Elite Guardmage

Elite Guardmage

Creature — Human Wizard

Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Limited Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Custom Legal
Historic Legal
Arena Legal
Oathbreaker Legal
Highlander Legal
Casual Legal
Commander / EDH Legal
Gladiator Legal

Elite Guardmage occurrence in decks from the last year

Latest Decks as Commander

Elite Guardmage Discussion

ghostmode on Historic Party Bus

4 months ago

I had a lot of fun with Bant Party Bus lol, but this brings up some cool ideas! Hostage Taker seems interesting if you could squeeze the use out of him, and Blood for Bones seems great. I wonder if there's a Scholar of the Ages brew with Blood for Bones.. that combo is awesome lol.

The Battlement is awesome. I was using lots of Elvish Visionarys and Llanowar Visionarys (ramps a bit too!) and the main idea of the deck was Leyline of Anticipation. It's hilarious flashing in Battlement to scoop up blockers and then instant-speed Shatter the Sky to draw a card, sweep the board, and get my entire board back drawing 5 more cards lol. Elite Guardmage seems pretty good here, maybe I'll have to try that!

Yorion, Sky Nomad and Thassa, Deep-Dwelling are really great inclusions that both fit into your Esper colors as well. And Cloudshift can do some stuff! I found less use in Long Road Home but it exists and can also target the opponents creatures last resort if you need to eliminate a certain effect temporarily.. I've had that happen.

austintayshus on Bant Thassa Blink with Lumbering Battlement

5 months ago

Thank you VampDemigod

This deck's primary win condition is not the infinite loop with 3 Lumbering Battlement's. That is just a fun magical-christmas-land scenario that is possible in this deck.

I would say the win conditions of this deck are in order

  1. God-Eternal Oketra: Goes wide very quickly in this deck and very hard to get rid of permanently. And this single copy is surprisingly easy to find with all of the card draw and the Neoform effects.

  2. Lumbering Battlement: Even with a single copy, the potential ETB effects that can be triggered every turn (with Thassa, Deep-Dwelling) is incredible in this deck.. He can also become an incredibly big vigilant attacker on your turn. It is not uncommon for opponents to scoop after a few turns of Thassa and LB triggering 4-5 etb effects that gain life, draw cards and play extra lands.

  3. Chipping in throughout the game with flyers like Elite Guardmage and Dungeon Geists. It's not good in every game but it can go a long way in some games.

  4. Thassa, Deep-Dwelling: Aside from abusing ETB effects, Thassa can be a real threat in the late game. Getting to 5 blue devotion is tricky, but it's possible. Additionally, her tap ability is really useful in tapping down important blockers so that your small flyers (see above) can chip in for damage.

I haven't had much interest in this deck with rotation coming soon. It was fun while it lasted and it can always be played in historic.

PlatypusSnow on Yorion, Better than Brago? (Budget EDH)

7 months ago

Some suggestions. Elite Guardmage. Ghostly Flicker. And Definitely Eerie Interlude. And more counterspells.

MaelstromLegends on Winota, Human Tamers

8 months ago

To preface this comment: Tinkering with different cool cards is what deck builders do, and I know that. My comment will, however, be based on possibly making the deck more competitive.

I feel like you're really missing out if you're playing Silverwing Squadron and Master Splicer. I like the concept with them, but you don't get the attack trigger from squardon, and splicer doesn't get you a ton of bang for your buck. I might recommend Charming Prince or Elite Guardmage. These would help with aggro matchups to slow them down.

I also think that going down on Legion Warboss is a choice is a mistake. You really want the turn 3 warboss into a t4 Winota. I can see that you took them out in your revisions, but I personally really like the card. 4 of these would help with control and ramp matchups to aggro them out or outvalue them.

I also think that Gingerbrute is an odd choice. There are a few reasons why this card is really good, but I don't believe you really want it in this deck. I would err more towards a way to get multiple triggers on Winota.

I like the Chandra, Acolyte of Flame as a way to create tokens or recast raise the alarm. I like Teferi, Time Raveler as protection during your burst turns as well as a way to bounce back etb cards like Agent of Treachery, or if you choose to run it, Charming Prince.

The sideboard really depends on meta, so that's up to you. Main things to keep in mind if you're on Arena post-Platinum is that you'll be going up against a lot of fires and control decks in Bo3, and a lot of fires and sacrifice decks in Bo1.

Good luck with brewing! I really like the potential that Winota has, and I'm interested to see where a deck like this goes post rotation without Agent of Treachery.

Nofis on custom wiz

10 months ago

Changes Cloudkin Seer from 2 to 4 in place of Elite Guardmage - against non-aggro deck the seer fulfills the same role and is 1 mana cheaper. Also can be very good followup after Naban, Dean of Iteration

Siren Stormtamer out for Benthic Biomancer - Biomancer provides bigger body and filtering in exchange for protection and flying - depends on the matchup but in general i felt the deck performed more smoothly with biomancer

Port Town out for Islands, the deck doesnt need fast white mana

Spell Pierce out. We do not fear thoughtseize and kinda collides with the 1-2-3 drop flow of the deck

Curious Obsession out for Omen of the Sea. They provide the same devotion for thassa, but holding omen, trickster and counterspell after biomancer (with its adapt ability) is just too good, would love to find place for obsession tho

gebell on Companion Mill

10 months ago

I think you will be fine at 23 lands because of the amount of scry you have. I have been trying something like this on arena, but only with mill as a secondary win condition, so it's a bit different. Some thoughts:

You could replace a couple Elite Guardmage with Fblthp, the Lost. The card draw is what you really want, and that four drop spot can get crowded.

For me I couldn't survive without Deputy of Detention. It is powerful removal, and you can use it early and then you can bounce it to hit larger targets later in the game.

Forbidding Spirit is a great card to counter aggro. Stops them from building up, and you can bounce it keep them slow. I run 4 of them, but I would at least put a couple in the sideboard.

I know you took the Spark Double out, but it is a versatile card.

I would take out at least 1 maybe 2 of Thassa, Deep-Dwelling because of the legendary status. Even though it's really powerful.

I'd not that if you add another Lumbering Battlement and Spark Double you have a semi viable infinite combo.

If you get three battlements out (or spark double copies) they can cycle forever and suck in at least one card to bounce infinitely with them. So Charming Prince could be infinite life or Overwhelmed Apprentice would be infinite mill.

Archon_Bel on Athenian Legacy (Ephara, God of the Polis)

11 months ago

MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.

Too bad those counters I mentioned cost too much, though :(.

I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.

FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.

I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.

On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.

I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.

Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.

GeminiSpartanX on capriom85

1 year ago

capriom85- We can definitely work something out. I have a spare Glacial Fortress , Reflector Mage , and I'll check to see if I have a full set of Elite Guardmage . If I don't have a set of the guardmage I can just add a 2nd Reflector Mage. Would that be ok with you?

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