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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Fortified Village
Land
As this enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, this enters the battlefield tapped.
: Add or .
rekkim on
Heroic
3 weeks ago
Changelog v2.0:
- Changed Lagonna-Band Trailblazer to Simic Initiate and quantity from three to four. ・It's functional and also frees up a slot for basic land by replacing a Llanowar Reborn.
- Reduced Phalanx Leader to two copies. ・Strictly better than the generic heroic effect, but it costs WW, and waiting on that can gimp an entire match. On top of that, all of my combat tricks're green, so having access to say, one of those per turn is going to slow down what you got out of it, anyway.
- Increased Ainok Bond-Kin to three. ・Deck is otherwise lacking in things that enter the field with proportional size to their cost, and, first strike aside, it has a lax 1W casting cost.
- Increased Akroan Skyguard to three. ・Easy-to-achieve casting cost for reliable creature, assuming you can get it to grow.
- Reworked mana: dropped vivid lands, reduced Llanowar Reborn to three, added Fortified Village, added five forests and reduced plains by one. ・Much better without waiting a turn. I guess you can use the vivid stuff for a poor man's five-color deck.
TheHamster on
Lulu's Relephant Recipes
1 month ago
Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary  Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins  Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.
also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~
multimedia on
Stomping Counters
3 months ago
Hey, I saw your forum topic asking for help.
The manabase and ramp/color fixing could use some tweaking, but more draw is really what your deck needs. That's the area of your deck to consider spending some on for improvements.
- Mentor of the Meek --> Aggressive Mammoth
- Welcoming Vampire --> Mowu, Loyal Companion
- Ripjaw Raptor --> Aetherstorm Roc
- Idol of Oblivion --> Woodland Mystic
- Return of the Wildspeaker --> Leyline of Abundance
- Shamanic Revelation --> Renata, Called to the Hunt
- Harmonize --> Arcus Acolyte
I choose these cards as suggested cuts because you have better cards that do the same or similar effects. More draw especially repeatable draw sources replacing some of this redundancy could help gameplay.
The manabase is overall good except the amount of Forests, which is too many. The ratio of color sources in the manabase is 28 green:16 white:16 red. 28 green is almost double amount of another color which is a little much. Forests are important, you want them as most lands, but I don't think you need 12 of them. Green one drop mana dorks are good, but I don't think only three of them are enough to play so many Forests to hinder the other colors in the chance that you have one in your opening hand with a Forest. Crop Rotation can get any land by sacing a Forest.
Some manabase problems are 12 Forests, the Slow Fetch lands, Aether Hub, Arctic Treeline and Highland Forest. 12 Forest reduces the color fixing from lands too much. Grasslands, Krosan Verge, Mountain Valley are too slow for what they do and are not needed because you have Marsh Flats and Windswept Heath.
Aether Hub is relying too much on three cards that proliferate or Aetherstorm Roc. Consistently Hub won't have enough energy to make colored mana. Arctic Treeline and Highland Forest are nice that they have basic land types, but you don't really need them because you have Shocks and Tangos.
Consider cutting some basic Forests for more budget lands that can make green or another color?
- Crop Rotation --> Aether Hub
- Exotic Orchard --> 1x Forest
- Path of Ancestry --> 1x Forest
- Jungle Shrine --> 1x Forest
- Game Trail --> 1x Forest
- Fortified Village --> 1x Forest
- Battlefield Forge --> Krosan Verge
- Naya Panorama --> Grasslands
- Opal Palace --> Mountain Valley
Making these lands changes can balance the ratio of color sources to 26 G:20 W:20 R. This balance keeps the amount of green close to what you have currently while increasing the amount of white and red. Of course most of these are the least expensive price playable lands that you could add. There's many others that are more price/better lands.
Good luck with your deck.
LinkOpensChest_wav on
Karametra Budget Enchantments
7 months ago
Some suggestions based on enchantments I run in my Selesnya enchantment deck:
Hum of the Radix (slows down artifact decks)
Sterling Grove (protects your enchantments, and also works as a tutor)
Also, Fortified Village is really cheap right now and so is Sungrass Prairie
multimedia on
Atla’s Eggs
8 months ago
Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.
Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.
Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.
Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?
- Arcane Signet: budget staple mana rock.
- Fellwar Stone
- Wild Growth
- Fertile Ground
The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?
- Command Tower
- High Market: sac outlet.
- Battlefield Forge
- Canopy Vista
- Overgrown Farmland
- Path of Ancestry
- Game Trail
- Fortified Village
- Furycalm Snarl
- Alpine Meadow
- Sungrass Prairie
- Mossfire Valley
Some cards to consider cutting:
- Temple of the False God
- Ancient Ziggurat
- Blossoming Sands
- Kazandu Refuge
- Rugged Highlands
- Slagwoods Bridge
- Thornglint Bridge
- Wind-Scarred Crag
- Arctic Treeline
- Highland Forest
- Sudden Disappearance
- Soul Foundry
- Dictate of Heliod
- Brood Monitor
- Guild Feud
- Ulamog's Crusher
- Breaker of Armies
- Gruul Ragebeast
- Endbringer
- Dreamstone Hedron
Good luck with your deck.
multimedia on
The old bois
9 months ago
Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.
Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.
Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.
Some budget Dinos to consider adding:
- Marauding Raptor
- Quartzwood Crasher
- Apex Altisaur
- Ripjaw Raptor
- Thrasta, Tempest's Roar
- The Tarrasque
- Runic Armasaur
- Thrashing Brontodon
- Ranging Raptors
Some budget cards that have good interactions with Atla and/or Dinos or are ramp:
- Mirror Entity: is a Dino, is an Egg, can turn all creatures you control into Eggs, is a sac outlet.
- Garruk's Uprising: repeatable draw when Dinos ETB and give all Dinos trample.
- Goblin Bombardment: sac outlet for Eggs and each Egg that's saced can do 1 damage to another Egg to kill it too.
- Swiftfoot Boots: haste and hexproof protection for Atla.
- Arcane Signet: staple budget mana rock.
- Fellwar Stone
- Fertile Ground
- Wild Growth
- Farseek with Cinder Glade, Canopy Vista and Alpine Meadow.
- Forerunner of the Empire: puts the Dino on the top of your library to then sac an Egg. It can also kill Eggs.
- Mwonvuli Beast Tracker: puts the Dino with trample on the top of your library to then sac an Egg.
- High Market: sac outlet.
- Tyrite Sanctum: repeatable to make Atla bigger with +1/+1 counters and then give her indestructible.
- Fanatical Devotion: sac outlet and protection from most removal.
- Court of Bounty: can cheat a Dino from your hand onto the battlefield as well as be repeatable draw at your end step.
- Battlemage's Bracers: haste and double the Egg trigger of Atla.
- Fires of Yavimaya: haste enabler for all creatures you control including tokens.
Some budget land upgrades to consider:
- Exotic Orchard
- Path of Ancestry
- Jungle Shrine
- Opal Palace: cast Atla with it to give her one or more +1/+1 counter.
- Unclaimed Territory
- High Market
- Tyrite Sanctum
- Battlefield Forge
- Cinder Glade
- Canopy Vista
- Alpine Meadow
- Game Trail
- Fortified Village
Good luck with your deck.
multimedia on
Tuvasa Enchantress
10 months ago
Hey, for a first Commander deck very nice budget version of Tuvasa.
Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.
- Robe of Stars --> Starfield of Nyx
- Mantle of the Ancients --> Creeping Renaissance
- Open the Armory --> Martial Law
- Moon-Blessed Cleric --> Plea for Guidance
Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.
- Setessan Champion --> Yavimaya Enchantress
- Alpha Authority --> Alseid of Life's Bounty
- Favor of the Overbeing --> Hypnotic Siren
- Seal of Primordium --> Reclamation Sage
Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:
- Exotic Orchard
- Bant Panorama
- Path of Ancestry
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Port Town
- Fortified Village
- Vineglimmer Snarl
The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.
Good luck with your deck.
multimedia on
obuun advenced
10 months ago
Hey, welcome to TappedOut.
Your deck doesn't have a Commander. To make Obuun, Mul Daya Ancestor the Commander then go into the deck editor. In the text list of cards find Obuun, Mul Daya Ancestor and add the CMDR tag at the end.
Obuun, Mul Daya Ancestor *CMDR*
Save and Obuun will appear in Commander category with a card image.
On a budget well done so far, nice Jeweled Lotus. Command Tower and Arcane Signet are two budget staples for Commander to consider adding. Since Obuun can put +1/+1 counters on himself to make himself a threat to do Commander damage then having more sources of evasion helps. Garruk's Uprising is a great budget card that gives all creatures you control trample as well as can be a repeatable draw source whenever a 4 or more power creature you control ETB including creating a creature token such as from Omnath, Locus of Rage.
For $5 Moraug, Fury of Akoum is a really good landfall effect for extra attacks. Druid Class starts with the static effect of gaining 1 life each time a land you control ETB. It has two other levels; level 2 is if you pay three mana you get the effect of being able to play an additional land. This effect is static, it stays as long as you control the Class. Level 3 for five mana you make a land into a potentially high power/toughness creature and you also get to keep the other Level effects. With the classes you don't lose the previous effects when you level up.
You're playing the Guildgates for Circuitous Route, but other than the interaction with Route Guildgates are not good lands since even on a budget there's better options. You could replace the Guildgates with Glade and Vista and replace Route with Skyshroud Claim which can search for Glade and Vista and put them potentially onto the battlefield untapped.
Some upgrades to consider:
- Garruk's Uprising --> Retreat to Emeria
- Moraug, Fury of Akoum --> Canopy Baloth
- Druid Class --> Kazandu Nectarpot
- Skyshroud Claim --> Circuitous Route
- Arcane Signet --> Sisay's Ring
- Command Tower --> Cryptic Caves
- Exotic Orchard --> Branchloft Pathway
- Cinder Glade --> Gruul Guildgate
- Canopy Vista --> Selesnya Guildgate
- Battlefield Forge --> Boros Guildgate
- Fortified Village --> 1x Plains
- Game Trail --> 1x Forest
If interested I offer more advice. Good luck with your deck.
Have (1) | CatLord9001 |
Want (4) | Francouzinho , jessenoah , Cswame , Kelme |