|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Planar Chaos (PLC)||Rare|
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Creatures you control get +1/+1.
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|Have (7)||gildan_bladeborn , the.beanpole , pskinn01 , admizell , PTsmitty , Vasbear1 , mziter501|
Gaea's Anthem Discussion
3 weeks ago
I kind of like anthem effects in decks like these, so anything that gives creatures +1/+1?
1 month ago
1 month ago
2 months ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
2 months ago
I like it! And I like the mana-dork route you're taking with it. Now I gotta add Pathbreaker Ibex to mine!! What are your thoughts on Gaea's Anthem for this? Seems like value in here, especially if you were to add a few mass token generators...
3 months ago
Interesting deck idea. You may want to add an early game anthem effect like Gaea's Anthem or Spidersilk Armor. The reason for the suggestion is because when you have no Master of waves on board, all your elemental tokens will die. This way you can keep building wider and not have to choose between creature types when playing Vanquisher's Banner, and have a potential stronger game earlier. It also seems a waste to play the banner for elemental when it is cast trigger based for the draw and you effect a smaller portion of your deck.
4 months ago
Good stuff. Looks like a good mix of control and big creatures. Here's some thoughts.
Ramp it up some. Casting one or two merfolk a turn is going to be too slow. You'll need to spend early game ramping and controlling the game. Mid game you should be setting up your enchantments and artifacts that pump things. Late game you drop a ton of merfolk and swing for the win. One or two merfolk at a time will be susceptible to board wipes and removal that will just happen organically during the game. Thran Dynamo, Awakening Zone, Explosive Vegetation, and Skyshroud Claim can help get a ton of mana going in the early to mid game.
Best of luck.
4 months ago
It's going to be tricky to get Skullbriar onto the board in your example. With the way the timing rules for SBAs and triggered abilities work, SBAs are checked and executed right before triggered abilities would even be put onto the stack. You need either a static +/+ effect (Gaea's Anthem, etc.) or an "enters with additional +1/+1 counters" effect (Savage Summoning, etc.).