Old-Growth Dryads


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Old-Growth Dryads

Creature — Dryad

When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

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Old-Growth Dryads Discussion

ArchonBlue on Liliana's Reaver

2 weeks ago

Here are my suggestions, based on our talk and your budget. Out: 1. 1x Daggerdrome Imp 2. 1x Deeproot Warrior 3. 2x Old-Growth Dryads 4. 1x Sengir Vampire 5. 2x Thrill-Kill Assassin 6. 2x Doom Blade 7. 2x Rancor (you'll have less creatures to target for this) 8. 1x Duress (2 is fine) 9. 1x Liliana, Death Wielder

In: 1. 4x Inquisition of Kozilek 2. 1x Liliana Vess 3. 3x Fatal Push 4. 2x Bloodghast 5. 2x Grim Flayer

You'll want to up your lands to about 21 at least I'd say. Some decent budget lands in your colors include Llanowar Wastes and Blooming Marsh. I'd really strongly advise running fetch and shock lands if/when you can afford then though.

Argy on Merfolk Buff deck!

3 weeks ago

Take out all the Old-Growth Dryads, and replace them with whatever you want.

Argy on Merfolk Buff deck!

3 weeks ago

I playtested this against Stompy Whompy Dinos.

Old-Growth Dryads was straight out bad.

It got no buffs, and helped the Dinos Ramp a lot faster.

In my opinion you'd be better off with Jadelight Ranger in your deck than Enter the Unknown. You get two chances to hit stuff, PLUS a body. You probably only want two or three copies.

Shaper Apprentice worked surprisingly well. I haven't seen that many people using it, so good thinking on its inclusion.

Once the 12/12 with Trample Ghalta, Primal Hunger hit the field you had to start blocking with your Merfolk, and losing them, or go down to nought.

I have seen people Mainboard Unsummon to help with that problem.

I don't understand why anybody builds a Merfolk Deck that doesn't include Kumena, Tyrant of Orazca.

Thing is a straight out win condition boss.

Unblockability, draw, or +1/+1 Counters?

Sign me up!

It also gets around cards that deal three damage to Creatures, like Abrade, Harnessed Lightning, and Lightning Strike, which are all over the meta, at the moment.

Use three or four copies of it.

The argument about wanting games to be over by Turn 4 or 5 just doesn't wash. With so much removal floating around, that ain't gonna happen.

Here is a link to what I consider to be an excellent Merfolk deck.

Rivals of Ixalan Merfolk by Corbin Hosler

That might give you some ideas on how to shape your build a bit better.

KaladeshFavorer on 12/12 Trample on Turn 4!

1 month ago

I know Old-Growth Dryads is bad, i put him in while trying to find a better card. I'm sure if you had the right cards you probably would've done better to. Do you know a better one drop to replace Dryads with? By the way, this isn't a super competitive deck, but is fun to play with. Thanks!

jellowsmurf on Get Sweept

1 month ago

Idk why you'd rather have Ghalta out a turn later, but that's probably what's going to happen. It's very unlikely that you'll have Ghalta on T3 unless you put in another 1-drop.

Specifically Old-Growth Dryads would double your chances, but you'll be ramping your opponent. Altho, it's hard to deal with 12/12 on T3 so idk. Might be worth the risk.

Personally I like the other color in the board, but you might be trying to be too cute. It's never worked for me, but I hope you have more success. What I would take out is Field of Ruin. Destroying non basic lands isn't where you want to be for 2 slots in your board. Fit them in the main, or leave them out.

I would also advise having the Fatal Pushes in the main, and board Duress or something for the control match ups.

Thuking on 12/12 Trample on Turn 4!

1 month ago

Went to a standard showdown tournament got last place but mainly because I was screwed with bad hand, no lands or just bad hands in general.

This was the deck I used Fling I think Old-Growth Dryads is a very bad card, it puts the opponent 1 turn ahead and they can easily get rid of it with something like Fatal Push same with Bloodrage Brawler.

I had 2 Wayward Swordtooth out at one point but because it wasn't ascended I couldn't do anything with it.

I was using Reckless Rage instead of Blossoming Defense because I don't have the cards yet, too expensive.

I also don't have Forerunner of the Empire because the place I bought the cards from sent me Forerunner of the Heralds by mistake.

I also put Zacama, Primal Calamity in for fun, but this was probably a bad idea as it screws with the mana, didn't manage to play this card so its a waste really.

Whenever I got this card out Rhonas the Indomitable I never had a creature with 4 power or more for some reason, just bad luck probably so never got to take advantage of it.

Most of the games I lost was because I didn't have enough lands, literally only had 2 lands for 5 games unbelievable luck and could only play Old-Growth Dryads puting the opponent further ahead.

I'm not giving up with this deck needs a lot of work and I really want to pull of the Ghalta, Primal Hunger Fling combo, the decks that abuse the explore mechanic and artifacts seem really strong though.

flipdipple on Ghalta Vehicles

1 month ago

Ok, so Old-Growth Dryads is starting to be a liability and will be looking to replace it. Possibly looking for a little more of a black splash for removal, mainly Fatal Push and Hour of Glory as double black will be rough to obtain. This will ultimately push the consistency of a highly under costed Ghalta, Primal Hunger to turn 4 with occasional explosive turn 3 plays, inevitably giving the deck better interaction.

Argy on Ghalt-Fling

1 month ago

Eight is too few Sideboard cards.

Suggest you add some Blossoming Defense and Prey Upon, for a start. Heroic Intervention might also be useful.

Commune with Dinosaurs has very few Dinosaur targets in this deck.

If you are aiming to ramp through lands, it isn't going to put an extra one on the field. Suggest Enter the Unknown, instead.

Old-Growth Dryads dies to Fatal Push, Lightning Strike, Harnessed Lightning, AND gives your Opponent the chance to ramp. I don't think it's very beneficial.

Your mana is very inefficient. You often don't have the colours needed to make crucial plays eg. The two for Prowling Serpopard. Suggest that you remove two basics for two more Sheltered Thicket, and consider adding another land, as your strategy seems to involve land ramp.

There is a similar deck to yours that has been receiving a lot of attention on TappedOut lately. It is called Throwing Dinosaurs at People.

You might want to take a look at how this type of thing can be achieved a bit more effectively.

Oh, and you need to add better draw than just Commune with Dinosaurs. Most Dino decks at the moment include four Ripjaw Raptor.

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