|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
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Zendikar's Roil Discussion
1 week ago
FIND ALL THE USEFUL MOONFOLK!!!
all generic ramp
Serum Visions - ?
Psychosis Crawler - maybe
Ulvenwald Hydra - maybe
Zendikar's Roil - maybe
INSTANTS - replace counterspells bad ones
2 weeks ago
mrdehring - I do like Scrying Sheets , and I didn't even know Rimescale Dragon existed. I put 'em both in there. I might not have enough snow permanents, but I'm hoping Sheets will give me even a little bit of repeatable card advantage with whatever leftover mana.
And that dragon is just awesome haha, late game he just shuts down every other creature. I don't think I can find a spot for the other snow cards, unfortunately.
I got Dread in the Maybeboard haha, I gotta save on mana costs and it comes down to 4 < 6.
3 weeks ago
Love this decklist and i've finally started to build it, expansive cards first. So the Cradle etc are already in!~ I already read a bit through the comment section and a lot of cards where i went i might wanna put that in you gave perfect explanation why not to.
I just wonder on a few more cards. In my opinion the deck is quite liniar and has 1 (maybe 2 ways to win) (i havent played it yet ofc so i dont know for certain).
So the combination wich im curious about is: Valakut, the Molten Pinnacle + Prismatic Omen + Scapeshift on itself Valakut is live from 5 mountains, wich in your deck shouldnt be to hard to get on the table and its extra damage. If for some reason you can get your hands on Prismatic Omen and a Scapeshift or by that time any other land that you ramp for, youll be doing some serious extra damage and providing and alternative win con. One of my friends always runs this in his Lord Windgrace deck and its really a steady way of finishing the game.
Also what are your thoughts on Zendikar's Roil and what are your reasons not to run it?
1 month ago
Also, I didn't think, at first that this would be worth it, but I run Kindred Summons in my Druids deck. You're not tribal, per say, but if your hits are Anger , Multani, Yavimaya's Avatar , Titania, Protector of Argoth , and Greenwarden of Murasa , you could do worse. I actually use a lot of those cards, plus Roil Elemental as an alternate win con with Zendikar's Roil . Bane of Progress is great for me for that reason, but you run a lot more artifacts and enchantments than I do in Tatyova. If you want to put in Bane, then I would loose Sword of the Animist (you have better options in green, anyway) and Goblin Bombardment (I count 3 sac outlets without it).
1 month ago
--Planeswalker: Nissa, Vital Force
Remove from deck:
Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,
2 months ago
Roil Elemental, Rampaging Baloths, Grazing Gladehart, Undergrowth Champion Avenger of Zendikar, Tideforce Elemental Courser of KruphixNatural Affinity Zendikar's Roil Kiora, the Crashing Wave all cards that synergise nicely and add more power to your deck
2 months ago
i would take out Undergrowth Champion and Phyrexian Arena and add a Nesting Dragon and Perilous Forays these cards interact with your deck in a lot of ways that could help you out. perilous forays works well with nesting dragon but also Omnath, Locus of Rage Rampaging Baloths and Zendikar's Roil all three are in your deck and can get you a lot of real estate.
feel free to check mine out its not perfect but might give you some ideas.
Commander / EDH*
66 VIEWS | IN 1 FOLDER
3 months ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
Zendikar's Roil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%