Trigon of Infestation

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Trigon of Infestation

Artifact

Trigon of Infestation enters the battlefield with three charge counters on it.

{{2G}}, Tap: Put a charge counter on Trigon of Infestation.

{{2}}, Tap, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.

lessidor on Dragon voltron

1 year ago

The commander look really cool and its ability to not be targeted until you can one shot with it is pretty sweet. i agree that you sould add a decent number of land, usualy i run 35-37 land in 3colors deck, and a good number of ramp too, sometimes 8-10 piece. Being able to cast your deck is the most crucial. some card i personnaly think are not worth a spot in your deck : Trigon of Infestation, Approach of the Second Sun, Boon Reflection, Celestial Mantle, Fountain of Renewal Soldevi Digger Ghitu Chronicler, Dualcaster Mage, those cards seems to me really inefficient or not in synergie with what your are trying to do with the deck! Hope my comment was instructive:)

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Mortlocke on The Song of Phyresis

4 years ago

TheDragonking564, thanks for the nice feedback and the +1, I'm happy to inspire more Phyrexia inspired decks because they're such an awesome and storied rogues gallery for MTG. Personally, i'd love to see them fill the massive dragon sized gap left by Nicol Bolas. I have considered some of the swords in the past, namely Sword of Feast and Famine and Sword of Light and Shadow . Both are very cool, but unfortunately I haven't been able to find a way to really capitalize on their effects. The currently included sword, Truth and Justice , was the perfect inclusion - honestly, I found myself wishing for such an artifact before Modern Horizons was announced. I haven't considered Trigon of Infestation , mostly because for just a 1/1 Infect - only once per turn gated behind just isn't very efficient in my opinion...unless i'm missing something?

TheDragonking564 on The Song of Phyresis

4 years ago

This is an amazing deck! It has inspired me to build my own Phyrexia Vorthos style deck! I'm still slaving away at working on it, trying to have some other cards that are present on Mirrodin/New Phyrexia in the deck as well, as well as a few more non-infect creatures here and there, but this has been a serious help in inspiration and in card cutting too! Have you considered maybe some of the Swords present on the plane? maybe Trigon of Infestation ?

firestorms90 on Token Generators for Hardened scales …

4 years ago

The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!

Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.

Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.

This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.

I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.

Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.

Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.

A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .

My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.

Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.

hkhssweiss on

5 years ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

ThinkJank on Golgari, wth is a death priest, anyway?

6 years ago

Smothering Abomination is a good source of card advantage that's super cheap to pick up. I'd recommend substituting it for Sanguine Bond, since I'm not seeing much life gain to capitalize on. Also, your curve is a little heavy on four- and five- mana cards. You may want to consider trimming a few of the less impactful cards like Trigon of Infestation, Overwhelming Stampede, and Mer-Ek Nightblade in favor of more cheap ramp like Cultivate, Kodama's Reach, and Golgari Signet.

Load more
Have (1) reikitavi
Want (0)