Fist of Suns


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Fist of Suns


You may pay rather than pay the mana cost for spells that you play.

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Fist of Suns Discussion

triproberts12 on ♦Crnom's Defense♦

1 day ago

I'm a little confused as to what's going on here. However, I can give a little advice. Firstly, a commander deck is going to want to play more lands. Typically, 36-40 lands is the norm, and with mana rocks, you should be looking at between 45-50 mana sources, total. The second issue I see is that the deck seems to be stretched in a bunch of different directions. If you're a pillow fort strategy, as evidenced by cards like Sphere of Safety , the overall card choices should reflect it. If you're a big-mana strategy, which is what I'm getting from the Eldrazi and Fist of Suns , the deck should be built to optimize that. If you go with the former, I would check out the EDHREC page for pillow fort, and same for ramp. You may even want to consider Jodah, Archmage Eternal if you like Fist, in which case look at his page. You also mentioned infinite graveyard recursion, which I don't see, but here's the page for that. Most important, I would pick a theme and stick with it, and know what you want to be doing at each point on your curve to play into that gameplan.

Osbert on Big Daddy

1 week ago

Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.

Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.

Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.

Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.

I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.

Natalbee on Jodah's rainbow construction

2 weeks ago

I'm not understanding why Jodah, Archmage Eternal is your Commander... your whole deck is R/U aside from seven cards (five of which are for mana fixing), and you only have seven cards with a CMC higher than 6.

You could probably cut the W and G cards and just run Saheeli, the Gifted as your commander, because she makes tokens and reduces casting costs - which is your stated game plan.

If you're set on Jodah, maybe add something like: Composite Golem, Omniscience, Kaleidostone, Legacy Weapon, Fist of Suns, Cascading Cataracts, Blightsteel Colossus, Chromatic Lantern, Conduit of Ruin, Brass's Bounty, Shrine of the Forsaken Gods, etc.

chromiumthemutable on The League of Extraordinary Gentlemen

1 month ago

Progenitus is a must. Fist of Suns is good even though it does the same thing as your commander because it gives your opponents two things to target.

killroy726 on Jodah EDH

1 month ago

Fist of Suns seems like a good choice if jodah is offline, and redundancy in edh isn't a bad thing.

ThelastIraqTrey on Fist of Emerakul

2 months ago

zaneaderman, the Griselbrand is for drawing cards. I don't need more copies of Fist of Suns

DrukenReaps on Further Draconic Domination

2 months ago

Since mana is your main issue consider Joiner Adept and Fist of Suns. The Joiner fixes color screw just as well as Chromatic Lantern and the fist will help you cast big things faster.

ThatGuy_OhWhatsHisName on Does card:Fist of Suns change ...

2 months ago

Gidgetimer, thanks for clearing my initial question up. I should have read the text better because I now see that Fist of Suns' ability just gives spells an alternate cost. Than is now very plain to see.

Kogarashi, I made the same mistake of not reading well enough with As Foretold. I thought that maybe if could change the mana costs of spells to 5 or less, getting the 5 time counters would allow me to cast all my spells for 0 mana. As I have read the card again I have realised my error. Thanks for your input though. It was very helpful, very humbling and slightly embarrassing.

Anyway, I thank you both again for answering a stupid question and wish you all the best for being so constructive with your answers.

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