Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
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Zendikar's Roil Discussion
2 weeks ago
Here are some cards you may not have considered before!
3 weeks ago
Looks good. I would suggestion getting rid of some of your equipment. Your mana is better spent elsewhere.
I would look at the following areas;
4 weeks ago
You have a TON of mana sources here. Fast artifact mana, ramp via spells, creatures, and enchantments, but what are we ramping into? You seem to only have 1 fatty in the deck and 1 Torment of Hailfire mana sink, so I don't understand what all the fast mana is for? I think you could trim a lot of it, especially the rituals, for some more win conditions and/or interaction.
Marsh Flats and other fetches in colors
4 weeks ago
Came here from Reddit, gonna make some cut suggestions so you can fix your lands.
With so few lands that Zendikar's Roil isn't really doing anything for you. So I'd see that as a safe card to remove.Siege Behemoth, while a good card, is ultimately unnecessary in Elfball decks. I might also consider taking out Titania's Chosen as it doesn't really give much to the deck in terms of utility. By itself it's a 1/1 no evasion dude with no ways to really give it evasion. Sylvan Safekeeper isn't doing you any favors, either. Its utility is land-sac, something you don't want to do with only 24 lands. Maybe cut a few of your basic land search cards. You have almost as many ways to get basic lands as you do basic lands. Remember Freyalise makes mana dorks, so you'd be safe cutting a couple. Since you're ramping early I'd say a safe cut could be found in Lifespring Druid
Hedron Archive with so many other mana sources is effectively draw two cards for six mana, horribly inefficient.
Now to suggest some cards to put in the deck after you fix your land situation. All of the creatures suggested here are elves. And apart from Kindred Discovery, they're all fairly cheap.
Harmonize - Draw 3 for 4 mana. It's great.
Kindred Discovery - Name elf and draw for days.
Master Biomancer - Starts out by giving your incoming creatures 2 +1/+1 counters, but with Ezuri that number grows exponentially.
Rashmi, Eternities Crafter - Gives your smaller cards a little more value, or your big stuff a lot more value.
Sages of the Anima - In a creature focused deck this card is a bomb.
1 month ago
Like Ghost Town, Undiscovered Paradise can ensure you have a landfall trigger every turn
Zendikar's Roil is perfect since it makes elementals
Cloudstone Curio allows you to pick up lands and replay lands as well as good ETB creatures.
2 months ago
Sorry for the triple posts, but I got into breaking down your deck more. Cards to consider:
Too slow cards to cut to make room for more acceleration:
- Zendikar's Roil
- Warstorm Surge
- Goblin Bombardment Does too little in EDH
- Barrage of Expendables Does too little in EDH
- Magmaw Does too little in EDH
- Rishkar's Expertise Your hich curve makes sure this is not needed
To name a few. It's ofc all up to you, but like this you'll get stuck with stompers in hand without means to cast them against faster decks.
2 months ago
Based on your favorite cards, I'll list a few generals that do similar things as them.
Voice of Resurgence: Great cards in both Rhys the Redeemed and Trostani, Selesnya's Voice, seeing as how they both want a lot of creatures to pump the token, as well as being able to clone the token. Also, voice is IMO a very underplayed card in EDH based on the number of counterspells and other instant speed tricks.
Scapeshift: Obviously we want a go-big landfall deck, similiar to Scapeshift/Valakut decks in modern. This points me towards Omnath, Locus of Rage as a landfall payoff, or Mina and Denn, Wildborn, a landfall enabler. Omnath decks typically play more of the mass landfall effects ala Scapeshift and Boundless Realms, with a few big landfall payoffs like Avenger of Zendikar and Rampaging Baloths as replacements for Omnath in case he gets Nevermored or something. Mina and denn decks are more likely to play more land-to-hand type cards like Sprouting Vines to make mina and denns ability more potent, as well as mass landfall payoffs, from omnath to Grazing Gladehart, Zendikar's Roil, etc.
Bitterblossom sees probably the most play in Oloro, Ageless Ascetic, as his lifegain negates the downside, or pillowfort decks like Queen Marchesa that want to drag the game on with cards like Ghostly Prison, Sphere of Resistance, Suppression Field, etc. Think modern hatebears, but a lot bigger. And more hate, less bears.
Kor Spiritdancer = Uril, the Miststalker. All I can say there. Spiritdancer also goes in a huge amount of enchantress decks, with commanders like Bruna, Light of Alabaster, Rafiq of the Many, etc. Usually voltron. Can also be played in the much jankier and much more casual curse tribal deck. Think Curse of Misfortunes and Curse of Thirst as wincons. They're auras too.
Thoughtweft Trio: Only place I can think of is some terrible Kithkin tribal deck. Wizened Cenn is your only real lord... you can have Adaptive Automaton-esque cards as well. Pretty sure that in a Commander clash (MtgGoldfish) episode a while ago Richard played kithkin tribal, so you can look that up. Just remember, this deck is NOT good. I mean, i assume you like this card as just a cheap beater card, in which case maybe just Saskia the Unyielding beatdown might be your kind of thing.
All of these decks can be made for pretty cheap and upgraded pretty high.
3 months ago
I would get rid of Stalking Vengeance, Genesis Wave, Amulet of Vigor, Purphoros, God of the Forge (everybody gets ticked off if you use him so you're making yourself a target ) and add elementals like Vengevine (which synergies with like 10 things in this deck including the commander), Maze's End, Zendikar's Roil, and Splendid Reclamation