Back:Atzal, Cave of Eternity
|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Journey to Eternity
Legendary Enchantment — Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under you control, then return Journey to Eternity to the battlefield transformed under your control.
Journey to Eternity Discussion
20 hours ago
I feel like you are just missing staples reanimator staples, and just EDH staples in general.
- Nim Deathmantle
- Buried Alive
- Ever After
- Journey to Eternity Flip
- Dance of the Dead
- Doomed Necromancer
- Teneb, the Harvester
- Altar of Dementia
- Liliana, Heretical Healer Flip
- Meren of Clan Nel Toth
- Extract from Darkness
- Deadbridge Chant
- Command the Dreadhorde
- Leyline of the Void
- Crucible of Worlds
- Deathrite Shaman
- Altar of the Brood
- Glowspore Shaman
- Vampiric Tutor
- Demonic Tutor
- Krosan Grip
1 week ago
Well if you want to play some play you can recur them easily with Scribe of the Mindful . I also forgot to mention that Sidisi, Brood Tyrant is a must and do pretty much everything you want with this deck. Nevinyrral's Disk is sweet because you will be able to do it again and again, so good choice, but i feel like you could pair it with some sac outlet like Viscera Seer . And since your deck reaaaaaally want your commander to be on the table you should consider adding Journey to Eternity Flip.
1 week ago
Struyk Thanks bud! Actually got a couple out. Beast Within , Thran Dynamo , Sire of Stagnation (Thank you so much for pointing out it's colorless xD), Hadana's Climb Flip, Journey to Eternity Flip are out. Actually decided to keep Kruphix, God of Horizons , Sphinx's Revelation and Detention Sphere for the moment but probably i'll get them out too once I found something else to put.
I'll keep Mirari's Wake . Doubling my mana, in 5 color, help me so much! I don't get mana screwed if I play 2-3 spells in the same turn with this (as it can happens without]. Rakdos Charm is a personnal choice I guess. There's a lot of token deck in my playgroup, and it can one shot a player easily for 2 mana, which is good imo and it stop reanimate too! (YAY, RIP The Mimeoplasm and Meren of Clan Nel Toth ) Thought Vessel seems good to me too. Having a second Reliquary Tower is not bad I think.
I'll stay tuned to your future upgrades :)
3 weeks ago
Bane of Bala Ged + It That Betrays is a fun combo to try out. Buried Alive + Victimize can two for one in getting you +1 counters for Jarad for combat step, then can also get those cards back out during second main phase. I also suggest some more recursion. has tons of options for getting things in the grave, and has options to take them out. Reanimate , Eternal Witness , Recollect Journey to Eternity Flip to name a few.
Hope my suggestions help!
3 weeks ago
Standard, beyond casual Arena, is not really my forte, so take what I say with a huge grain of salt. I'm not sure you need to have many early-game threats. Your deck seems a bit more midrange; you want to get Massacre Girl down, then abuse her and other death triggers to clear your opponent's board and win the game. With a midrange goal in mind, I have a few suggestions:
I think you can probably cut down on some copies of Journey to Eternity Flip, as it's a legendary card that's hard to remove. While its effect is a little more powerful than your other enchantments, that you can't play two of them means the second and third ones you draw will be dead in your hand. You could probably cut down to two of these.
I am not sure you need Dire Fleet Hoarder . The ramp is nice, but I think there are some better things you could be doing with those card slots (see additions below).
Infernal Scarring draws you a card, which is not quite as useful as Demonic Vigor 's returning a creature. The card you draw is an unknown entity, whereas Vigor ensures you return more fuel for Massacre Girl and your other death/sacrifice-based synergies.
I'm torn on Liliana, Dreadhorde General . On one hand, it's pretty powerful, since it basically reads "each player sacrifices two creatures and you draw two cards." The problem I am having is its mana cost. Six is a whole lot, and while a double edict is nice (and while Massacre Girl can keep their board clean of meaningless sacrifice fodder), I think there are better cards to cast for six mana (again, see below).
