Justiciar's Portal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Justiciar's Portal

Instant

Exile target creature control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

king-saproling on Aurelia Combat Master

4 months ago

Have you considered these cards? Cloudshift, Ephemerate, Flicker of Fate, Justiciar's Portal, Slip On the Ring, Acrobatic Maneuver, Scrollshift, Distinguished Conjurer, Gilraen, Dunedain Protector, Livio, Oathsworn Sentinel

After you declare Aurelia as an attacker, you can respond to her triggered ability with a Cloudshift effect to flicker her, making her a new object. Then when she attacks during the 2nd combat, her ability triggers again to get you a third combat. The creatures who have cloudshift abilities are extra nice because the number of extra combats you get is only limited by the amount of mana you have available to spend on their abilities.

Drcfan on Devotion to White Angels

3 years ago

khaleen

Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)

Permanents with ETB trigger abuse - Journey to Nowhere , Tidehollow Sculler , Fiend Hunter , Oblivion Ring , Angel of Serenity

Creature Flicker - Cloudshift , Essence Flux , Ephemerate , Restoration Angel , Eldrazi Displacer , Justiciar's Portal , Momentary Blink

Permanent Flicker - Flicker of Fate , Blizzard Strix , Teferi's Time Twist

king-saproling on Boros Aurelia

3 years ago

I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.

You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon

Iamdune on Golos, Timeless Shenanigans

3 years ago

Essence Flux,Ephemerate and Cloudshift do the same (or better in some cases) than Flicker of Fate, Justiciar's Portal and Teferi's Time Twist for 1 less mana.

Arcane_Hippie on Bounce House

4 years ago

This is a super neat deck, I love your choice of Venser; what you're doing with Master Splicer looks terrifying! Justiciar's Portal might be interesting as a signature spell, as it can turn your creatures into powerful blockers to protect Venser if he is attacked.

Naksu on The Orzhovlith

4 years ago

ZendikariWol thank you for taking the time to figuring out my build!

I'll start by pointing out the first sentence in the description, as this is not a finished deck.

Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.

About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.

Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.

I hope that cleared up some confusion and my thought processes :)

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