Empty the Warrens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all

Tokens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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DDS

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Empty the Warrens Discussion

hkhssweiss on BMH: The Inverted Brainchild (Melek Superstorm)

2 weeks ago

BMHKain

Focus on cutting down your cards to 100 first. From there test and revise, see which card is your weakest link. What card are you not happy to see and what card are you happy to see. Work backwards in terms of efficiency. What is your main storm combo? Your alternative?

Start with 36 lands, add in your main lines of winning, add in your back up line, than start adding pieces. The community here can help you as well but you have to know what you want to do. As for recommendation on cuts, here is a list that I see that is the weakest links.

Pyromancer's Goggles, Talrand, Sky Summoner, Archaeomancer, Rise from the Tides, Mystic Speculation, Mystic Retrieval, Mizzium Mortars, Invoke the Firemind, Infernal Plunge, Ignite Memories, Howl of the Horde, Empty the Warrens, Devastation Tide, Bribery, Blatant Thievery, Will Kenrith, Jaya Ballard, Jace's Sanctum, Metallurgic Summonings, Wild Ricochet, Opt, Insidious Will, Firemind's Foresight, Cryptic Command, Counterflux, Comet Storm

The above list is one of either things, it's too redundant, doesn't help your plan to storm, doesn't add any value, or it's too high cost on storm turns. Cut the cards first before thinking of swaps, if you keep on adding cards you won't be able to refine and get too clustered in deciding. Hope that helps.

ToolmasterOfBrainerd on Magic discussion pet peeve

3 weeks ago

I've run into this at game shops before. 2 occasions come to mind. Both were actually people talking about storm in modern. I thought (and still think) I have a good storm matchup because I have counterspells and I can apply early pressure. One guy was insistent my storm matchup is bad because every time I pointed out a way my deck could pressure storm he pointed out a possible way for storm to get around it. The other guy was insistent that I can't beat storm if they can play Empty the Warrens on turn 2 for a lot of dudes. He didn't draw the unlikely combo and lost the match in like 12 minutes. He spent the rest of the round telling me how to rebuild my bad deck and how to play the matchup.

TheAlexGnan on Flame On (Grixis Control)

1 month ago

the possibilities with permission end with ulamogs cast trigger and Sanctum of Ugin, thats true. but i have kept hands where i felt i can counter about the first 3 threats and dig for ld.

i wouldnt go down with kcommands. its the reason we dont have to worry about Hardened Scales and prison decks. (i've even thought about going up to 4).

i dont know how many delve threats we can support. Azcanta doesnt actually tax my GY, but i'm still reluctant to go above 3 (2 tasigurs and logic knot).

3 fatties and 3 YP are as far as you can realistically go i think before clunking up the deck with them and the 6 commands.

i've thought about Staticaster vs. Anger, and I still stand by a 1of Staticaster. the reasons are kind of similar to the reasons i like Fulminator so much.

its lesspowerful on the spot than Anger, but it provides a ton of flexibility. its the little things that accumulate over several matchups. like: not being taxed by thalia. pinging phantasmal images. i even bring it in against storm post board because its the best answer to Empty the Warrens. it forces infect to waste pump spells every turn. it gets manlands out of Affinity. it can block in a pinch. it can get all of Lingering Souls, not just half. its instant speed so you can keep up your shields. it makes Collective Brutality kill Mantis Rider.

having a resolved staticaster against hatebears or humans is gg because it sticks around and invalidates 1/3 of their whole non-land deck.

i tried it when Corey Burkhart said he would never again play grixis control without at least one staticaster in the board. i was pretty sceptical, but i'm convinced. the range of applications isn't immediatly appearent, but it's staggering.

maybe this goes back to my earlier point that we have to allow for more close wins rather than a few easy ones to increase the overall win%. Staticaster doesnt outright win games, but it allows us to play the game with a constant edge over our opponent (just imagine what would happen if you resolved 2 staticasters. they would kill everything out of humans,merfolk, elves, bridgevine, etc.). Anger of the Gods is better in some matchups for sure, but it may very well be (i dont kno w) that if you look at all the matchups staticaster is relevant, it is more valuable than Anger.

firestorm64 on DaveStormEDH

1 month ago

Add Mana Geyser, use Niv-Mizzet, Parun as commander.

