Creature — Human Noble
When Charming Prince enters the battlefield, choose one —
- Scry 2.
- You gain 3 life.
- Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Charming Prince Discussion
2 weeks ago
Charming Prince can get some value with this one. I have a few low cost options in my deck The Evil Dead II that could work for your deck. I'd replace Felidar Guardian with it unless you really need the "permanent" option.
3 months ago
@zapyourtumor nah it’s not really necessary, I just threw it in for entertainment value. When it sticks it’s extremely satisfying. If someone were to want to fine tune this build I suppose Charming Prince and Avoid Fate would be out, and Acidic Slime and maybe something else would be in.
3 months ago
okay some additional suggestions if we want to get away from our wilting token theme:
3 months ago
Goblin Engineer is interesting. I remember seeing a UW Urza, Lord High Artificer deck that used Vial and Oswald Fiddlebender to help assemble the Thopter Foundry/Sword of the Meek combo; maybe a Jeskai Urza deck with Oswald and Engineer could be in the cards somewhere?
I don't think I'd play Charming Prince over another card in the main here. The deck only runs 9 creatures that get any value at all from flickering, and of those Ranger-Captain of Eos is the only one without severely diminishing returns. For example, you only need Stoneforge Mystic's etb to resolve once to get your most powerful equipment, Kaldra Compleat; the second Stoneforge gets Nettlecyst which is okay, but after that flickering it isn't very good. Thanks for the suggestion, though.
3 months ago
I've been testing something similar with Goblin Engineer - swapping vial or food for a threat in the yard is really good, and with the number of 'etb search to hand' effects in the list, Charming Prince starts looking like an all star.
3 months ago
I would suggest running some miracle cards like Terminus and Entreat the Angels as well as some more creatures to flicker like Charming Prince (it can also scry) or Skyclave Apparition (it is also a spirit for Essence Flux). You might also want a backup way to cheat out Emrakul but I don't know what the best option would be. Because you are already running blink cards you might want to consider Solitude. I am reluctant to recommend Congregation at Dawn because it is so slow but that could be another option. All in all I really like the deck!!!
4 months ago
Get ready for a long post. I put way to much effort into this.
Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.
Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.
In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.
As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.
TLDR: Add good cards cut bad cards.