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Izoni, Thousand-Eyed
Legendary Creature — Elf Shaman
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect token for each creature card in your graveyard.
, Sacrifice another creature: You gain 1 life and draw a card.








ProgramIncomplete on
The Mycotyrant
10 months ago
Sure thing!
When I decided to build this deck I really wanted to lean into the descend theme so I challenged myself to run as few non-permanent spells as possible. I think my initial list had like 1 or 2. Overtime, I ended up adding more since I realized I needed efficient self mill payoff cards like Reanimate and Overwhelming Remorse or else the deck was a little too clunky. Currently I'm running 9 but I'm looking for oppurtunites to cut some without losing power or efficiency.
But still, even though it isn't "pure permanents" I still tried my best to cover all of the deck's bases with permanent spells. We have permanents that can remove threats like Chupacabra Echo and Reclamation Sage; permanents that can draw cards like Skullclamp and Izoni, Thousand-Eyed; permanents that can ramp us like Sakura-Tribe Elder and Aftermath Analyst; permanents that mill like Mesmeric Orb and Ripples of Undeath; permanents that can bring stuff back from the grave like Journey to Eternity Flip and Animate Dead; we even have The Meathook Massacre and Invasion of Fiora Flip as our boardwipes.
One really nice upside to having everything our deck wants to do on permanent spells is that it makes cards like Malevolent Rumble and Cache Grab really consistent at grabbing something useful. And I recently added Revival Experiment which seems like a really nice payoff for going all in on permanents.
Anyway, the basic idea of this deck is self-milling and using my commander's ability to swarm the board with tokens. Usually we want to spend the first couple turns setting up, hopefully getting a repeatable mill effect on the battlefield like Mesmeric Orb or by pairing one of our dredge cards with a discard outlet like Matzalantli, the Great Door Flip or Geier Reach Sanitarium. Once we've got our mill engine set up, then we can cast our commander. We want to make sure he triggers his end step ability the turn he enters so we can start getting our tokens online.
The tokens really are the core pillar of the deck. They can be sacrificed for value with cards like Skullclamp and Wight of the Reliquary; we can turn them into mana dorks with Insidious Roots; they can gain us a ton of life off of Essence Warden and Ayara, First of Locthwain; and they can present lethal by giving our Craterhoof Behemoth an army to buff. We also have the ability to drain the table to death with the aforementioned Ayara or Mirkwood Bats if we manage to mill enough cards. And of course, since they pump our commander, we can also win with commander damage.
Since we're milling so much the deck also has a reanimator subtheme. Reanimate and Animate Dead can bring back wincon creatures like Craterhoof and Ayara. Squirming Emergence can reanimate any permanent so it's an awesome way to put planeswalkers into play or snag an engine piece or even wipe the board with Invasion of Fiora Flip. Similarly, Rise of the Witch-king let's us bring back any permanent while also forcing our opponents to sack a creature which is nice.
A new card that I'm actually testing right now is Chthonian Nightmare. The fact that it's a repeatable reanimate effect for only 2 mana seems really strong. And even if you don't "charge it up" by repeatedly reanimating creatures that cost less than 3, roughly 75% of the creatures in my deck are 3 or less anyway and among those are some really impactful targets like Eternal Witness, Reclamation Sage, Six, and Accursed Marauder just to name a few. Very excited to see how it performs!
Alongside the reanimator subtheme we have an aristocrats subtheme. As mentioned earlier the tokens make great fodder for stuff like Skullcamp and Wight. And we have creatures that either sack themselves, like Sakura-Tribe Elder and Aftermath Analyst, or want to be sacrificed, like World Shaper. All that sacrificing can net us additional value off of Liliana, Dreadhorde General or Mirkwood Bats since he triggers on token sacrifice as well. We also have Disciple of Freyalise Flip, a great reanimation target that can draw us a ton of cards by sacrificing our creatures that grow in size as our graveyard does like Splinterfright and Souls of the Lost.
So yeah, that's the deck. It can be a bit slow and the lack of instant speed interaction is definitely a drawback but overall I like it a lot and it can have some explosive turns. You just have to be careful not to mill yourself out which is why I added in Kozilek, Butcher of Truth. He's a bit random so I might replace him with Elixir of Immortality. We'll see.
P.S. Apologies for the long winded reply, hopefully it was insightful.
