Psychotrope Thallid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Psychotrope Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.

(1), Sacrifice a Saproling: Draw a card.

IHATENAMES on slimefoot saprolings

1 year ago

I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.

Focus on aristocrats and tokens(preferably saprolings))

Token doubler Parallel Lives Second Harvest Doubling Season

Token Makers Bramble SovereignFungal Plots Tendershoot Dryad Fungal Sprouting Golgari Germination Jade Mage Sprout Swarm Saproling Symbiosis Korozda Guildmage

Free Sac outlets are essential Viscera Seer Carrion Feeder

Ramp Growing Rites of Itlimoc  Flip Circle of Dreams Druid Cryptolith Rite Ashaya, Soul of the Wild Rishkar, Peema Renegade and kinda Gala Greeters

Saprolings synergies if you want Psychotrope Thallid

Toski, Bearer of Secrets maybe for additional card draw

Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.

My golgarideck

Setakat on Updating old Fungus deck (Casual)

1 year ago

Looking for some help/advice with updating my old Fungus deck to use in some casual 60 card wind down games on Commander Nights at my LGS. Old Fungus Deck.

Current ideas

There's a lot of good creatures in this space to fill a tribe, easily enough to easily fill the 36 available slots, and then some. But I also need to keep in mind that I'll probably want some instant speed removal/protection, so there's plenty to add, which first requires me to remove plenty.

Planned wincons are either overrun with Saproling tokens, swinging with a Mycoloth enchanted with Fists of Ironwood, or pinging my opponents to death with Slimefoot via mass saproling sac.

Goobfellow on Spores Galore

2 years ago

Oh man, I played Fun with Fungus back during Timespiral and I loved that deck so much. It requires a lot of build-up to really get rolling so it's not very competitive and no fun against control decks, but then again what is? When it works right and you are putting tokens down everywhere though? Hooooo boy that's fun. Here are some of the things I ran back in the day:

I have some specific thoughts on your build too:

  • Consider what you want this deck to do really well. Are you trying to generate as many saprolings as possible to overwhelm your opponent? Or to sacrifice them to the Priest/Zulaport/Slimefoot? You could even make the fungi the real beaters themselves. It seems like your deck is doing a little bit of everything right now when it could benefit from focusing on one or two.
  • If you want to focus on making many saprolings, Mycoloth is extremely powerful in this deck. Just because he's a big target for removal doesn't mean you shouldn't play him at all. He costs the same as your Tendershoot Dryad and generates twice the number of Saprolings per turn for only sacrificing one when he enters the battlefield. Sacrifice two and he's giving you back four every turn. And with Heroic Intervention to protect him you should be good to go. Definitely a mainboard card. I lost my mind when this card released.
  • If you're looking to pump up your saprolings more Sporecrown Thallid is a great pick and may I also suggest Thelonite Hermit.
  • If you want your fungi to be real threats then Thelon of Havenwood is your guy. Get some Sporesowers out and then watch the Spore counters pile up, making your guys absolutely massive.
  • Consider switching out some of your cheap-cmc cards for things with more meat on their bones. This deck could stand to be a lot more top-heavy. A couple shell-dwellers can get you to the late-game but they are terrible late-game cards. I personally ran a set of Deathspore Thallids because I like their removal effect but none of these other fungi with 1 or 2 mana cost.
  • Consider some traditional mana ramp like Rampant Growth instead of Utopia Mycon if you want to get your Sporesowers out earlier. It's less vulnerable to removal and you don't have to wait to generate your first saproling to get an extra mana.
  • I love Priest of the forgotten gods and Winding Constrictor in here. I think they are both super effective for this deck.
  • And lastly it should be spelled "galore" ;p

Best of luck and have fun with your fungus!

xram666 on

2 years ago

You need definitely more lands.

Very rough breakdown of a Commander deck:

  • 45-50 mana sources (for example: at least 36 lands and 9 ramp spells)
  • 8-10 removal spells (4-5 spot removal / 4-5 mass removal)
  • 8-10 draw options
  • Rest is for strategy of the deck.

Some options for the deck:

Draw

Removal

Ramp

Removal and ramp

Strategy:

The deck needs more focus: Do you want a fungus / sapproling tribal deck or a +1/+1 counter deck Maybe a better commander for the deck:

Kamerot on SAPROLING_ARMY!!!

2 years ago

This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.

Death triggers:

  • Harvester of Souls
  • Vindictive Vampire
  • Sac outlets:

  • Psychotrope Thallid
  • Viscera Seer
  • Woe Strider
  • ellie-is on Ellie's Saprolings

    3 years ago

    HalbrechtHalbrecht: Hey, there's also Psychotrope Thallid! But only for decks that are specifically built around sacrificing for value.

    Fair points on Deliverance though :)

    And right? Spectral Sailor is honestly as exciting as a one-mana creature that doesn't cost $30 can get. 's the kind of thing that'd have gotten me ridiculously excited to build around when I was starting out, and I can see it having that role for many new players too. So, great card design, keeps magic interesting, while also being far from breaking any formats or being so good that it affects who can afford to play with it.

    Joe_Ken_ on My Saproling EDH deck

    3 years ago

    I'm going to try and list cards that I can find on online shopping sites like TCGplayer for under $2-$3 to help with the budget.

    Verdeloth the Ancient is a creature that can be at your top end for the deck that can help you flood the board with saporlings and gives them all a nice boost.

    Fungal Sprouting will help populate your board with saporlings.

    Nemata, Grove Guardian gives you a mana sink to make saporlings with any extra mana you have and gives you a sac outlet that will pump all of your other saporlings.

    Thelon of Havenwood and Sporoloth Ancient are good with the spore counter creatures below making them produce faster.

    Psychotrope Thallid will slowly produce saporlings, but this card I listed since it will let you sac saporlings for card draw.

    Savage Thallid is in the same boat except his sac ability will help some of your board survive some board wipes.

    Pallid Mycoderm is once again another slow rolling spore counters for saporlings, but the sac boost can help you secure a kill.

    Sporecrown Thallid is a cheap creature that will give your fungus and saporlings a boost.

    Thelonite Hermit can be another creature to boost your board and can be used to make some saporlings.

    Part 1/2

    crash328 on Slimefoot Aristos Suggestions

    4 years ago

    I agree with Tibus' comment about value and how good yawgmoth is. However he is a bit on the pricier side. Smothering Abomination and Psychotrope Thallid are good draw engines that fit your deck well. The newly printed Woe Strider is also a fantastic new addition to consider. Also: Sprout Swarm is a must have

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