Creature — Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Pathbreaker Ibex Discussion
16 hours ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
1 week ago
Spudding, Thanks for the suggestions!
I have made a couple changes to the deck. I definitely plan to add Pathbreaker Ibex as soon as I can, that card is perfect for this deck!
I will have to stick with Dictate of Karametra for now due to cost and I don't mind the slight hug to stay on people's good side as long as possible.
Also, with Mind Slash, the group I play with has a good amount of control and pillow so I like being able to get a counter spell out of their hand before casting say Flowstone Slide or another Sorcery they would likely counter. I'm sure there are better choices for that but it's all I have at the moment.
2 weeks ago
Hey! Let me start off by saying that I sympathize with your budget as a college student and all decks I make are budget! I used to have a Saskia deck, but changed it into a Tana, the Bloodsower saproling sacrifice with Ravos, Soultender partner. It's quite different than this deck, but in the same colors! I might be able to help with a few cards. I had contemplated doing the very same thing you are doing.. Saskia infect is a great thing. Without further adeu, lets' get started.
What I have noticed about magic card prices is that the more "generally good" or universal the card is, the higher the demand, the higher the price. For people like us, we can make a deck good towards one specific thing and still have cheap cards become a part of a good deck.
I think that Polluted Delta could come out of the deck. it's not terrible, but is a little rich for our blood, we can do better. I would put in a Vivid Marsh. In fact all the vivid lands would be good options for you, running a 4 color deck. I assume that the reason you have polluted delta in the deck is because you own the card, I do that a lot too. My suggestion.. sell the polluted delta and get all of the vivid lands! While they enter tapped, your deck doesn't care about speed as much because you by nature are speeding up the game with your infect win condition.
Sacred Foundry as well, obviously a good card, but let's see if we can do better with check lands like Clifftop Retreat. Same thing with Godless Shrine, we can replace that with Isolated Chapel. While you have to have lands of either color, you would be surprised how often that comes into play untapped! I can count on one hand how many times it has entered tapped.
for your lands I also recommend Prismatic Omen
I feel like Angelic Destiny, while a good card, not quite what you need in this deck. I see that it is a one hit kill, but let's see if we can focus on getting your deck a little more unpredictable and efficient through instant buffs. Your creatures get through blockers and ALL THE SUDDEN THEY DO LETHAL as you throw down some quick buffs.
here's a list of those. You can decide what's best.
I couldn't get the hyperlink to work in the preview, you'll have to copy and paste it, sorry.
Behind the Scenes pairs well with that strategy. Let your creatures get through unblocked and then drop a bomb on them with buffs.
Strionic Resonator will let you copy saskia's "it deals damage equal to its power to chosen player" to either the same person or to someone different entirely. DOUBLE KILL!
Siege Behemoth makes sure your damage gets through.
Pathbreaker Ibex could be good for ya as well.
it might be worth giving your creatures hexproof, since your creatures are the obvious target for spells. I would go with Asceticism for starters.
I love your Darksteel Mutation, that's just a great commander removal.
You could put in Dragon Throne of Tarkir and then any buffs you throw on sasia could go to all creatures.
if you ask me, you are running a lot of mana with all your land and the mana rocks, and yet your average cmc is just under 3, which will lower even more with the instant buffs you would put in. maybe go down to 34 lands? Play it by ear.
Well, great deck! you can go further to focus it in without breaking the bank, but it's scary already for sure! You got my upvote!
2 weeks ago
The reason i say that it's not good as a Voltron commander is because of the text on the card, as well as the rule of how one loses to commander damage. from the MTG comprehensive rules:
903.14a A player that's been dealt 21 or more **combat damage** by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)
"Combat Damage" is the key word.
From the MTG rulings on Saskia found on gatherer:
11/8/2016 The damage that Saskias ability causes a creature to deal isnt combat damage.
So therein lies the problem, Saskia is no better than the average commander for killing via commander damage. Sorry to rain on that parade :(
I would say, though, that she still puts out a TON of damage and therefore you might be likely to win by just straight damage through her alone. The buffing artifacts are your saving grace there.
HOWEVER, This is still a good deck and can put out a ton of damage! We just need to up the damage output a bit with some more cards.
Dictate of the Twin Gods, Gratuitous Violence and Inquisitor's Flail will capitalize on that damage output as well. Strionic Resonator will do the same OR ALLOW YOU TO CHEAT SASKIA'S EXTRA DAMAGE ABILITY TO SOMEONE ELSE!... or copy the triggered ability on say ... Hydra Omnivore
You could also use some more trample in case your hard hitters get blocked. the damage that rolls over more than likely will still do a hefty amount. Archetype of Aggression is always my go-to.
I think you need more target changers in this deck. You have one which blinks Saskia, but otherwise you need to kill her with one of your removals if you want to change target player any time soon. Legion's Initiative might be good for ya. Emancipation Angel or Kor Skyfisher aren't as good.. but at least doesn't send your commander to the command zone like removal would.
now for what you don't need...
