Charming Prince

Charming Prince

Creature — Human Noble

When Charming Prince enters the battlefield, choose one —

  • Scry 2.
  • You gain 3 life.
  • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Browse Alters

Trade

Have (2) TrystonSpencer , IcyLightning
Want (2) Henchman_Eight , NapoleonBonaparte

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Charming Prince Discussion

K0rt on Angels ♡ That need some help

4 days ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens , Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial , Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie , Speaker of the Heavens , Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade , although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like ( Lightning Bolt ) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

malacai on In the Spirit of Tribal Decks

3 weeks ago

Based on this list I would make the following chnages to Ranar.

Out -> In

Cosmos Charger -> Eldrazi Displacer

Drogskol Reaver -> Yorion, Sky Nomad

Drogskol Cavalry -> Thassa, Deep-Dwelling

Empyrean Eagle -> Felidar Guardian

Geist of Saint Traft -> Charming Prince

Radiant Purge -> Path to Exile

Misdirection -> Swords to Plowshares

Rally the Ranks -> Reality Shift

Ichor Wellspring -> Counterspell

Synthetic Destiny -> Dovin's Veto

king-saproling on Budget Nikara and Yannik

2 months ago

Sure thing Prospekt. You're mostly right except for this part: "If one is an exiler and one is a blinker, the blinker needs to come in last to exile Yannik or the exiler, whichever is on top". The blinker can come in first as long as it is nested by exiler#1. For example, you could play Felidar Guardian first, then play Faceless Butcher (exiler#1) nesting Felidar. Then when you play Yannik (exiler #2) nesting Butcher, Felidar will return and begin the loop.

To simplify, the first and last creature can be any kind. The second creature has to be an exiler nesting the first. Conveniently you always have access to at least one exiler (Yannik), so in that way it really doesn't matter what the other two creatures are so long as you remember this rule (2nd creature must exile the 1st).

In some situations, you can establish a loop with only two blinkers. For example Felidar Guardian + Restoration Angel can blink each other indefinitely. Payoffs include things like Soul Warden or Good-Fortune Unicorn + Nikara. So this would be an exception to the above rule.

Not sure how different your list is, but in mine there are some creatures with blink effects that don't work as part of an infinite loop (e.g. Charming Prince ) and are only there as a value engine piece. So that's something to keep in mind as well.

Sorry to hear you had a bad experience with your list. It's certainly not an easy deck to pilot and it's a shame some people are so impatient. I hope your future games are more fun!

Mtg_Mega_Nerds on Pioneer Valki?

3 months ago

So I found this on the worlds best source, reddit. "The only ones I found that allow you to flicker your own lands are Teferi's Time Twist and Oath of Teferi . So for the low price of 2 mana and a card, you can now turn Akoum Teeth into Akoum Warrior  Flip, a red 4/5 creature with trample and a +1/+1 counter from Teferi's Time Twist." So yes, Thassa, Deep-Dwelling could flicker Valki, God of Lies  Flip into the other side. You would also be able to choose an option with Charming Prince .

zobster on Pioneer Valki?

3 months ago

I forgot to mention this, but does a card like Charming Prince also work.

qanazoga on Paige's Emeria Midrange

3 months ago

More changes!

of course, now I need to plan a new sideboard

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