|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
Combos Browse all
Creature — Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Price & Acquistion Set Price Alerts
Pathbreaker Ibex Discussion
1 day ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
1 week ago
2 weeks ago
I know your theme is the sea creatures to go with the flavor of Arixmethes, Slumbering Isle, but I have found that straying form that slightly is extremely helpful in making a good Arixmethes deck because I have one haha. For creatures I find it fitting to keep the blue ones with the sea creature tribal, but you should try to expand your green creatures out a bit to help out your game plan. Cards such as Beast Whisperer and Pathbreaker Ibex can do wonders in this deck. If you would like any more suggestions I am always down to help out.
3 weeks ago
Hey I love Arixmethes as a commander and was wondering how set in stone you were on it being tribal. Because I’ve been helping my friend build an Arixmethes deck this past week and I found that occasional splashes of other creatures is very helpful (especially on the green side). Cards like Pathbreaker Ibex and Beast Whisperer can often feel like must haves in a deck like this. Some other card draw options that add some depth to the deck could be something like Elemental Bond or Primordial Sage.
3 weeks ago
For me she has been amazing, if you drop Craterhoof Behemoth or attack with Pathbreaker Ibex you can then use her mana generation in your 2nd main phase or in conjunction with kamahl and guarantee a kill on a couple players.
Another option is adding Primalcrux to your deck. It pair's perfectly with selvala due to the high devotion the deck achieves. When I ran it, those 2 cards were my favorite combo to grab with Defense of the Heart.
4 weeks ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.
4 weeks ago
Some cards I notice you don't have and so would ask if you've considered or tested them:
The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)
Ravenous Slime could discourage others from attacking into your commander.
Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.
Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.
4 weeks ago
@Kederekt Thank you for suggestions. Archetypes have too weak body and they are more supportive. Playing them without cascade doesn't change much on the board. I already got trample enablers (eg. Pathbreaker Ibex or Kessig Wolf Run) or even better evade (eg. Sun Quan, Lord of Wu or Rogue's Passage).