Gaea's Anthem

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Planar Chaos (PLC) Rare

Combos Browse all

Gaea's Anthem

Enchantment

Creatures you control get +1/+1.

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Recent Decks

Gaea's Anthem Discussion

razelfark on WaveFinder

4 days ago

Interesting deck idea. You may want to add an early game anthem effect like Gaea's Anthem or Spidersilk Armor. The reason for the suggestion is because when you have no Master of waves on board, all your elemental tokens will die. This way you can keep building wider and not have to choose between creature types when playing Vanquisher's Banner, and have a potential stronger game earlier. It also seems a waste to play the banner for elemental when it is cast trigger based for the draw and you effect a smaller portion of your deck.

Keel11 on Kumena, Merfolk Master

1 month ago

Good stuff. Looks like a good mix of control and big creatures. Here's some thoughts.

Coralhelm Commander- cost 7 mana to make a 4/4 flyer that pumps merfolk by 1. You could do the same in enchantment form for 3 mana with Gaea's Anthem.

Jadelight Ranger provides card selection, but I think you can get more value in top deck manipulation from Sensei's Divining Top.

Master of Waves seems to operate on his own and does not synergize well with any other cards. Bident of Thassa may assist with the card draw game that you are playing.

Lifecrafter's Bestiary seems like a good addition. Harmonize might be a good cut. It is valuable but you have so many ways to draw cards, that one time card draw might not be needed.

Ramp it up some. Casting one or two merfolk a turn is going to be too slow. You'll need to spend early game ramping and controlling the game. Mid game you should be setting up your enchantments and artifacts that pump things. Late game you drop a ton of merfolk and swing for the win. One or two merfolk at a time will be susceptible to board wipes and removal that will just happen organically during the game. Thran Dynamo, Awakening Zone, Explosive Vegetation, and Skyshroud Claim can help get a ton of mana going in the early to mid game.

Best of luck.

Rhadamanthus on Regarding Skullbriar and -1 counters

1 month ago

You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone understands what's going on in your question: Skullbriar, the Walking Grave, Scar

It's going to be tricky to get Skullbriar onto the board in your example. With the way the timing rules for SBAs and triggered abilities work, SBAs are checked and executed right before triggered abilities would even be put onto the stack. You need either a static +/+ effect (Gaea's Anthem, etc.) or an "enters with additional +1/+1 counters" effect (Savage Summoning, etc.).

CricketYT on SporeStormSurge

2 months ago

its not the strongest but if you want to avoid Illness effects Gaea's Anthem does a decent job of that

Neotrup on Does this interaction work with ...

3 months ago

The replacement effect of Essence of the Wild cannot be applied to creatures entering at the same time, so they will enter as 0/0s. Even if they survive due to something like a Gaea's Anthem they will not become copies of Essence of the Wild.

golgarigirl on Ulasht, the Hate Seed

3 months ago

Always keep in mind: What does your deck want to do? How does it win?

I'm taking an educated guess with Ulasht, but I'm guessing what it wants is more creatures (especially ones of both colors), and it can win through either overrunning with lots of creatures or with a few really large ones that benefit from all the little ones (like Ulasht itself).

So, we cut things that don't help with this (and that aren't support such as ramp and removal). Some of my picks would include Burning-Tree Emissary, Young Pyromancer, Hidden Herd, Hidden Guerrillas, Gaea's Anthem, Mass Mutiny, Mizzix's Mastery...all these cards (and a good number of others currently in your list) are good cards...but are not really what your deck is doing. Pyromancer and Mastery want to be in decks that have far more spells, where Ulasht doesn't care about spells at all. Anthem and Emissary don't offer effects that make much difference in commander...commander is a format of haymakers, and they don't offer enough 'bang for your buck'. And the Hidden cards rely too much on your opponents for benefits.

I didn't take out enough for all the land -and- all the suggestions you might want to add, but you probably get the idea!

Tyrant-Thanatos on How does Endless One interact ...

4 months ago

Your friend is correct. Since you never casted Endless One you never established the value of X. Thus he receives no +1/+1 counters, and without support of another card's static ability like Gaea's Anthem, he will die.

Naksu on Selesnya-based EDH deck

5 months ago

You have quite a few duplicastes here. Juniper Order Ranger, Gaea's Anthem, Glorious Anthem and Muraganda Petroglyphs. I'm sure it's not on purpose but it's not legal right now.

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