Shineshadow Snarl

Shineshadow Snarl

Land

As this enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, this enters the battlefield tapped.

: Gain or .

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Shineshadow Snarl Discussion

GoblinsBeatElves on Need help with Black/White landfall …

4 days ago

Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.

That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.

Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.

Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.

Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.

Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:

4x Bloodghast

4x Caves of Koilos

3x Mind Stone

3x Emeria Angel

3x Night's Whisper

4x Evolving Wilds

3x Fatal Push

3x Fearless Fledgling

3x Felidar Retreat

4x Inquisition of Kozilek

2x Ob Nixilis, the Fallen

4x Path to Exile

6x Plains

1x Retreat to Hagra

4x Shineshadow Snarl

7x Swamp

2x Vindicate

multimedia on Firja, Judge of Valor Budget EDH

1 month ago

Hey, well done so far on a budget.

Consider the Emeria Shepherd + Pyre of Heroes interaction with basic Plains? Shepherd is an Angel to reanimate because then she along with Plains can reanimate any nonland permanent. The interaction of these two cards comes from being able to sac an Angel to tutor for to cheat another one onto the battlefield and then reanimate the Angel you just saced with Shepherd. Just by playing a land Shepherd can get a nonland permanent into your hand such as Mind Stone to cast to help to trigger Firja.

Angel of the Ruins has a powerful ETB effect and is another nice Angel with Shepherd because any land can return Ruins to your hand to then plainscycle to search for a Plains. Another interaction with Pyre is repeatedly sacing the same Angel such as Angel of Despair and reanimating it with Shepherd as long as you have Plains.

Firja as a five drop starts the chain nicely with Pyre when saced to get a six drop Angel such as Valkyrie Harbinger and then Harbringer the next turn gets Shepherd. From there get back Harbringer with Shepherd and then sac it later on to get Sephara, Sky's Blade.


Profane Tutor is a budget low CMC tutor that you cast from suspend. Open the Armory is a low CMC tutor to get Mask of Memory or Animate Dead. Dawn of Hope can do a lot when your Commander has lifelink as well as has evasion.

Court of Grace can be repeatable Angels as well as draw from the monarch. Flying Angels especially ones with vigilance can help to defend for you to keep the monarch, not letting your opponents do combat damage to you. Cleric Class is another one mana card that can help to gain life to trigger various effects and the other levels are good too.

Apprentice Necromancer has interaction with Sun Titan to repeatedly reanimate any 3 CMC or less permanent for one black mana. With Titan in your graveyard reanimate him with Necromancer. Titan ETB reanimates Necromancer and Titan has haste thus he attacks reanimates any other 3 CMC or less permanent. At your end step Titan is saced putting him in your graveyard to reanimate again with Necromancer on your next turn and repeat.

Titan can reanimate Evolving Wilds which is fuel for Emeria Shepherd. Because of Titan For one black mana you could repeatedly trigger Shepherd two times until you run out of Plains or nonland permanents to reanimate/recur. Patriarch's Bidding and Victimize are upgrades for some reanimate spells and Bidding is now a budget card.

Dark Ritual is one mana to help to cast a second spell to trigger Firja or use it to help to cast Firja since she's double black mana cost. Orzhov Signet, Talisman of Hierarchy, Mind Stone are some budget mana rock additions/upgrades. Caves of Koilos, Shineshadow Snarl, Snowfield Sinkhole, Path of Ancestry, Esper Panorama, Ash Barrens are some budget lands to consider adding.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

multimedia on Alesha Khan of the Graveyard

1 month ago

Hey, Karmic Guide is a helpful budget creature with Alesha. Alesha reanimates Karmic and then Karmic lets you reanimate any creature and that creature doesn't enter the battlefield attacking. Karmic also gets back into your graveyard to reanimate again when you don't pay the echo cost at your next upkeep.

Sac outlets let you reuse creatures by getting them back into your graveyard to reanimate again with Alesha. This is important with Master of Cruelties to be able to cheat him onto the battlefield with Alesha again attacking. A couple of the better budget sac outlets are Goblin Bombardment and Viscera Seer.

If you add Murderous Redcap then you have a combo with Anafenza, Kin-Tree Spirit and Alesha can reanimate this combo. Add Viscera Seer as the sac outlet who Alesha can reanimate for an infinite damage to opponents combo by repeatedly sacing Redcap and persist does the rest. Karmic Guide is helpful with combo like this because you don't want Anafenza or Seer to enter the battlefield attacking instead you just want to reanimate them.

You have a good package cards for looting as well as tutoring for creature putting it into your graveyard. Anger is a nice card with these effects to give Alesha haste.

Battlefield Forge, Caves of Koilos, Exotic Orchard, Furycalm Snarl, Shineshadow Snarl, Smoldering Marsh, Tainted Field, Tainted Peak are some budget land upgrades to consider.

Good luck with your deck.

multimedia on Vampire Assault

1 month ago

Hey, nice budget version.

I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.

Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.

Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.

Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.

Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.


Here's some suggestions of how to improve the manabase on a budget.

Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.

Good luck with your deck.

multimedia on Alela, Artful Provocateur for EDH

2 months ago

Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.

Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.

Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.

If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.


Some land upgrades to consider:

Good luck with your deck.

multimedia on Zur Enchantments

2 months ago

Hey, nice budget version of Zur. There's 2x Dispel here. It could be one of the four cards you can cut to get to 100 cards. The others could be Starfield of Nyx , Dark Ritual and Gift of Orzhova .

Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.

Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.


Some budget land upgrades to consider:

Good luck with your deck.

multimedia on Angels, Demons, Dragons OH MY

2 months ago

Hey, good work in progress and nice borderless alternative art Kaalia :)

Austere Command and Ruinous Ultimatum are two powerful board wipes. Both these wipes can be only opponent sided which can give you a huge board presence advantage. Kaalia really benefits from ramp as a backup plan to cast high CMC creatures if you can't cheat them onto the battlefield. My advice is find deck spots for more ramp.

  • Arcane Signet --> Rapacious Dragon, since you have Goldspan Dragon, Rapacious is not needed.
  • Rakdos, Lord of Riots --> Hellkite Punisher, subpar creature compared to the other seven drops.

If you only added two more ramp sources then these are the two to add. Rakdos can be cheated onto the battlefield with Kaalia and then he alone can be a backup being a source of colorless mana for ramp when he or any other creatures you control do combat damage to an opponent.

Can't go wrong with adding the the other Signets, more two drop ramp that's also color fixing to help the 20+ basic lands.


You have several really good lands Mesa, Foundry, Spectator, Vault, Haven, Gemstone, Savai, but then the rest of the manabase has much worse filler lands as well as 20 basic lands.

Tower is a staple land for multicolored Commander decks. Orchard is also a staple land for three or more color decks in multiplayer. If you only added these five they would improve the manabase quite a bit, but you could take it further and add more dual lands in place of some basic lands to help color fixing which in return helps gameplay.

Of course all these land suggestions are budget ones, there's many other more expensive price lands such as other Rainbow lands, more Fetch lands, more Shock lands, Filter lands, other Check lands.

Good luck with your deck.

multimedia on Subjective Reality Upgrade

2 months ago

Hey, you're welcome.

40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.


Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.

The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?

Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.


Example of an upgraded budget manabase:

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