|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Tenth Edition (10E)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
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4 days ago
After at least playing a few sample hands, I see what you are saying. Your deck wants to play very aggressively and explosively spamming lands and mana into into a wincon, whereas I want to play a slower, attrition-based game. This lets your deck snowball a lot harder than mine (though mine snowballs too just quietly), but my deck has a lot more resilience when 3 other players have tried to lock me down. I have had multiple games where my opponents work together to remove my entirely hexproof board only to have cards like Emeria Shepherd completely refill it the next turn multiple times. I'm often treated as "the blue player that doesn't play blue" because I often just slowly draw more cards, build up more board presence playing diplomatically, slowly remove the opponents outs with hatebears, and having the answer to everything even in 4 player games until I just kill them out of nowhere. I think that a lot of the differences in our card preferences come down to these different playstyles. That said, your little deck explanation has given me some ideas, so kudos to that!
Back to your deck, I just want you to be aware that having played Enchantress for a long time in commander, those cards tend to be very all or nothing. They are either amazing or they whiff and they suck. So if you want to run them most effectively, you may have to dilute some of your cards from your other main gameplan (for better or worse, Enchantress is also a great way to play Karametra) which may not be what you want.
If you want to try and do what some of my deck does and get some extra resiliency to make your deck better off in the 3v1, you might be able to replace some of your more peripheral/value cards like Primeval Bounty with some of my protection-based stuff. I don't know how they try to shut you down, but if you surprise them by going for different tutor targets that completely turn their strategies on their heads, I bet you could sneak in a few wins that way, as I have won many a game off of that. The extra flexibility will also I'm sure go a long way. I myself in turn will be trying to see if I can fit in some of these exploding cards in your deck to give me some more surprise wincons.
The best cards I recommend for incorporating the resilience of my style of play (and by all means you don't have to follow this) are Avacyn, Angel of Hope, Archetype of Endurance, Emeria Shepherd, Pariah, and Gaddock Teeg, but really any kind of hatebear works depending on what they try to do to counter you. Figure out their attack angles and hate accordingly. The beauty of hatebears is that you can mix and match them to perfectly tune to your meta, or run a bunch and have a disruptive out to pretty much everything. I notice you also have very little removal and maybe a few of those can help out as well.
Sorry I can't give you better advice, good luck and keep on ramping!
5 days ago
Hey Man, I love Karametra. I have my own deck here if you wanna look. My deck seems to be in a very different direction from yours, so there are a lot of things I am hesitant to suggest, but I'll give you a few ideas I think you should definitely include.
Speaking of land searching Knight of the Reliquary can give you easy access to your utility lands and give you more landfall triggers.
Speaking of landfall, Emeria Shepherd is friggin nuts with Karametra and you should put her in your deck.
In terms of cuts, my only real concern with your deck is that I see that you are running all of the enchantresses but you have relatively low enchantments. Most enchantress decks have around double the enchantments to ensure that the enchantresses go off consistently. If you put all of them in at once right now, you might find them dead more often than you want. What I do is I just put in a the ones that require the least investment(Argothian Enchantress and Eidolon of Blossoms). If instead you want more enchantments, I recommend putting in a mix of enchantment creatures like Courser of Kruphix or Aegis of the Gods, some pillowforty enchantments like Pariah or Privileged Position, and some of the good ramp enchantments like Burgeoning, Exploration, or even Wild Growth.
Hope this helps!
1 week ago
1 week ago
Pariah definitely makes creatures like Stuffy Doll op blockers. It also synergizes well with Volcano Hellion, especially when you declare that it deals infinite damage, which basically grants an instant win.
2 weeks ago
Setting up a loop condition that has no optional actions forcing a draw is also a state based action and happens the instant you setup the loop and it recurs on autopilot for the first time. This would happen before anyone reaches 0 life.
It's the fact that it doesn't have an out clause (a simple 'you may', an activation cost that must be paid, etc) that makes it game breaking, and WotC decided to deal with this particular form of game breaking by forcing a draw.
Other examples of this would include;
Worldgorger Dragon in the graveyard + Animate Dead when there are no other valid targets for Animate Dead in any graveyard. Animates the dragon who exiles the enchantment animating him, so he dies and the enchantment comes back. It must have a target, and the only valid choice is Worldgorger so it happens again...infinitely
Sporemound + Life and Limb (Single land drop or creature drop creates an infinite tide of 1/1 Saporling creatures that are also land, spawning more Saporlings. This one is usually cited as a prime example of this loop type that causes a draw)
There are some for mill, forcing card draw, and other shenanigans that are too good to be true. All of these end the game in a draw before they do anything useful. The instant the condition exists on the table, they're a draw. Such is the same for Exquisite Blood + Sanguine Bond and any instance of life-gain or damage. It's also worth pointing out that whether or not the loop could be interrupted or a piece of it could be destroyed doesn't really get around the kind of loop it is and any sort of work-around would be a house rules thing for your local group or shop. For instance, my local group likes cutting that infinite loop off at one cycle. I gain, you lose, end of stack, next turn.
3 weeks ago
So I want to make another immortality deck and I was thinking of putting tribal gideon into the mix for Gideon of the Trials. Especially with the new rulings on planeswalkers. My thoughts were putting in the following cards:
Exquisite Archangel Lich's Mirror Platinum Angel Transcendence Platinum Emperion Worship Resolute Archangel Solitary Confinement so its kinda like the lich deck I have but I was thinking about making it mono white with Kytheon, Hero of Akros at the helm to keep the gideon emblem in affect.
Real question is, what should the other 90 cards be? What tactic would you run in mono white to try and become immortal? Or should I splash in and put some combos like Teferi's Protection/Render Silent + Elite Arcanist and Silence/Orim's Chant + Isochron Scepter then shove Teferi, Mage of Zhalfir. Then counterspell for a good amount of the rest.
Need some ideas on how to be the best jerk that no one wants to play with lol
1 month ago
80 cards does not seem anywhere near consistent enough for a format such as modern and your deck is currently labeled as standard.In addition it is also not modern legal with the use of Counterspell.if you want o make a Pariah combo deck I suggest that you reference some that already exist because this seems sprawled among many themes and has extra cards that do not contribute to a good focus.
1 month ago
Enlightened Tutor to find the pieces.
Boros Reckoner works as a psuedo stuffy doll as well.
Honestly, you have a lot of flexibility in terms of the shell you put this combo into, you can go all in with Enlightened Tutor, Sunlance, Lifelink, and probably Arcbond, as Arcbond+Stuffy Doll+Pariah+Damage = instant win.