Zendikar's Roil

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Tokens

Zendikar's Roil

Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

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Zendikar's Roil Discussion

forneyt on omnath and friends

2 weeks ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

Starsky2814 on Omnath, Locus of Armageddon v2.5

1 month ago

Rymnas, I wish I had better reasoning for why I dont run Prismatic Omen, other than Ive never felt it necessary to include. I dont really need color fixing with a two colored commander.

I use to run Zendikar's Roil in my retired, traditional Omnath build. It just didnt make the cut when I switched to a MLD Omnath build. Zendikar's Roil is a good card, I just dont do as much token production and sacrificing them this time around.

immortaljackwest, I like the idea of Tilonalli's Summoner and I have thought of including it before. I just dont run any haste enablers or protection to justify adding the card. Its too squishy for my playgroup and would be dealt with on my board before I could activate the ability. If I ever decide to switch back to my traditional Omnath build, I would definitely give it a shot. It would fit much better there.

kamelyan on Gitfrog Monster Midrange

1 month ago

Oh...I knew Gitrog (he laments). It got so much hate from my playgroup. The only deck to beat it was Rhys the Redeemed; I didn't run enough boardwipes like Damnation, Decree of Pain, Necromantic Selection, or Toxic Deluge.

Oracle of Mul Daya, Crucible of Worlds, Scapeshift, Tilling Treefolk, World Breaker, Zendikar's Roil, and Aid from the Cowl would do nicely.

Blighted Woodland, Dunes of the Dead, and Petrified Field are a few land suggestions.


Gitrog with Your Bad Self

Commander / EDH kamelyan

SCORE: 1 | 144 VIEWS | IN 1 FOLDER


Rymnas on Omnath, Locus of Armageddon v2.5

2 months ago

Love the deck. I use the same Commander and I have my build posted on this site too.

Since my playgroup isn't as oppressive, I run a "friendlier" version of your deck. That said, I've been wondering why Prismatic Omen isn't in your deck. Also, Zendikar's Roil ups the number of sacrificable Elementals too.

I can think of a few more cards, but I'll wait for your response to my previous ones.

noshadowkick on Turf Wars (Shattergang Lands)

2 months ago

@xeratheenigma, thanks for posting. I took a peep at your list and it looks really interesting. I definitely wish I could find room for all three artifact lands but I just couldn't find room in my current mana base composition. Actually, looking more closely at the difference between our two mana bases shows the different ways in which our decks play.

I run 8 fetch lands, only one short of the maximum I could, and these are essential to my mana base function. My engines for building a board state are landfall focused for the most part (Omnath, Locus of Rage, Avenger of Zendikar, Zendikar's Roil, Rampaging Baloths), and fetch lands are landfall's best friend. Fetching also plays very well with Titania, Protector of Argoth and The Gitrog Monster as you well know. It seems like your list primarily focuses on filling your graveyard with lands as opposed to filling the battlefield with lands, which makes a lot of sense given how central Gitrog is to your strategy. I also see a lot more cycling lands in your list (I only run 3).

I considered tilting more heavily towards the graveyard when I was brewing this deck but, honestly, I haven't built many dredge-esque decks and I'm just more comfortable with landfall as a mechanic having previously played Omnath, Locus of Rage as a commander. That said, there are a lot of cards in your deck that I feel would play really well in my list, most of them you've already suggested.

I've been thinking about including Worm Harvest and I may give it a shot over Zendikar's Roil or Rampaging Baloths if I find I don't need as many redundant landfall/token effects. Mazirek, Kraul Death Priest is another one that's been on my radar as well. Turning every fetch land into an anthem seems absurd.

Greater Gargadon fills the role of sacrificing lands for profit and I like that it can also hit creatures (World Shaper FTW!) but I think I could use another effect like that and Squandered Resources would be PERFECT. My swingy game ending spells all want big mana (Torment of Hailfire/Death Cloud) and being able to tap out and then sacrifice lands for extra mana seems great. Not to mention just being a great effect to have on tap for cards like The Gitrog Monster and Titania, Protector of Argoth, or even just ensuring more landfall triggers for Splendid Reclamation or putting a land into the yard to replay it with Crucible of Worlds.

I'm definitely going to spend more time looking through your list. Thanks again!

Garchomp98 on Omnath, Locus of Raging Dragons

4 months ago

First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.

Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.

Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.

In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.

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