ruby Medallion combo, it is an amazing card. The problem with that card in this deck is that I would play one or two spells. To maximize Empty the Warrens, you'd want to play at least 1 spell prior to this to make 4 goblins for 4 mana. Goblin Recruiter is a good card, but I want a card that can put things in my hand rather than stagnant the top of my deck with creatures when I need land. It has been pulled for Dark-Dweller Oracle, who helps draw cards, which is needed in mono-red decks.

Art-n-Lutherie on Purphoros, God of the Tokens [EDH PRIMER]

1 month ago

I love this. It's exactly what I want my deck, Another Goblin Bites the Dust, to be. In fact, I'm decently convinced to swap commanders in favor of Purphoros. Have you ever ran Empty the Warrens? I've found it to be a pretty solid token generator. Also, Goblin Recruiter for additional krenko tutoring shenanigans?

Art-n-Lutherie on Krenko Kommander Khaos

2 months ago

Nice, I’ve just recently built a Krenko deck. A couple cards I’ve had good luck with are: Empty the Warrens, Quest for the Goblin Lord, and Last-Ditch Effort. Maybe they’d work for you too!

TheMadRocketeer on It's Raining Goblins, Hallelujah

2 months ago

Bracothegazer, I guess I was trying to offer ideas not only for the clear direction of this deck but also for alternative plans for when Plan A's critical cards are hiding or get Disenchanted or fall to Tranquility, etc. Depending on the directions or directions desired, some ideas will apply and others will not. No successful deck could use them all, as that would dilute the themes enough that none of them would work well. I do get, and really like, the direction you chose. One thing I did totally miss is the number of sacrifice cards you have for making Boggart Shenanigans work on your own terms. Saw the Grenades but missed the Prospectors and the Commander. My Casual Goblin deck runs Goblin Bombardment to sacrifice creatures for direct damage.

So, sticking strictly to the no-swinging theme, I'd drop the Goblin Arsonists and maybe Empty the Warrens and keep/add the most efficient token-makers. Your Mogg War Marshals are the best of this bunch (3 ETB triggers for 2 CMC), especially if you can sacrifice the original for value on the turn he's cast, rather than letting the Echo replace him. It's a shame that Skullclamp isn't Modern-legal, as it would be fantastic to swap for one or two of the sacrifice outlets.

Foundry Street Denizen would be mostly a Plan B card for this theme, though a very good one, unless you toss in stuff like Fling or Soul's Fire, which I wouldn't recommend, as the odds of drawing the right combination of cards at the right time is too low. If you want to do this as a small inclusion for a swigning Plan B, Goblin Bushwhacker will actually do more for you than the Denizen in most cases. It's that good, and the Haste makes a nasty surprise for the opponent when you need it.

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