|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
Sphinx of the Steel Wind
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
Sphinx of the Steel Wind Discussion
1 week ago
The head is shaped exactly like an Esper sphinx. See aforementioned Sphinx of the Steel Wind , Sharding Sphinx , Magister Sphinx , Enigma Sphinx , and Sphinx Sovereign . They all have some sort of metal plate as a mane and all but two have the "horns" pictured on Wargate . I disagree that it is Sphinx of the Steel Wind though, the floating balls around the head put me more in mind of Magister Sphinx or Sphinx Sovereign though there are minor details wrong for it to be either of them too. Valid arguments could be made for any of the three or none.
1 week ago
3 weeks ago
For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.
For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.
For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.
1 month ago
Darth_Savage hey sorry I didn't realise that you were supposed to comment on decks page. if you read my comment you will find I reviewed the deck above me and made some suggestions on the comment I posted on the forum rather than on the actual deck. Im pretty annoyed that Careful Study isn't modern legal, I was going to trade into and buy up pieces of the deck so im glad you told me before it was too late. You are probably right about Sphinx of the Steel Wind as well. I hadn't seen Flayer of the Hatebound before and im very glad you pointed it out. Overall, thanks for the suggestions, you have definitely improved the deck and sorry about "calling you out" on the forum I probably should have checked the comments of decks above me.
2 months ago
There are a few cards I'd like to call into question.
- Sphinx of the Steel Wind I know this card is a good beater, but it doesn't really seem to fit your overall flicker gameplan. try Magister Sphinx if you want a big threat.
- Augury Owl You seem to be running a fair number of to deck manipulation already so Im not sure if this is worth it, but if you like this effect maybe consider Cryptic Annelid
- Armillary Sphere, I just think Solemn Simulacrum would work a lot better.
And there are a few cards I think you should really consider:
- Archaeomancer You have quite a few valuable instants and sorceries, why not use them twice?
- Venser, the Sojourner and Eldrazi Displacer, always good to have repetitive flicker effects.
- Venser, Shaper Savant, absurdly strong with flicker
- Oblivion Stone this card works incredibly well with Sun Titan
I tried to avoid recommending anything super expensive but I believe that any of these cards would slot right into your deck.
6 months ago
I'm not a huge fan of the mana base you currently have. The fast lands aren't optimal in a deck relying on 4-drops (and I don't agree with the choices in general) and you have too many shock lands. Also Field of Ruin is a powerful thing to fight manlands and tron.
Firstly, what does Supreme Verdict add to the deck besides convoluted cost? I know there's the gifts package where you gift for 2 boardwipes and snapcaster, but how often do you do that in this meta? If you remove supreme verdict then you remove WW casting costs, which turns this into a UBw deck, which can have a much more slick mana base. Alternatively, you could cut Cryptic Command and make the deck BWu, which is also easier. Cryptic might be the better card to cut. I don't really know, but removing one of them makes life easier.
Regardless, the manabase needs to be build around having BB by turn 3 for Liliana. When I helped my friend build his 4 color gifts deck he used a few checklands instead of fast lands. I could see either option being fine. The only fast land I would play in here is Darkslick Shores. It helps cast Liliana on turn 3 or Serum Visions on turn 1.
For shock lands I'd run 2 Watery Grave, 1 Hallowed Fountain, and 1 Godless Shrine. Anything fetched past the first Fountain or Shrine can usually be a basic land. And increase to 8-10 fetch lands. Probably 9 or 10. It adds a lot of consistency.
I'm not a huge fan of Creeping Tar Pit in here. It's better in a deck that doesn't get to 5 mana (or doesn't have the colors) for Colonnade. However, Celestial Colonnade and Shambling Vent are both very good. Colonnade is a better finisher but Shambling Vent is a better stabilizer.
Mardu pyromancer can't beat Sphinx of the Steel Wind. Other Blood Moon decks are rare. I guess Ponza? But I don't think they can beat the Sphinx either. Although Ponza won't let you get to 4 mana for Gifts.
If you want to play fast lands, I'd try this mana base:
- 2 Flooded Strand
- 3 Polluted Delta
- 3 Marsh Flats
- 3 Darkslick Shores
- 2 Watery Grave
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Celestial Colonnade
- 1 Shambling Vent
- 2 Swamp
- 1 Island
- 1 Plains
- 2 Field of Ruin
Is Collective Brutality really that powerful? I understand playing 2 copies, but 4 seems like a lot.
Sorry this comment is so long-winded and scattered. I hope it helps!
9 months ago
For reanimator I like Ashen Rider, Hellkite Overlord and Sphinx of the Steel Wind, in addition I've often thought Moldgraf Monstrosity might be amusing... You might also want a coople of copies of Boseiju, Who Shelters All as a way of ensuring your reanimation spell gets through.
9 months ago
maybe somthing like Sphinx of the Steel Wind would be a suitible alternative to Brilliant Ultimatum and something like Walking Atlas could help with putting more lands out. Baleful Strix is a great deterrant with deathtouch as well as draw.... and Ethersworn Canonist is a sinister way to slow down a non artifact deck.
Sphinx of the Steel Wind occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%