( can be paid with either or 2 life.)
Target creature gets +2/+2 until end of turn.
|Have (2)||metalmagic ,|
Combos Browse all
|Commander / EDH||Legal|
Mutagenic Growth occurrence in decks from the last year
Latest Decks as Commander
Mutagenic Growth Discussion
2 weeks ago
The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.
1 month ago
lightning bolt and lightning helix are more efficient than exquisite firecraft. Reckless Rage would also be an interesting replacement, as it triggers heroic.
1 month ago
Thing is GREAT, but you don't need protection spells. It does enough on flip that, against anything that uses any number of creatures, you've already got all the value you need, and protecting it is pretty much futile outside of the obligatory Remand, Mana Leak, Spell Pierce and such you may or may not be running.
1 month ago
Bonesplitter is still the best equipment in Pauper by a long shot. It's definitely worth being in here as a 4-of. It will be better than Golem-Skin Gauntlets most of the time.
I think Training Drone will be too slow and easily blocked/killed. Having some sort of evasion naturally is going to be a big help. I would cut Ardent Recruit for the same reasons.
Vault Skirge has flying and also has lifelink, making it very good at racing against aggro decks. It's also pretty effective against Burn if you can protect it.
If you do end up playing Vault Skirge, then Cliffhaven Kitesail won't be as useful for you. In fact, with most of your creatures having trample or flying already, it doesn't feel necessary.
I really like Mutagenic Growth in decks like these because they often protect your creatures against removal and combat tricks without having to use mana. They also double up as extra damage when needed.
2 months ago
LeaPlath The reason I have white is because Leyline of Sanctity is very strong against many decks, and Lightning Helix is a good balance between removal and it makes aggro deck's lives harder. I might drop white, but it gives me a good enough excuse for having a "budget" mana-base. If white is only a splash, then I won't need too many white cards. I probably will cut the planeswalkers once I get better cards like Lightning Bolt and Manamorphose. I might end up keeping The Royal Scions just because it works so well with Dreadhorde Arcanist, but at the same time that's one of the only reasons in the deck. (Well, it's a way to dump Arclight Phoenixes into the bin.)
Pretty much all the cards you suggested I am aiming to get my hand on, but my wallet will go as far as it can go. Surgical Extraction is very good, but wow that's way too much money. Maybe something like Gut Shot or Mutagenic Growth could work in the "free spells" slot instead. I forgot about Finale of Promise until now, and might end up playing it. Thing in the Ice Flip is a bit expensive (money-wise) so I might end up runnning a proper boardwipe instead. Also, in the current meta, permanent boardwipes are ideal because it's too easy to replay your things. I have one copy of Aria of Flame.
psionictemplar I will fix the decklist as soon as I can. Rest in Peace is a nonbo, but Tormod's Crypt is one card I will add. I like the "fakeout" control idea, and really feel like making control a game two strategy if I feel my opponent is going to bring in graveyard hate. I do want to keep white as a splash colour (read above) so it's strong in this "fakeout" strategy. I will drop the Chandra's Incinerator and other bad cards once I get good cards to replace them with.
2 months ago
What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!
2 months ago
Death's Shadow is definitely the deck you want to look into. It's generally not mono-black, but you could certainly stay in mono-black until you can build a higher budget. It'd look something like:
You could probably toss in Dark Confidant, Phyrexian Obliterator, and Gurmag Angler in place of a few non-creature spells. As your budget grows, add more colors. Red is really good for Monastery Swiftspear, Lightning Bolt, and Temur Battle Rage. More importantly, fetch + shock lands is the quickest way to grow Death's Shadow. Bloodstained Mire -> Blood Crypt -> Thoughtseize turn one followed by another fetch + shock gives you at least a 1/1 Death's Shadow on turn two. It could possibly be even bigger via Street Wraith and one of your Phyrexian mana spells. Sometimes you just have the nuts and kill them on turn three with Temur Battle Rage after stacking up on a bunch of Mutagenic Growths.
3 months ago
I saw a game once where an Atla Palani, Nest Tender deck won on like turn three from using a Mutagenic Growth on Atla and then activating Mirror Entity for 0 an arbitrary number of times cycling through their deck getting infinite ETB triggers on Purphoros, God of the Forge. They had the legal Shuffle Eldrazi in there to keep shuffle the graveyard back in. It was fun to watch but probably wouldn't be consistent enough.