
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Shineshadow Snarl
Land
As this enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, this enters the battlefield tapped.
: Gain or .
MeatTornado on
Angels
6 months ago
Hey, it's Dylan's friend, Justin. He asked me to weigh in on the list. So... Hello! The list looks very good, especially if it's your first time building a deck. Plus, Angels are always cool and fun.
If I was to offer any criticism, well, first even before I talk cards and strategy, I noticed the deck is labelled as being *Standard. It's not, but it is very close to being so. So you get to make a choice here. Do you want a deck that you could play against other people in a friendly, competitive environment or do you want just a fun deck to play casually that you wouldn't need to update? You are so close to the former, that I might just recommend that. But if you didn't want to do that, that's fine, too.
If you wanted a standard list you just need to replace the cards marked in red text. there are not many of them and some, I would recommend cutting altogether anyway. For instance, the one mana cards could go. Segovian Angel is an angel, but it's not very impactful and won't be worth the card if you draw it early or late. Soul Warden is an amazing card, but it only really excels when a lot of creatures are entering the battlefield (which your deck doesn't really support) or when cards are triggering by gaining any amount of life - Archangel of Thune is a great example of this, but your deck only has one. AND at that point, we might as well cut the non-standard cards. I would replace the Go for the Throat with Infernal Grasp and Vanishing Verse and I might go as far as playing 4 copies of each of those. I would play 4x Skyclave Cleric  Flip or Ambitious Farmhand  Flip (just to add some consistency with hitting land drops. Speaking of lands, definitely add some duals and maybe some utility lands. Emeria's Call  Flip Great Hall of Starnheim Brightclimb Pathway  Flip Scoured Barrens Shattered Sanctum Shineshadow Snarl Silverquill Campus Snowfield Sinkhole Are all in standard and you can choose how much $ you want to spend. I would settle on x8 dual lands and 0-2 utility lands from among those. I would also just play x4 Righteous Valkyrie, that to me looks like your best card and has the best synergy with the rest of the deck. The deck also looks soft to early aggressive decks... so I might consider adding in 1-2 Doomskar to help with that. Lastly, I might try to find room for a few of these cards, but they are more preference-based as I think they deck looks very playable already. I would try to jam maybe a few of these cards: Enduring Angel  Flip Starnheim Unleashed Haunting Voyage.
If you didn't want to worry about standard legality, I would find someway somehow to find room for some amount of Baneslayer Angel. Maybe a Linvala, the Preserver as a cool one-of and if you wanted to spend the $, Resplendent Angel seems like a perfect include as x1-x4 of.
Hope that was helpful! And... take what I say with a grain of salt, I'm not exactly what you would call an active Magic player.
multimedia on
Wrath of Kaalia
9 months ago
Hey, good first attempt and decent budget version of Kaalia.
You have a few Angels/Demon/Dragons who are impactful when you cheat them onto the battlefield with Kaalia, but many could be improved to get more repeatable effects.
Some budget Angels/Demons/Dragons to consider adding:
- Angel of Despair: destroy any permanent.
- Emeria Shepherd: repeatable reanimate with Plains or recursion of nonland permanents with other lands.
- Liesa, Forgotten Archangel: repeatable recursion of nontoken creatures you control that die and lifelink.
- Sephara, Sky's Blade: protect Kaalia and all other flying creatures you control and lifelink. Pairs well with Aegis Angel to give Sephara indestructible to then have all flying creatures you control have this protection.
- Bloodgift Demon: repeatable draw at your upkeep for the cost of only 1 life.
- Steel Hellkite: repeatable destroy opponents nonland permanents.
On a low budget lands are last to think about, but there's a few more that are $2 or less to consider for some improvements:
- Caves of Koilos
- Path of Ancestry
- Foreboding Ruins
- Furycalm Snarl
- Shineshadow Snarl
- Rogue's Passage
- Tyrite Sanctum
Some changes to consider:
- Angel of Despair --> Black Dragon
- Emeria Shepherd --> Furnace Whelp
- Liesa, Forgotten Archangel --> Serra Angel
- Sephara, Sky's Blade --> Radiant, Serra Archangel
- Bloodgift Demon --> Shieldhide Dragon
- Steel Hellkite --> Sunblade Angel
- Caves of Koilos --> Scoured Barrens
- Path of Ancestry --> Vivid Meadow
- Foreboding Ruins --> Rakdos Carnarium
- Furycalm Snarl --> Wind-Scarred Crag
- Shineshadow Snarl --> Orzhov Basilica
- Rogue's Passage --> Darksteel Citadel
- Tyrite Sanctum --> Unclaimed Territory
If interested I offer more advice. Good luck with your deck.
GoblinsBeatElves on Need help with Black/White landfall …
10 months ago
Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.
That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.
Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.
Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.
Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.
Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:
4x Bloodghast
4x Caves of Koilos
3x Mind Stone
3x Emeria Angel
3x Night's Whisper
4x Evolving Wilds
3x Fatal Push
3x Fearless Fledgling
3x Felidar Retreat
4x Inquisition of Kozilek
2x Ob Nixilis, the Fallen
4x Path to Exile
6x Plains
1x Retreat to Hagra
4x Shineshadow Snarl
7x Swamp
2x Vindicate
multimedia on
Firja, Judge of Valor Budget EDH
11 months ago
Hey, well done so far on a budget.
Consider the Emeria Shepherd + Pyre of Heroes interaction with basic Plains? Shepherd is an Angel to reanimate because then she along with Plains can reanimate any nonland permanent. The interaction of these two cards comes from being able to sac an Angel to tutor for to cheat another one onto the battlefield and then reanimate the Angel you just saced with Shepherd. Just by playing a land Shepherd can get a nonland permanent into your hand such as Mind Stone to cast to help to trigger Firja.
