
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riveteers Overlook
Land
When this enters the battlefield, sacrifice this. When you do, search your library for a basic Swamp, Mountain or Forest card, put it onto the battlefield tapped, then shuffle your library and you gain 1 life.
_Kane_ on
Omnath, Locus of Rage
3 weeks ago
Wants:
Oracle of Mul Daya, Where Ancients Tread, Scapeshift, Awaken the Woods, Harrow, Conduit of Worlds, Cabaretti Courtyard, Riveteers Overlook, Ghost Town, Field of the Dead, City on Fire, Life from the Loam, Greensleeves, Maro-Sorcerer, Exploration, Nissa, Resurgent Animist, Titania, Nature's Force
Any reason to add a couple snow basics?
wallisface on
Titania #2
3 months ago
Some thoughts:
-
You're running a LOT of cards as 1-ofs and 2-ofs, which is going to lead to the deck being a lot more inconsistent and overall weaker. I'd suggest aiming for more playsets (4-ofs) of cards.
-
Your land count is really low and your mana curve is really high. Cards like Explore need a high-land count to ensure you can make the most of them (i.e. have a spare land in hand). Amulet-Titan decks run around 29-32 lands, and run less high-cmc cards than you currently are. I think you need a similar number of lands, as well as more ramp-options (and less high-cmc payoff cards) to perform well.
-
I understand why you're playing Riveteers Overlook and Terramorphic Expanse, but fetches that bring lands in tapped are really, really slow and unideal. Its something to look to improve if your budget for the deck increases.
DreadKhan on
Korvold Sacrifice
4 months ago
There are lots of options to help fix your mana that have been printed, some of the handiest are those that can dig out a land, and lands that make more than 1 colour. Both are very useful, some effects can even dig out 2 or 3 colour lands, but these are pricier in most cases. Some budget options include Jund Panorama, Riveteers Overlook, Evolving Wilds, Terramorphic Expanse, Mountain Valley, and Rocky Tar Pit (the last two can find non-Basic lands, this includes Woodland Chasm, Highland Forest, Sulfurous Mire), Cinder Glade, Smoldering Marsh). Blighted Woodland can find other land types if you have Green already, Myriad Landscape can find Green (or another colour), finding Green is usually important because of cards like Cultivate, and Kodama's Reach, these ramp you but can also find you a needed land type. There are also even better options (arguably) like Farseek, Nature's Lore and the pricier Three Visits, these can find non-Basic lands, making them very useful. I always liked Harrow, it can find 2 different colours of land if it's helpful, there is also the lesser Roiling Regrowth. Since your Commander is at 5 mana, you might even include stuff like Skyshroud Claim or Circuitous Route, there are more but they aren't as popular due to costing 4 mana (you can get stuck on 2 or 3 lands).
A pair of random cards that might work for you are Midnight Reaper and Grim Haruspex, both draw cards whenever your creatures die, and cost very little mana. Another couple randomly useful creatures Dockside Chef, Skullport Merchant, and Mayhem Devil, which are certainly gotten pricier but is still extremely good.
Happy deck building!
Dagalor on
Wack Her Dracs
5 months ago
Ditched: the Cabal Coffers, Riveteers Overlook, Retreat to Hagra, Thaumatic Compass Flip, and 1 from both Shakedown Heavy & Sword of Fire and Ice for swamps. Gets me up to 22 swamps at 60 cards. Gonna see how much better it'll run now!
wallisface on
Wack Her Dracs
5 months ago
17 lands is waaaay too low for this deck. As a comparison, burn decks use 19 and only run 1-2 mana spells. You need around 23 lands imo.
Also, i’d get rid of Cabal Coffers and Riveteers Overlook and just run swamps. Riveteers Overlook Is putting land into play tapped which will hurt you way more than help you, and provides you no benefit. Cabal Coffers only breaks-even for mana once you have it and 3 swamps in play - before then its providing you no mana at all (or, less than what you put into it). And as your highest mana cost is 4 anyway, you’re better off just running swamps.
Tic12 on
Titania EDH
6 months ago
Hi, nice deck list, looks like fun to play.
What about Brokers Hideout, Cabaretti Courtyard and Riveteers Overlook. In fact, they are Evolving Wilds/Terramorphic Expanse + 1 Life.
SenatorSenpai on
Karlov
7 months ago
Suture Priest Lunarch Veteran Flip Impassioned Orator Kor Celebrant Pious Evangel Flip Auriok Champion Healer of the Pride Riveteers Overlook Cabaretti Courtyard Maestros Theater Obscura Storefront Brokers Hideout Sigarda's Splendor Trespasser's Curse Cleric of Life's Bond Prism Ring Tablet of the Guilds Soulmender Silent Attendant Apothecary Initiate Ghost-Lit Redeemer
thefiresoflurve on
Land Windgrace
10 months ago
I think Riveteers Overlook would be a small upgrade (1 life) over Evolving Wilds / Terramorphic Expanse. You could also rock Maestros Theater over Rocky Tar Pit, and Cabaretti Courtyard instead of Mountain Valley.
One thing to note is that the Capenna lands won't be able to find your Overgrown Tomb / Cinder Glade like your current dual-color fetches can. Still, I think the extra landfall triggers in the same turn warrant the replacement.
Have (0) | |
Want (5) | Gwendy , Amaterasu312 , MisfitGamer , daxerq , M4N0FST33L3 |