|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Fungus
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
(1), Sacrifice a Saproling: Draw a card.
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Psychotrope Thallid Discussion
2 weeks ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work
1 month ago
Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:
And then filled with supporting stuff like:
Sigil Captain (in fewer builds, but I like him a lot)
So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.
But I have to admit Muraganda Petroglyphs is a nice addition though. ;)
1 month ago
I REALLY considered putting Utopia Mycon in the deck but I haven't figure out what card I'd swap it out for yet. Thinking about maybe removing Growing Ranks for it but that's mostly from that card getting into my hand at the worst possible moment every game I've had, so a little biased against it lol
Also, already have Psychotrope Thallid in there and it's amazing, I've had it completely refresh my hand before.
1 month ago
Also didn't see Rhys the Redeemed ... If you're looking for strong board presence, that's a great one to go to for the last ability. With creature wide haste, or on battlefield abilities (Warstorm Surge), it usually becomes a game ender.
Because of Sporogenesis, I would also think of adding some sneaking saproling and card advantage creators to counter board wipes, allow card draw, life gain, sac outlets, etc:
1 month ago
I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.
2 months ago
These cards all really help with Ghave things that Ghave does.
4 months ago
I have a friend who runs a similar meren deck and after looking at your creatures you have way more sac outlets then you need and not enough sac fodder. early game thallid cards like Utopia Mycon, Thallid Shell-Dweller, Thallid and Psychotrope Thallid are great for experience counters and great with Skullclamp.
4 months ago
Great start, love where this is going! I got a few suggestions that should not exactly break the bank.
Two enchantments that would ramp up the power of this deck considerably are Leyline of Vitality and Leyline of the Meek. They would not only boost your creatures, but if they end up in your opening hand, they would speed up the game.
Another thing, an older creature type you may want to look into for this deck is the Fungus subtype, especially if you sway toward saproling tokens. They provide a stable stream of tokens as well as some useful abilities based around saproling. Such examples are Vitaspore Thallid, Mycoloth and Psychotrope Thallid.
I hope this helps and does not just leave you confused.