Vital Splicer

Vital Splicer

Creature — Human Artificer

When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

: Regenerate target Golem you control.

Latest Decks as Commander

Vital Splicer Discussion

amicdeep on $80 Panharmonicon Golems

2 months ago

Wall of Blossoms is a cheaper color shifted wall of omens

Also Teleportation Circle may also be worth running as a 1-2 of.

Vital Splicer is probably also running over some of the other more expensive golem producers.

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

mlequesne on So You Wanna Be a Rock Superstar?

6 months ago

This two might come very handy cos they boost golems: Vital Splicer and Maul Splicer . If you like golems maybe you can try to change the parnter adding another color so you can play cards like Blade Splicer .

See you around, nice deck friend <3

Krogania on Ich-Tekik, Golem Boi

11 months ago

I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map  Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace

Ize19 on Pattern Recognition #139 - Lords …

1 year ago

I enjoyed the article, nicely written as always.

Obviously there are too many Lords for you to list them all, but my personal favorite are the Splicers (Blade Splicer, Master Splicer, Maul Splicer, Sensor Splicer, Vital Splicer, and Wing Splicer).

I think they're really flavorful (roboticists who specialize in working on golems, can apply their specialty to any golem, and who always bring one from the shop whenever they show up) and fun to build around. They're a strong example of what I most love about Lords.

wallisface on Golem and Friends

2 years ago

Some thoughts:

Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop

I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.

I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .

My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)

Splashing Green gives you a much better way to tutor Golems and Tron with Ancient Stirrings , as well as making your Golems much harder to kill with Vital Splicer .

Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .

Splashing White would give your golems some significant buffs in Blade Splicer and Master Splicer , while also giving you all those great sideboard cards white tends to have

Darth_Savage on broke god deck

2 years ago

There are probably two ways to do golem tribal, the first, which is in RB would be reanimator effects Trash for Treasure and Endless Obedience probably being your best options, with Platinum Emperion and Mycosynth Golem as the creatures you want to cheat into play. The second option is the splicers, primarily these appear in GW; Blade Splicer, Master Splicer, Vital Splicer, Sensor Splicer and Maul Splicer (for completeness there is a blue splicer Wing Splicer). in addition to these, white also gives you access to Tempered Steel.

If you want a straight up Golem agro deck then that is a little harder. You almost certainly want Lodestone Golem and Golden Guardian  Flip, but early plays are difficult in tribe Chronomaton and Keeper of the Lens are the only 1 mana golems and Soultether Golem the only 2 mana option.

You certainly have set yourself a challenge, the tron lands and cavern will eat land hate and your chosen tribe doesn't have much support, particularly if you aren't playing white or blue. I recently helped another player build an artifact deck Sai and tezzy demo, the aim of which is basically to spam thopter tokens. One card that stands out as not really fitting is Hollow One, since Smuggler's Copter isn't enough support for it. I wish you luck with your brew and hope I've been of some help...

xyr0s on Splicer/Golem Army

3 years ago

Assuming that you go up to 24 lands (or 20 lands/4 birds, elves, or hierarchs), next thing is: curve.

4 Blade Splicer, since you most likely will get to have 3 mana (deck consistency - you want to have the best thing your deck can do happen as often as possible, and in this case the "best thing" is a first striking golem token as soon as you have 3 mana), and you want to be sure you have something to play. Wing Splicer and Vital Splicer seem like 2-ofs, Master Splicer like something you need 3 of. Maul Splicer... it's just so expensive. Maybe 1?

Oh, and Cloudshift should be a played as a full set. The card may contain some text, but that is rubbish. In your deck, it really reads: "Counter target removal spell, put a 3/3 golem token into play". No Precursor Golem to go with that, though (imagine what happens to all your tokens, if you Cloudshift a non-token golem).

You could also go for a SURPRISE! WINCON! by removing all artifacts from your deck, then adding a single (or two... to ensure you don't draw it by accident), huge golem, like Blightsteel Colossus, Darksteel Colossus, Mycosynth Golem, Sundering Titan, Platinum Emperion or something like that, and a bunch of Shape Anew. Sac tiny token, play huge golem, win game. An should that not work out, you still have an army of golem tokens.

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