Day's Undoing seems bad beacause you just want one super sick turn so ending it not ideal. The extra turn cards are not actually super good because storm count doesn't carry over across extra turns. Turnabout and Palinchron are like free storm count that make high tide insane, palinchron gives you infinite storm count with lands and a mana doubler. Mana Flare is basically another high tide. Seething Song is the best red ritual. Sentinel Tower is another wincon, so are Grapeshot, Empty the Warrens, and Temporal Fissure.

I dont like Dramatic Reversal without Isochron Scepter. Intuition is good, you can go get Mystic Retrieval and then its basically a 2 card tutor. Mindmoil seems sketchy but fun.

A55Destroyer69 on The Fat Red Line - Purphoros EDH

1 month ago

one better on Fellwar Stone would be Mind Stone. The difference between them is that fellwar will quite possibly be tapping for, essentially, colourless mana and that's it. Mind Stone, on the other hand, will tap for colourless mana AND can draw you a card if you start to flood. This cannot be done with Fellwar Stone, and since you have 36 lands that add R in some way, you're probably never going to need it to tap for ...

Also, there's a bunch of stuff in the deck that either isn't needed or there's far better substitutes -

Some cards you may want to put in the deck instead would be:

or, for a less budget-friendly approach:

By the way, Insurrection and similar effects steal your opponents' creatures, and then, unless the opponent has an Avacyn. This basically means that you get to steal all of your opponents' creatures, and then destroy them ALL (from targetting yourself with Mogg Infestation) and then that's almost always a "I win the game" synergy.

Zealous Conscripts is an infinite combo piece with kiki, since his ability is unconditional, meaning your stuff, your opponents' stuff. you basically get infinite mana if you have an Ashnod's Altar out, and you also deal infinite damage with Purphoros out.

kiki-jiki is just generally great in Purphoros EDH, since you can copy your Emrakul's Hatcher, SG Commander or Solemn Simulacrum (also thins deck and draws cards) each turn.

Vandalblast is generally good removal in red decks, as it's a one-sided artifact wrath, and if not it's just a Shatter, which is still not bad. Fiery Confluence is kind of the better-but-worse version of this, as it's more versatile, treated as a pyroclasm effect, or as additional pings from purphoros, or as artifact removal, just...less.

Solemn Simulacrum is generally decent - gets a land out of your deck, draws a card when it dies. Not much bad.

Panharmonicon is AMAZING!!! basically, you play an emrakul's hatcher and you get 2 triggers, giving you +1 mana potetial, and then you got 7 creatures into play, so that's 7 triggers from purphoros... but he's also ETB, so you get 14 triggers

-> that's 28 damage from 5 mana

Goblin Warrens isn't really that amazing, but you basically get +1 goblins, and 3 triggers for , which can just slowly eat at your opponents' life totals.

Empty the Warrens is also kind of similar, as you'll only ever really be playing it for 6-8 goblins, but that's still a solid 12 damage for 4 mana (value).

Kher Keep is quite similar, as I find with my deck that there are often better options at hand (literally. hehe...), but it is still, I guess, an emergency situation, last stand sort of thing, where you have just such dead draws, and so you just get to ping for each turn.

If you feel like your deck still doesn't get to a comfortable position with its mana, you can consider the following:

These cards will surely help you out. Although Gauntlet of Power will also potentially benefit your opponents, should you really care if they're just going to die in a few turns? Probably not. For just less than Caged Sun. Essentially, based of what I just stated, Gauntlet of Power is better (and Gauntlet of Might is best - less again XD).

in addition to the Gauntlet effects, you could add in this little series of mana rocks. Mind Stone can replace Fellwar Stone, for reasons stated previously, but then on top of that, there is Hedron Archive, which can draw you 2 cards, and Dreamstone Hedron draws 3. I don't really think that the two expensive ones really conform to the deck as well, but they're still considerations, I guess.

