Creature — Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Pathbreaker Ibex Discussion
1 week ago
2 weeks ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
3 weeks ago
3 weeks ago
First of all, I would either cut Ruric Thar or cut a few noncreature spells, since his ability applies to everyone, and all it takes to bring someone down from 40 to 0 is 7 noncreatures.
I would cut Vexing Shusher and replace it with Spellbreaker Behemoth.
Malignus makes for a very nice early game threat and beater as well.
You can find my Xenagos deck here. Who knows, you may find some cards you like!
1 month ago
- 1x Berserk
- 1x Harmonize
- 1x Krosan Grip
- 1x Ground Seal
- 1x Kaysa
- 1x Mimic Vat
- 1x Vesuva
1 month ago
Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.
1 month ago
Myriad Landscape and Blighted Woodland could make for some good excel and colorless mana if you need it.Mosswort Bridge is a great land, and having big creatures make is combo great.Magus of the Candelabra really really does do good in sir Clex right now, I don't see a good reason to ditch him or not much.- list text hereI notice you also took out Search for Tomorrow, and you only have one spell worth casting on turn one(Sol Ring would be good for this too).I think Explore would be really rather decent too, it's also card drawing, so worth thinking about.I also think having a few more lands would be really a good idea, I know you love your cards, but Animist's Awakening, and anything that adds land plays are only good with having land in your hand.Journey of Discovery is also one you had before I don't see now.Beast Within is probably some of the strongest removal out there, and I feel it is definitely better than Titan's Presence which while okay, is only good if you have your titans in your hand... where you'd rather they not be. Option is Song of the Dryads which(while a sorcery) can take out commanders or anything at all.Vedalken Orrery is in some ways better here than in Jin, because of how strong how safe it makes you.Now, those are some suggestions, let's do some take outs.I feel that Nylea, God of the Hunt really isn't the best you can you use for it, the trample is gotten from Akroma's Memorial and the pump is strong but there should be other options, and you have some pretty massive butts as it is. Another idea(that could be terrible), would be Ursapine. He is a little odd, but with a straight mana buff to your commander, I can easily see you one shotting people by attacking with him, and he already has trample. In addition, Pathbreaker Ibex and Overwhelming Stampede really can just win you the game, works similar.Courser of Kruphix is only really good if you have land in your hand... something that doesn't look like it will happen too much(maybe late game, but I feel you can have better actual excell).Rampaging Baloths... disappoints me... it should be so strong... but... meh, I don't even run it in Karametra. Regal Force is made stronger by the Baloths, but I don't think you need to depend on your green creatures. Another Soul's Majesty kinda card would give you more cards most of the time.Horn of Greed Just has to go.Defense of the Heart is really a great card, but I don't think you need it... at the same time I can't just say take it out.I agree about Garruk, Caller of Beasts.I think that should be a good dose of feedback. Any questions?