Mutagenic Growth

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

Latest Decks as Commander

Mutagenic Growth Discussion

TriusMalarky on Is Anyone Else Feeling Disappointed …

4 days ago

Colorless cards are supposed to have effects from all colors. That's literally the whole point of them.

"Second, WOTC is trying to force us into playing golgari lifegain"

I'm gonna go laugh in a corner. I have not seen a single remotely playable card that says "hey, green black lifegain is a good archetype". I have seen a couple cards that say "hey, maybe if you're in green or black and you have a lot of incidental lifegain, this could be a good card for you."

Honestly, the only cards I've seen in Strixhaven that make any non-standard deck good are a couple white ones that make Modern RW Prowess/burn seem like a pretty dang powerful deck, and I'm expecting a Mutagenic Growth ban(which probably should happen eventually anyways, all the thing does is enable t2-3 kills).

Does the set provide much to the decks I own right now? No, not really. At least, nothing huge and groundbreaking, just some tools that will make them better. Does the set of anything super powerful that makes me want to make a new deck? Honestly, no, and actually I like that in a set. Strixhaven disappointed me so hard with the overall power level that it might just be my favorite set in a long while. Kaldheim was slightly more powerful and definitely more fun, so Vikings: the Smashening takes the cake, but we've been through so much "AAAAAAH OBVIOUSLY PUSHED MYTHIC THAT WILL DOMINATE EVERY FORMAT FOR THE NEXT MONTH UNTIL ITS BANNED EVERYWHERE" that it's pretty nice.

TriusMalarky on What Makes Phyrexian Mana More …

1 week ago

Two-brid mana is inherently balanced. It takes work and building around it to be able to pay instead of , but it also takes work to be able to pay . The two-brid cards available are pretty bad outside of mono color(and even then, it tends to be Spectral Procession in Modern and Beseech the Queen in EDH that are the only ones that see play) for that reason. However, if new cards were printed, there would be no real problem outside of some annoying people complaining about color pie breaks online.

For example, Lightning Bolt but twobrid. Giving ALL colors access to Lightning Strike isn't broken at all. Does it help decks like Tron or Monoblue who typically have problems removing creatures? Yep. But will it break any format? Most definitely not. Well, it will make Modern Burn and Pioneer Red Aggro lists a lot better in this specific case.

Compare this to . You are almost always paying life instead of the mana cost. You will only ever not pay life in very specific situations. In fact, if you pay mana for it when you have enough life, people question you. They wonder what the hell you are doing in your deck. Phyrexian mana is like having a multicolored Simian Spirit Guide in your hand at all times, except it costs 2 life. It's raw, unfettered mana advantage, which quickly and easily turns into advantage in the action economy.

Also, take a look at the banned Phyrexian mana cards. And the playable ones. Gitaxian Probe is Peek , which is basically unplayable. Mental Misstep would be unplayable if it cost instead of . Gut Shot , Postmortem Lunge , Mutagenic Growth , Dismember are all horrible if they didn't have the Phyrexian mana attached. It's the fact that they cost the generic cost only that makes them good. Dismember is a 1-mana spell, that costs a bit more later on if you have mana to spare but not the life. All the 1 mana Phyrexian Mana cards are actually zero mana.

TheVectornaut on Revised RG wolves

3 weeks ago

ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless  Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.

All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.

Demarge on Asleep at the Wheel

1 month ago

In modern the 5 cmc dragon threat is really only going to make it you need to have all 4 copies of Sarkhan, Fireblood , he even has the means to reduce the effects of his own redundancy so why not increase the chances you get a 5 cmc dragon out faster?

now your current choice of 5 cmc dragon maybe the new hotness, but what does it really do for your deck synergy wise? Glorybringer and Demanding Dragon both fit the scary dragon top end threat while being removal. Stormbreath Dragon represents a lot of damage and is harder for white decks to remove with path. Terror of the Peaks though is probably the dragon with the most synergy, you get bonus damage from your dragons, though Hunted Dragon does give the opponent some creatures to trigger the slumbering dragon.

Now your sprite really wants free spells or ones that are cheap and cantrip, for consideration Gut Shot and Dismember are both cheap/free removal, Mutagenic Growth also free, these cards also synergize with another suggestion lower down. Manamorphose is probably the most free spell. Opt is just strong cantrip.

Now for possibly the best dragon for this shell that seems to like to target it's own creatures with spells Orvar, the All-Form will get out of hand pretty easily giving all your buff spells a Clone tagged on it.

other considerations are the above mentioned bolts, cheaper spell and doesn't require hoops for it to dome someone. Mutavault is a dragon man land, extra worth considering if you go heavier into a dragon tribal. the full 4 on copter, it is just the best vehicle for it's cmc, well there is the The Omenkeel ... I'd almost suggest having just 4x of these two as your full vehicle detachment the god side would even provide late game options. Spell Pierce is also likely a strong choice over the dragon counterspell, double blue can be tricky to pull off and also have double red.

klaudiohmm on Atla Aristocreggs

1 month ago

Hey, MagicMarc. Thanks for the suggestion. Actually, I see this combo as a three-card combo (Atla, Entity and the pump spell), am I right? In favor of this pump spell combo, it doesn't rely on artifacts/enchantments with free sacrifice effects that can be destroyed, interrupting the combo.

On the other hand, besides being a three card combo, if I remember well, one of the pieces (the pump spell) is not useful with any other card in the deck except for Entity. And about the artifact/enchantment removal that I've mentioned before, C20 brings two free protection cards ( Flawless Maneuver and Deflecting Swat ) that "solves" (or at least mitigates) this problem.

After playtesting this deck in some games, when the loop begins, this deck wins the game most of the times anyway, not needing an infinite cycle of Entity.

I found some lists of Atla using Mutagenic Growth and I think that's the only pump spell that worth the test. Any suggestion of a card to remove for the inclusion of Mutagenic?

rjphilla on Blitz

2 months ago

You need Mutagenic Growth literally free triggers.

I've found that 4 Gut Shot is better than 4 Lava Dart .

TheVectornaut on Aggro Infect/ Proposition 65

3 months ago

The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.

draftdump69 on VERY Competitive Red/White Heroic

4 months ago

lightning bolt and lightning helix are more efficient than exquisite firecraft. Reckless Rage would also be an interesting replacement, as it triggers heroic.

Maximize Velocity and Mutagenic Growth are very good choices.

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