Pariah

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Tenth Edition (10E) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Pariah

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

Price & Acquistion Set Price Alerts

CN2

10E

7ED

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Recent Decks

Pariah Discussion

lagotripha on Suicide Stuffy Doll

1 day ago

Pariah is traditional. I've always preferred to rush a Wildfire, as most decks just can't recover from the land destruction, making the rest of the beatdown pretty simple.

Its also worth looking at fight effects- Guild Feud is usually game ending if you build around it, and splashing green for Domri Rade and Prey Upon sets up a very threatening pseudo-burn.

Its also worth looking at Seismic Assault/Swans of Bryn Argoll. Its the classic reckoner counterpart.

Geralf_Cecani on Aminatou Choas Arena

1 week ago

Ok, i have a couple issues with this deck:

1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.

2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.

3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney

4: Throw in a couple more graveyard hate cards. Nihil Spellbomb, Crook of Condemnation or Relic of Progenitus are a couple neat examples.

5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.

Goretast on Commanding from the Throne of Abundance

1 week ago

Hey slayingmatt1234, I've never seen Pariah before. It seems like a really solid fit. Do you have any suggestions on what I would remove to add it?

slayingmatt1234 on Commanding from the Throne of Abundance

1 week ago

As a way to deal with direct damage, why not try Pariah? I'm sure your gods won't mind...

t3hdarkness on Mercenary Rebels

3 weeks ago

What's your philosophy here? What do you want your deck to do?

Bound in Silence fits better than Pacifism since you can tutor for it. Same thing with Big Game Hunter over one of your kill spells. Pious Warrior and Shield Dancer make pretty good surprise blockers too.

Junktroller, Mistveil Plains, and Reito Lantern add a little redundancy to Lin Sivvi, Defiant Hero, Mercenary Informer, and Rebel Informer.

You've also got pieces to a few combos but they would need a few more parts. Teysa, Orzhov Scion combos with Darkest Hour but it really needs a Blood Artist and Ashnod's Altar to work. Cho-Manno, Revolutionary combos with Pariah and Pariah's Shield. Those two also combo with Stuffy Doll.

One last Card. Conspiracy turns every creature into Rebels or Mercenaries, letting you tutor for any creature in your deck.

DrkNinja on Revenge of Blackblade

4 weeks ago

For the record... I think good voltron decks use both Auras and Equipment so that one lone Vandalblast doesn't wreck your shit. Here are some good voltron enchantments most of them are white because... I'm a racist? No, my Voltron deck Samurai From The Past! is based on Konda, Lord of Eiganjo here:

I also think that Ghirapur Orrery, and Horn Of Greed should be cut... Hear me out! Orrery and Horn do two things they help you with card advantage and land plays, and second they help your opponent in the same way... Think about this for a second, if you are playing against a spells deck and they dump their hand (which they do from time to time), you just gave them 3 more spells to throw in your face. Then you have Orrery and Horn together thats two cards that you let the esper/jund/izzet/grixis control player have to answer any threats you have. I think you're giving your opponents too much with these cards.

xram666 on Lin Sivvi's Rebels

1 month ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

ForTheOldFrame on Lin Sivvi's Rebels

1 month ago

Continuing from before...

  1. I like your choice of Wraths. If you're reconsidering, think about Cataclysm -- one of the strongest of them all, and from Exodus! -- or the game's only instant-speed Wrath, Fated Retribution. Also consider Catastrophe or Armageddon to knock out enemy lands, once you've got a good board state or you think there's a Genesis Wave coming. (12 lands is the magic number.) Land destruction is dishonorable, but Zacama's more dishonorable than that; I'm trying to teach myself that if the card isn't banned, it's not dishonorable enough to not use.
  2. Cessation is a lot harder to kill than Pacifism.
  3. If you're willing to use planeswalkers, Elspeth Tirel is a reusable Wrath/Disk; the other two Elspeths give you chump-attackers for Sword of the Animist. Gideon of the Trials gives you a Gideon Worship effect, and there are other playable Gideons. OTOH, planeswalkers aren't exactly Rebel-era cards -- I can understand not wanting to use them, and I think you can win without them.
  4. Angel's Trumpet is a crazy, game-warping card which... probably doesn't have a place here after all, since it creates a risk of the enemy killing your utility creatures. But it's worth knowing about, I think.
  5. Rune of Protection: Red and Rune of Protection: Green. Since you're mono-white, the W requirement isn't a drawback, and you can cycle them in the wildly unlikely event that you don't face any Gruul, Elementals, dinosaurs, or treefolk.
  6. Icatian Store is a mono-white storage land. I have no idea if storage lands are worth bothering with or not, but I'm kind of liking them so far.
  7. Zhuge Liang (Kongming, "Sleeping Dragon") is always useful in White Weenie. Elesh Norn, Grand Cenobite is probably a stronger option, but I don't like Phyrexians on a Vorthos level; it's much more fun to run historical figures. (https://en.wikipedia.org/wiki/Zhuge_Liang)
  8. Pariah and Pariah's Shield have fun interactions with Cho-Manno, but probably aren't necessary if you're using a relevant Circle/Rune of Protection.

Regardless, great work so far! I found that a lot of the cards I was going to recommend were already in the deck; and I'm hanging on to this deck for future reference. If I ever build something similar, this will be the starting point!

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