|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||MTGO Only|
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Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
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Soltari Champion Discussion
6 days ago
2 weeks ago
All in all, I like the 'package' you've built here.
I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.
Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.
In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.
IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter
OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains
3 months ago
JuQ on ~Ginger-Slap~
8 months ago
Nice deck, I've playtested it and runs really smooth. But it feels that some ofthe cards are there because they are good stuff and they don't perform as well as they would in other decks.
Urabrask the Hidden feels redundant, all the important creatures in the deck already have native haste and you have Swiftfoot Boots and Lightning Greaves to provide haste. Making them enter tapped sure is nice, but there are many options for that in white if that is what you want.
Elesh Norn, Grand Cenobite will always be amazing in any deck, but you are low on creatures and tokens to make it be a total beast.
Mikaeus, the Lunarch Same thing, in the games I played my creature count was low.
Soltari Champion same problem.
Plague Myr This guy feels out of place being the only creature with infect. I get it's a man dork and you can equip him some of the swords to make him unblockable but most of the time he is just sitting on the batttlefield waiting for a board wipe to happen.
Kor Cartographer you have amazing mana ramp on the deck that make this guy irrelevant. You can't capitalize on it's ability either, no flickering or recurrent reanimation.
Michiko Konda, Truth Seeker It's hard to tell how good is she without playing a real game . It feels she is good against small attacks, but the bigger ones will gladly sacrifice some token to make you the damage. I'd take her out because it's meant to aliviate the pressure on you and you are the one making the pressure on others, you want to push your opponent against the ropes, and this cards is not helping you to that end.
I'm missing card draw, I tend to run out of cards. While I have Mind's Eye or Sword of Fire and Ice it's all good, but if it gets destroyed I'm in trouble. Together with not drawing cards is not having some mana dump, there's nothing to do with all the mana from Neheb, the Eternal. Depending on the way you want to take with your deck different cards would solve these problems.
Anyway, some cards I would add anyway because are really good with Aurelia not mattering about the rest of the deck are Angel of Condemnation, Etali, Primal Storm and Glorybringer. It feels you have a flying theme going on, you could capitalize on that with some Earthquake-like spells.
Sigarda's Aid would be a great asset because most of your equipments give some kind of protection. With this enchantment they wouldn't just become combat tricks but also reactions to removals and board wipes. Even if you have no equipments in hand your opponents won't know, so it's still playing mind tricks on them.
8 months ago
It comes to my mind more suff that trigger when you attack Captain's Claws, Goblin Rabblemaster, Hero of Bladehold, Brimaz, King of Oreskos, Launch the Fleet, Soltari Champion, Accorder Paladin, Goblin Wardriver, Hero of Oxid Ridge, Wingmate Roc, Frontline Medic, Firemane Avenger.
Or when they deal combat damage Prophetic Flamespeaker Skeleton Key, Mask of Memory, Rogue's Gloves, Specter's Shroud, Destructive Urge, Markov Blademaster, Slith Ascendant, Blinding Angel, Falkenrath Marauders and any of the "sword of A and B".
I'm always looking for a Boros deck to run the Sunforger too bad you have so few instants.
Card draw is hard in Boros, so I'd also try to use Staff of Nin, The Immortal Sun together with the Ghirapur Orrery you already included.
I hope you find something useful among these cards.
11 months ago
Picked up some new cards at PAX weekend.
- Pilgrim's Eye
- Llanowar Elves
- Secluded Steppe
- Borrowing 100,000 Arrows
- Soltari Champion
- Blue Sun's Zenith
- Skyward Eye Prophets
- Beacon Hawk
- Thran Dynamo
- Birds of Paradise
- Concordant Crossroads
- Beastmaster Ascension
- Yosei, the Morning Star
- Sphinx's Revelation
- Keiga, the Tide Star
Also noting some other changes from earlier:Out:
- AEthermage's Touch
- Another card I have forgotten
1 year ago
Forgot one more - Soltari Champion is definitely a favorite of mine. Works great carrying swords and beefs up your army.
1 year ago
Additions (trying to push boros. We can remove anything on this list, of course):
- Hellrider (very strong incentive to play red IMO)
- Lightning Bolt (Not sure why this isnt in here)
- Chain Lightning
- Forked Bolt
- Spectral Procession (works across archetypes)
- Midnight Haunting (works across archetypes)
- Dragon Fodder
- Krenko's Command
- Spear of Heliod
- Angel of Invention
- Call for Unity
- Consul's Lieutenant
- Crescendo of War
- Dictate of Heliod
- Eldrazi Monument
- Elspeth, Sun's Champion
- Gideon, Ally of Zendikar
- Glory of Warfare
- Goldnight Commander
- Jazal Goldmane
- Instigator Gang Flip
- Soltari Champion
- Sunhome Guildmage
- Grand Abolisher
- Charging Cinderhorn (this just seems fun. may be too shitty)
Things to consider for UW (not added, lets discuss):
- Thistledown Liege
- Thunderclap Wyvern
- Pride of the Clouds
- Sprite Noble
- Aerial Responder
- Darien, King of Kjeldor
- Selfless Spirit
- Dragonlord Ojutai
- Wingmate Roc
- Swans of Bryn Argoll
- Aven Mimeomancer
- Stratus Dancer
- Sphinx of Magosi
- Glen Elendra Archmage
- Kira, Great Glass-Spinner
- Windborn Muse
- Twilight Shepherd
- Archangel of Tithes
- Archangel Avacyn Flip
- Gisela, the Broken Blade
- Bruna, the Fading Light (Pretty nice if fliers has a lot of angels)
- Serendib Efreet (this seems dangerous with only 20 life)
- Sower of Temptation
- Notorious Throng
- Oona, Queen of the Fae
- Brago, King Eternal
- Consecrated Sphinx
- Angel of Jubilation
- Grand Arbiter Augustin IV
- Goblin Legionnaire
- Thassa, God of the Sea (doesnt drive an archetype, not good enough for good stuff)
Do we include sigets? I think it might be a good idea.