Find / Finality is a great card. Find returns creatures you sacrificed to your hand, and Finality will wrath the board, triggering a number of your creatures, as well as leaving you with a 6/6 Massacre Girl to swing away with.
Ravenous Chupacabra is a removal spell on a body.
RE: Mastermind's Acquisition - I think this is a very bad card. While Standard is a bit slower than Modern, turn 4 is still quite important. You're basically giving up your fourth turn with the hope you will survive to the fifth, and that whatever you fetched will put you far enough ahead to make up for being a turn behind. I've found that rarely occurs, and would recommend against adding this card.
1 month ago
1 month ago
A couple of things man.
I get the overarching theme is graveyard play, but there is a lot going on. I'd recommend you go directly midrange with it. 2x Enigma Drake , playset Incubation Druid , 1x Muldrotha, the Gravetide 2x Nicol Bolas, 2x Underrealm Lich 3x WORLDSHAPER! So 14 creatures. Flood of Recollection , Recollect and Nature's Spiral contradict Journey to Eternity Flip and World Shaper .
Unmoored Ego doesn't fit here imo.
I know it doesn't help with a whole bunch of remove this but my point of the comment was maybe to give you a more focused brew to start with. I hope it helps. Also, tell me what you think of my Mardu mid-range Divine Afterlife
1 month ago
Hey, nice budget deck. Rome921 gave you some good advice, but I don't think you want to be aggro. I think you want to be midrange and use your graveyard with Skullbriar :)
Sit back let the counters accumulate on Skullbriar until your ready to strike. I say midrange because there's some setup here that needs to happen before you can seriously start attacking and doing Commander damage with Skullbriar. The setup is not aggressive cards they're midrange cards.
Never cut one drop mana dorks. In fact consider adding more: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf ? They're a huge reason to want to play green in Commander. Maybe they don't interact the best with Skullbriar since he's only two mana to start, but they create ramp for other cards that you want to play which are just as important than Skullbriar.
Greater Good is too good of repeatable draw with Skullbrair's ability to keep his counters and it's a sac outlet. Sac outlets help to get value, able to sac Skullbrair in response so he isn't constantly going back to the Command Zone just choose to instead put him into your graveyard. Carrion Feeder , Yahenni, Undying Partisan , Ashnod's Altar and Evolutionary Leap are other sac outlets to consider. Skullbriar doesn't loose counters when he's put into your graveyard this makes him a good target for sac outlets and reanimation to bypass Commander tax. Just don't recur him, have to reanimate him, skipping your hand and putting him right onto the battlefield.
Journey to Eternity Flip has been suggested and it's good with sac outlets to sac the creature enchanted to flip it to then have a repeatable way for five mana to reanimate Skullbriar. Animate Dead , Unearth and Vigor Mortis are more ways to reanimate Skullbriar. Don't be afraid to put Skullbrair in your graveyard; if your graveyard gets exiled when he's in it, he doesn't get exiled, you can choose to put him back into the Command Zone.
Ring of Kalonia , Evolutionary Escalation , Kalonian Hydra and Reyhan, Last of the Abzan ($5) are no mana cost repeatable counter engines with Skullbriar. Increasing Savagery and Solidarity of Heroes can put a lot of counters on Skullbriar for the mana costs. Deathrite Shaman and Scavenging Ooze are Golgari staples, especially good in multiplayer Commander where there's four graveyards to choose from.
Swiftfoot Boots and Canopy Cover can help to protect Skullbrair. Boots also has haste good with reanimated Skullbrair and Cover gives evasion. Regrowth , Treasured Find and Eternal Witness can recur any one card from your graveyard good to get back reanimation spells or anything else.
If you like some of these suggestions I offer more advice. Good luck with your deck.
Journey to Eternity occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
All decks: 0.07%