Angel of the Ruins has a powerful ETB effect and is another nice Angel with Shepherd because any land can return Ruins to your hand to then plainscycle to search for a Plains. Another interaction with Pyre is repeatedly sacing the same Angel such as Angel of Despair and reanimating it with Shepherd as long as you have Plains.
Firja as a five drop starts the chain nicely with Pyre when saced to get a six drop Angel such as Valkyrie Harbinger and then Harbringer the next turn gets Shepherd. From there get back Harbringer with Shepherd and then sac it later on to get Sephara, Sky's Blade.
Profane Tutor is a budget low CMC tutor that you cast from suspend. Open the Armory is a low CMC tutor to get Mask of Memory or Animate Dead. Dawn of Hope can do a lot when your Commander has lifelink as well as has evasion.
Court of Grace can be repeatable Angels as well as draw from the monarch. Flying Angels especially ones with vigilance can help to defend for you to keep the monarch, not letting your opponents do combat damage to you. Cleric Class is another one mana card that can help to gain life to trigger various effects and the other levels are good too.
Apprentice Necromancer has interaction with Sun Titan to repeatedly reanimate any 3 CMC or less permanent for one black mana. With Titan in your graveyard reanimate him with Necromancer. Titan ETB reanimates Necromancer and Titan has haste thus he attacks reanimates any other 3 CMC or less permanent. At your end step Titan is saced putting him in your graveyard to reanimate again with Necromancer on your next turn and repeat.
Titan can reanimate Evolving Wilds which is fuel for Emeria Shepherd. Because of Titan For one black mana you could repeatedly trigger Shepherd two times until you run out of Plains or nonland permanents to reanimate/recur. Patriarch's Bidding and Victimize are upgrades for some reanimate spells and Bidding is now a budget card.
Dark Ritual is one mana to help to cast a second spell to trigger Firja or use it to help to cast Firja since she's double black mana cost. Orzhov Signet, Talisman of Hierarchy, Mind Stone are some budget mana rock additions/upgrades. Caves of Koilos, Shineshadow Snarl, Snowfield Sinkhole, Path of Ancestry, Esper Panorama, Ash Barrens are some budget lands to consider adding.
If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.
multimedia on
Alesha Khan of the Graveyard
1 year ago
Hey, Karmic Guide is a helpful budget creature with Alesha. Alesha reanimates Karmic and then Karmic lets you reanimate any creature and that creature doesn't enter the battlefield attacking. Karmic also gets back into your graveyard to reanimate again when you don't pay the echo cost at your next upkeep.
Sac outlets let you reuse creatures by getting them back into your graveyard to reanimate again with Alesha. This is important with Master of Cruelties to be able to cheat him onto the battlefield with Alesha again attacking. A couple of the better budget sac outlets are Goblin Bombardment and Viscera Seer.
If you add Murderous Redcap then you have a combo with Anafenza, Kin-Tree Spirit and Alesha can reanimate this combo. Add Viscera Seer as the sac outlet who Alesha can reanimate for an infinite damage to opponents combo by repeatedly sacing Redcap and persist does the rest. Karmic Guide is helpful with combo like this because you don't want Anafenza or Seer to enter the battlefield attacking instead you just want to reanimate them.
You have a good package cards for looting as well as tutoring for creature putting it into your graveyard. Anger is a nice card with these effects to give Alesha haste.
Battlefield Forge, Caves of Koilos, Exotic Orchard, Furycalm Snarl, Shineshadow Snarl, Smoldering Marsh, Tainted Field, Tainted Peak are some budget land upgrades to consider.
Good luck with your deck.
multimedia on
Vampire Assault
1 year ago
Hey, nice budget version.
I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.
Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.
- Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan
- Captivating Vampire + Throne of the God-Pharaoh
Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.
Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.
Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.
Here's some suggestions of how to improve the manabase on a budget.
- Exotic Orchard --> Guildmages' Forum
- Caves of Koilos --> Scoured Barrens
- Battlefield Forge --> Bloodfell Caves
- Shineshadow Snarl --> Orzhov Basilica
- Foreboding Ruins --> Rakdos Carnarium
- Smoldering Marsh --> Temple of Malice
- Tainted Field --> Temple of Silence
- Tainted Peak --> Terramorphic Expanse
Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.
Good luck with your deck.
multimedia on
Alela and her pimped out posse
1 year ago
Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.
Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.
Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.
If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.
Some land upgrades to consider:
- Exotic Orchard --> Archway Commons
- Spire of Industry --> Transguild Promenade
- Arcane Sanctum --> Boreal Shelf
- Vault of Champions --> Frost Marsh
- Caves of Koilos --> Orzhov Guildgate
- Prairie Stream --> Azorius Guildgate
- Sunken Hollow --> Dimir Guildgate
- Shineshadow Snarl --> Scoured Barrens
- Port Town --> Tranquil Cove
- Seat of the Synod --> Dismal Backwater
Good luck with your deck.
multimedia on
Zur Enchantments
1 year ago
Hey, nice budget version of Zur. There's 2x Dispel here. It could be one of the four cards you can cut to get to 100 cards. The others could be Starfield of Nyx , Dark Ritual and Gift of Orzhova .
Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.
Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.
Some budget land upgrades to consider:
- Exotic Orchard --> Thriving Isle
- Path of Ancestry --> Thriving Moor
- Caves of Koilos --> Scoured Barrens
- Sunken Hollow --> Temple of Deceit
- Port Town --> Tranquil Cove
- Shineshadow Snarl --> Temple of Enlightenment
Good luck with your deck.
Have (2) | BlueEyedBeast43 , JuneBlue58 |
Want (1) | Gorenzel |