Master Splicer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all


Master Splicer

Creature — Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control get +1/+1.

Browse Alters

Master Splicer Discussion

wallisface on Golem and Friends

3 months ago

Some thoughts:

Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop

I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.

I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .

My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)

Splashing Green gives you a much better way to tutor Golems and Tron with Ancient Stirrings , as well as making your Golems much harder to kill with Vital Splicer .

Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .

Splashing White would give your golems some significant buffs in Blade Splicer and Master Splicer , while also giving you all those great sideboard cards white tends to have

Darth_Savage on orzhov titans

9 months ago

This looks more balanced, though there are two new issues. First Anointed Procession doesn't belong in a creature based aggro style deck, it's more suited to something like this Anointed Procession - demo. Anointed Procession is essentially designed as a combo piece, it's also a colour shifted Parallel Lives they do not belong in a zombie based deck already looking to leverage Titans, they simply don't do anything the turn they come into play to pressure your opponent. Compare it to Master Splicer for example...

Demon's Horn is a sideboard card at best, it shouldn't be in your main deck, since again it doesn't do much unless you are playing against burn. Compare it to Authority of the Consuls , this still gains you life, but more importantly it slows your opponent down. Shadow Alley Denizen, which I already suggested grant's your creatures a form of evasion, meaning they are more likely to hit your opponent. Holy Day , keeps you alive if your opponent has a stronger opening, giving you a chance to stabalise.

Darth_Savage on broke god deck

9 months ago

There are probably two ways to do golem tribal, the first, which is in RB would be reanimator effects Trash for Treasure and Endless Obedience probably being your best options, with Platinum Emperion and Mycosynth Golem as the creatures you want to cheat into play. The second option is the splicers, primarily these appear in GW; Blade Splicer, Master Splicer, Vital Splicer, Sensor Splicer and Maul Splicer (for completeness there is a blue splicer Wing Splicer). in addition to these, white also gives you access to Tempered Steel.

If you want a straight up Golem agro deck then that is a little harder. You almost certainly want Lodestone Golem and Golden Guardian  Flip, but early plays are difficult in tribe Chronomaton and Keeper of the Lens are the only 1 mana golems and Soultether Golem the only 2 mana option.

You certainly have set yourself a challenge, the tron lands and cavern will eat land hate and your chosen tribe doesn't have much support, particularly if you aren't playing white or blue. I recently helped another player build an artifact deck Sai and tezzy demo, the aim of which is basically to spam thopter tokens. One card that stands out as not really fitting is Hollow One, since Smuggler's Copter isn't enough support for it. I wish you luck with your brew and hope I've been of some help...

SynergyBuild on Peek-a-boo!

10 months ago

Brushland, Field of Ruin, and Ghost Quarter allow you to get a lot of powerful colorless mana, which lets you get Eldrazi Displacer activations.

Collected Company can also be a great asset, perhaps with it you drop Master Splicer, Soul's Attendant, Stonehorn Dignitary, Conjurer's Closet, Acidic Slime and Thragtusk, and add more Blade Splicers, Knight of Autumn, and 1 mana dorks, as well as Aether Vial, the deck can be super efficient!

Darth_Savage on

1 year ago

Hi CheeseTheGunslinger

This looks good. I like a couple of things about it, first Shape Anew is a more reliable Polymorph effect, since you can actually run other creatures rather than tokens. Second, your deck, by design or by coincidence is immune to turn two Chalice of the Void for , which is a common play for those that use the Chalice.

The evasion granted by Wing Splicer could be useful, particularly since the +1/+1 from Master Splicer doesn't really matter to Blightsteel Colossus...

xyr0s on Splicer/Golem Army

1 year ago

Assuming that you go up to 24 lands (or 20 lands/4 birds, elves, or hierarchs), next thing is: curve.

4 Blade Splicer, since you most likely will get to have 3 mana (deck consistency - you want to have the best thing your deck can do happen as often as possible, and in this case the "best thing" is a first striking golem token as soon as you have 3 mana), and you want to be sure you have something to play. Wing Splicer and Vital Splicer seem like 2-ofs, Master Splicer like something you need 3 of. Maul Splicer... it's just so expensive. Maybe 1?

Oh, and Cloudshift should be a played as a full set. The card may contain some text, but that is rubbish. In your deck, it really reads: "Counter target removal spell, put a 3/3 golem token into play". No Precursor Golem to go with that, though (imagine what happens to all your tokens, if you Cloudshift a non-token golem).

You could also go for a SURPRISE! WINCON! by removing all artifacts from your deck, then adding a single (or two... to ensure you don't draw it by accident), huge golem, like Blightsteel Colossus, Darksteel Colossus, Mycosynth Golem, Sundering Titan, Platinum Emperion or something like that, and a bunch of Shape Anew. Sac tiny token, play huge golem, win game. An should that not work out, you still have an army of golem tokens.

Pieguy396 on Splicer/Golem Army

1 year ago

I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian  Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.

Zorinn123 on Artgolems

1 year ago

I like the Rite of Replication and Master Splicer combo.

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