Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

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Set Rarity
Mystery Booster (MYS1) Common
Kaladesh (KLD) Common

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Larger Than Life Discussion

TheVectornaut on Searing Infection

5 days ago

Most of my experience with infect comes from playing simic, but I have played the mechanic in all 5 colors. In terms of power, green is the most effective color to play by a very VERY large margin. You get access to the best infect creature in Glistener Elf (along with the slower and safer option of Blight Mamba), you get trample sources to push through damage with Ichorclaw Myr such as Rancor, Predator's Strike, and Larger Than Life, you get protection bundled with buffs in the form of Vines of Vastwood, Ranger's Guile, and Blossoming Defense, and you get the largest pool of very strong power boosts in the form of Mutagenic Growth, Invigorate, Scale Up, Might of Old Krosa, Berserk, Become Immense, Groundswell, Phytoburst, Noble Hierarch, and Pendelhaven. Since infect is an all-or-nothing sort of archetype, even when running the less aggressive versions, the most important characteristics that you need are speed, protection, and evasion. Green offers two of those things in spades but can struggle with evasion. This is why blue is generally considered the next best color to run. You get the insane threat of Blighted Agent, unblockable buffs with Distortion Strike and Aqueous Form, and protection from spells via Spell Pierce, Dispel, Turn Aside, and the odd Spellskite. Black is the next best. Plague Stinger's flying isn't as good as the unblockable on a Blighted Agent but it's still very powerful evasion as illustrated by the ubiquity of Inkmoth Nexus in every non-budget infect list ever made. Black also nets useful control tools like Thoughtseize, Inquisition of Kozilek, Fatal Push, Dismember, and Assassin's Trophy. White was considered the worst infect color for a very long time since its best option (Apostle's Blessing) can be used in any deck, but the recent introduction of Giver of Runes has breathed some life back into the color. Additionally, I've seen a lot of equipment lists popping up that use Colossus Hammer, Kor Duelist, Sigarda's Aid, and Kor Outfitter to see some success. Unfortunately, that leaves red as the current worst color to run in infect. It has some decent buffs but they pale in comparison to green's offerings. The result is that most red infect decks rely on gimmicks like using Razor Swine's first strike to wither enemy creatures, generating infinite mana to pump into an unblocked Ogre Menial, or putting Phyresis on something like a Spikeshot Elder to bypass combat altogether. Your instant tricks definitely fall in this category. That's not necessarily a bad thing though. If your meta is casual enough, red should still work and it will be much more interesting to play with / fun to play against than a more traditional deck. How competitive you want to be is always up to you.

To answer your specific questions, I would probably start by cutting a few creatures. Most lists run about 12 infect sources (and that's including a playset of Inkmoth Nexus). With Hand of the Praetors on your top end, running 16-20 isn't that unreasonable, at least as long as all of them are good. Infect creatures usually become "bad" when they cost more than 2. That's why I wouldn't usually recommend running Ichor Rats or Septic Rats. Both Necropede and Plague Myr are perfectly acceptable inclusions with very similar power levels. They'll rarely be better than Plague Stinger or Ichorclaw Myr but that's okay if you just want more guys to play. As for Vector Asp, it's honestly a pretty bad choice in most circumstances. While you usually won't need to activate it more than 2 or 3 times to win the game, that mana would be better spent elsewhere, and it doesn't even trigger the Hand. However, given the choice of it and a 3-drop, I'd probably take the snake, especially since it would be your only proactive play on turn 1 (barring the inclusion of Glistener Elf or Inkmoths). Better though would just be to run neither and invest in more buff spells to assist in combat and trigger Livewire Lash. I do like the idea of those spells having cycling in theory, but in practice, the mana needed to cycle can short you of the resources needed to close out the game. Plus, cycling spells tend to cost more to account for the added ability. Cycling lands on the other hand should be fine as long as they come in untapped, although it looks like that only describes Ash Barrens and Blasted Landscape. Just like with creatures, I wouldn't run any spells that cost more than 2 unless they can win you the game like Soul's Fire can. This will also allow you to run 20 lands or fewer, opening up even more slots for gas. I apologize if I'm repeating myself about the low-cost-high-speed thing but that is basically the reason the infect mechanic exists. If you prefer a slow and more controlling style, Rakdos wither built around Necroskitter is a fun option that has some overlap with infect.

Rorolith on Land to Life

2 months ago

Nissa, Who Shakes the World is great, maybe try Sylvan Awakening.

Try cutting Might of Oaks for Larger Than Life even though it gives -3/-3 compared to Might of Oaks, it does give trample against a creature that might block your creature and will probably kill the blocker.

I would recommend at least sideboarding Heroic Intervention to stop things like Anger of the Gods and such.

Chino90 on Pummeling Pioneer

6 months ago

I would add some card draw or filtering, so it doesnt stop dead on its tracks after the first few turns. Maybe 2x Bond of Flourishing, Season of Growth, Adventurous Impulse, Light Up the Stage or something like that. Cut Larger Than Life for it, since you already have enough pump spells, and that one is the least versatile.

TristanTaylorsVoice on Big Green Daddies

10 months ago

As lackluster as it is, I think Giant Growth is the way to go for the 3rd pump. Larger Than Life at 2 mana sorcery speed is just too much. Losing Rancor , Vines of Vastwood and Dismember hurts a lot actually, but the deck still has game.

Manglehorn is an underrated sideboard card VS things like Aetherworks Marvel and Emry, Lurker of the Loch .

ellie-is on Pummeler butt

11 months ago

(sorry, I missed Larger Than Life while looking over the deck! Still, Rancor is great and I still suggest it, the more cards you have that give trample the better.)

Kogarashi on Champion of Lambholt counters

11 months ago

It's also important to note that Champion of Lambholt doesn't have a triggered ability "to make creatures with power less than Champion unblockable."

What it does have is a static ability that makes it so creatures with power less than Champion's can't block creatures you control (but creatures with equal or greater power still can), and a triggered ability to put counters on Champion when other creatures ETB under your control. The ability doesn't make your creatures unblockable, it restricts how your opponent may declare blockers.

But as Yesterday mentioned, it doesn't matter how Champion's power got to whatever value it's at, only what that value is when it's time to declare blockers.

So a Champion with no counters but with Larger Than Life cast on it will be a 5/5. This means when it's time for your opponent to declare blockers, anything they have with power 4 or less can't block any of your creatures, but any creatures they have with power 5 or greater still can.

kcom on Champion of Lambholt counters

11 months ago

If I were to cast a Larger Than Life and target Champion of Lambholt to give it +4/+4, would that trigger the ability to make creatures with power less than Champion unblockable or do you have to add those counters via creatures?

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