Exile target creature control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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|Commander / EDH||Legal|
Justiciar's Portal occurrence in decks from the last year
Latest Decks as Commander
Justiciar's Portal Discussion
1 month ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
3 months ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon
7 months ago
10 months ago
This is a super neat deck, I love your choice of Venser; what you're doing with Master Splicer looks terrifying! Justiciar's Portal might be interesting as a signature spell, as it can turn your creatures into powerful blockers to protect Venser if he is attacked.
11 months ago
Adarkar Valkyrie, Angelic Renewal, Breath of Life, Cloudshift, Eerie Interlude, Dust Elemental, Ephemerate, Fleetfoot Panther, Flicker of Fate, Galepowder Mage, Ghostway, Gift of Immortality, Graceful Reprieve, Ilharg, the Raze-Boar, Jeskai Barricade, Justiciar's Portal, Legion's Initiative, Lifeline, Marshal's Anthem, Miraculous Recovery, Impact Tremors, Reincarnation, Resurrection, Wanderer's Strike, Sigil of the New Dawn, Rally the Ancestors, Whitemane Lion
11 months ago
ZendikariWol thank you for taking the time to figuring out my build!
I'll start by pointing out the first sentence in the description, as this is not a finished deck.
Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.
About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.
Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.
I hope that cleared up some confusion and my thought processes :)
11 months ago
Your deck has strikingly few 4-ofs. You should definitely look into what this deck really wants to have more of.
Neither of your planeswalkers strike me as necessary for the deck. Vraska does some countery stuff, but not many of your creatures have deathtouch. Sure, Vampire of the Dire Moon, but a lot of the time you'd be best served playing Grimdancer as a menace/lifelink and just getting the beefy attacker and the Zenith Flare insurance. Life gain and grave removal are stunningly relevant in this meta. In fact, you have quite a few potential lifelink synergies in this deck- that could be a cool place to take it!
11 months ago
"Exile target creature you control, then return it to the battlefield under its owner's control."
With so many other options I'd consider adding more effects.