Back:Atzal, Cave of Eternity
|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Journey to Eternity
Legendary Enchantment — Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under you control, then return Journey to Eternity to the battlefield transformed under your control.
Journey to Eternity Discussion
4 days ago
Maybe add Journey to Eternity Flip for some additional boardwipe protection? It will save a key creature so you don't have an empty board and then flip and let you start putting your creatures directly into play. Its a bit of a slow recovery but you are packing a lot of big beaters here so each one has a lot of impact.
And for some additional removal; Manglehorn kills artifacts and slows down opponents' use of mana rocks they bring in later, Reclamation Sage is almost as versatile as the Slime, and Crater Hellion is a [limited] creature boardwipe in red. And considering the avg power of your creatures, Sarkhan's Unsealing could be a kind of machine gun for you.
Something like Sidisi, Undead Vizier would be a good include to fetch the Surge. Sadly this has gotten much more expensive in the last couple of years.
Overall though, this deck has a pretty brutal mana curve. I don't know that I've seen a deck with an avg CMC of 5+ and to support Primal Surge you're not running some of green's best ramp spells so I would expect it to be a bit slow in building. I think you might need to trim some of the real expensive creatures for things like Beast Whisperer , Greater Good , Guardian Project and Soul of the Harvest for some additional card draw as well. Just with your basics alone I'd also make 2 swamps and 1 mountain into forests as you have a lot of green in your casting costs and not enough sources to support it.
5 days ago
Yo WarriorMagic, based on the list you sent me it seems like you want to go with the value route. Is there a particular budget that you have in mind? Muldrotha has access to a plethora of colors, I can help you get like a defined list of core cards and packages that would be great and than you can add in your particular flair that you like to make it more personalized for your meta or style.
Right away from what I can see these are already a list of cards you can cut due to inefficiency.
- Dimir Locket
- Golgari Locket
- Kodama's Reach
- Splendid Reclamation
- Jarad's Order
- Final Parting
- Vessel of Nascency
- Secrets of the Dead
- The Eldest Reborn
- Journey to Eternity Flip
- Deadbridge Chant
- Ash Barrens
- Blighted Woodland
- Azusa, Lost but Seeking
- Butcher of Malakir
- Hydroid Krasis
- Izoni, Thousand-Eyed
- Underrealm Lich
- Night Incarnate
- Priest of Forgotten Gods
- Sidisi, Brood Tyrant
- Perpetual Timepiece
- Yavimaya Elder
- Liliana, Death's Majesty
Cut these cards away first so we can see the deck in a 100 cards first than we can work from there~
5 days ago
At first glance I think you’d be fine cutting any of these, mostly because their various effects are all already represented by other, better cards in the deck.
Haven’t had enough time to fully digest this list yet as I’m at work right now, so I’ll take another look when I get home tonight and see if I can’t find anything else I think you could pull out.
6 days ago
Personally, I'm a bit surprised to see neither Llanowar Elves nor Hunted Witness here. The Elves seem very effective for curving into Militia Bugler on turn two; Witness would be highly effective for podding and chumping. Having a 1cmc creature also allows you to chain upward from generic tokens. Tithe Taker and Ministrant of Obligation are other possible omissions that might be worth adding. I do like your inclusion of Tempest Caller; it's a really devastating tutor target. I think Bugler is a very powerful and flexible card here, and I'm also liking Bishop of Rebirth when you're able to reanimate Exclusion Mage or Deputy of Detention to get rid of lethal blockers, and then reanimate Mirror Image to keep doing it.
So, as I see it, your biggest reasons to play white are Militia Bugler and Bishop of Rebirth, with Knight of Autumn also doing some work. Deputy of Detention, Bishop of Binding, and Shalai are strong toolbox options but don't do anything once podded away. Lena fights boardwipes but otherwise just puts you farther ahead when you've already got a board. She does help cement victory when eventually podded into End-Raze Forerunners, though.
Unfortunately, I'm not sure that's better than playing black. Ravenous Chupacabra and Hostage Taker are kind of better than Deputy of Detention and Bishop of Binding. Muldrotha, the Gravetide is kind of better than Bishop of Rebirth. Izoni, Thousand-Eyed is kind of better than Lena. And you get Journey to Eternity Flip for inevitability and occasional soft-locks with Frilled Mystic /Hostage Taker/Chupacabra. So it really comes down to Bugler and Knight of Autumn vs. Thief of Sanity in the 3cmc slot. Bugler is better for the pod plan; Knight of Autumn helps beat MonoRed and Wilderness Reclamation . However, Thief of Sanity can randomly win games singlehandedly against a variety of decks, and you do retain access to the cards if you pod it away.
For reference and consideration, here's a streamlined version of MTGgoldfish's BUG Vannifar list that went 5-0 on Arena Best-of-Three:
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6 days ago
While on paper Deserted Temple seemed like a good addition for mana fixing, the only real synergy it has in the deck is untapping a Cabal Coffers with Urborg, Tomb of Yawgmoth . Deserted Temple generally works a lot better when paired alongside lands like City of Traitors or Scorched Ruins but since this deck doesn't play either of those options it is a prime candidate for cutting. The most likely replacement is another basic Forest . Vesuva covers the same angle, but with far more flexibility.
Worm Harvest is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.
More and more I find myself falling out of love with Wayward Swordtooth . Early game it provides some slight ramp, but ultimately a 5/5 that doesn't block effectively for Lord Windgrace until we get city's blessing is underwhelming. Especially in that critical 3-drop where we would otherwise want to cast an Azusa, Lost but Seeking for even more land drop potential (especially with Crucible of Worlds ) or Harrow for mana fixing.
I've also had a change of heart of Journey to Eternity Flip. This has mainly become tech against sacrifice-based strategies such as Sheoldred, the Whispering One or any deck playing Grave Pact / Dictate of Erebos .
Another few additions to the maybe-board that I've seen played across a few other Lord Windgrace decks are:
The primary issue with Chandra, Torch of Defiance is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas Nissa, Vastwood Seer Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or Lord Windgrace . Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for Exsanguinate or Torment of Hailfire ).
1 week ago
2 weeks ago
Actually I just updated the list yesterday taking out the Demon of Catastrophes just for the reasons you say. I would see it perfectly in any deck that has some protection in form of counterspells or protection spells, but that's certainly not the case here.
As for the Seraph of the Scales I took it out for Elenda, the Dusk Rose . I believe she has a lot more synergy with the deck, and can leave at least as many tokens as the Seraph. A common case, I imagine, will be casting her on turn 4, activating the Priest of Forgotten Gods and boom! That's already 3 +1/+1 counters on Elenda! :D
Finally, I also considered a Green splash, not only for Journey to Eternity Flip but also for Poison-Tip Archer which is pretty effective Blood Artist effect. I will definitely consider it more, and test for it now that you've mentioned it as well.
Thanks a lot for commenting and for your suggestions! :D
Journey to Eternity occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
BRG (Jund): 0.13%
BGW (Abzan, Junk): 0.12%
BUG (Sultai): 0.68%
All decks: 0.01%
All decks: 0.09%