So, most of these cards aren't really that exciting. Avatar of Fury is pretty solid, but doesn't really interact with Purphoros much, apart from being a creature...

Guttersnipe definitely doen't fit in. You're running 23 spells, and I'd say that you'd need to run closer to 40 spells to consider him.

Young Pyromancer is just in the list because of my own personal thoughts on him, and I don't really think he's that fantastic in a "creature etb" deck like purphoros. He does make tokens, so all your spells essentially have +2 damage to opponents, but again, there are only 23 spells in the deck. If it was something more like Zada, Hedron Grinder, where he relies on going wide with creatures, that's a little different.

Devastating Summons is also kind of dodgy in this deck. You sacrifice some lands for 2 creatures. I'd much rather sacrifice X lands for X creatures.

Now, don't get me wrong. This deck is a burn deck, but normal burn spells, such as Sizzle are not very good. This is commander, where each player gets 40 life. Burning with 3 damage from such effects will take ages, and there's only so many unique ones. You're best off replacing it with something that will further your gamestate, such as kiki-jiki, Panharmonicon or Impact Tremors.

Mass Mutiny is kind of fine. The problem with it is that it's only one creature, when you could take every creature, without targetting. This means that your opponent can't protect their creatures from getting stolen without using countermagic. Also, stated above, Insurrection + Mogg Infestation is an almost guaranteed game-winning play, which can't really be done with just 3 more creatures.

Scour from Existence is unconditional removal that gets past Avacyn, but is really quite expensive - 7 mana to exile a creature. If it really requires this to get rid of it, you've messed something up...

Conjurer's Closet is kind of alright, but it's really not that fantastic. You would be best taking it out for a tutor, such as Goblin Matron, Imperial Recruiter or Gamble. These cards will help you find more stuff, like kiki-jiki, SG Commander or others that will be just as, if not more, effective than whoever is already in play.

Endless Atlas is fine, if you want to pay so much mana just to draw a couple of cards. I use Mind's Eye, which may be more expensive to cast, but it's cheaper to draw, and also can draw more than just 1 card each turn.

Madblind Mountain is interesting, but not necessary. It does let you shuffle your library (for whatever reason), but apart from that, it's just a slowland. You can tutor it up with a panorama, but what does it actually contribute to?

JKRice on The Grind Never Stops | Zada Storm Primer

2 months ago

Seems like Empty the Warrens would be ridiculous in this deck...

WhatevWorks on Initial D Ramos

2 months ago

Hey 4doublexx, thanks for the feedback. Yes, the win condition is tazing people with Aetherflux Reservoir. As far as the cards you suggested, here's your irony for the day: Epic Experiment might be pretty good (41 instants/sorceries), and Empty the Warrens and Grapeshot aren't really necessary. Epic Experiment will probably hit 3 free spells for x=5, which is a fantastic mana sink if you ever activate Ramos. I was already thinking about cutting Final Fortune, and the experiment is probably taking its place. As for the silly fun cards, hit me the heckin' frick up. I'm all for it.

4doublexx on Initial D Ramos

2 months ago

I really enjoy the idea! I am not sure how much constructive feedback I can provide since I am not in the cEDH scene. However there are a large amount of storm cards that I enjoy in my Epic Experiment deck. Granted I think this would slow your deck down since you would whiff and hit a ton of artifacts or lands. But it may not matter with a Aetherflux Reservoir out.Again, you already have ways of casting plenty of spells per turn. A really enjoy Empty the Warrens as well as Grapeshot. I'm pretty sure you just life gun people to death, take another turn do it again, etc. But if somehow you don't get another turn, and have to kill off that last player--a grapeshot could potentially be that extra bit of damage you need.

I hope my feedback helps a little bit, but again my experience at the high level of play is basically zero. If you want a bunch of silly fun cards I can definitely suggest those, but would likely bring the power level away from where you want it.

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