Deity of Scars

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Deity of Scars

Creature — Spirit Avatar

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Deity of Scars Discussion

Zakuzelo on Negative Creep Modern

2 months ago

You know, I was really hoping you'd point out some key thing I was missing about Necroskitter that warranted keeping him. Damn. Love that guy.

Anyway...the biggest issue I can see with this build is that so many picks revolve around having Hapatra and/or Scarabs in play, or in having lots of snakes and bugs from those two cards. Even with seven of those cards and three tutors, that seems questionable. Therefore, I think the best stuff too look at would be cards that work better with your token generators, but are still strong without them.

Carnifex Demon ? Deity of Scars ? Midnight Banshee ? Dusk Urchins ?

Darth_Savage on Hapatra & Izoni.

9 months ago

One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.

Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.

Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.

This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.

Chasmolinker on Competitive Mono Black Midrange on a Budget

1 year ago

I wouldn't cut Gary for anything. Deity of Scars is simply a budget Phyrexian Obliterator. Although with the reprint it took a decent drop in price.

Sargeras on Competitive Mono Black Midrange on a Budget

1 year ago

Chasmolinker

The problem with playing Deity of Scars is that if we choose to play him, we are further increasing the curve of the deck, even though he's interesting to play. You could definitely play him as a one of over something like Lashwrithe, or ditch gray merchant and with him as big beater on top.

Lame_Duck on How is Gigantosaurus Even Remotely ...

1 year ago

While mana:power/toughness ratio is a decent way of quickly assessing the value of a creature, it's far from the only consideration and raw p/t increases suffer from pretty serious diminishing returns. 10 power is good because it'll kill a full health opponent in just 2 hits but with no evasion and no defenses a 10/10 is exactly as good against 1/1s or a Murder as a 5/5 would be, which, given it costs 5 mana, the opponent is reasonably likely to have by that point. Compare it to something like Deity of Scars, which is significantly smaller but is still going to be better in most situations.

Plus, as others have stated, is a drawback.

magus_oblivion on Mono black deckbuilder's toolbox

1 year ago

The 4 spirit avatars are probably worth mentioning too, if hybrid mana still counts as mono-black. Deity of Scars, Ghastlord of Fugue, Demigod of Revenge, and Divinity of Pride. Excellent if you're trying to get heavy black devotion for Gray Merchant of Asphodel. Demigod in particular is brutal.

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