Chandra, Acolyte of Flame

Chandra, Acolyte of Flame

Legendary Planeswalker — Chandra

0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

Chandra, Acolyte of Flame Discussion

amicdeep on Mardu Pox

1 month ago

Personally for a pox list. I'd go 4 Vindicate (pox into vindicate is one of your stronger plays)

Mentor for the decks is an solid creature. So are Young Pyromancer and Sedgemoor Witch which both Dodge the pox sac while helping build a board.

Chandra, Acolyte of Flame dose what you want dark dwellers to do but cheaper and more times.

Smiting Helix also seems like a obvious include. Mid game removal or discard and lighting helix for extra value

I'd also consider Kaya's Guile and Kolaghan's Command provide some solid instant speed interaction and 2-1.

The other option is Nahiri, the Harbinger + emrakul package. As nahiri works as a solid wincon and interaction card.

Boom//bust is another option.

Pheardemons on That is the most Rakdos way to win

1 month ago

Hello there Saccox! While it's not a bad card, the problem with him is because the effect doesn't last. Chandra, Acolyte of Flame sacrifices her permanents at the end step, Witch's Oven I don't tend to use until my opponent's end step with Cauldron Familiar , and with God-Eternal Bontu Slaughter-Priest of Mogis could be worthless if my opponent has any kind of chump blocker. I don't sacrifice enough at one time to make him super powerful. Thanks for the comment!

BrickSkipper on Awakening the Big Bloody Baby

1 month ago

ninja8244 I've been enjoying all of the asymmetrical boardwipes. Ruinous Ultimatum and Elspeth, Sun's Champion allow me to clean up the opponent's board while leaving mine in tact. In play the planeswalkers have felt really nice. They allow for snowballing value, card advantage and repeatable token producers. I think you're right, Chandra, Acolyte of Flame deserves to be tried out. I did end up cutting Storm-Kiln Artist and Orzhov Enforcer to add a bit more interaction. But I do like the fury storm + storm kiln combo for infinite mana (which in this deck means infinite damage).

I'm trying out Elesh Norn, Grand Cenobite , which makes me want to put some more reanimation into the deck and maybe slam in a Razaketh, the Foulblooded ... but I'm worried about that pulling me in too many directions -- I'm already stretched on token production, payoff and interaction as it is.

Pheardemons on That is the most Rakdos way to win

1 month ago

Thanks for the upvote and comment zapyourtumor!

Village Rites is one that I'm trying to find a place for because I LOVE the combo of taking a creature with Claim the Firstborn to then just sac it with Village Rites . The reason I haven't included it so far was that I was trying to keep the deck as concise and efficient as possible. Top decking a Village Rites can definitely be a feel bad. I'm playing Light Up the Stage instead so that even top decking it late game doesn't make it worthless.

Kolaghan's Command was in the original list as a one of. It could be a good sideboard card, but the three CMC competed with other cards like Chandra, Acolyte of Flame , Light Up the Stage , and Mayhem Devil .

Thoughtseize I don't believe is needed here since a lot of the combo decks got the ban hammer. It was in the original list though.

I agree with your logic on Extinction Event , but indestructible creatures destroy this deck and there is no way for me to come back. I feel like it is a necessary evil in the sideboard. At least until events come back and we can get a good feel for what the meta will be.

For the cards you suggested, what would you recommend I take out? What would you want to change?

um_fido on Triggers can't catch these moves

3 months ago

Hey boydb thanks for the suggestions!

That Planebound Accomplice would be really sweet with this three ladies Chandra, Acolyte of Flame , Chandra, Flamecaller and Saheeli Rai , i'll add them to the maybeboard to test.

About Heat Shimmer and Minion Reflector , at first i thought they would work, since the text was updated in Gatherer, but i think you're right, that "AND" is the problem and sadly the tokens will go away at the end of my opponents next turn.

Oh boy, i was searching for cards to build an Obeka copy instant/sorcery and that Aria of Flame fits like a glove, really nice.

If some time in the future your brain tells you "Hey, what if Obeka with DRAGONS?" slap in this expensive badboy Zirilan of the Claw , pour a cup of a Thousand-Year Elixir and you're good to go!

By the way, that explanation about the triggers that you added to your Myriad Obeka descripton will probably help some people, well done :)

BlackoutX on BLOOD FOR THE BLOOD AVATAR!

4 months ago

Chandra's Incinerator is basically a one-sided board wipe

Young Pyromancer one of the best token generators ever printed, Mogg War Marshal isn't as good but still can be three creatures for two mana with reanimator synergy. Chandra, Acolyte of Flame gives temporary token but they still get the job done considering they are sac fodder.

Oketra's Monument , Monastery Mentor , Hero of Precinct One , Sedgemoor Witch , and Desecrated Tomb give back a bit of your commanders cost. Endrek Sahr, Master Breeder generates 4 tokens every time you cast your commander since it counts as a creature spell with 4 cmc.

Zulaport Cutthroat and Cruel Celebrant are mini purphoros in this deck

Village Rites is just a good value card draw, same with Grim Haruspex .

ninja8244 on Awakening the Big Bloody Baby

4 months ago

Hmm, that's a good question. In my opinion board wipes don't work too well in token decks, so Ruinous Ultimatum might not be the best fit. Anax in general is a great card, but you don't really have a lot of payoff with him, and you will probably just end up sacrificing him. For other cards, I'm not too sure. plumb the forbidden, orzhov enforcer, storm-kin artisan, and doomed traveler could all go. Also on the planeswalker front, I think the only planeswalker you really need would be a Chandra, Acolyte of Flame . Tevish, Lilliana and Elspeth all come out really late when you already will have some sort of engine or combo already in play.

amicdeep on The Impossible Deck

4 months ago

It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)

I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature

And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.

I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.

As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.

Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.

Putrid Leech , Mortality Spear , Terminate Are all cards I would consider

Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)

On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.

Lastly I would also run a few utility lands. With Ifnir Deadlands , Hissing Quagmire , Raging Ravine and Treetop Village being the best options on a budget.

Hope some of this helps.

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