Noosegraf Mob

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Noosegraf Mob

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

scotchtapedsleeves on Marchy March and the Funky Bunch

1 year ago

PolarisFluff No worries! Happy to help. I've been playing Marchesa for 5 years at this point, feel free to reach out if you have any questtions.

Noosegraf Mob seems alright, 6 mana is pretty steep. Flooding the board with zombies is nice though, as long as you have a sac outlet that likes them. You'd have to sac it before you remove the last one so it can come back easy

PolarisFluff on Marchy March and the Funky Bunch

1 year ago

scotchtapedsleeves sick, thanks. I'll make these changes when I have the time. I haven't gotten to play the card yet, but theoretically Noosegraf Mob should be insane. Create a 2/2 every time a player casts a spell.

For Thran Vigil, I didn't realize marchesa creatures come back one by one instead of all at once. A lot better in my eyes now.

Hi_diddly_ho_neighbor on Call of Souls

1 year ago

Cool deck! Thalisse is a pretty fun commander. I am sorry to continue to beat a dead horse here, but I would also suggest the inclusion of Smothering Tithe. It's objectively one of the strongest cards in Thalisse (and most white decks to be honest). I see that you are worried about your opponents paying tax, but I want to re-frame it in this way: Smothering Tithe reads as "Either tax your opponents at least 2 mana or create at least 2 tokens on each of your opponent's turns". And that is just the baseline case. Any additional card draw continues to further tax your opponents mana base or advance your board state. The card is very, very strong.

Similarly, you might consider running Ophiomancer. You have enough sac outlets to reliably make tokens each turn.

I also found instant speed token creation to be very strong in my old Thalisse build. Cards like Grand Crescendo (doubles as board wipe protection), Inkshield (a fog that produces an instant army) and Secure the Wastes were pretty good.

One fun interaction that I used to run was Noosegraf Mob + Cathars' Crusade. It's a lot of mana initially, but it's such a dirty token engine.

ClockworkSwordfish on

2 years ago

Very cool build! I always found Nethroi to be the most interest of the big Mutate critters, and I hadn't thought of the combo with Scourge of the Skyclaves - very clever!

A while back I made a deck around Grenzo, Dungeon Warden that was also concerned with featuring lots of nasty critters with 2 or less power, particularly if they actually had a lot higher power than that once they were in play. Some other bruisers you can reanimate for free include Arcbound Overseer, Nighthowler, Noosegraf Mob and Sewer Nemesis - they might be worth considering! Archfiend's Vessel also feels like a shoo-in, only using up one point of power but leaving you with a huge flyer.

I found it was also handy to have little creatures who could impact the board upon arrival, namely via some handy removal. Bone Shredder, Big Game Hunter and Duplicant feel like superior choices, though there are plenty out there.

There are a couple other nasty low-power critters I'd recommend - Herald of Leshrac can really rule the board (though he draws a lot of fire) and Doom Weaver seems like a great opportunity to draw a lot of cards. I hope some of these ideas help!

multimedia on commander horde

2 years ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

NoSoyYucateco on Hot Ghoul Summer

2 years ago

desmondwrite: I actually have to disagree with you about Fell Stinger. It does it all! It's a deathtoucher, it sacrifices a creature, it draws, and it's very recurrable in this deck. For three mana, it puts in a ton of work.

I think I want to keep Noosegraf Mob for now, because in my games I've found that I don't have as many token producers as I'd like. However, I've been very on the fence about Sun Titan. I have been holding on to it because it can return lands so I can hit high notes like Rise of the Dark Realms, but mostly I haven't been that impressed with its performance. I'm swapping it with Havengul Lich.

Thanks for your advice!

desmondwrite on Hot Ghoul Summer

2 years ago

Personally? I'd cut Sun Titan and Noosegraf Mob. You have great ways to reanimate and create zombie tokens, and they're pretty mana expensive. Just a suggestion.

Phule451 on Wilhelt Precon Upgrade

3 years ago

First of, you’ve got two Dismal Backwaters and two Noosegraf Mobs in there. Acererak the Archlich is an infinite wincon with Rooftop Storm. if you have Poppet Factory flipped with Wilhelt out, Altar of Dementia can mill your opponents to zero. To help you find pieces Sidisi, Undead Vizier is a great zombie to do so. Ebondeath, Dracolich is a great recurrable zombie. Reflections of Littjara can make your toys twice the fun. Boneknitter could also do some work for ya here. Loyal Subordinate will help you do damage if combat gets shut down. Victimize will do you service, and Patriarch's Bidding can help refill your board after a board wipe. Speaking of which, consider Noxious Ghoul and Meathook Massacre can help you clear boards that need an enigma. Hope some of that helps ya. Enjoy zombies!

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