|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
Sphinx of the Steel Wind
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
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Sphinx of the Steel Wind Discussion
1 month ago
I'm not a huge fan of the mana base you currently have. The fast lands aren't optimal in a deck relying on 4-drops (and I don't agree with the choices in general) and you have too many shock lands. Also Field of Ruin is a powerful thing to fight manlands and tron.
Firstly, what does Supreme Verdict add to the deck besides convoluted cost? I know there's the gifts package where you gift for 2 boardwipes and snapcaster, but how often do you do that in this meta? If you remove supreme verdict then you remove WW casting costs, which turns this into a UBw deck, which can have a much more slick mana base. Alternatively, you could cut Cryptic Command and make the deck BWu, which is also easier. Cryptic might be the better card to cut. I don't really know, but removing one of them makes life easier.
Regardless, the manabase needs to be build around having BB by turn 3 for Liliana. When I helped my friend build his 4 color gifts deck he used a few checklands instead of fast lands. I could see either option being fine. The only fast land I would play in here is Darkslick Shores. It helps cast Liliana on turn 3 or Serum Visions on turn 1.
For shock lands I'd run 2 Watery Grave, 1 Hallowed Fountain, and 1 Godless Shrine. Anything fetched past the first Fountain or Shrine can usually be a basic land. And increase to 8-10 fetch lands. Probably 9 or 10. It adds a lot of consistency.
I'm not a huge fan of Creeping Tar Pit in here. It's better in a deck that doesn't get to 5 mana (or doesn't have the colors) for Colonnade. However, Celestial Colonnade and Shambling Vent are both very good. Colonnade is a better finisher but Shambling Vent is a better stabilizer.
Mardu pyromancer can't beat Sphinx of the Steel Wind. Other Blood Moon decks are rare. I guess Ponza? But I don't think they can beat the Sphinx either. Although Ponza won't let you get to 4 mana for Gifts.
If you want to play fast lands, I'd try this mana base:
- 2 Flooded Strand
- 3 Polluted Delta
- 3 Marsh Flats
- 3 Darkslick Shores
- 2 Watery Grave
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Celestial Colonnade
- 1 Shambling Vent
- 2 Swamp
- 1 Island
- 1 Plains
- 2 Field of Ruin
Is Collective Brutality really that powerful? I understand playing 2 copies, but 4 seems like a lot.
Sorry this comment is so long-winded and scattered. I hope it helps!
4 months ago
For reanimator I like Ashen Rider, Hellkite Overlord and Sphinx of the Steel Wind, in addition I've often thought Moldgraf Monstrosity might be amusing... You might also want a coople of copies of Boseiju, Who Shelters All as a way of ensuring your reanimation spell gets through.
4 months ago
maybe somthing like Sphinx of the Steel Wind would be a suitible alternative to Brilliant Ultimatum and something like Walking Atlas could help with putting more lands out. Baleful Strix is a great deterrant with deathtouch as well as draw.... and Ethersworn Canonist is a sinister way to slow down a non artifact deck.
5 months ago
Gatherer search "The same is true" comes up with, along with what's been mentioned and some less-relevant stuff, Animus of Predation (not really helpful), Escaped Shapeshifter (on a small scale), and Majestic Myriarch. For loads of keywords, there's Vampire Nighthawk, Aerial Responder, Atraxa, Praetors' Voice, and Sphinx of the Steel Wind off the top of my head.
5 months ago
5 months ago
just as an idea, you could try using exalted with something like Soulflayer with filling up graveyard with ability creatures such as Drogskol Reaver, Zetalpa, Primal Dawn, Gurmag Swiftwing, Sphinx of the Steel Wind, Akroma, Angel of Wrath and stuff like that.
mix in doublestrike, lifelink, haste, hexproof, bla bla with exalted and you got a pretty tough creature to deal with.
I would try and use things like Zombie Infestation to fill up graveyard and keep a good board state for when needed.
some other key things I think this needs is probably a Victim of Night instead of your murder. just cause not many popular creatures are those types. or you could use Go for the Throat. also since you run orzhov, Vindicate and Anguished Unmaking are gonna be great cause they target all permanents except unmaking targets nonland sad sad
as your lands go, would always go for dual lands when 2-color and above. Caves of Koilos, Scoured Barrens, Orzhov Guildgate are your more budget ones. Marsh Flats and Godless Shrine do have a bit of a price on them but its cause they are good. however if you do not wanna spend that kinda money stick with the budget ones. will do just fine.
would also go for some hand disruption spells. even a simple Duress would do in a meta like this (though not my first recomendation) Thoughtseize and Inquisition of Kozilek are the best right now and would get those when have the chance.
I know it is a lot, but just some ideas to try and help. Happy brewing! :)
6 months ago
Your deck looks a little bit all over the place. For instance, why do you have such a strong Exalted theme ?
Wouldn't you prefer threats that are able to close the game by themselves without having to rely on having too much board presence ? You would become more resilient against wrath effects.
Those with ETB effects also synergize with Merieke, if you include flicker effects in your deck.
6 months ago
i would keep Sphinx of the Steel Wind in the sideboard against deck with green and red. instead i would have Dragonlord Ojutai which is actually castable normally as an added bonus. Grave Titan, Inkwell Leviathan and Azor, the Lawbringer are all good big creatures as well.