|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Artifact Creature — Insect
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Jhoira's Timebug Discussion
2 months ago
I like this deck a lot already, but it needs focus. I would cut all the extra shit like sea gate, compulsive research, ramp spells, and into the roil, then increase the core of the deck to all 4 ofs (I'm looking at you, Jhoira's Timebug). Also, since the bug can add time counters, maybe something like Aven Riftwatcher or Keldon Marauders could be good (I know these are off color).
Honestly I think going into red could be strong because of Rift Elemental, and the only really strong green card in the deck is Durkwood Baloth and that could easily be a splash. Plus, red opens up bolt, which is nice interaction.
I'm digging it tho keep brewing
3 months ago
Dichotomancy can work well with Elder Deep-Fiend and with the counter manipulation in the deck (Jhoira's Timebug, Clockspinning) can go off quite suddenly to break a stalled-out board. That being said, there might be something better for the spot.
3 months ago
The deck seems fun but i have a few concerns. Why include Timecrafting and Jhoira's Timebug? I don't see anything with suspend or that uses time counters. And although Render Silent seems to fit well, you have no way to pay for its white mana requirement.
5 months ago
Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?
Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.
And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.
Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.
That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.
6 months ago
8 months ago
9 months ago
This aslo my commander and if I can make 2 suggestions there Jhoira's Timebug and Omniscience. The time bug helps you get your stuff out faster. Omniscience is good for obvious reasons. I have more suggestions if you want but here are the quick ones
11 months ago
So I recently picked up 4 Jhoira of the Ghitu and I'm wanting to build a suspend deck. I have 4 each of Fury Charm, Jhoira's Timebug and Clockspinning. So getting the counters off wont be an issue. I guess my question is what's a good strategy with this type of deck. I'm used to playing mono black so this is a lot different from what I'm used too. I was thinking about using cards like Shock Lightning Bolt Vapor Snag Mana Leak Cancel to stall my opponent and Lotus Bloom to get Jhoira out and stuff suspended fairly quick.. Also my finishers are going to be Worldspine Wurm for singles and Worldfire with Gut Shot and Lich's Mirror for multiplayer so I can wipe the board, drop everyone down to 1 health and gut shot myself with lich's mirror out so I can start over with 7 cards and 20 health.. Easy pickings after that. lol... Anyways, I guess my question is should I go for a creature route or put more control cards in this deck?? All feedback is welcomed. Hopefully I'm on the right track with this.