|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
Fist of Suns
You may pay rather than pay the mana cost for spells that you play.
|Have (5)||Thunderbeard , pskinn01 , orzhov_is_relatively_okay819 , Pumpkinking913 , Daddy1ong1egs13|
|Want (2)||nomadstan , Kaslay|
Latest as Commander
Fist of Suns Discussion
2 weeks ago
No Fist of Suns ? And I would play Omniscience next to other really expensive Eldrazis or other costly spells that change the game in favor for you. Seems like your strategy is a bit different, but i would take more advantage of Jodah, Archmage Eternal s ability and play expense spells for just 5 mana.
3 weeks ago
Fist of Suns gives you an alt casting cost with lots of colors for ramos, Thalia's Lancers is another legendary tutor, and Untaidake, the Cloud Keeper would help you cast legendary spells of all sorts
1 month ago
1 month ago
You correctly answered your question. Whether you cast Mental Misstep for , or for 2 life, or for with Fist of Suns , or you have to pay an extra due to Thorn of Amethyst , or any number of other methods of changing how much it costs to cast your spell, the CMC will always be 1.
The only two exceptions to this rule are spells with in the casting cost and split spells, whose CMC might be different on the stack than they are in other zones.
2 months ago
I'm a little confused as to what's going on here. However, I can give a little advice. Firstly, a commander deck is going to want to play more lands. Typically, 36-40 lands is the norm, and with mana rocks, you should be looking at between 45-50 mana sources, total. The second issue I see is that the deck seems to be stretched in a bunch of different directions. If you're a pillow fort strategy, as evidenced by cards like Sphere of Safety , the overall card choices should reflect it. If you're a big-mana strategy, which is what I'm getting from the Eldrazi and Fist of Suns , the deck should be built to optimize that. If you go with the former, I would check out the EDHREC page for pillow fort, and same for ramp. You may even want to consider Jodah, Archmage Eternal if you like Fist, in which case look at his page. You also mentioned infinite graveyard recursion, which I don't see, but here's the page for that. Most important, I would pick a theme and stick with it, and know what you want to be doing at each point on your curve to play into that gameplan.
2 months ago
Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.
Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.
Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.
Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.
I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.
2 months ago
I'm not understanding why Jodah, Archmage Eternal is your Commander... your whole deck is R/U aside from seven cards (five of which are for mana fixing), and you only have seven cards with a CMC higher than 6.
You could probably cut the W and G cards and just run Saheeli, the Gifted as your commander, because she makes tokens and reduces casting costs - which is your stated game plan.
If you're set on Jodah, maybe add something like: Composite Golem, Omniscience, Kaleidostone, Legacy Weapon, Fist of Suns, Cascading Cataracts, Blightsteel Colossus, Chromatic Lantern, Conduit of Ruin, Brass's Bounty, Shrine of the Forsaken Gods, etc.
Fist of Suns occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%