Distortion Strike

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Latest Decks as Commander

Distortion Strike Discussion

zapyourtumor on Dead, Bath and Beyond

2 months ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

BrownRecluse213 on Infection

3 months ago

Grubbernaut Thanks for the feedback! I want to stick with UG, I like what U brings to the table for this deck. I think I'll cut some of my bounce spells but I like having the utility of them. One of the guys in my play group got out Ulamog's Crusher turn two with Exhume . I was able to bounce that back to his hand and he couldn't recast it and allowed me to pump my creature and swing for the win. I'll probably remove a few of them for Distortion Strike in its place though. I was also thinking of adding a couple Lotus Petal to help ramp my pump spells turn 2.

Grubbernaut on Infection

3 months ago

In pauper, I recommend going mono G and subbing Blight Mamba for Blighted Agent . You definitely want Vines of Vastwood , Rancor , and I'm also partial to Land Grant for free thinning. You could also consider Seal of Strength , as you can cast it any time and then use it when needed.

If you're going to stay UG, definitely add Brainstorm , Ponder , and Ash Barrens . Cut all bounce spells; you don't care about your opponent's creatures, especially if you're going with U for unblockable spells like Distortion Strike .

Cheers!

Faux_Faux on Veyran deck combo synergies

5 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Unlife on Modern Infect (semi-budget)

5 months ago

Second on Blossoming Defense over Snakeskin Veil . The +1/+1 counter seems nice, but infect wants to win now, not two turns later. Same with Distortion Strike , especially with rebound, its great to get that myr or elf through. The Noble Hierarch are a lot more helpful then you think, so grab them first. Become Immense is a great finisher, but as was said above, you need fetches. In that same vein, if you're running fetches you will want the Breeding Pool to go with them. I'm not sure how much you are planning on putting into the deck, but the off color fetches with Windswept Heath and Flooded Strand could work well. If you want another two color land option, Waterlogged Grove is great, especially since you generally don't care about your own life total. Something spicy you can test is Charge Through . As an instant speed cantrip that allows you to push damage through, its a nice option on color. I'd also think about cutting the sideboard Invisible Stalker for Dismember so you have some removal.

Always glad to see someone else building infect, +1

Kiran_M on Modern Infect (semi-budget)

5 months ago

Lanzo493 : I was originally running more Distortion Strike , but I was told that because I'm running Inkmoth and Rancor it's not really necessary, especially given the risk of leaning too hard into blue. And I used to have an ultra-fast deck but I was told that the more competitive lists now focus more on being adaptable. But I'll definitely add Arbor to my list. As for Sanctum, again, I don't want to risk a tapland in the late game if I'm close to killing someone, but as I test I may swap various lands around depending on how they work.

Mtg_Mega_Nerds : Thank a lot I'll check it out!

Lanzo493 on Modern Infect (semi-budget)

5 months ago

I would honestly take out 2 Snakeskin Veil for 2 Distortion Strike , then replace the last 1 for a full playset of Blossoming Defense . You've got plenty of better hexproof options with Vines of Vastwood and Blossoming Defense . Infect is all about killing your opponent by turn 3. If you give them enough time to get blockers out, it won't matter anymore, so the bigger pump spells are better. If you ever get fetchlands for the deck, you can add Dryad Arbor for a fetch target that can help you survive sacrifice effects. Since Infect is such a fast deck, a pretty budget land you can run is Botanical Sanctum . It'll do wonders for your manabase.

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