Chandra, Acolyte of Flame

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Chandra, Acolyte of Flame

Legendary Planeswalker — Chandra

0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

LeonSpires on Goblin Mommy: Wort Combo

1 month ago

@ GrimlockVIII I had not considered Chandra, Acolyte of Flame before. I don't like that the tokens don't stick around. But the added utility of being able to cast a 3 CMC or less instant or sorcery from graveyard I think makes it worth it. Most of my draw and ramp are under 3 CMC. Finale of Devastation, Chord of Calling, and Eldritch Evolution are also under 3 CMC and can be gotten back with Chandra, Acolyte of Flame to go for a second win attempt if they are originally countered.

Thanks for the suggestion! When I put in an order for some Double Masters 2022 cards I will be sure to include a foil copy of Chandra, Acolyte of Flame to test it out.

GrimlockVIII on Goblin Mommy: Wort Combo

1 month ago

LeonSpires

Ooh true you definitely need red token generators instead of green ones. Didn't even realize that until I looked at your deck again.

Would Chandra, Acolyte of Flame be useful in that regard? She's a cheap source of repeated red token making to help copy your big spells with Wort. Sure the tokens are sacrificed once your turn ends, but she gets to stick around and keep giving you those two little dorks in case you can't find your other token makers.

heckproof on Pattern Recognition #239 - Ajani, …

3 months ago

Good article, but one small thing: there is another planeswalker that can up loyalty on other planeswalkers. I've always thought Chandra, Acolyte of Flame has been an insanely underrated card, and her faux "+1" ability is one of those reasons. She makes cards like Chandra, Torch of Defiance and Nahiri, the Harbinger waaaaay more dangerous.

TypicalTimmy on Card creation challenge

9 months ago

Can't Think of a Name

Creature - Human Warrior

Whenever ~~~ attacks, attacking creatures you control gain trample and double strike until end of turn.

3/3


Trample and Menace are by far my favorite evergreen keyword abilities, but Trample and Menace together defeats the purpose as you now have to account for two creatures toughness rather than just ones. And Double strike isn't seen very often anymore, or at all rather.

I was thinking of this earlier... we have a Planeswalker for lots of various forms of Magic, but to my knowledge none that create Elementals? And no, I do not count Chandra, Acolyte of Flame. That was a weird gimmicky thing that doesn't even match her, visually. Almost like an entirely different character altogether.

Make a Planeswalker who's magic is crafting Elementals. And yes I am aware of Nissa animating your lands on occasion, and also Nissa, Sage Animist making her 4/4 Ashaya, The Awoken World token.

What I mean is, make a Planeswalker who makes Elemental creature tokens, and cares about Elementals in some capacity. Like that's wholly their thing is Elementals, not just an occasional design element here and there.

amicdeep on Mardu Pox

11 months ago

Personally for a pox list. I'd go 4 Vindicate (pox into vindicate is one of your stronger plays)

Mentor for the decks is an solid creature. So are Young Pyromancer and Sedgemoor Witch which both Dodge the pox sac while helping build a board.

Chandra, Acolyte of Flame dose what you want dark dwellers to do but cheaper and more times.

Smiting Helix also seems like a obvious include. Mid game removal or discard and lighting helix for extra value

I'd also consider Kaya's Guile and Kolaghan's Command provide some solid instant speed interaction and 2-1.

The other option is Nahiri, the Harbinger + emrakul package. As nahiri works as a solid wincon and interaction card.

Boom//bust is another option.

Pheardemons on That is the most Rakdos way to win

1 year ago

Hello there Saccox! While it's not a bad card, the problem with him is because the effect doesn't last. Chandra, Acolyte of Flame sacrifices her permanents at the end step, Witch's Oven I don't tend to use until my opponent's end step with Cauldron Familiar , and with God-Eternal Bontu Slaughter-Priest of Mogis could be worthless if my opponent has any kind of chump blocker. I don't sacrifice enough at one time to make him super powerful. Thanks for the comment!

BrickSkipper on Awakening the Big Bloody Baby

1 year ago

ninja8244 I've been enjoying all of the asymmetrical boardwipes. Ruinous Ultimatum and Elspeth, Sun's Champion allow me to clean up the opponent's board while leaving mine in tact. In play the planeswalkers have felt really nice. They allow for snowballing value, card advantage and repeatable token producers. I think you're right, Chandra, Acolyte of Flame deserves to be tried out. I did end up cutting Storm-Kiln Artist and Orzhov Enforcer to add a bit more interaction. But I do like the fury storm + storm kiln combo for infinite mana (which in this deck means infinite damage).

I'm trying out Elesh Norn, Grand Cenobite , which makes me want to put some more reanimation into the deck and maybe slam in a Razaketh, the Foulblooded ... but I'm worried about that pulling me in too many directions -- I'm already stretched on token production, payoff and interaction as it is.

Pheardemons on That is the most Rakdos way to win

1 year ago

Thanks for the upvote and comment zapyourtumor!

Village Rites is one that I'm trying to find a place for because I LOVE the combo of taking a creature with Claim the Firstborn to then just sac it with Village Rites . The reason I haven't included it so far was that I was trying to keep the deck as concise and efficient as possible. Top decking a Village Rites can definitely be a feel bad. I'm playing Light Up the Stage instead so that even top decking it late game doesn't make it worthless.

Kolaghan's Command was in the original list as a one of. It could be a good sideboard card, but the three CMC competed with other cards like Chandra, Acolyte of Flame , Light Up the Stage , and Mayhem Devil .

Thoughtseize I don't believe is needed here since a lot of the combo decks got the ban hammer. It was in the original list though.

I agree with your logic on Extinction Event , but indestructible creatures destroy this deck and there is no way for me to come back. I feel like it is a necessary evil in the sideboard. At least until events come back and we can get a good feel for what the meta will be.

For the cards you suggested, what would you recommend I take out? What would you want to change?

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