Jhoira's Timebug

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Related Questions

Jhoira's Timebug

Artifact Creature — Insect

Tap: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Jhoira's Timebug Discussion

abbatromebone on Dripping-Gargadon

5 months ago
  • new ideas are use Timecrafting and green to ramp and get the deck to go off
  • use Dust of Moments and Shivan Sand-Mage to remove a lot of counters at once.
  • use Jhoira's Timebug and Rift Elemental

  • Now my understanding is that the last one will be the slowest. Now its a toss up between the first two. I can ramp and do stuff which should be effective, or I can go the slow route and do more of a control like match up. Where Curse of the Cabal could be played. If i sac a lot of my stuff anyways It will hurt me a lot less than my oppunet. Then I just grind the game out.

EventuallyClassy on Goodbye Hello

8 months ago

Sisay's Ring out, and Jhoira's Timebug in its place. Seems like being able to remove that last time counter off of something, when ever you want, could be useful.

kingofcramers on pauper suspend

11 months ago

I like this deck a lot already, but it needs focus. I would cut all the extra shit like sea gate, compulsive research, ramp spells, and into the roil, then increase the core of the deck to all 4 ofs (I'm looking at you, Jhoira's Timebug). Also, since the bug can add time counters, maybe something like Aven Riftwatcher or Keldon Marauders could be good (I know these are off color).

Honestly I think going into red could be strong because of Rift Elemental, and the only really strong green card in the deck is Durkwood Baloth and that could easily be a splash. Plus, red opens up bolt, which is nice interaction.

I'm digging it tho keep brewing

pawnstorm on Suspended Emergence

1 year ago

Dichotomancy can work well with Elder Deep-Fiend and with the counter manipulation in the deck (Jhoira's Timebug, Clockspinning) can go off quite suddenly to break a stalled-out board. That being said, there might be something better for the spot.

TheRoaringRegisaur on Suspend in Time

1 year ago

The deck seems fun but i have a few concerns. Why include Timecrafting and Jhoira's Timebug? I don't see anything with suspend or that uses time counters. And although Render Silent seems to fit well, you have no way to pay for its white mana requirement.

sethazur on izzet artifact ramp + super draw

1 year ago

Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?

Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.

Add some cheap interactions as Pongify, Negate, Counterspell, Vandalblast and Cyclonic Rift, Pithing Needle to help hold the board whilst you haven't went off.

Consider the addition of temporal tools, such as Jhoira's Timebug, Rift Elemental and Fury Charm.

And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.

Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.

That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.

Enral on

1 year ago

Thoughts on Jhoira's Timebug? Also if budget allows, Cavern of Souls would be great as people would often hold up permissions for Jhoira.

jordybear2002 on The Wrath of God in all It's Glory and Form

1 year ago

Power Conduit, Hex Parasite, and Jhoira's Timebug for removing counters. Howling Mine, Staff of Nin, and Skullclamp for drawing some cards because you will be wanting cards out of your hand fast.

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