Creature — Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Pathbreaker Ibex Discussion
3 days ago
Azusa, Lost but Seeking, Nissa, Vital Force, Tireless Tracker, Defense of the Heart, Dungrove Elder, Skyshroud Claim (the forests it finds come in untapped), Pathbreaker Ibex, Worldly Tutor, Vernal Bloom, Homeward Path, Yavimaya Hollow if I casually think of any others I'll let you know
4 days ago
Pathbreaker Ibex is one other option. It doesn't combo with Selvala directly, and it takes a turn of being on the field before you can swing with it, but once you can it is essentially an Overwhelming Stampede on legs.
1 week ago
My favorite pump spells you aren't running for this deck are Gaea's Anthem, Captain's Claws, Quietus Spike, Empyrial Plate, Sword of the Animist, Beastmaster Ascension and Pathbreaker Ibex. You can also get a lot of millage out of Kessig Cagebreakers, usually the deck ends up with a bunch of dead 1/1 critters in the yard by the 6th or so turn. Happy gathering!
1 week ago
- Baru, Fist of Krosa - (Weak effect that can be achieved through Paragon of Eternal Wilds, Gaea's Anthem, Hall of Triumph or Caged Sun. I'm not telling you to trade him for any of those cards, though)
- Nylea's Disciple - (meh)
- Oran-Rief Hydra - Too slow
- Rampaging Baloths - Too slow
- Solemn Simulacrum - Not needed. The only situation it'd be useful would be if you have Birthing Pod hanging around.
- Tireless Tracker - (weak in EDH)
- Yisan, the Wanderer Bard (too slow for Selvala)
- Lightning Greaves (meh. As suggested bellow, Thousand-Year Elixir would be better most of the times)
- Gravity Well (Check my Utility Section)
- Back to Nature and Creeping Corrosion aren't needed. This is a fast deck and your opponent's probably won't have time to build a board big enough for you to need it. You already have Bane of Progress and Wave of Vitriol, there's no need for those.
- The Great Aurora - Works wonders with token-based decks. Not so good in here, even if it's a boardwipe of sorts
- Elemental Bond can be replaced by Garruk's Packleader
- Primeval Bounty is good, but I would make room for some of my suggestions.
Get Selvala online as soon as possible (T2):
- Sword of the Paruns - (You just need a creature with power 4 or greater and you have infinte mana. Same goes with Umbral Mantle)
- Great Oak Guardian - (it might also work as a finisher)
- Wirewood Lodge - (a must have)
- Thousand-Year Elixir - pseudo-haste and neat untapping
- Seeker of Skybreak, Quirion Ranger or Scryb Ranger.
- Quest for Renewal for the extra mana every turn.
- Genesis Wave - Also ramps
- Genesis Hydra - Doesn't ramp, but gives you a body
- Nessian Game Warden - Nets you an extra creature
- Fierce Empath - Tutors your big guns.
- Wild Pair - 2 for 1 most of your creatures.
- Woodland Bellower - Does not get legendary creatures, but it should be ok.
- Boundless Realms - Getting rid of the lands in the deck so you can draw better stuff.
- Pathbreaker Ibex
- Overwhelming Stampede
- Dragon Throne of Tarkir
- If you have access to infinte mana Walking Ballista or its cousin Goblin Cannon (yes, you can activate it multiple times before it explodes)
- Silklash Spider
- Glissa Sunseeker
- Newly Spoiled Sandwurm Convergence
- Mosswort Bridge
- Abundance (prevents you from losing to mill and also makes sure you'll never be mana flooded or mana screwed)
- Primal Surge might be fun, but would require you to tone down on instant/sorceries
2 weeks ago
Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?
I'd recommend removing the following:
- Autumn's Veil: Yisan should be cheating your cards in
- Natural State: Not a huge concern, but seems underwhelming in EDH with most non-mana rocks being 4+
- Jeweled Amulet: With playing mono-green, this seems... meh.
- Tormod's Crypt: ???
- Staff of Domination: By the time this is going off, it's probably just a win-more.
- Seeds of Innocence: There are better mass artifact removal cards that don't grant life for only 1 or 2 more mana (Creeping Corrosion?).
- Carpet of Flowers: Unless your playgroup has a bunch of monoblue players, this isn't going to be super reliable.
- Strip Mine/Ghost Quarter: ???
Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:
- Kodama's Reach
- Rampant Growth
- Skyshroud Claim
- Beastmaster Ascension
- Creeping Corrosion
- Wave of Vitriol
- Baru, Fist of Krosa
- Bellowing Tanglewurm
- Champion of Lambholt
- Citanul Hierophants
- Elder of Laurels
- Essence of the Wild
- Kamahl, Fist of Krosa
- Master of the Wild Hunt
- Nylea, God of the Hunt
- Pathbreaker Ibex
- Thunderfoot Baloth
- Managorger Hydra
- Primeval Protector
- Avenger of Zendikar
- Stonehoof Chieftain
- Bloodspore Thrinax
So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.
2 weeks ago
Depending on how much sacrifice there is going on, Mazirek, Kraul Death Priest would be a nice addition (or probably because he's my pet card since I have him commandeering a deck haha). I'm surprised Fleshbag Marauder and friends aren't included in here, I think they're great as a stax include. Also, if your curve supports it, Pathbreaker Ibex would be another great wincon with a powerful creature.
Feel free to check out my Mazirek deck for ideas, I'm sure there will be plenty of ideas as far as stax pieces go.
Commander / EDH
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Hope these suggestions help!
2 weeks ago
I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.
Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.
Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.
3 weeks ago
I think you should update this deck to include Pathbreaker Ibex