Overbeing of Myth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide Rare
Promo Set Rare

Combos Browse all

Overbeing of Myth

Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw a card.

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Overbeing of Myth Discussion

Rzepkanut on Jesus, Child of God Tribal

1 month ago

If you want to amp up the devotion add in some hybrid mana creatures like Boros Reckoner, Nightveil Specter, Wistful Selkie, Dominus of Fealty, Overbeing of Myth, etc.

luther on Korona's God Party

1 month ago

Missing some deities here. Of course the 3 new ones The Scorpion God The Locust God The Scarab God , and the spirit avatar ones from eventide/shadowmoor. Deity of Scars Deus of Calamity Divinity of Pride Dominus of Fealty Ghastlord of Fugue Godhead of Awe Nobilis of War Overbeing of Myth Oversoul of Dusk. Not only are they thematic, but they also put your other gods online.

ParanoeX on Overbeing of Myth

2 months ago

some minor changes.. i haven't played with this deck in a long time but when i read through these changes i agreed with most of the recent changes.. but i dont know why i removed Courser of Kruphixes.. so added them back :D i seem to have included 2 Sunbringer's Touches and removed Gaea's Skyfolks and now this deck is modern legal! But I'm not too sure about that Sunbringer's Touch could boost up a weaker creature nicely, but i'm pretty sure that Chasm Skulker and Overbeing of Myth is all i need.. i also dropped few cards to make space for the Courser of Kruphixes

Ranman on pile o cards

3 months ago

Can't edit Tappedout comments...

If you want different/ bigger/ more draw, perhaps consider Rishkar's Expertise, Life's Legacy, Momentous Fall, Soul's Majesty, Overbeing of Myth, and/ or Urban Evolution.

For some added protection, consider Asceticism, Archetype of Endurance, Heroic Intervention, Lightning Greaves, and/ or Whispersilk Cloak.

And for that final push to victory, consider Stonehoof Chieftain, Decimator of the Provinces, Pathbreaker Ibex, Craterhoof Behemoth, Archetype of Imagination, and/ or Invert the Skies.

You will get hit by boardwipes and removal, so to combat this, consider Wildest Dreams, Eternal Witness, Evolution Charm, Greenwarden of Murasa, and/ or Seasons Past.

skoobysnackz on God Tribal?

4 months ago

Thanks for the insight Firebones675. I see what you mean about Rhonas the Indomitable, but in the testing I've done so far, I think the most difficult gods to activate are actually Thassa, God of the Sea and Kefnet the Mindful. Currently, all the permanents that add to blue devotion are relatively costly and don't activate Thassa until mid-late game. Also with the amount of ramp it is easy to empty your hand quickly, deactivating kefnet. Although it is usually just as easily refilled, sometimes activating him does pose a problem. Also, I think it is important to note that Kefnet is always a creature unlike the devotion gods and therefore he does activate Rhonas. Also while Rhonas' +2/+0 ability for 3 seems a little expensive, it is usually quite effective for activating himself when there's a Kiora's Follower on the board. Regarding Overbeing of Myth, I think it could be a great fit, but I will have to do some testing to see how it compares to Prime Speaker Zegana, and Zendikar Resurgent. Right now I'm thinking it will take the spot of the latter, but depending on how well it performs it might take both spots. Again, thanks for the input!

Firebones675 on God Tribal?

4 months ago

I think it might be tricky to turn on Rhonas the Indomitable. Currently the only ways to do it are to turn on another god first or have a primespeaker.

Also Overbeing of Myth will turn on all of your gods in short order.

Pal00ka on Zegana's Wetlands

4 months ago

Generally Tempt with Discovery is best when grabbing broken lands like Gaea's Cradle, Cabal Coffers, or Urborg, Tomb of Yawgmoth but you don't have one but you're letting an opponent (potentially) get theirs. Might just be better to replace with a Ranger's Path, Nissa's Pilgrimage, or Search for Tomorrow.

Is there any other wincon besides Craterhoof? I like decks with multiple outs for diversity's sake, personally. If you generate plenty of mana and can get Kruphix out for a few turns why not a Blue Sun's Zenith for a mill win? Or add Laboratory Maniac for a win that way? Or the classic Helix Pinnacle route? Complementing your cloning effects is Mechanized Production for multiple of a helpful artifact but also a win if people cannot answer it.

Due to Zenana and company contributing to always having a fist of 7+ lands I like Sage of Ancient Lore  Flip, Overbeing of Myth, Aeon Chronicler, etc. as beatdown options who work nicely with Thassa, God of the Sea.

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