Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Zendikar's Roil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Zendikar's Roil Discussion
1 month ago
Thoughts on Tatyova @whatqwerty:
1) We can remove Time Wipe for her. She'd just replace it.
2) She would draw a ton of cards. Not sure we really need this, but then again it is a ramp heavy build which means it can start vomiting cards pretty early.
4) However, 2 extra cards that enable the Roil+Reef card draw engine as 1-card engines might work. She does dodge Push and Decay, Drown in the Loch for the most part, Shock and Wild Slash, and even Spell Queller; so she has "Hexproof" against half the top tier removal.
1 month ago
Really curious what you guys think -- could Bant Landfall be good? Bant mostly for Fall of the Thran, which (with my brew) can easily be played on turn 4 with some luck. Also Zendikar's Roil and Risen Reef work really well together.
Arboreal Grazer and Crumbling Vestige can create really explosive turn ones... If you draw perfectly(probably something like a 5% chance) you can land Roil on t2 and Fall on t3, locking your opponent out of a turn and giving you little to no downside.
Also graveyard hate is twice as good if you are running Fall.
2 months ago
Competitive as possible with no infinite combos isn't competitive.... Now, that i have that off my chest, i have several ideas to add power to this deck. Bishop of Wings + Divine Visitation = lots of life and angels. Fiend Hunter+Angel of Glory's Rise= protection from most board wipes. Fiend Hunter + Sun Titan = infinite sac for altars like Ashnod's Altar or Altar of Dementia. Birthing Pod + your deck = tutor for any creature. Karmic Guide + Reveillark = infinite reanimation plus one extra creature, i recommend Eternal Witness. Skullwinder is another copy of Eternal Witness but adds politics. Field of the Dead just for the free token it produces. Giant Adephage and Polyraptor, you'll have to find clever ways of triggering them but once you do enjoy. Other than that Mox Amber, Teferi's Protection, Finale of Glory, Kodama's Reach, Finale of Devastation, Smothering Tithe, Resplendent Angel, Crested Sunmare, Zendikar's Roil, Awakening Zone, Sandwurm Convergence. To be more competitive it's all about curve and interaction. The only spells you want to be more than 3cmc are spells you plan to win with. everything else should push you towards the win condition you pick. cEDH decks tend to be a combo, lots of fast mana, every tutor in the colors, and 23-30 cards of 'stop my opponents.' If i had to pick one route though i like running Bishop of Wings, Protean Hulk, Divine Visitation and maybe Reap. Reap is only if your play group loves black. but basically get Protean Hulk kill it. search for Bishop of Wings and Academy Rector. kill Academy Rector to fetch Divine Visitation then start gaining life and making angels. i would include the Fiend Hunter + Angel of Glory's Rise trick in it and grab a few more humans that interact well or do powerful things. This can go infinite if you have a sac outlet but it isn't complicated to explain, uses four cards to start in most cases, and will end a game when you do it. The earliest you could do it from what i can tell is turn 5 but it's more likely your games will end between turn 10-15 which should keep your play group happy.
3 months ago
Did you ever consider the interaction Risen Reef has with Zendikar's Roil? Risen reef puts a land into play and roil creates an elemental that triggers risen reef again add yarok and the triggers go so nuts. You get to draw a bunch of cards and ramp your brains out.
3 months ago
Hi, I'm looking around the net for some ideas on building a new common/uncommon commander. Currently have Ghave and Animar built. I saw your list and was curious why you're not running either Windfall to go with Narset, Parter of Veils or Retreat to Coralhelm to go with your put land into play creatures like Sakura-Tribe Scout? Also Thwart synergizes with Tatyova's strategy.
Seems like your only ways to win are combat damage / infect with token creatures made from Rise from the Tides, Sprout Swarm, or Zendikar's Roil. Maybe possible taking someones Eldrazi or something with Take Possession. Do you think Centaur Glade would be a decent addition to your token producers?
How has the deck played out for you? Decent win ratio? What's your meta like (very casual, mid-power, high-power, competitive)?
Are there any infinite combos that you've considered? Maybe something like Peregrine Drake + Ghostly Flicker + Mnemonic Wall or maybe Temur Sabertooth + Peregrine Drake + some lands that tap for 2 mana. Infinite mana basically just gives you a lot of token creatures though. Maybe Capsize would be your way to end the game on the same turn you get infinite mana.
3 months ago
If you play Uro, I suggest adding in Rampaging Baloths, Tatyova, Benthic Druid, Temur Sabertooth, Zendikar's Roil, Multani, Yavimaya's Avatar, Ulvenwald Hydra, Splendid Reclamation, Hurricane, Horn of Greed, Helm of the Host, and Abundance
4 months ago
- Identity Theif => Rite of Replication
- Nephalia Smuggler => Deadeye Navigator
- Cunning Evasion => Panharmonicon
- Genesis Chamber => Zendikar's Roil
- Familiar's Ruse => Counterspell
- Agent of Treachery => Roil Elemental
- Aether Gale => Cyclonic Rift
- Dusk Legion Zealot => Baleful Strix
- Gonti, Lord of Luxury => Rune-Scarred Demon
- Cadaver Imp => Eternal Witness
- Yavimaya Dryad => Solemn Simulacrum
- Elvish Mystic => Lotus Cobra