Journey to Eternity


Atzal, Cave of Eternity


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Journey to Eternity

Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under you control, then return Journey to Eternity to the battlefield transformed under your control.

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Journey to Eternity Discussion

Olive_pdx on Mazirek Counters

1 day ago

Jamminmagician You could use a small 1/1 creature with great etb, like say Acidic Slime, enchant it with Journey to Eternity  Flip, equip it with Skullclamp and bam! You'd get 2 card-draw and etb

elgosu1337 on Kresh the BUFFbraided *NEEDS HELP*

1 day ago

Hey, one way to make this deck faster and more efficient is to increase the amount of ramp. Since Kresh is green, you have lots of sorceries that ramp. I highly recommend Farseek, Nature's Lore, Rampant Growth, and Search for Tomorrow. Sakura-Tribe Elder also adds a +1/+1 counter to Kresh if you draw it later. From Beyond and Sifter of Skulls should generate lots of scions which also grow Kresh when you sacrifice them for mana. The deck basically needs Kresh to be in play, so you need lots of ramp to get him out early. Jet Medallion and Bontu's Monument are not that good because they don't help for a lot of your spells.

Apprentice Necromancer, Disciple of Griselbrand, and Ogre Marauder don't seem very efficient. Ashling, the Extinguisher needs to hit a player for its effect, which can be hard. Savra sort of forces you to play mostly black creatures which can be restrictive. I feel like you don't really need Costly Plunder. Smothering Abomination is great for repeated card draw in this deck, as is Harvester of Souls. Rishkar's Expertise will also draw you lots of cards once Kresh is big.

You could also replace some of your removal spells with creatures that act as removal. Impetuous Devils can kill most creatures while growing Kresh by +6/+6. Avatar of Woe should end up quite cheap to cast in this deck. Gruul Ragebeast makes your big creatures fight their creatures, and even if your stuff dies Kresh grows bigger. Ryusei, the Falling Star is amazing as a boardwipe once Kresh is at least 6/6. Last Laugh works really well with Kresh since he will grow bigger when creatures die and be the only one surviving, but be careful of dying along with the other players.

Champion of Stray Souls and Journey to Eternity  Flip are great for bringing creatures back. You can also try Whip of Erebos since the lifesteal is valuable when you're attacking with big creatures. Sepulchral Primordial is great to steal your opponents' dead creatures. Molten Primordial lets you steal the living ones so you can attack and then sacrifice them.

Rite of the Raging Storm grows Kresh by 5/5 on each players turn. Kalonian Hydra seems nice to double the counters from Kresh and Mazirek. You could also consider Pathbreaker Ibex to pump all your other creatures to the size of Kresh. Brawn is good to sacrifice for trample. I feel like Mage Slayer will be overkill most of the time.

You can check out my Kresh deck for more inspiration.

Kreshing Down Sneakily

Commander / EDH elgosu1337


Jamminmagician on Mazirek Counters

1 day ago

You gotta play Journey to Eternity  Flip!! That guaranteed flip into instant-speed reanimation on a land is so sweet.

Profet93 on Help! Meren lost me my friends-Competitive EDH

2 days ago

I don't have so much experience with cEDH but here is my 2 cents....

Journey to Eternity is low on the curve and easy to flip in the deck.

Bitterblossom or Reassembling Skeleton can be used with contamination for a soft lock. Moreover, they both go well with skullclamp.

If your mana base allows it, maybe a Reliquary Tower so necro won't get lonely.

Lastly another maybe card could be Mana Web. I know you have carpet of flowers to help deal with blue, but Mana web + Urborg is useful at preventing instant speed interaction (barring mana dorks and artifact ramp).

noshadowkick on Asps! Very Dangerous! (Hapatra)

3 days ago

@SmashAdams, here is my updated list so far.

I followed your lead and added the same cycling lands to beef up Archfiend and, as such, also added Life from the Loam.

I couldn't bring myself to break up the Natural Order package that can get me token pump (Craterhoof Behemoth), card draw (Regal Force), or an instant board presence (Hornet Queen). Testing may show if it's in the deck's best interest to remove this in order to make space for lower CMC spells like Blood Artist and ilk.

Harvest Season has such a high ceiling and I'm tempted to run it but the floor is so abysmal that I chickened out. I'll stick with Kreach and Cultivate for the time being.

You don't feel that Liliana's Influence is too pricey (mana wise) for the effect? I like that it can spread counters and make tokens but if I don't have a way to take advantage of those counters it's a pretty poor excuse for a board wipe. I'm still on the fence here and haven't added it yet.

I have more standalone token producers than you in Bitterblossom, Grave Titan, and Hornet Queen. I feel like I may be able to cut the Gravy Train but it's just soooooooo good.

Yahenni, Undying Partisan is in because I've been dying to play him and I feel like he could be good. I probably should find room for Sword of Feast and Famine and Sword of Fire and Ice though to get maximum value from him. I also feel like the swords would be of great benefit to Hapatra and keep her combat trigger relevant later in the game.

What do I cut for Path of Discovery?The second I get my hands on a Shizo it's going in. That one is a no brainer for sure.

Also, I think Devoted Druid still has a place even without Quillspike. It's fine ramp that can be cashed in for 2 snakes when ramp is not relevant. Also it's a decent creature to stick Journey to Eternity on because I control the death trigger. Also fine Natural Order fodder.

CaptDan on G/B Ascend Midrange

3 days ago

I switched the two Rhonas the Indomitable for two Ruin Raider, for more card draw early in the game and a pirate card. Moreover, I removed the three Journey to Eternity because it is often hard to get value from it. Sometime, my opponent is able to kill my creature in response of me casting Journey to Eternity, to bounce my creature back in my hand or to exile it, creating a 2 for 1 situation.

I am trying now Grim Captain's Call. All my creatures maindeck are either a Pirate, Dino, Merfolk or Vampire. It is pretty easy to get back 3-4 creatures with this card. For example, around turn 5 or 6, I can easily get back the Merfolk Branchwalker I played on turn 2, the Wayward Swordtooth I played on turn 3 and theTwilight Prophet I played on turn 4. 3-for-1 plays are so good!

Fenice86 on Nature's dark vengeance

3 days ago

Funny deck!

I just wanna say that i tried many times (in Golgari and Sultai decks) to make Journey to Eternity  Flip work and... it never did... it just costs too much mana and is easy to counter in many ways when you play it.I would get rid of it and add 2 more Supernatural Stamina or, since you lack opponent's interactions, i'd add some Fatal Push or Vraska's Contempt to deal with Gods and Phoenixs

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

3 days ago

OptimalGreen: Oh, jeez. It's hard to cut from this list XD

Possibly some combination of Blood Artist, Carpet of Flowers, Deathreap Ritual, Journey to Eternity  Flip, Throne of the God-Pharaoh, and Vona's Hunger? But those all have proven themselves many times over...

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