|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or to your mana pool.
Fortified Village Discussion
1 week ago
I like the overall idea. I'd cut cards like Verdant Embrace and Prodigious Growth because their CMC is too high for your mana base and are slow for the speed of your deck. Avacyn's Pilgrim is probably better for our deck that Llanowar Elves .
Shapers' Sanctuary is a good sideboard card. I don't know if I'd run it in the mainboard.
Look for ways to give your creatures indestructible or hexproof. Gods Willing works pretty well, but you are susceptible to board wipes.
on Naya lands
1 month ago
I did a quick look through budget lands, and had the following observations:
Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.
Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.
The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.
The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.
Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.
1 month ago
Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!
1 month ago
Hey, nice start, several good cards and interactions here.
The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?
- Ash Barrens
- Prairie Stream
- Sunken Hollow
- Canopy Vista
- Port Town : cares about Plains and Islands.
- Fortified Village : cares about Forests and Plains.
- Choked Estuary : cares about Islands and Swamps.
- Woodland Cemetery : cares about Swamps and Forests.
Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:
- Llanowar Wastes
- Yavimaya Coast
- Mirrodin's Core : uses counters, it can be proliferated.
- Scattered Groves : has interaction with Farseek, can be a less expensive replacement for Canopy Vista .
- Irrigated Farmland : has interaction with Farseek.
Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:
- Astral Cornucopia
- Everflowing Chalice
- Crystalline Crawler : a creature and a mana rock, don't have to tap it to make mana which is very good.
- Gyre Sage
If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:
- Hadana's Climb Flip: repeatable source of counters, Winged Temple of Orazca with Atraxa or a creature with a lot of counters can be a win condition.
- Simic Ascendancy : repeatable source of counters and can be a win condition.
- Winding Constrictor
- Good-Fortune Unicorn
- Sage of Hours : extra turns by removing counters, good interaction with Forgotten Ancient .
- Skullbriar, the Walking Grave
- Hardened Scales
- Cathars' Crusade
Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.
More repeatable sources of proliferate can be helpful:
Other good budget cards to consider adding:
- Eladamri's Call
- Beast Within
- Swords to Plowshares
- Deathrite Shaman
- Fellwar Stone
- Arcane Denial
I offer more advice if you would like. Good luck with your deck.
1 month ago
Personally, lands are my favorite part of magic, so I'm very specific about them. There are many types I would recommend you put in your deck, some that require a high budget and some low so be careful what you put in the deck. Nonetheless, I would recommend the following lands: Stomping Ground , Prismatic Vista , Rootbound Crag , Copperline Gorge , Game Trail , Cinder Glade , Karplusan Forest , Wooded Foothills , Temple Garden , Sunpetal Grove , Razorverge Thicket , Fortified Village , Canopy Vista , Brushland , Windswept Heath , Sacred Foundry , Clifftop Retreat , Battlefield Forge , Arid Mesa , Sunbaked Canyon , Inspiring Vantage , Rugged Prairie , Wooded Bastion , and finally Fire-Lit Thicket . If you end up using these lands and find them helpful, I would appreciate it if you upvote and support my deck: A Deal with the Devil! Thanks, have a nice day and good luck on your deck!
2 months ago
Some hints I can give about your manabase:
Blighted Woodland is also a great land to ramp you when you don't have anything to do in the turn. Sungrass Prairie , Battlefield Forge , Fortified Village , Command Tower and Exotic Orchard can also be all stars here.
I would take out Temple of the False God , Drownyard Temple , Opal Palace , Saltcrusted Steppe and Tranquil Expanse for the lands above. Colorless mana doesn't help casting Mayael the Anima , so you better avoid it.
2 months ago
First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .
This is it for now. When anything relevant comes up, I will let you know.
Keep up the good work.
3 months ago
Hey, nice budget deck and good upgrade of the precon.
Consider adding more low mana cost auras? Especially ones that can give Tuvasa evasion. She should be your main source of damage to opponents, Commander damage; I would focus on that. Other than the Enchantresses I don't see a need for lots of other creatures.
Budget cards ($3 or less each) to consider adding:
Overbeing, Oversoul and Godhead are great with Tuvasa because she's three colors. Boots, Cover and Authority are low mana cost ways to protect Tuvasa from targeted removal with hexproof. Cover and Authority also provide potential evasion.
For cuts to consider my advice is to cut many of the high mana cost cards to help to reduce the avg. CMC of your deck. Take more advantage of three drop Tuvasa and the Enchantresses by adding more low mana cost enchantments.
Cards to consider cutting:
- Blossoming Sands
- Meandering River
- Thornwood Falls
- Tranquil Cove
- Tranquil Expanse
- Woodland Stream
- Take Possession
- Martial Coup
- Arixmethes, Slumbering Isle
- Celestial Ancient
- Heavenly Blademaster
- Hydra Omnivore
- Nylea's Colossus
- Silent Sentinel
- Bruna, Light of Alabaster
- Octopus Umbra
- Faith Unbroken
Fortified Village occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GW (Selesnya): 1.33%