Pariah

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Tenth Edition (10E) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Pariah

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

Price & Acquistion Set Price Alerts

CN2

10E

7ED

Ebay

Pariah Discussion

Chasmolinker on Boros Modern

18 hours ago

Cool deck. Have you tried Pariah?

freakingShane on Avacyn, Prison Warden

1 week ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

Sendaran on Theodore Rex edh

2 weeks ago

If you really want to cash in on Warstorm Surge, Panharmonicon is a must. A fair share of your dinos have ETB effects as well.

For extra jankiness, add Pariah and/or Pariah's Shield to turn Rampaging Ferocidon into an additional copy of Warstorm Surge for the token combo.

kamarupa on Barbie Doll

4 weeks ago

I'll certainly consider Furnace of Rath. The downside to it is that it could be pretty bad for me if I don't have a Stuffy Doll enchanted with Pariah.

Ninjatiger1219 on Diplomatic Immunity

1 month ago

I think Phyrexian Unlife and Solemnity go well with the whole "not losing theme" as you literally cannot die. This combo is cheaper than the Pariah + Stuffy Doll and isn't as vulnerable to exile removal.

CaptSillva on Zur, Enchanter

1 month ago

Here are some sweet cards that I think you could consider for this deck. Serra's Sanctum, Replenish, Retether, Daybreak Coronet, Steel of the Godhead, Vanishing Important to note that Phasing out takes all attached cards with the creature, Pariah, Rest in Peace, Energy Field Combo's well with Rest in Peace, Doomwake Giant, and Sigil of the Empty Throne.

kamarupa on Barbie Doll

1 month ago

Dearest zephyr_chang,

I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.

Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.

Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.

Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.

Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.

While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.

Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.

Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."

Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.

Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.

Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.

While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.

I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll

I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.

Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.

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