Mina and Denn, Wildborn is much better for landfall triggers. If Land Tax is the only reason you have it in there, i think the slot could be filled in better ways. at least you can get out Burgeoning and Exploration when you have 1 mana, actually ramping you to Saskia. I feel like especially since your only card draw is either Land Tax or Phyrexian Arena that you won't see her ability very frequently. Granted you do have card tutors, its probably not a card you are going to want to tutor for anyways.
You mentioned in your omissions tab that you don't want Leonin Abunas in your deck because you would much rather move forward with your deck than worry about lost artifacts. I would counter this by pointing out that you are running more slots with graveyard recovery than you would with that one card. Sun Titan can only return one per turn and only in the late game. Glissa, the Traitor is not terrible.. but taking up a slot. and relies on other creatures entering graveyard. a lot of your removal is exile, so you can't control that trigger very well. also Eternal Witness is good utility, don't take it out but it shows the slots you are using for artifact recovery. slots that could be used to press the attack forward.
Silverblade Paladin does indeed give double strike, but is limited to one creature and assumes that it will not be destroyed, i think you can do better than that. the moment you put it out, it's a target. One substitute that comes to mind is Duelist's Heritage which will work not only on Saskia, but also on any of your other hard hitters like Malignus (one hit kill someone) or Hydra Omnivore, striking everyone for massive damage. Not to mention that it's the same mana cost with 1 less white mana symbol and won't be destroyed by your creature board wipe.
Vigor is a very fun card.. and yet.. I imagine never works the way you want it to, but acts more as a deterrent. They probably just won't block. The only real utility I can see in it for you in an actual game is that you can block with Saskia due to her vigilance. Maybe that's reason enough? I dunno, i've not played against or with a vigor yet, so you'd know better there.. just pointing out how I imagine it going down. Pathbreaker Ibex might be a better option for you! that with Malignus is just disgusting.
You have enough card tutor that it might be worth getting rid of Akroma's Memorial and put in Eldrazi Conscription (less chance for repetition of double strike and more chance of damage.. and the annihilator 2 is nice. Not to mention trample so your damage gets through.
I feel that Basilisk Collar is a bit of a dead card in your deck.
2 weeks ago
A couple of suggestions:
Spore Frog is a fog each turn that ups Meren's experience counters.
If you can get a hold of one, Survival of the Fittest is nuts in Meren.
Altar of Dementia is probably my favorite sac outlet in the game. Great flavor, it's free, and you can increase the size of your own yard easily.
Pernicious Deed is always a good card to have. It's also very political in nature, and you don't always have to pop it. In a multiplayer game, often times people won't mess with you knowing you can wipe their board.
Entomb puts whatever you want into the yard.
Living Death is another win con.
Hope some of that helps.
2 weeks ago
Okay, so I like the ramp that is in there, but I think you could leverage some things for late game that aren't currently in the deck, mainly Songs of the Damned, but in that vein, you should probably have a Dark Ritual or something akin to that in there too.
I think you'll need some answers if someone smacks you with a Melira, Sylvok Outcast or Thief of Blood (you know I have both lmao). With that, you could add a few from: Ultimate Price, Victim of Night, Terror, or Dark Banishing. If you really want a end-game winning spell, there is also always Plague Wind, but I really doubt you'll need it. I think you'll be wiping out most stuff pretty easily.
Things you have in your maybe board that I think are worth it: Deity of Scars, Awakening Zone, and Grim Affliction.
I think you can safely cut: Tamiyo's Journal, Tireless Tracker, Regal Force, From Beyond, Zulaport Cutthroat, and Wretched Confluence.
I get the appeal of the snake tribal. If you want to expand it, there's Snake Pit and Sakura-Tribe Elder. But, as it is, I think cutting it honestly wouldn't hurt you too much. Otherwise, I think you should expand it to really take advantage of tribal (Coat of Arms type things).
Other things I thought of looking though this you could add: Traverse the Ulvenwald, Mycoloth, Verdant Force, Regrowth, and Pathbreaker Ibex.
2 weeks ago
Rootborn Defenses can save you from a wrath and make another of your best token. Someone already suggested but Anointed Procession really deserves a spot. Gideon, Ally of Zendikar is great since he makes an anthem to pump all your tokens permanently, makes tokens himself, and keeps pressure on with attacks. Enlightened Tutor should def be in here, being able to tutor a Doubling Season is clutch. Speaking of which, Season also makes planeswalkers enter with double loyalty and many can Ultimate the turn they're cast. Ajani, Caller of the Pride and Nissa, Voice of Zendikar help with tokens. If you're calling it a stampede things like Pathbreaker Ibex and Stonehoof Chieftain or Decimator of the Provinces can help. Archangel of Thune powers the team quickly, Heroic Intervention saves the team, Asceticism protects the team and stave off non-targeted removal or combat damage with the regeneration. Lastly, you're land count is very low for the curve and amount of ramp you have, I'd definitely try and find room for like another 5 lands...
Nice build, like where your head's at! +1