Sphinx of the Steel Wind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Eternal Masters Mythic Rare
Commander 2013 Mythic Rare
Premium Deck Series: Graveborn Mythic Rare
Alara Reborn Mythic Rare

Combos Browse all

Sphinx of the Steel Wind

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

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Sphinx of the Steel Wind Discussion

heartofwolf on Ertai No no no!

4 days ago

Hi Tigersol,

I'm happy that it was fun for You. On yesterday FNM I had kicked Rite of Replication into Sphinx of the Steel Wind. Opponents boards was cleaned turn before. That was fun :)

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 week ago

CHANGELOG 15/5/17

Wedge/Shard additions based on our discussion yesterday:

Cuts:

Colorless:

Gold:

White:

Blue:

Green:

Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)

/N

DemonDragonJ on Iconic Masters Announced

2 weeks ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

KongMing on Minimal School of ErTaiChi at Water's Edge

3 weeks ago

Heya. I've had an Ertai deck for a while, and there are a lot of neat tricks you can use with him to get the most out of counterspells and board lock.

Cards like Freed from the Real, Unbender Tine, Tideforce Elemental, and Crab Umbra can slow opponents down to a crawl ("Sometimes I'm not sure we're even moving that fast," says my wife.)

Bloodghast is great recursion fodder to fuel Ertai's ability. Kjeldoran Outpost can do much the same thing. If you get some more sources of Soldiers, Knight-Captain of Eos can help stall the game out while you wait for your answer. The combination of Ertai, Kjeldoran Outpost, Unbender Tine, and Knight Captain of Eos can buy you at least 3 or 4 turns, all while counterspelling troublesome opponents.

I really recommend Ghostly Prison and Propaganda in order to keep opponents at bay and have an enchantment to autocannibalize if things go south.

Rhystic Study is another enchantment that either slows down opponents or accelerates your draw. Either way, you benefit. Speaking of super trolly enchantments, Telepathy has amazing synergy with Ertai. After all, the only thing better than having a counterspell on legs is knowing exactly where and what all the threats are. Awfully hard for opponents to play mind games with you when you can see their hand.

Grand Arbiter Augustin IV can also really put a damper on opponents, and reduces Ertai's casting cost by 2! Not bad at all.

One final recommendation is Sphinx of the Steel Wind. That card has saved my bacon countless times, I consider it the Esper Baneslayer.

Good luck VietMoneys! Let me know how you like Ertai as your commander.

KongMing on Ertai Enchants Control

3 weeks ago

Heya. I've had an Ertai deck for a while, and there are a lot of neat tricks you can use with him to get the most out of counterspells and board lock.

Cards like Freed from the Real, Unbender Tine, Tideforce Elemental, and Crab Umbra can slow opponents down to a crawl ("Sometimes I'm not sure we're even moving that fast," says my wife.)

Reassembling Skeleton and Bloodghast are great recursion fodder to fuel Ertai's ability. Kjeldoran Outpost can do much the same thing. If you get some more sources of Soldiers, Knight-Captain of Eos can help stall the game out while you wait for your answer. The combination of Ertai, Kjeldoran Outpost, Unbender Tine, and Knight Captain of Eos can buy you at least 3 or 4 turns, all while counterspelling troublesome opponents.

You already have a Ghostly Prison; I would recommend packing a Propaganda alongside it.

Rhystic Study is another enchantment that either slows down opponents or accelerates your draw. Either way, you benefit. Speaking of super trolly enchantments, Telepathy has amazing synergy with Ertai. After all, the only thing better than having a counterspell on legs is knowing exactly where and what all the threats are. Awfully hard for opponents to play mind games with you when you can see their hand.

Grand Arbiter Augustin IV can also really put a damper on opponents, and reduces Ertai's casting cost by 2! Not bad at all.

One final recommendation is Sphinx of the Steel Wind. That card has saved my bacon countless times, I consider it the Esper Baneslayer.

Good luck bowdika! Let me know how you like Ertai as your commander.

Sgtpopnfreash on Nope.

3 weeks ago

Sorry I came off as a pretentious asshole in my first comment. It looks much better although I do have some cheap suggestions.

Lands; Replace the lands that gain you life and the guildgate with the templesTemple of Deceit. People underestimate how useful scry is, especially in longer games. Add a Command Tower because we are playing commander. Along with this I would add the pain lands Adarkar Wastes. The fact that they come in untapped and you only have to pay life for colored mana makes them very useful and they hardly ever make much of an impact in your life total.

Also what do you use infinite mana for other than really expensive things like Planar Bridge? It seems unnecessary. I would bail on Pili-Pala, Grand Architect combo along with Planar Bridge and replace them with the Sensei's Divining Top, Future Sight, Etherium Sculptor/Foundry Inspector. the top just got banned in legacy and the price is lower than it has been in a long time and each of those cards are extremely useful. I would also bail on Peregrine Drake and Deadeye Navigator and Magister Sphinx. I know the sphinx is good but unless someone you play with is getting more than 50-60 life a game its not that great for multiplayer commander. If you want something along the same lines try Sphinx of the Steel Wind.

I would also remove Sphere of Safety. Since you only have 7 enchantments your not getting great value from it for 5 mana. Capsize is cool but its alot to buy back I would try Boomerang or Dissipate.

Darksteel Ingot is considered to be a fairly bad card as far as mana rocks go. I would put in Azorius Signet

Darth_Savage on Abzan Yard Shenanigans

1 month ago

I can see a few issues, the biggest is that you don't have enough land. You also only have 2 reanimation targets Elesh Norn, Grand Cenobite and Griselbrand both are good choices, but you might want some other options Ashen Rider, Hellkite Overlord, Sphinx of the Steel Wind and Resolute Archangel spring to mind.

I'd suggest Lotleth Troll over Olivia's Dragoon. You also need an answer for non-creature based threats, basically Duress or another discard card. With all the discard you do Dark Withering or Big Game Hunter might work too.

Liliana, Heretical Healer  Flip or Garruk Relentless  Flip are Planeswalkers that can help. Living End is the most popular re-animator card in modern...

fabiomarley on Oloro nice and cuddly

1 month ago

I created this deck to play with my friends, for fun, and combo-win don't fun me, in fact i don't play Exquisite Blood or any other combo cards. This deck is much funny to play and there are many mode to win, for example Serra Avatar and Magister Sphinx or the creatures with lifelink + Sanguine Bond to dealt a lot of damages to a player. There are Debt to the Deathless and Exsanguinate, they could be closures. During my last edh match (5 people) with this deck i win with Well of Lost Dreams + Alhammarret's Archive, they allowed me to have a lot of resources in hand, and my life points were always climbing through the field control, enchantments like Righteous Aura and creatures like Sphinx of the Steel Wind; and then i played Sanguine Bond --> Sphinx of the Steel Wind dealt 6 damages, i gain 6 + 6 for Alhammarret's Archive and dealt other 12 damages to a player with Sanguine Bond. it was a great play, but especially, it was fun! Anyway, Felidar Sovereign is another "finisher" if you are able to keep it alive on the board (XD). So, this is my "style" -> a great play is a fun play (of course, in my opinion) then, no combo like Exquisite Blood+Sanguine Bond. Thank you for your comments, i will wait your suggestions/other questions. =D

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