Pentavus

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from Pentavus: Create a 1/1 colourless Pentavite artifact creature token with flying.

, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Drestlin on G/W +1/+1 counters exile

3 months ago

Monoskelion for the win with whatever amount of damage, poor man walking ballista. Pentavus, infinite tokens and infinite p/t pentavus, win next turn.

TempestArmor on Praise the Sun II

4 months ago

Fantastic work! Everything looks good, but I would just make absolutely sure you have enough artifact/enchantment removal to prevent your opponents from combo-ing off too easily (because I highly doubt you'll be taken down by damage). The deck looks like it will eventually get one or more massive creatures with lifelink and maybe double strike... equipment that grants trample might be the key to closing games! Don't sleep on Staff of the Sun Magus. One last tip: if you can't draw cards, the next best thing is to spend mana in other ways. Load up on activated abilities (like your commander)! They're usually instant speed and you'll always have something to do, even if you have no cards in hand. Consider Dawn of Hope, Drogskol Cavalry, Pentavus (a personal favorite), and War Room if you have one! <3

WolfShadowmancer on The Modular Factory

6 months ago

I don't know if you're in the market for any more infinite combos, but I actually came up with one earlier this week and I think you could try it out for size if you'd like.

It uses Throne of Geth and either Pentavus or Thopter Squadron to infinitely Proliferate. You need any artifact that can remove charge counters or 1/1 counters to add mana, such as Pentad Prism, Cryptic Trilobite, or Crystalline Crawler. The trilobite will give you infinite mana that you can spend on activated abilities and I'm sure you could win from there. The key piece is Dross Scorpion, which will untap your throne every time you sac an artifact creature. If you don't have the mana producers you can still Proliferate as many times as you have mana, which is a crazy good rate!

Is it a good combo? Probably not, seeing as it needs 4 pieces plus a board state that can take advantage of all the Proliferation, but I would love to see someone pull it off. I kind of live for jank lol.

DankMagicianD on I *WILL* make Zabaz Good

1 year ago

Tome of Legends , Urza's Saga , and Smothering Tithe are both powerful and synergistic, but are also expensive. If you are using the Osgir precon as a shell for the deck, Digsite Engineer and Bronze Guardian are both payoffs for having a ton of artifacts, as well as Darksteel Juggernaut . Walking Ballista , Triskelion , and Monoskelion are all good at converting counters into damage, and Fiery Emancipation seems like some great top end in order to make your stuff hit hard enough to kill. Other good counter payoffs include Triskelavus , Pentavus , and Crystalline Crawler .If you plan to sacrifice creatures a lot, then Blade of the Bloodchief can do a lot of work here too.

ConnorMo on Hamza +1/+1 wide n tall

1 year ago

I did some searching on colourless cards that might be a good fit because I thought it was fun that they could be cast for cheap/free and also acts as pseudo-rap.

Some cards that might be worth a try:

Also this combos w Triskellion: Cauldron of Souls

One thing I noticed in this deck was that non-creatures spells feel really expensive because they don't get the discount. So if you are looking for cards to cut you could start there.

garrukhunter98 on all my homies hate mana

1 year ago

I don't think this works the way you think this does. Kurkesh, Onakke Ancient works only with activated abilities that aren't mana abilities, so the cards in this deck it actually works with are Alchemist's Vial , Buzzing Whack-a-Doodle , the equip activation of Adventuring Gear (though that would be useless, as it would only equip to one creature), Metalwork Colossus (though this is not an ability you would want to copy as it would fizzle since it would already be in your hand from the graveyard), and Arcbound Reclaimer which is a great ability to activate since it is basically free recursion.

I think you are confusing activated abilities and triggered abilities. You want abilities that have some sort of cost. Pentavus would be great for the deck.

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