Zendikar's Roil

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Tokens

Zendikar's Roil

Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

Zendikar's Roil Discussion

Natalbee on

2 weeks ago

mrdehring - I do like Scrying Sheets , and I didn't even know Rimescale Dragon existed. I put 'em both in there. I might not have enough snow permanents, but I'm hoping Sheets will give me even a little bit of repeatable card advantage with whatever leftover mana.

And that dragon is just awesome haha, late game he just shuts down every other creature. I don't think I can find a spot for the other snow cards, unfortunately.

I don't like Ramunap Excavator either, and The Mending of Dominaria would be a great way to fix my get-creatures-back-from-graveyard issue (thinking about Volrath's Stronghold ). I'll try it out.

I like Nesting Dragon a LOT, too, but I don't know if I'd prefer it over Zendikar's Roil or Omnath, Locus of Rage since I like what they provide after a board wipe.

I got Dread in the Maybeboard haha, I gotta save on mana costs and it comes down to 4 < 6.

Ripwater on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

3 weeks ago

Hey VexenX!

Love this decklist and i've finally started to build it, expansive cards first. So the Cradle etc are already in!~ I already read a bit through the comment section and a lot of cards where i went i might wanna put that in you gave perfect explanation why not to.

I just wonder on a few more cards. In my opinion the deck is quite liniar and has 1 (maybe 2 ways to win) (i havent played it yet ofc so i dont know for certain).

So the combination wich im curious about is: Valakut, the Molten Pinnacle + Prismatic Omen + Scapeshift on itself Valakut is live from 5 mountains, wich in your deck shouldnt be to hard to get on the table and its extra damage. If for some reason you can get your hands on Prismatic Omen and a Scapeshift or by that time any other land that you ramp for, youll be doing some serious extra damage and providing and alternative win con. One of my friends always runs this in his Lord Windgrace deck and its really a steady way of finishing the game.

Also what are your thoughts on Zendikar's Roil and what are your reasons not to run it?

triproberts12 on Omnath Is One Angry Boyo

1 month ago

Also, I didn't think, at first that this would be worth it, but I run Kindred Summons in my Druids deck. You're not tribal, per say, but if your hits are Anger , Multani, Yavimaya's Avatar , Titania, Protector of Argoth , and Greenwarden of Murasa , you could do worse. I actually use a lot of those cards, plus Roil Elemental as an alternate win con with Zendikar's Roil . Bane of Progress is great for me for that reason, but you run a lot more artifacts and enchantments than I do in Tatyova. If you want to put in Bane, then I would loose Sword of the Animist (you have better options in green, anyway) and Goblin Bombardment (I count 3 sac outlets without it).

vdiddy1 on I hope this will be good.

1 month ago

Add:

Oran-Rief Hydra , Fastbond , Titania, Protector of Argoth , Comet Storm

Maybe Adds:

--Creatures: Sakura-Tribe Scout , Vinelasher Kudzu , Jaddi Offshoot

--Enchant: Retreat to Kazandu , Retreat to Hagra , Zendikar's Roil

--Sorcery: Nissa's Renewal , Insurrection , Nissa's Pilgrimage

--Removal: Searing Blaze , Gaze of Granite

--Planeswalker: Nissa, Vital Force

Remove from deck:

Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,

Note: Courser of Kruphix (doesn't allow you to play extra lands per turn), Viability of lifegain in this deck? Thantis, the Warweaver could bite you in the butt

I like: Boundless Realms , Collective Voyage , Eternity Vessel Rakdos's Return (a great kill spell), Ramunap Excavator

I_TappedWrong on Beware of the Jundlands!

2 months ago

i would take out Undergrowth Champion and Phyrexian Arena and add a Nesting Dragon and Perilous Forays these cards interact with your deck in a lot of ways that could help you out. perilous forays works well with nesting dragon but also Omnath, Locus of Rage Rampaging Baloths and Zendikar's Roil all three are in your deck and can get you a lot of real estate.

feel free to check mine out its not perfect but might give you some ideas.


Jund Outlandish

Commander / EDH* I_TappedWrong

66 VIEWS | IN 1 FOLDER


MasterTaco on

3 months ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

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Zendikar's Roil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%