Jhoira's Timebug


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Related Questions

Jhoira's Timebug

Artifact Creature — Insect

Tap: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

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Jhoira's Timebug Discussion

Madcookie on Jhoira gonna get your ass beat, mang!

4 weeks ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

Gody322 on Suspended Curses

3 months ago

Maybe try a few Delays, they might be good since Jhoira's Timebug can mess with them too.

P.S. if you want more cards to mess with time counters try, Fury Charm, Timecrafting or Clockspinning. There are a few more but the others aren't really playable in modern.

Avulth on LordJhoira (MultiKick)

3 months ago

My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.

CaptSillva on Avulth's Jhoira of the Ghitu

4 months ago

Deep-Sea Kraken is really good since if you suspend him with your commander your opponents will only need to cast 3 spells for him to come out on your next turn. Jhoira's Timebug, Clockspinning, and Rift Elemental make for good time counter manipulation. You also seem to have minor Eldrazi theme so maybe Artisan of Kozilek, It That Betrays, and if your play group allows wishes Coax from the Blind Eternities.

Nathanaiel on Jhoira of the Beef

4 months ago

Grozoth seems like a very very weird choice, considering you want your suspend spells to have a large board impact and it doesn't even cast the CMC 9 spell. You want to be playing spells to the extent of Enter the Infinite, It That Betrays or even extra turns spells like Temporal Trespass. Playing Jhoira will make you a considerable target at the table, so you want to make sure the few times you get to use her pay off. There's also Jhoira's Timebug which is specifically made for this deck as well as multiple other suspend interactions. You do also badly need more ramp in a multiplayer EDH format, I suggest going down 3-4 Lands and including a variety of manarocks.

Odysseus_97 on Commander Chaos

5 months ago

A_Draco Not quite sure what you mean with rewarding or stronger.

There are some cards that cost up too 7-8 mana, and being able to suspend them over 4 turns for 2 is pretty good, then you can speed up the process with things like Paradox Haze or Jhoira's Timebug.

About this deck being strong, its not really strong at all. I created the deck to be fun to bring at the table to change cards all across the board and make weird effects happen. I playtested it for the first time this friday and it was a success, people thought it was funny and people complained how stupid it was :p Excact effect i was going for. Though i made the relisation that i need some win conditions, since its somewhat hard/boring to play if you dont have somewhat of a goal to combo off or something like that :)

Hope it somewhat answers your question, otherwise comment again. I have a hard time figuring out what people are asking in comments :)

Odysseus_97 on Commander Chaos

6 months ago

Thanks looks great :) Running Paradox Haze for the same reason, but awesome that that Jhoira's Timebug can put one more on so you have a little more time if you need that :D

NV_1980 on Commander Chaos

6 months ago

This looks like so much fun :) There are ways to remove suspend counters from your stuff, like Jhoira's Timebug and Rift Elemental. Makes stuff appear more rapidly :)

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