|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
Zendikar's Roil Discussion
15 hours ago
Yarok, the Desecrated will double your landfall triggers and all the ETB synergies making him a solid include.
1 week ago
- The Mending of Dominaria
- Zendikar's Roil
- Borborygmos Enraged
- World Shaper
- Khalni Garden
- Sylvan Advocate
- Worm Harvest
- (1) Forest
- Khalni Heart Expedition
- Phyrexian Arena
- Wrenn and Six
- Casualties of War
- Assassin's Trophy
- Bojuka Bog
- (1) Swamp
Considering testing Sylvan Scrying just because there are so many targets.
2 weeks ago
Your cut list and additions look good to me. Just keep Zendikar's Roil for Risen Reef . Also, any more thoughts on adding Peregrine Drake to pair with Deadeye Navigator ? If you do decide to make the inclusion, I’d also suggest Purphoros, God of the Forge to get around any player having hexproof, since Omnath targets.
3 weeks ago
3 weeks ago
KayneMarco: Is the +1 button working? Your voted didn't seem to stick. Regardless, thanks for the +1! Glad you like the build!!!
dingusdingo: The reason I am not running counterspells here is because I don't see myself leaving much mana up for Instant speed effects. I would have to change the whole list quite a bit in order to do that. Although adding cards like Leyline of Anticipation , Vedalken Orrery , Alchemist's Refuge , Seedborn Muse and Emergence Zone is not out of the question, that is not what this deck is trying to do right now. The more I think about it, it might be cool to make this deck a Flash ETB Temur deck! I would likely have to add those four cards as well as 3-4 counterspells. Which counters would you run if you were me? This would change the deck quite a bit, so I have to be sure if I really want to do this... (R.I.P. Prophet of Kruphix )
Right now this is what changes I am looking to make. Please let me know what you think!
I will also be adding Cavalier of Thorns and Cavalier of Storms once added to Tappedout.
3 weeks ago
Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.
Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.
I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.
Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.
Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.
You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.
Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.
There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl
3 weeks ago
I don't love Gyrus in here. He just doesn't work with the rest of the theme. Same with Disentomb and Stitch Together. Actually, have you considered cutting black all together? Using Wrenn and Six would let you focus more on land shenanigans at a much lower costed Oathbreaker. I would cut Fling, replace Lightning Strike with Lightning Bolt , and toss in a Return to Nature . Zendikar's Roil is good landfall as is Evolution Sage like suggested above. I also would consider Ayula's Influence as it's a free way to get lands to the graveyard which you can immediately bring back. Finally, I recommend removing Forge of Heroes for a basic land. Getting your colors is really important and the second ability of the land isn't all that helpful here.
3 weeks ago
Mina and Denn, Wildborn Borborygmos Enraged Zendikar's Roil Zendikar Resurgent Tireless Tracker Ulvenwald Hydra Splendid Reclamation Nissa, Vital Force Sheltered Thicket Ramunap Excavator World Shaper
Zendikar's Roil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%