Pia and Kiran Nalaar

Pia and Kiran Nalaar

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

Browse Alters View at Gatherer


Have (2) metalmagic , Pieguy396
Want (1) Crazy_Lou

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all



Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Pia and Kiran Nalaar occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Red: 0.18%

Pia and Kiran Nalaar Discussion

multimedia on Jor Kadeen

1 month ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 month ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).


The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.

Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.

Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

I have about 200+ cards of non-American spellings added as synonyms in this site, however I'm certain there's like, 5x that much I've missed. If you notice a non-american spelling I do not have in, let me know.

Here's a list of things that is in the works to do. Show


A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

TheCardPool on Beast Mode (Winota EDH)

1 month ago

Grind thanks! I actually tend to run the artifact lands in almost all my decks because they all tend to have at least one card in them that synergizes with them. In the cast of this deck, it's Enlightened Tutor, Pia and Kiran Nalaar and Pia Nalaar. Do you ever really want to tutor a land with Enlightened Tutor? Not so much. But just having the option is you're really manascrewed (which in Boros is a distinct possibility) makes it worth it in my opinion. Odds are if a Bane of Progress or something similar comes down, it'll be later in the game when it won't make much difference. Also, Pia and Pia + Kiran can sacrifice artifacts to do something. While the point of having them in the deck is not really to use those abilities, you never know when they might come in handy, so having extra sacrifice fodder ready is nice, especially when you don't have to play anything outside of colored lands to help out.

clayperce on huntmaster of the fells

2 months ago

There have always been a small number of Ponza players who loved the card, especially as sideboard tech vs. Control and Burn. Personally though, even though I'm a HUGE werewolf fan and playtested it extensively in the deck, I was just never impressed. It just always seemed there were better things to do with four mana in those colors (e.g., Chandra, Torch of Defiance, Bloodbraid Elf, Questing Beast, Obstinate Baloth, Chameleon Colossus, or even Pia and Kiran Nalaar).

All that said though, Ponza is a GREAT deck for running pet cards, so don't hesitate to give it a try. You may find it's just perfect for your meta, playstyle, and the rest of your 75!

Magnanimous on Modern Dead Skred

2 months ago

First, please don't put just a cry for help, give us something to work with (I need help deciding between threats...).

I love this deck. One thing that confused me was the creatures. I think that generally you should be controlling and you should side into an aggressive deck with Goblin Rabblemaster against slower decks OR you should have late game bombs (like Kroxa, Titan of Death's Hunger), but Pia and Kiran Nalaar and Stormbreath Dragon are midrange creatures that don't fit into either category. I like control, so I'd try to put more control cards in their place, like Dreadbore (I'm scared of playing without good PW removal) or Thoughtseize. Alternatively, you could look for more proactive options that are resilient (I like Bloodghast). Otherwise, looks good.

A few combos in red that I like but aren't particularly competitive: Greater Gargadon + Ichor Wellspring/Bloodghast. Boom / Bust + Darksteel Citadel/Flagstones of Trokair (which can fetch your colors with a single Sacred Foundry or Godless Shrine in the deck).

firestorms90 on Help needed with SkredRed build

4 months ago

Exiled_soul I believe I've actually read through that primer already, thank you! I certainly remember seeing a similar decklist, anyway, with the Eternal Scourges and Pia and Kiran Nalaars as the latest additions. I was hoping to fill in the gaps between then and now, though.

Oloro_Magic Thanks for your reply! This was closer to what I was aiming for. I've gotten a couple of the new cards from the list you provided, including an Astrolabe (though I misread the Chandra, Awakened Infernos in the sideboard as additional copies of Chandra, Acolyte of Flame).

How crucial are the Scrying Sheets to the deck, in your opinion? I understand their purpose in the deck, but have been kind of underwhelmed by them personally. Since they're a little pricey anyway, I currently plan on using the Valakut, the Molten Pinnacles I already own in their stead. Have you thoughts on how that would play out?

