|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
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Sphinx of the Steel Wind
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
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Sphinx of the Steel Wind Discussion
1 month ago
You may also like to run Inkwell Leviathan, Sphinx of the Steel Wind, or Wurmcoil Engine. Obviously none of them just win, but they are all hard to remove threats are almost unstoppable. Right now your opponent can simply Ancient Grudge and be fine.
Still cool deck.
1 month ago
I am aware that you have some fixing in your deck, I just felt that the quality could be improved. For example I can't think of a single instances in which Obelisk of Esper is better than any of the mana rocks I suggested. Also Celestial Dawn makes since and all, but I feel like another mana rock would've been just as effective if not more so. After all, it costs just as much mana as your average mana rock, but cost double white to get online in a three color deck. Needing fixing for your fixing can cause issues, on top of that it doesn't ramp you like a mana rock would. That means you're spending three mana to gain no real advantage a lot of the time.
As far as pet cards go that is fine. You don't have to say anymore about it if it is a card you have a personal attachment to. However, I don't believe Sphinx sovereign can be defended on the grounds that it is a good card. Because it is literally one of the worst cards in the deck. Sure it is a big card and thus more powerful than most, but it costs far too much for what it does. A 6/6 flyer that did nothing would need to be costed around 5 mana for it to be playable in commander, so since this guy is a 8 mana 6/6 with only flying its ability needs to be worth at least 3 mana. That ability is not worth that, not even close.
Just as a point of comparison lets take Magmatic Force since they have a similar ability and mana cost. Clearly Magmatic Force is far better in every way that matters, it always deals damage without needing to jump through hoops, it can target creatures if you need to remove something, and it does it every single turn not just the end of yours. Yet I have never encounter this card in an actual game. The reason is because it costs 8 mana for a card that needs to stick around for as long as possible and dies to every removal spell that actually sees play.
Frankly Sphinx of the Steel Wind is far better. This card slices and dices, it gains you life, and never dies. Seriously it is one of the hardest creatures to remove in this format outside of Norin the Wary and indestructible creatures. So if it is not in the main deck and Sovereign is, then there is a problem.
1 month ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
2 months ago
3 months ago
Not annoying at all man, I'm happy to see someone being interested in the deck!
Sharuum the Hegemon is super neat, but it is kind of sad when we is the only one in the graveyard. I've thought about trying some combo with him, since you can do a infinite loop if have two on the graveyard (since he is legendary), something with effects of an artifact entering or leaving the battlefield, but i'm not sure i can afford a slot for this kind of thing. You mentioned Sphinx of the Steel Wind being good against Shatterstorm and Creeping Corrosion, but i don't think that's the case because protection does not protect a creature against being destroyed by non targeted effects. Still, Flying and Lifelink may be enough to justify using it against aggro decks.
I'm still thinking about the sideboard, we have a lot of good options, since we're running white. On mtgo I've got some artifact and enchantment hate, in case of facing graveyard hate.
Nahiri's Wrath is a pretty situational card, it's not our best discard spell and it's kind of a waste to deal 6 damage agains a troublesome 2/1 or something like that. However, I've had situations where an opponent played some huge creatures and I was able to deal with them by discarding two fatties. Worth noting also that you can discard a bunch of lands just to make Nahiri's Wrath into a Wrath of God effect, even if they don't increase the damage dealt they do allow for more targets. So yeah, it's a bit of an awkward card, but I did't really wanted to run the deck without any removal.
3 months ago
I agree. The main problem of this kind of deck are fast, go wide, strategies and Cataclysmic Gearhulk resolves that. Inkwell Leviathan can also be worth a third slot, since it's immune to almost everything is not a boardwipe. The same can be said of Sphinx of the Steel Wind against decks that utilize Shatterstorm or Creeping Corrosion, but maybe Sharuum the Hegemon provide too much value.
4 months ago
IMOSphinx of the Steel Wind This is wicked good. But also kinda fits the situation like really really well lol.
4 months ago
There are a lot better options you really should play. If you are doing budget, BR is generally a better option. You've got access to looting effects, and sideboard stuff. If you want to stay UB, here are my suggestions.
So for ways of putting stuff into graveyard. Cephalid Coliseum lets you loot, allowing you to draw into your reanimation and spells and discard the trash. Putrid Imp is a decent enough blocker who lets you discard stuff to reanimate at instant speed. Cabal Therapy can target yourself, but also be used as a way to ensure you can go off. Unmask is a solid option for stripping their hand, and yours.
For ways to reanimate, you have Necromancy, Animate Dead, Exhume, Dance of the Dead Reanimate. You want at least 12 reanimation methods. Death from Life/Death is also OK but if you can just play reanimate.
For threats, generally you play about 10 reanimator targets. Chancellor of the Annex is generally a staple. Good reanimation target and protects your first reanimation/slows down your opponent. Iona, Shield of Emeria, Tidespout Tyrant, Grave Titan, Sire Of Insanity, Inkwell Leviathan, Jin-Gitaxias, Core Augur (a less good sire) Sphinx of the Steel Wind, Blazing Archon are also good targets. Reanimator targets need to be big, game winning, hard to remove or shut off an entire line of play like these all do.
If you want to be really really lulzy with Buried Alive you can build a graveyard pile of Oona, Queen of the Fae and Worldgorger Dragon. Use Necromancy or Animate Dead on dragon and you create a loop of exiling everything, and returning it to play. This includes the animate dead, so the dragon dies, dead comes back and targets dragon, and you can use this combo to generate infinite mana, then finally have the animate dead come back with Oona, and use the infinite mana to deck someone.