Combos Browse all Suggest
- Assault Strobe + Groundswell
- Assault Strobe + Groundswell + Mountain
- Groundswell + Berserk
- Devoted Druid + Groundswell
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Groundswell
Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
leovolt884_ on Rotpriest Infection
2 months ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
Curstdragon on
1 year ago
I would recommend dropping the Virulent Sliver. It's unlikely to survive long enough to get your opponent to 10 poison counters and will likely only halt your damage progress for a turn or two before it gets removed.
Diffusion Sliver could be a good replacement for some protection or Opaline Sliver. Homing Sliver could also be a good replacement to make sure you have the right Sliver for whatever archetype you're facing, or even a Predatory Sliver for its lord buff.
Out of your non creature spells the only one I would replace is the Assault Strobe, any green buff spell will be at least as effective at damage buffing if not more effective. Groundswell is a great surprise buff and Ranger Class spreads it's effects to all of your creatures so it maintains that Sliver theme.
SuckassBolas on Mono green infect (~ 50$)
2 years ago
cyeRunner
Thanks a lot for your suggestions! Idk how I forgot about Hashep Oasis while building the deck, guess that's an L on my part. Haven't been able to actually play modern a lot because of the lack of a playgroup in my area, so your sideboard suggestions are highly appreciated)
Idk how I feel about cutting Groundswell tbh, land drops haven't been a problem during the few times I've played the deck (yeah, like two games or however many I had are just an amazing statistic, right?), but I'll think about exchanging it Necropede.
Thanks once more!)
cyeRunner on Mono green infect (~ 50$)
2 years ago
+1 :)
Hashep Oasis is a good manasync lategame when you don't want to draw lands any more since you can use it to buff your creatures.
Also I'd add 1x Vines of Vastwood and 2x Necropede and remove 3x Groundswell since it is harder to trigger Landfall without any Fetchlands.
For the sideboard remove Become Immense, for the same reason as Groundswell: it is hard to get the Delve cost without fetchlands. Also replace Larger Than Life with Massive Might since it costs 1 mana less and you can cast it after blockers are declard in the combat step to give the creatures trample that are actually blocked.
Add 2-3x Weather the Storm in your sideboard against Burn or other aggro decks and 4x Return to Nature both as graveyard hate and to destroy artifacts/enchantments.
For your upgrades follow the following order:
1.Ignoble Hierarch/Noble Hierarch, get the cheaper ones first
2.Inkmoth Nexus
3.Adding a second color
I've been playing BG Infect for 3 years now, here is my decklist, if you want to check it out.
I hope these suggestions will help you with your deck :)
Squee_Spirit_Guide on
2 years ago
I think Groundswell is much more reliable with fetches. However, Balaam__ is spot on with Rancor, I had completely forgotten about that one! Ignore Groundswell and go for Rancor :)
I love the pain lands. I run Shivan Reef in a budget storm deck and usually the damage I need to take is the same as an untapped shock land. The downside is it can't be fetched, but if I'm not paying for shocks I'm definitely not paying for fetches either :)
lespaul977 on
2 years ago
Squee_Spirit_Guide, I’m digging the land cards you mentioned. It’s always bothered me that a lot of them come into play tapped (unless you pay out the nose for them); it just slows everything down. I’ll keep an eye out for them.
I think Might of Old Krosa would be right at home in this deck. I’ve seen that card before in other decks, and it seems super powerful. I’ve also seenGroundswell before, and, admittedly, it confuses me a bit. People aren’t going to play a land every turn, so wouldn’t it only be great sometimes and mediocre the rest of the time? I’m sure I’m missing something with that.
No joke, I’ve had an Overrun card since I was a kid and have never quite fit it nicely into a deck. It could be super cool in here with all the tiny creatures I have.
Squee_Spirit_Guide on
2 years ago
Very nice! I feel the same about infect, sometimes it's a necessary evil. I'm not sure about proliferate because I've never built around it, but I can think of a couple of pump spells that might be useful in Groundswell and Might of Old Krosa. I know it's not technically the best card, but Overrun seems like it would be fun once your board is developed :)
For lands, Yavimaya Coast and Llanowar Wastes are solid, but are also still budget. I like that they give you access to two colours but you can use them for and not take the damage. Probably the best part is that they come into play untapped, which most other budget duals don't do.
Anyway, good luck! I hope you finally take down that Wellwisher combo!
RivenEsq on Selvala, Heart of the Storm
2 years ago
Duskwatch Recruiter Flip -> Ghalta, Primal Hunger
Ravaging Riftwurm -> Druid of Purification
Yisan, the Wanderer Bard -> Ashaya, Soul of the Wild
Deglamer -> Allosaurus Shepherd
Might of Old Krosa -> Sylvan Safekeeper
Cloudstone Curio -> Collector Ouphe
Memory Jar -> Return of the Wildspeaker
Paradox Engine -> Shared Summons
Song of the Dryads -> Veil of Summer
Phytoburst -> Finale of Devastation
Primal Command -> Kogla, the Titan Ape
Uncage the Menagerie -> Mox Diamond
Somberwald Stag -> Jeweled Lotus
Lupine Prototype -> Hyrax Tower Scout
Weird Harvest -> Gaea's Avenger
Reclamation Sage -> Relic Golem
Genesis Wave -> Wandering Archaic Flip
Benefactor's Draught -> Scale Up
Forest -> Turntimber Symbiosis Flip
Forest -> Kenrith's Transformation
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