Felipix on
Grist commander deck need help
10 months ago
Guy I see your post and I really like your deck the only thing I want to say is, you really don't need Arasta of the Endless Web, Blex, Vexing Pest Flip, Honest Rutstein, Izoni, Thousand-Eyed, Old Rutstein and Old Stickfingers. because these isn't insects. you may put some recursion on the deck (dont forget to add the grist to the command zone) and lhurgoyf stuff would be good to... take a look to the Lhurgoyfs
Please look my deck of kefnet if you can
TypicalTimmy on Card creation challenge
1 year ago
Sakaizokan, Ravenous Colony
Legendary Creature - Insect Wall
Defender
When Sakaizokan enters the battlefield, create X 1/1 red insect creature tokens named Fire Ant. They have ": This creature deals 1 damage to any target."
Whenever you are attacked, Sakaizokan deals X damage divided as you choose among attacking creatures equal to the number of insects you control.
6/6
Dragonlair Spider, Hornet Queen, Hornet Nest, Ant Queen, Beacon of Creation, Carrion, Grist, the Hunger Tide, Amzu, Swarm's Hunger, Izoni, Thousand-Eyed, Living Hive, Broodhatch Nantuko, Nest of Scarabs, Xira, the Golden Sting
I mean are you kidding me? And this isn't even all of them, and not even all of the best ones in these colors. Not to mention all of the all of the black punishment effects, all of the red ETB damage effects or all of the green propagation effects.
Your challenge is to make another interesting Commander, and showcase several cards that would be in their deck starting precon deck.
Remember this is a precon deck, so cards should largely be between $1 and $3 each, with maybe two or three $10 max cards.
And if you look, yes I did adhere to my own rule with Beacon of Creation, Grist, the Hunger Tide and Amzu, Swarm's Hunger being the expensive ones in the list.
Dragaan on
get goyf'd
2 years ago
Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc.
https://www.wizardtower.com/blog/standard/guilds-ravnica-standard-deck-tech-golgari-undergrowth/ - for reference
Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.
Rome921 on
muldrotha yo
3 years ago
Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:
Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully
Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.
Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.
Tutor : Dig Up Great budget Tutor for your colors.
I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)
Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp
Ardees on
Meren of Clan Nel Toth EDH
3 years ago
Would recommend lowering your mana curve, increase the ramp base, and add some tutors.
I'd suggest playing all the one-mana elves (Llanowar Elves, Fyndhorn Elves, etc.) perhaps with the exception of Boreal Druid.
Run also Collector Ouphe and Manglehorn to slow down decks that heavily rely on artifacts, which is most decks at the current state of EDH.
Depending on your budget, you should definitely run Green Sun's Zenith and Worldly Tutor, and perhaps squeeze in a Profane Tutor. Also cheap pick ups that are a must are Unmarked Grave, Reanimate, and Animate Dead.
If you don't want to run infinites (like Mikaeus, the Unhallowed + Walking Ballista), a nice non-infinite combo is Dauthi Voidwalker + Mindslicer + an infinite sac outlet (you should consider running also Carrion Feeder). Also if you run Phyrexian Delver, you can have your opponents lose around 20 life points each in a turn with Kokusho, the Evening Star (if Meren is also in play).
Cards I'd remove to accomodate the changes: Burning-Rune Demon, Khalni Ambush Flip, Hagra Mauling Flip, Dictate of Erebos, Read the Bones, Izoni, Thousand-Eyed, Jarad, Golgari Lich Lord, Tormod, the Desecrator, Springbloom Druid, Greater Good, Satyr Wayfinder.
I have a decklist which is semi-competitive and quite expensive, but I can guarantee it is nice to have the deck running faster, smoother, and without having your opponents targeting you as the archenemy form the beginning. Meren Surgical Toolbox [2K22].
Scytec on
Meren, the Reanimation-Queen
3 years ago
World Shaper is some pretty nice tech, i also like Stitcher's Supplier, Grim Haruspex, Greater Good, Izoni, Thousand-Eyed, Undercity Informer, and Altar of Dementia. I run a Meren list i absolutely love, but i dont like sharing links to my own decks on other peoples pages. Are there any cards on your list under 4 mana that you really like each time you find it? I am trying to speed up my list by decreasing my avg CMC throughout my deck. :p
4rclyte on
Meren of Clan Nel Toth
3 years ago
Removed: Golgari Guildgate , Skullwinder , Hornet Queen , Mycoloth , Bloodspore Thrinax , Thief of Blood . Added: Woodland Cemetery , Grim Haruspex , Harvester of Souls , Izoni, Thousand-Eyed , Viridian Zealot , Catacomb Sifter .
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