Mutagenic Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Common

Combos Browse all

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

Mutagenic Growth Discussion

ContrapuntalAnt on Infect

3 weeks ago

As it is you're probably right in thinking that the deck is too slow. Infect is typically aggro/combo, and gets quick wins in through pump spells. Scale Up is great, but consider some of the following as well:

You don't indicate what sort of budget you're looking at. On the more expensive side, options for your land base include Inkmoth Nexus and Pendelhaven .

In terms of mana, Golgari Rot Farm is definitely too slow. Woodland Cemetery is not ideal, as it doesn't come in untapped turn one, but it is a reasonable alternative. Fetches and shocks are of course great, but Blooming Marsh is a good choice too. Lands 1-3 are typically far more important than anything else for Infect.

My final suggestion for now would be to put Deathmark and Surgical Extraction in the sideboard, unless your local meta is particularly skewed. Even then, you should probably focus on your own plan more than disrupting other people's with infect.

Hynx on Infectious Grooves

1 month ago

the perfect opening hand here is 2 Forest 1 Glistener Elf 2 Groundswell 1 Apostle's Blessing 1 Mutagenic Growth and you can win by turn 2, so take what I said about pulling the blessing for blue stuff, with a grain of salt. if Wild Defiance was here I'd absolutely run Distortion Strike though, but that does slow the game too a turn 3/4 win over a possible turn 2 win.

djroguelike on Infect do Coruja

1 month ago
  • Llanowar Elves foi ótimo, deu para perceber por que Noble Hierarch seria tão boa no deck. Para o deck ser rápido você quer ter 3-4 manas no turno 3, uma criatura apta para atacar e uma carta para proteger a criatura. Elves no primeiro turno cai como uma luva, te rampando para 4 no turno 3 ou gerando uma verde quando Inkmoth Nexus está no campo.

  • Estava viajando só com 13+1 florestas, era muito pouco. Inkmoth Nexus não pode ser contado como um terreno, não só porque ele pode ser usado para atacar, mas porque ele não gera mana verde para castar as mágicas no turno que você quer ganhar.

  • Diminui o número de proteções, de 10 para 8, como teste. Durante os jogos uma mão com muitas cartas desse tipo não é o que o deck quer fazer.

  • Scale Up é ótima, coloquei mais uma, você sempre quer ter na mão. Com ela, só há necessidade de mais um buff +4/+4 para ganhar o jogo, e por isso coloquei 2 Groundswell no lugar de um Rancor (que você não que em múltiplos de qualquer forma) e um Mutagenic Growth , que pareceu o pior buff do deck quando estava na mão.

  • Ainda tenho dúvidas sobre o sideboard, mas contra Control tem que ser mais agressivo ainda, porque apostar em um deck que aumente o jogo é péssima ideia. Talvez contra decks midrange até dê para colocar algumas cartas mais mid-game.

hungry000 on Is it Izzet Properly Poppin' Prowess?

1 month ago

I'd play a lot more instants: Brainstorm , Lightning Bolt (if you can get them), Titan's Strength , or just more Opt and Shock and Storm Strike . Attacking with prowess creatures and leaving mana up makes it a lot harder for your opponent to block, and a lot of the time they won't.

Pauper also has access to several free spells. Gitaxian Probe and Mutagenic Growth are the two best ones for this deck, but there's also Gut Shot .

Hynx on Inf-Hammer

1 month ago

this inspired me to make a blue white version of this deck, with Invisible Stalker , Arcanum Wings , Eldrazi Conscription and keeping all your white, and colorless cards with Mutagenic Growth and Noxious Revival being paid for with life. with Tallowisp to tutor the conscription or possibly Sovereigns of Lost Alara to get a late game version on Inkmoth Nexus or Invisible Stalker with the hammer. I appeciate this build, it helped me on my own version so much. but im subbing Ichorclaw Myr with Plague Myr for the extra mana ramp.

Gucciballs on Shuffle Panini

2 months ago

Ditto on the Mutagenic Growth . Perfect combo enabler.

Halinn on Shuffle Panini

2 months ago

What about Mutagenic Growth ? Doesn't do anything but pump, but it can do so for free

Caerwyn on Golgari infect

2 months ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

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Mutagenic Growth occurrence in decks from the last year

Modern:

All decks: 0.12%