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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riveteers Overlook
Land
When this enters the battlefield, sacrifice this. When you do, search your library for a basic Swamp, Mountain or Forest card, put it onto the battlefield tapped, then shuffle your library and you gain 1 life.
Gidgetimer on Going beyond 40 lands if …
1 week ago
On topic of the thread:
Assuming that The Boulder Feels Conflicted... is the deck you are talking about the curve seems fine for a casual deck and your land+ramp total is about where I would run it. It seems that the major breakpoint you are trying to hit is 4 mana by turn 4 and with your current count you will have a mixture of at least 4 ramp/lands 88% of the time on turn 4. Some of the time that fourth source is going to be ramp drawn on turn 4 and you won't actually have the 4 mana available, so call it 75% success. With proper mulliganing you can bring that above 90%.
Personally I would actually cut back a few lands since I don't like running over 36, but replace them with ramp and it will keep the land+ramp total the same. Some of your lands are slow I would probably remove 4-5 lands replace them with 2 mana ramp. I would probably cut Game Trail, Riveteers Overlook, Rugged Highlands, Savage Lands, and Twisted Landscape. They would be replaced with Talismans (Talisman of Indulgence etc.) Three Visits and Nature's Lore. If you didn't want to go to 35 lands pick any 4 of the suggestions and put a Cinder Glade in would be my suggestion.
Asgeren on Swamp Land
4 months ago
I love the idea of a black landfall deck :D some lands you might like Evolving Wilds Riveteers Overlook Terramorphic Expanse - for extra triggers. Also these might be of interest for your landfall purpose Terrain Generator Myriad Landscape Walking Atlas Everglades Maestros Theater Obscura Storefront Tiller Engine Retreat to Hagra Scaretiller Bitterthorn, Nissa's Animus Navigation Orb Hithlain Rope - hope you can find something helpful!
DatShepTho on Gitrog landfall in construction
5 months ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
krabNOwl on Isshin, for Kasper
8 months ago
Have been Removed: Goro-Goro, Disciple of Ryusei Heiko Yamazaki, the General Inferno Titan Ironsoul Enforcer Lizard Blades Mardu Strike Leader Sigiled Sword of Valeron Vault of the Archangel Ajani, Caller of the Pride and some lands. -Added in: Savai Triome Westvale Abbey Flip Riveteers Overlook Cabaretti Courtyard Maestros Theater Inquisitorial Rosette Myrel, Shield of Argive Commissar Severina Raine Mind Stone Sol Ring Elder Brain
Zobeth on Omnath 9.22.2022 preEdit
9 months ago
Some new cards to consider after you become a multi million dollar engineer
Lands: All of the New Capenna sac lands. Obscura Storefront, Maestros Theater, Riveteers Overlook, Cabaretti Courtyard, Brokers Hideout. These will trigger landfalls 2x and let you search for the colors you need.
Instants/Sorceries Entish Restoration - If you have Omnath in play you hit 3 of his triggers in just one card Awaken the Woods - Pay X mana to make that many land creatures. Seems pretty good for landfall
Enchantments/Artifacts Conduit of Worlds - You can play lands from graveyard and if you are in a bind, cast spells from there too. Spelunking - Lands come in untapped Back to Basics - Ruins peoples lands if they arent playing basics
Creatures Nissa, Resurgent Animist - Pricey but another mana generator Greensleeves, Maro-Sorcerer - Another Token Generator Rootpath Purifier - Niche card but allows you to search for any land in your library
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Bradyarch on Abzan {W}{B}{G} Moderate Budget Land Base
1 year ago
Thank you for this! It might be old but I do appreciate these. Wanted to also add to anybody who sees: Riveteers Overlook Brokers Hideout Cabaretti Courtyard Obscura Storefront They only pull basics but at least you get the choice for 2. Unfortunately no Abzan version of these.
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