Creature — Human Noble
When Charming Prince enters the battlefield, choose one —
- Scry 2.
- You gain 3 life.
- Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
|Have (2)||TrystonSpencer , IcyLightning|
|Want (2)||Henchman_Eight , NapoleonBonaparte|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Charming Prince Discussion
4 days ago
Get ready for a long post. I put way to much effort into this.
Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.
Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens , Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.
In the angel's direction, the main payoffs in Modern are being able to play Aether Vial , Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie , Speaker of the Heavens , Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade , although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.
As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light Flip aren't really that good, either dying to the most played removal in the format like ( Lightning Bolt ) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.
TLDR: Add good cards cut bad cards.
3 weeks ago
3 weeks ago
Based on this list I would make the following chnages to Ranar.
Out -> In
Cryptic Caves You have access to blue for card draw.
2 months ago
Sure thing Prospekt. You're mostly right except for this part: "If one is an exiler and one is a blinker, the blinker needs to come in last to exile Yannik or the exiler, whichever is on top". The blinker can come in first as long as it is nested by exiler#1. For example, you could play Felidar Guardian first, then play Faceless Butcher (exiler#1) nesting Felidar. Then when you play Yannik (exiler #2) nesting Butcher, Felidar will return and begin the loop.
To simplify, the first and last creature can be any kind. The second creature has to be an exiler nesting the first. Conveniently you always have access to at least one exiler (Yannik), so in that way it really doesn't matter what the other two creatures are so long as you remember this rule (2nd creature must exile the 1st).
In some situations, you can establish a loop with only two blinkers. For example Felidar Guardian + Restoration Angel can blink each other indefinitely. Payoffs include things like Soul Warden or Good-Fortune Unicorn + Nikara. So this would be an exception to the above rule.
Not sure how different your list is, but in mine there are some creatures with blink effects that don't work as part of an infinite loop (e.g. Charming Prince ) and are only there as a value engine piece. So that's something to keep in mind as well.
Sorry to hear you had a bad experience with your list. It's certainly not an easy deck to pilot and it's a shame some people are so impatient. I hope your future games are more fun!
3 months ago
So I found this on the worlds best source, reddit. "The only ones I found that allow you to flicker your own lands are Teferi's Time Twist and Oath of Teferi . So for the low price of 2 mana and a card, you can now turn Akoum Teeth into Akoum Warrior Flip, a red 4/5 creature with trample and a +1/+1 counter from Teferi's Time Twist." So yes, Thassa, Deep-Dwelling could flicker Valki, God of Lies Flip into the other side. You would also be able to choose an option with Charming Prince .
3 months ago
I forgot to mention this, but does a card like Charming Prince also work.
3 months ago
Blasting Station -> Altar of Dementia
We can do the same instant win combo, interactions, etc, but this also allows for self-mill, so you can get more things in grave that Sun Titan and Emeria, The Sky Ruin can play for free instead of casting them (and usually faster too!). Plus the mill used aggressively outside of our combo can really throw some decks off of their feet.
Pilgrim's Eye -> The Birth of Meletis
Does a Pilgrim's Eye and makes a Wall of Omens like we used to have (minus the draw, but our Mentor of the Meek can help with that). The little bit of extra life-gain from this, plus what we can get from Charming Prince makes Lone Missionary kinda redundant, so I can replace him. Considering using one of his slots for a 3rd Altar of Dementia , 2 of them to move Aura of Silence to mainboard (since we don't have the ability to deal w/ Artifacts and Enchants w/ Oblivion Ring anymore), currently unsure what to do with the last slot, so it'll be a 3rd Blade Splicer as a placeholder.
of course, now I need to plan a new sideboard