Pathbreaker Ibex

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare

Combos Browse all

Pathbreaker Ibex

Creature — Goat

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

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CM1

C15

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Pathbreaker Ibex Discussion

SynergyBuild on Yisan is running slowly.

1 day ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

Cadois on Cabras HAHAHAH

1 week ago

Loco! Eu colocaria uma única cópia de Pathbreaker Ibex como um finisher, e pra investir na mana base eu deixaria os 4 pastos, 12 montanhas, 2 Sunpetal Grove e 2 Rootbound Crag.

Fila_Mindbender on Arixmethes Sea Creatures

2 weeks ago

I know your theme is the sea creatures to go with the flavor of Arixmethes, Slumbering Isle, but I have found that straying form that slightly is extremely helpful in making a good Arixmethes deck because I have one haha. For creatures I find it fitting to keep the blue ones with the sea creature tribal, but you should try to expand your green creatures out a bit to help out your game plan. Cards such as Beast Whisperer and Pathbreaker Ibex can do wonders in this deck. If you would like any more suggestions I am always down to help out.

Fila_Mindbender on Arix Seamonster Tribal

3 weeks ago

Hey I love Arixmethes as a commander and was wondering how set in stone you were on it being tribal. Because I’ve been helping my friend build an Arixmethes deck this past week and I found that occasional splashes of other creatures is very helpful (especially on the green side). Cards like Pathbreaker Ibex and Beast Whisperer can often feel like must haves in a deck like this. Some other card draw options that add some depth to the deck could be something like Elemental Bond or Primordial Sage.

Kamerot on Om nom Trample

3 weeks ago

For me she has been amazing, if you drop Craterhoof Behemoth or attack with Pathbreaker Ibex you can then use her mana generation in your 2nd main phase or in conjunction with kamahl and guarantee a kill on a couple players.

Another option is adding Primalcrux to your deck. It pair's perfectly with selvala due to the high devotion the deck achieves. When I ran it, those 2 cards were my favorite combo to grab with Defense of the Heart.

Heisenburr on The Big Bad Wurm

4 weeks ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

TheRedGoat on The Big Bad Wurm

4 weeks ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

Wredny_Dziad on Maelstrom Wanderer Aggro

4 weeks ago

@Kederekt Thank you for suggestions. Archetypes have too weak body and they are more supportive. Playing them without cascade doesn't change much on the board. I already got trample enablers (eg. Pathbreaker Ibex or Kessig Wolf Run) or even better evade (eg. Sun Quan, Lord of Wu or Rogue's Passage).

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