Sphinx of the Steel Wind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Mythic Rare
Commander 2013 Mythic Rare
Premium Deck Series: Graveborn Mythic Rare
Alara Reborn Mythic Rare

Combos Browse all

Sphinx of the Steel Wind

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

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Sphinx of the Steel Wind Discussion

LeaPlath on Help me build: UB Reanimator (50€)

3 weeks ago

There are a lot better options you really should play. If you are doing budget, BR is generally a better option. You've got access to looting effects, and sideboard stuff. If you want to stay UB, here are my suggestions.

So for ways of putting stuff into graveyard. Cephalid Coliseum lets you loot, allowing you to draw into your reanimation and spells and discard the trash. Putrid Imp is a decent enough blocker who lets you discard stuff to reanimate at instant speed. Cabal Therapy can target yourself, but also be used as a way to ensure you can go off. Unmask is a solid option for stripping their hand, and yours.

For ways to reanimate, you have Necromancy, Animate Dead, Exhume, Dance of the Dead Reanimate. You want at least 12 reanimation methods. Death from Life/Death is also OK but if you can just play reanimate.

Spell Pierce is generally gonna be better than Censor. 1 mana protects your combo better, and 2 mana to pay means you can hit their tempo.

For threats, generally you play about 10 reanimator targets. Chancellor of the Annex is generally a staple. Good reanimation target and protects your first reanimation/slows down your opponent. Iona, Shield of Emeria, Tidespout Tyrant, Grave Titan, Sire Of Insanity, Inkwell Leviathan, Jin-Gitaxias, Core Augur (a less good sire) Sphinx of the Steel Wind, Blazing Archon are also good targets. Reanimator targets need to be big, game winning, hard to remove or shut off an entire line of play like these all do.

If you want to be really really lulzy with Buried Alive you can build a graveyard pile of Oona, Queen of the Fae and Worldgorger Dragon. Use Necromancy or Animate Dead on dragon and you create a loop of exiling everything, and returning it to play. This includes the animate dead, so the dragon dies, dead comes back and targets dragon, and you can use this combo to generate infinite mana, then finally have the animate dead come back with Oona, and use the infinite mana to deck someone.

For your sideboard, you've got Chain of Vapor for hitting graveyard hate stuff. Then I would pack your sideboard with stuff to protect your combo more, like Dispel

oldbatman on Triplets Control

3 weeks ago

Swap out Vendilion Clique and Sphinx of the Steel Wind for Karn Liberated and Ugin, the Spirit Dragon and your golden on making a pain in the ass deck.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

heartofwolf on Ertai No no no!

1 month ago

Hi Tigersol,

I'm happy that it was fun for You. On yesterday FNM I had kicked Rite of Replication into Sphinx of the Steel Wind. Opponents boards was cleaned turn before. That was fun :)

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 15/5/17

Wedge/Shard additions based on our discussion yesterday:

Cuts:

Colorless:

Gold:

White:

Blue:

Green:

Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)

/N

DemonDragonJ on Iconic Masters Announced

1 month ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

KongMing on Minimal School of ErTaiChi at Water's Edge

1 month ago

Heya. I've had an Ertai deck for a while, and there are a lot of neat tricks you can use with him to get the most out of counterspells and board lock.

Cards like Freed from the Real, Unbender Tine, Tideforce Elemental, and Crab Umbra can slow opponents down to a crawl ("Sometimes I'm not sure we're even moving that fast," says my wife.)

Bloodghast is great recursion fodder to fuel Ertai's ability. Kjeldoran Outpost can do much the same thing. If you get some more sources of Soldiers, Knight-Captain of Eos can help stall the game out while you wait for your answer. The combination of Ertai, Kjeldoran Outpost, Unbender Tine, and Knight Captain of Eos can buy you at least 3 or 4 turns, all while counterspelling troublesome opponents.

I really recommend Ghostly Prison and Propaganda in order to keep opponents at bay and have an enchantment to autocannibalize if things go south.

Rhystic Study is another enchantment that either slows down opponents or accelerates your draw. Either way, you benefit. Speaking of super trolly enchantments, Telepathy has amazing synergy with Ertai. After all, the only thing better than having a counterspell on legs is knowing exactly where and what all the threats are. Awfully hard for opponents to play mind games with you when you can see their hand.

Grand Arbiter Augustin IV can also really put a damper on opponents, and reduces Ertai's casting cost by 2! Not bad at all.

One final recommendation is Sphinx of the Steel Wind. That card has saved my bacon countless times, I consider it the Esper Baneslayer.

Good luck VietMoneys! Let me know how you like Ertai as your commander.

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