|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
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Sphinx of the Steel Wind
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
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Sphinx of the Steel Wind Discussion
1 week ago
Your deck looks a little bit all over the place. For instance, why do you have such a strong Exalted theme ?
Wouldn't you prefer threats that are able to close the game by themselves without having to rely on having too much board presence ? You would become more resilient against wrath effects.
Those with ETB effects also synergize with Merieke, if you include flicker effects in your deck.
2 weeks ago
i would keep Sphinx of the Steel Wind in the sideboard against deck with green and red. instead i would have Dragonlord Ojutai which is actually castable normally as an added bonus. Grave Titan, Inkwell Leviathan and Azor, the Lawbringer are all good big creatures as well.
2 weeks ago
Overall the deck looks like it has a really nice balance between strength and fun. Nice job! Some things I would change around a bit have to do with getting a little closer to the constant burn theme of Purphoros, as well as some options for utility:
Rather than Splinter Twin, Id say either a Sulfuric Vortex or a Leyline of Punishment would likely help to give a little more problem-solving capability to the deck. Sure burn damage is awesome on its own, but I cant tell you how many times Ive played against a dang Oloro that got to near 90 health within 10 turns without anyone able to answer their shenanigans. Even a single Sphinx of the Steel Wind can make another player really hard to pin down if left to their own devices for long enough. These enchantments ideally answer the overarching threat of overhealing - especially Leyline of Punishment, since it makes your damage (and other players damage) unpreventable.
I would think that maybe you could swap your Zealous Conscripts for a Thopter Assembly. I know that Zealous Conscripts is pretty good threat mitigation, but I would say that a Thopter Assembly would be a card that really provides a vast array of utility to your currrent kit. It acts like a token-generating Norin the Wary, and it makes five tokens all at once. Counting the creature itself, that amounts to 12 damage to everyone if the tokens are allowed to land...and the awesome thing is you can keep repeating this process over and over again! Even once the tokens are there, you now have five 1/1s to work with - perfect sac material for Goblin Bombardment or Ashnod's Altar...10 colorless mana or five pings can get you a surprisingly long way.
I dont know if this is just my personal preference talking or if for this build it really is viable, but as a rule of thumb for myself, I usually like running 36 - 38 lands. I would think taking out the Fire Diamond and Brightstone Ritual in favor of two more Mountains would be good, although probably not at all necessary.
All in all its a cool looking deck. I love red to bits so I couldnt help but comment - Purphoros, God of the Forge is like, one of my favorite cards ever. Good luck with tuning and playing the deck!
1 month ago
Collective Brutality seems extremely good since it can kill, discard, AND self-discard in one shot. Might want 2-3.
You can easily cut two lands (3-4 might be too much) since this deck can function on just two lands! The rule of thumb is every two cantrips means you can cut one land. Mana also seems a bit lopsided; I'm counting black 17, red 18, green 15, white 11. Basic Mountain also seems unnecessary since that's the one basic land that you never need under Blood Moon :p I think your 3 basics is plenty in a 4-color base.
- +Verdant Catacombs
- +Woodland Cemetery
Everything else looks good!
4 months ago
I have a couple I've been ruminating on for awhile now:
The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.
The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.
The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.
I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:
The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.
5 months ago
You may also like to run Inkwell Leviathan, Sphinx of the Steel Wind, or Wurmcoil Engine. Obviously none of them just win, but they are all hard to remove threats are almost unstoppable. Right now your opponent can simply Ancient Grudge and be fine.
Still cool deck.
5 months ago
I am aware that you have some fixing in your deck, I just felt that the quality could be improved. For example I can't think of a single instances in which Obelisk of Esper is better than any of the mana rocks I suggested. Also Celestial Dawn makes since and all, but I feel like another mana rock would've been just as effective if not more so. After all, it costs just as much mana as your average mana rock, but cost double white to get online in a three color deck. Needing fixing for your fixing can cause issues, on top of that it doesn't ramp you like a mana rock would. That means you're spending three mana to gain no real advantage a lot of the time.
As far as pet cards go that is fine. You don't have to say anymore about it if it is a card you have a personal attachment to. However, I don't believe Sphinx sovereign can be defended on the grounds that it is a good card. Because it is literally one of the worst cards in the deck. Sure it is a big card and thus more powerful than most, but it costs far too much for what it does. A 6/6 flyer that did nothing would need to be costed around 5 mana for it to be playable in commander, so since this guy is a 8 mana 6/6 with only flying its ability needs to be worth at least 3 mana. That ability is not worth that, not even close.
Just as a point of comparison lets take Magmatic Force since they have a similar ability and mana cost. Clearly Magmatic Force is far better in every way that matters, it always deals damage without needing to jump through hoops, it can target creatures if you need to remove something, and it does it every single turn not just the end of yours. Yet I have never encounter this card in an actual game. The reason is because it costs 8 mana for a card that needs to stick around for as long as possible and dies to every removal spell that actually sees play.
Frankly Sphinx of the Steel Wind is far better. This card slices and dices, it gains you life, and never dies. Seriously it is one of the hardest creatures to remove in this format outside of Norin the Wary and indestructible creatures. So if it is not in the main deck and Sovereign is, then there is a problem.
6 months ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46