Pariah

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Tenth Edition (10E) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Pariah

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

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CN2

10E

7ED

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Recent Decks

Pariah Discussion

CaptSillva on We Are Legion

2 days ago

I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.

A few other cards you can consider are Iroas, God of Victory, Oketra the True, Brave the Sands, Entangler, Bounty Agent, Wear / Tear, Aura of Silence, and Grasp of Fate.

Cloudius on Sram, the auramancer

3 weeks ago

Auras

Flickering Ward effectively reads "Pay , draw a card" if either Sram or Mesa Enchantress is in play. Protection from a certain color may also path the way for your Commander to swing in for lethal commander damage.

Cage of Hands is a weaker substitute of Ward above but can used to lock an opponent's creature.

Cessation it recurs itself when put into the graveyard from the battlefield is useful.

Curse of Exhaustion not exactly strong but it's an aura nonetheless, and a single player "Rule of Law" can be hilarious (for you at least).

Pariah combos well with Darksteel Mutation.

Pentarch Ward Cantrip effect and grants color protection to Sram.

There are plenty of white aura that buffs a creature's P/T and grants a bunch of abilities like flying, first strike, vigilance, lifelink, etc. Those are personal choices so will leave it to you to pick and chose the best combination. I'd prefer those with in-build cantrip effects to help with card draw.

kamarupa on Budget Modern: Pariah

3 weeks ago

Etched Champion might be worth considering, though you'd have to add some Darksteel Citadel at least to have a chance of getting to Metal Craft - but it'd be a good target for Pariah (except against Artifacts). Predator Ooze might be another non-ridiculously high CMC target for Pariah.

Silverdrake on azor's modern

1 month ago

Hilarious, I love it. +1 from me. Have you considered Pariah? Throw that on Fog Bank and you're golden. Even on Elocutors isn't bad with that fat 5 toughness. Maybe 1-2 copies could be good

bushido_man96 on Tuvasa the Sunlit

1 month ago

@Cloudius, thanks for the suggestions, and the link to your deck. I like your build. I like the enchantments you have that do the removal thing, too. The more I play the deck, the more I will look into moving some of that stuff into my deck. I also thought about running with Pariah and something like Cho-Manno, Revolutionary to really be a pain in the ass.

I wasn't aware of Satyr Enchanter, which is more good card draw. Thanks for the suggestions! +1 for your deck.

Cloudius on Tuvasa the Sunlit

1 month ago

+1 For Enchantress theme deck

I built a Bant Enchantress Deck back in 2017, helmed by Derevi, who is a less popular commander for such themes. Hope you can draw some inspirations from it.


Derevi, the Enchanting Tactician

Commander / EDH Cloudius

SCORE: 2 | 28 VIEWS


Aurification is a hidden gem which is awesome in the deck. Collective Restraint gels well with your pillowfort theme too. Both are worth considering.

Another good piece of defense which buys you time is Energy Field.

Here're some cards that deal with pesky commanders, creatues and permanents. It can totally shut down commanders in decks which are unable to deal with enchantments effectively:

Darksteel Mutation which combos well with Pariah

Imprisoned in the Moon

Lignify

Song of the Dryads

lagotripha on

2 months ago

Pariah is traditional. I've always preferred to rush a Wildfire, as most decks just can't recover from the land destruction, making the rest of the beatdown pretty simple.

Its also worth looking at fight effects- Guild Feud is usually game ending if you build around it, and splashing green for Domri Rade and Prey Upon sets up a very threatening pseudo-burn.

Its also worth looking at Seismic Assault/Swans of Bryn Argoll. Its the classic reckoner counterpart.

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