|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Pia and Kiran Nalaar
Legendary Creature — Human Artificer
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.
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Pia and Kiran Nalaar Discussion
1 month ago
If you're looking to boost your combo, Tezzeret the Seeker may be able to assist you in getting the cards you're looking for. If you want to make this a competitive deck mainly featuring thopters, Sai, Master Thopterist , Pia Nalaar and Pia and Kiran Nalaar all give you thopters (and things to do with those thopters). You may also consider Thopter Assembly and Thopter Spy Network . And of course Master of Etherium goes well in any artifact deck, particularly one that gets lots of artifacts out.
For lands, Temple of Epiphany gets you some scrying, which is nice whether you're searching for that combo or not.
on Redlock 3.0
3 months ago
Cut Welding Jar (not much mainboard artifact hate in modern rn).
4 months ago
I need more wincons and the "blink things to blink other things" wasn't really working
6 months ago
Firstly, thanks you for your feedback.
I believe you are right about the Welding Jar and removing the 3 or 4 CMC cards. I will probably put 3x Welding Jar replacing 2 Thopter Spy Network , Chief of the Foundry , and 4x Galvanic Blast replacing 3x Chief of the Foundry , 1x Thought Scour .
I'm not sure about Pia and Kiran Nalaar . On one side, it feels great for the 2 damages activated ability. On the other side, I believe this 3 mana cost is way too expensive and small red removal are indeed better. What do you guys think ?
6 months ago
Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)
I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.
Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.
Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.
High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.
Duskwatch Recruiter Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.
Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .
Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.
Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.
6 months ago
Hey mate, I think this deck would struggle against many of the other competitive control decks out there because there isn't enough early tempo. I don't want to take away the control aspect of your deck, because obviously you're not trying to do the traditional boros burn. The issue is, is that you would have a very hard time dealing with things like planeswalkers that are quite relevant in today's meta, Karn Liberated , Jace, the Mind Sculptor , etc.
For this reason I'd definitely recommend Lightning Bolt over Flame Slash as it's versatile in that it can finish off a planeswalker, a player, and most creatures in the modern format. You could also potentially use Lightning Helix if you value the life gain. Definitely a sideboard card if not main.
On top of that, I think currently it's definitely a little slow which isn't an issue for something such as blue white control, because it has the ability to keep drawing/cycling its hand meaning it will get the response cards it needs in the right turns. Statistically speaking you're unlikely to achieve the proper mana you need at all turns to keep up your curve. I'd probably stick with lower-cost threats, and less mana-ramp as that is too slow for modern. I'd say to revamp a few things such as dealing with maybe the Restoration Angel game plan, with maybe Gideon, Ally of Zendikar or Gideon of the Trials although I'm not 100% sure their costs right now.
A few other things I'll just kinda' list off in case you're interested, but I do think you'll have to tone down your curve for this to become more competitive. Wall of Omens , Magus of the Moon , Blood Moon , Pia and Kiran Nalaar , Blade Splicer , Flickerwisp , etc. You can definitely look into a hatebear deck, or R/W hatebear at that. It's an aggro-ish control-ish type of deck.
Anyway, good luck, and I hope some of my suggestions might either be useful or interesting at the least!
7 months ago
Pyro Swath would work if we ran more instants/sorceries, which demand more card draw to keep the engine going. Bombs like Goblin Rabblemaster , Hazoret the Fervent or planeswalkers earn card advantage on their own for each turn they're not removed.
The only real "combos" that I run are Pia and Kiran Nalaar which transform redundant artifacts into reach or board control.
7 months ago
Hazoret the Fervent is a very solid 4-drop option, but she never really worked out for me. It's extremely interesting how some cards are like that ... Pia and Kiran Nalaar and Huntmaster of the Fells Flip are other examples of cards that for some people are seriously amazing, and for others not quite worth the slot ...
Pia and Kiran Nalaar occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%