I already had a Ratchet Bomb in the box with the deck so I'll stick with that for the moment. What are the typical targets for Bomb/ Blast Zone? I don't know the sweet spot for the counters at all.

I still haven't gotten to the shop for a game, so I'm not sure what the meta is like. When I do, though, I'll definitely hit you up for sideboard advice!

JRaynor on Alesha's Amazing Automata!

4 months ago

Any reason you're not running Pia and Kiran Nalaar ? Seems tailor made for your artifact leaning Alesha build.

Love the build btw. Been moving towards an artifact build myself recently and have drawn a lot of inspiration from your card choices.

firestorms90 on Help needed with SkredRed build

4 months ago

A few years ago I read an article on Tappedout (found here) describing Skred Red in Modern, and, as a red mage at heart, I was instantly intrigued by the idea of a monored control deck. I put together a rough deck (including some proxies) and tinkered with a couple variations, but never settled on any particular build. As you may notice, I opted to try for a mix between the traditional and big example lists given in the article.

I never made it to any modern events at my LGS to test any given iteration, but got in some test games with the guys in my regular play group who were testing and tinkering with their own modern builds. As such, any adjustments I made to the deck then were in response to a very limited meta, with little clue what was going on in the greater scheme of modern. This is also why I never nailed down a solid sideboard plan.

Fast forward a few years, and due to additional responsibilities and lifestyle changes I haven't touched any of my decks at all in two years save for a handful of EDH games (most of them against inexperienced players, so a great social environment but not much challenge in gameplay). I'm itching to get a little more mental stimulation from the game I've loved for so long, and modern night at the new LGS sounds like a great way to do so. However, I'm more out of touch with the ins and outs of the modern meta now than ever, and have an out dated decklist to boot. Additionally, because it's been several years since I last tinkered with this deck, I don't really remember what I was doing with it. I've read through and done research on newer builds, including artifacts and dragons; the biggest downside to trying to adapt to one of these builds is that I don't own many of the new cards crucial to the build. My magic budget is basically nonexistent at the moment, though there's some room to make small purchases over time probably. To be honest, though, I'm content for the moment to take this list precisely as it stands and wing it. Not only would it allow me to feel out the meta, but I might be able to sneak a few wins simply BECAUSE I'm not playing the latest version. At least in my head, I can see an opponent attempting to play around a card or strategy that simply doesn't exist in my deck, and the ability to bluff opponents like that appeals to the mischievous side of me... but I digress.

What I'm looking for from you guys is a mix of things. First, I'd like your thoughts on how you think this version of Skred Red will hold up in current Modern. For example, I think I read that Boros Reckoner became too weak, but I read that several meta shifts ago and don't know if that still holds true. What cards are weak right now? What decks would cause me trouble?

Second, I'd love some advice for building a sideboard around this build as it currently stands, and strategy for using the sideboard suggestions. Since this is already built and most of my card collection is currently in storage, using this as is is the fastest way to jump into modern at the LGS. It's only $5 to enter, so I don't mind losing games as it's low cost to enter and I'd gain experience and knowledge of what the local meta looks like. I can make adjustments based on that knowledge, but for now a generic sideboard should be fine.

Finally, what would be some long-term changes I could make in order to bring this up to speed in the current modern meta? I feel as though my list suffers a little from lack of focus (am I trying to ramp to Ugin, the Spirit Dragon, or burn everything with Boros Reckoner?) As someone with a huge love for planeswalkers (not only do they appeal to the Vorthos in me, but also the Melvin; I absolutely adore the flavor of loyalty counters!), is there a better way to lean into the super friends approach I've already sort of started going into? I don't know yet how frequently I'll be able to attend modern night, but I love how the deck plays and wouldn't mind upgrading it some, especially if I already have the cards. For instance, I know newer lists include some number of Pia and Kiran Nalaar (which hadn't yet been printed when I first built Skred) for value, and I've several copies, if not a playset, sitting in my binder...

Thanks in advance for any input, criticism, advice, etc! Any and all help is appreciated!


Modern firestorms90


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