Sphinx of the Steel Wind


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Commander 2013 (C13) Mythic Rare
Premium Deck Series: Graveborn (GRV) Mythic Rare
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Sphinx of the Steel Wind

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

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Sphinx of the Steel Wind Discussion

landofMordor on THAT Player

1 month ago

LOL this thread made me laugh -- MagicalHacker is on point, as is Argy.

I have a couple I've been ruminating on for awhile now:

The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.

The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.

The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.

I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:

The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.

cmsrDPM on We shall be Reborn Anew

2 months ago

You may also like to run Inkwell Leviathan, Sphinx of the Steel Wind, or Wurmcoil Engine. Obviously none of them just win, but they are all hard to remove threats are almost unstoppable. Right now your opponent can simply Ancient Grudge and be fine.

Still cool deck.

CaptSillva on Prepare for trouble, and make it triple

2 months ago

I am aware that you have some fixing in your deck, I just felt that the quality could be improved. For example I can't think of a single instances in which Obelisk of Esper is better than any of the mana rocks I suggested. Also Celestial Dawn makes since and all, but I feel like another mana rock would've been just as effective if not more so. After all, it costs just as much mana as your average mana rock, but cost double white to get online in a three color deck. Needing fixing for your fixing can cause issues, on top of that it doesn't ramp you like a mana rock would. That means you're spending three mana to gain no real advantage a lot of the time.

As far as pet cards go that is fine. You don't have to say anymore about it if it is a card you have a personal attachment to. However, I don't believe Sphinx sovereign can be defended on the grounds that it is a good card. Because it is literally one of the worst cards in the deck. Sure it is a big card and thus more powerful than most, but it costs far too much for what it does. A 6/6 flyer that did nothing would need to be costed around 5 mana for it to be playable in commander, so since this guy is a 8 mana 6/6 with only flying its ability needs to be worth at least 3 mana. That ability is not worth that, not even close.

Just as a point of comparison lets take Magmatic Force since they have a similar ability and mana cost. Clearly Magmatic Force is far better in every way that matters, it always deals damage without needing to jump through hoops, it can target creatures if you need to remove something, and it does it every single turn not just the end of yours. Yet I have never encounter this card in an actual game. The reason is because it costs 8 mana for a card that needs to stick around for as long as possible and dies to every removal spell that actually sees play.

Frankly Sphinx of the Steel Wind is far better. This card slices and dices, it gains you life, and never dies. Seriously it is one of the hardest creatures to remove in this format outside of Norin the Wary and indestructible creatures. So if it is not in the main deck and Sovereign is, then there is a problem.

SaifurCommander on Making a Sharuum the Hegemon ...

3 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

echarit on Grixis Refurbish

4 months ago

Thormonger thanks for the feedback! I'm steel unsure if I should run Sphinx of the Steel Wind in it's place or Wurmcoil Engine's.

marlonmikami on Modern - Trash for Treasure - Artifact Reanimator

5 months ago

Not annoying at all man, I'm happy to see someone being interested in the deck!

Sharuum the Hegemon is super neat, but it is kind of sad when we is the only one in the graveyard. I've thought about trying some combo with him, since you can do a infinite loop if have two on the graveyard (since he is legendary), something with effects of an artifact entering or leaving the battlefield, but i'm not sure i can afford a slot for this kind of thing. You mentioned Sphinx of the Steel Wind being good against Shatterstorm and Creeping Corrosion, but i don't think that's the case because protection does not protect a creature against being destroyed by non targeted effects. Still, Flying and Lifelink may be enough to justify using it against aggro decks.

I'm still thinking about the sideboard, we have a lot of good options, since we're running white. On mtgo I've got some artifact and enchantment hate, in case of facing graveyard hate.

Nahiri's Wrath is a pretty situational card, it's not our best discard spell and it's kind of a waste to deal 6 damage agains a troublesome 2/1 or something like that. However, I've had situations where an opponent played some huge creatures and I was able to deal with them by discarding two fatties. Worth noting also that you can discard a bunch of lands just to make Nahiri's Wrath into a Wrath of God effect, even if they don't increase the damage dealt they do allow for more targets. So yeah, it's a bit of an awkward card, but I did't really wanted to run the deck without any removal.

IlGuale on Modern - Trash for Treasure - Artifact Reanimator

5 months ago

I agree. The main problem of this kind of deck are fast, go wide, strategies and Cataclysmic Gearhulk resolves that. Inkwell Leviathan can also be worth a third slot, since it's immune to almost everything is not a boardwipe. The same can be said of Sphinx of the Steel Wind against decks that utilize Shatterstorm or Creeping Corrosion, but maybe Sharuum the Hegemon provide too much value.

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