Old-Growth Dryads

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Old-Growth Dryads

Creature — Dryad

When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

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Old-Growth Dryads Discussion

flipdipple on G/W Ghalta Vehicles

11 hours ago

Another way to trigger a T3 Ghalta, Primal Hunger . T1 Old-Growth Dryads , T2 Glory-Bound Initiate, T3 Rishkar, Peema Renegade putting counters on Dryad and Initiate. This equal 10 power, tap Dryads and Initiate for mana from Rishkar's ability and cast Ghalta.

KaladeshFavorer on Mono Green Ghalta Party

2 days ago

You need a one mana creature for turn 1 to get Ghalta out a little earlier. I recommend Old-Growth Dryads, It is basically made to go in the same deck as Ghalta. I made a deck that is completely designed to get Ghalta out ASAP and win on turn 5 with a Ghalta on turn 4. It is called 12/12 Trample on Turn 4!

flipdipple on G/W Ghalta Vehicles

2 days ago

T1 Land + Old-Growth Dryads or Toolcraft Exemplar , T2 Land + Heart of Kiran, T3 Land + Old-Growth Dryads or Toolcraft Exemplar , crew Heart you now have 10 power and hopefully 2 G mana to drop Ghalta, Primal Hunger on T3.

Morthius on Explore the madness of Ixalan

1 week ago

Murphy77 Thanks for the idea. Thought about it, but i want to use Old-Growth Dryads as fast as possible to block enemy attacks and to save my life and the most relevant cards. Second round i would prefer to play Enter the Unknown to get as much mana as my opponent and to push my Old-Growth Dryads to 4/4. Its a lil bit risky but thats magic :D

Murphy77 on Explore the madness of Ixalan

1 week ago

I don't like the idea of ramping your opponent's mana-base with Old-Growth Dryads, and would rather use Mist-Cloaked Herald as my agro 1-drop. I do, however like the concept. I took a different path with Explore aggressively

Shirubaurufu on Ghalta super stompy

1 week ago

bearbear190 so i see part of your problem is card draw. Have you thought about using Enter the Unknown or Aggressive Urge at all? Another card for draw would possibly be Sixth Sense.

Maybe Resilient Khenra for when you're almost able to drop Ghalta, Primal Hunger for GG but not quite there? For this same reason, I suggest Shed Weakness as well, as it would allow for a turn 3 Ghalta.

In place of Old-Growth Dryads have you thought about Greenbelt Rampager?

Only other thing I really have for a suggestion would be Larger Than Life, but it would be for the same reasons as Khenra and Shed Weakness.

Shirubaurufu on Ghalta super stompy

1 week ago

Have you tested this against anything yet? If so, what were the results?In my opinion, I'd almost rather have the Deathgorge Scavenger main over Lifecrafter's Bestiary just because you're trying to get Ghalta out ASAP.

Personally, I don't like the Old-Growth Dryads as it gives your opponent early ramp, which is kind of against what I think you want to be doing. I also noticed you don't have any of the Dinosaur based ramp that gives you an extra mana etb tapped, why is that?

Another thing, I'm not sure how spot-removal heavy your meta is, but Shaper's Sanctuary seems really out of place in the sideboard, given you've already got Blossoming Defense in the main, though again, I'm not at all knowledgeable of your meta specifically, if that's what this is built for.

DeFlavigny on Standard Zoo

2 weeks ago

My first concern with the deck, is the Old-Growth Dryads. As attractive as a 3/3 for 1 might sound, I always hate giving free ramp to my opponent, especially so early in the game. I would suggest other 1-drops, like Dread Wanderer, for recursion, or Deadeye Tracker for build-in graveyard hate and slight counters synergy.

My other concern, is how your deck is primarily green, but your mana doesn't really reflect that too well, you have more red sources than green. You should probably think about readjusting the amount of green sources vs other colors.

Another suggestion for the deck, to trigger revolt, would be Renegade Map instead of attune. Admittedly, you would probably have to switch out your Greenbelt Rampager for something else, as you have pretty much no other way of gaining energy, but it allows you to have an on-demand revolt trigger.

A final suggestion could be Armorcraft Judge. At most, one or two copies in the deck, or even in the sideboard for mid-rangy matchups, as it would potentially slow you down, but seeing as you have so many +1/+1 counter creatures, it could give you a needed boost in more grindy matchups.

Anyways, +1 from me, I like the idea, best of luck.

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