|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Artifact Creature — Insect
Tap: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Jhoira's Timebug Discussion
1 week ago
2 months ago
3 months ago
This aslo my commander and if I can make 2 suggestions there Jhoira's Timebug and Omniscience. The time bug helps you get your stuff out faster. Omniscience is good for obvious reasons. I have more suggestions if you want but here are the quick ones
5 months ago
So I recently picked up 4 Jhoira of the Ghitu and I'm wanting to build a suspend deck. I have 4 each of Fury Charm, Jhoira's Timebug and Clockspinning. So getting the counters off wont be an issue. I guess my question is what's a good strategy with this type of deck. I'm used to playing mono black so this is a lot different from what I'm used too. I was thinking about using cards like Shock Lightning Bolt Vapor Snag Mana Leak Cancel to stall my opponent and Lotus Bloom to get Jhoira out and stuff suspended fairly quick.. Also my finishers are going to be Worldspine Wurm for singles and Worldfire with Gut Shot and Lich's Mirror for multiplayer so I can wipe the board, drop everyone down to 1 health and gut shot myself with lich's mirror out so I can start over with 7 cards and 20 health.. Easy pickings after that. lol... Anyways, I guess my question is should I go for a creature route or put more control cards in this deck?? All feedback is welcomed. Hopefully I'm on the right track with this.
5 months ago
Does Jhoira's Timebug fit in well here?
I might also suggest rebalancing your mama base. It looks like you could do with +/- 5 fewer R sources and that many more U sources.
7 months ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
9 months ago
10 months ago
My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.