Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
Price & Acquistion Set Price Alerts
Zendikar's Roil Discussion
2 weeks ago
Sorry for the triple posts, but I got into breaking down your deck more. Cards to consider:
Too slow cards to cut to make room for more acceleration:
- Zendikar's Roil
- Warstorm Surge
- Goblin Bombardment Does too little in EDH
- Barrage of Expendables Does too little in EDH
- Magmaw Does too little in EDH
- Rishkar's Expertise Your hich curve makes sure this is not needed
To name a few. It's ofc all up to you, but like this you'll get stuck with stompers in hand without means to cast them against faster decks.
3 weeks ago
Based on your favorite cards, I'll list a few generals that do similar things as them.
Voice of Resurgence: Great cards in both Rhys the Redeemed and Trostani, Selesnya's Voice, seeing as how they both want a lot of creatures to pump the token, as well as being able to clone the token. Also, voice is IMO a very underplayed card in EDH based on the number of counterspells and other instant speed tricks.
Scapeshift: Obviously we want a go-big landfall deck, similiar to Scapeshift/Valakut decks in modern. This points me towards Omnath, Locus of Rage as a landfall payoff, or Mina and Denn, Wildborn, a landfall enabler. Omnath decks typically play more of the mass landfall effects ala Scapeshift and Boundless Realms, with a few big landfall payoffs like Avenger of Zendikar and Rampaging Baloths as replacements for Omnath in case he gets Nevermored or something. Mina and denn decks are more likely to play more land-to-hand type cards like Sprouting Vines to make mina and denns ability more potent, as well as mass landfall payoffs, from omnath to Grazing Gladehart, Zendikar's Roil, etc.
Bitterblossom sees probably the most play in Oloro, Ageless Ascetic, as his lifegain negates the downside, or pillowfort decks like Queen Marchesa that want to drag the game on with cards like Ghostly Prison, Sphere of Resistance, Suppression Field, etc. Think modern hatebears, but a lot bigger. And more hate, less bears.
Kor Spiritdancer = Uril, the Miststalker. All I can say there. Spiritdancer also goes in a huge amount of enchantress decks, with commanders like Bruna, Light of Alabaster, Rafiq of the Many, etc. Usually voltron. Can also be played in the much jankier and much more casual curse tribal deck. Think Curse of Misfortunes and Curse of Thirst as wincons. They're auras too.
Thoughtweft Trio: Only place I can think of is some terrible Kithkin tribal deck. Wizened Cenn is your only real lord... you can have Adaptive Automaton-esque cards as well. Pretty sure that in a Commander clash (MtgGoldfish) episode a while ago Richard played kithkin tribal, so you can look that up. Just remember, this deck is NOT good. I mean, i assume you like this card as just a cheap beater card, in which case maybe just Saskia the Unyielding beatdown might be your kind of thing.
All of these decks can be made for pretty cheap and upgraded pretty high.
1 month ago
I would get rid of Stalking Vengeance, Genesis Wave, Amulet of Vigor, Purphoros, God of the Forge (everybody gets ticked off if you use him so you're making yourself a target ) and add elementals like Vengevine (which synergies with like 10 things in this deck including the commander), Maze's End, Zendikar's Roil, and Splendid Reclamation
1 month ago
Have you considered putting Mana Echoes in? It combos really nicely with Perilous Forays and Zendikar's Roil as follows: 1) Land comes out, putting a 5/5 Elemental (Omnath) and a 2/2 Elemental (Roil) into play 2) Sac a 2/2 Elemental (using Forays), ping a player for 3 life and put a basic land out (Also putting an additional 5/5 Elemental and 2/2 Elemental out) 3) Get 2X colourless mana (where X is the number of elementals already present) to keep fuelling Forays. Rinse and repeat.
1 month ago
So here's a fun trick from my landfall Commander Deck:
Turn 2 play Scouting Trek, pull 20-30 basic lands and put them on top of your library.
Turn 3 play Countryside Crusher.
Turn 4 all of those lands will drop into your graveyard from the Crusher who is now massive. Hopefully you can play Mina and Denn, Wildborn (who I'd recommend as your commander. Leave some basics in your library just in case nobody kills him because you'll mill yourself out, but a 30+/30+ on turn 4 draws a lot of attention. Let him die, feign disgust, he's done his job. You'll seem like you aren't a threat anymore and you'll have a few turns to make your next move.
Now that your deck is thinned you should be able to get to Omnath, Locus of Rage quickly. Make sure you can follow it up with Splendid Reclamation to drop 20-30 Elemental Tokens. Even better if you also have Zendikar's Roil to also make a ton of 2/2's. Now you are a ticking time bomb. A board wipe will kill everyone but you. If you have Radiant Flames or Breath of Darigaaz or even Hour of Devastation you can detonate everything yourself. Of course you can also just attack... but that's no fun.
Rampaging Baloths is almost just as good as Omnath at making a gigantic pile of creature tokens.
Another fun way to sustain drops is with Crucible of Worlds and the new Ramunap Excavator and then Seismic Assault to throw and play land from your graveyard to get damage and landfall triggers. Some way to sacrifice land again to continue the cycle helps like Cosmic Larva, Devastating Summons, and Greater Gargadon.
Anyway, just a few things to chew on. Decks like this really want at least 40-45 land. Seems high but you want as much as possible. Good luck :)
3 months ago
Thank you for the feedback I really appreciate it.
Overrun is a good card that I had not considered and I only used Zendikar's Roil because it helped fill my 5 cmc spot and it works well with my plans of getting lands out. But I agree it is too slow, in fact I think that Overwhelming Stampede might be better and will trade it in.
I am using Harvest Season because I thought it was a cool new card and I am still on the fence on whether it is good in this deck or not. I will playtest more and see if I just need to trade it out for Cultivate and if I end up doing that I would like to find a spot for Explore so I could play the second land and it just looks like it would work well in this deck.
My meta is pretty slow and a little less aggro so I am slightly comfortable with the amount of mana dorks I have (for now).
Doing more playtesting but so far:
+1 Arbor Elf
3 months ago
Thanks for the upvote :)
So i just opened your deck and was like 'seems like it has been cleaned up'. Looks a lot better now. I really like your numbers. Let's mix them up :D
3 months ago
I don't know what you mean by "non-obvious", so I'm just going to list all of the cards I would at least consider, in no particular order. All of the cards with stars next to them are cards I'm pretty sure I have extra copies of and can trade to you if you'd like.
- Silvos, Rogue Elemental*
- Hull Breach*
- Taurean Mauler*
- Skyshroud Claim
- Zendikar's Roil
- Titania, Protector of Argoth*
- Parallel Lives
- Explosive Vegetation
- Sakura-Tribe Elder
- Greenwarden of Murasa*
- Eternal Witness
- Bane of Progress
- Undergrowth Champion
- Wood Elves*
- Flamekin Harbinger
- Incandescent Soulstoke (maybe)
- Rakka Mar
- Ingot Chewer
- Zendikar Incarnate*
- Regal Force*
- Soul of the Harvest*
- Embodiment of Insight*
- Embodiment of Fury*
- Brighthearth Banneret
- Krosan Grip
- Crop Rotation
- Omnath, Locus of Mana (yay!)
- Chaos Warp
- Nissa's Renewal
- Nature's Lore
- Praetor's Counsel*
- Search for Tomorrow
- Sol Ring
- Hammer of Purphoros
- Nissa, Worldwaker
- Chandra, Flamecaller*
- Terrain Generator
- Flamekin Village
- Ghost Town
- Temple of Abandon
- Temple of the False God
and then obviously fetchlands if you have any extras