Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all


Creature — Fish Octopus Crab

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Sharktocrab Discussion

Rhadamanthus on Do multiple +1/+1 counters trigger ...

1 month ago

So you know: If the ability instead says something like "Whenever one or more +1/+1 counters...", like Benthic Biomancer or Sharktocrab , then it will only trigger once for any event that adds +1/+1 counters regardless of how many counters are being placed.

JTetris11 on Bant Aggro/Proliferate (Competitive)

5 months ago

If you have access to them, I would certainly slot in Hallowed Fountain s and Glacial Fortress that way you can more reliably cast your splash colors. A couple card suggestions, if you can cast it, look at Dovin's Veto vs. Negate . With the right mana base its a strict upgrade. Also might suggest Pledge of Unity as a 2 or 3 of to help fill a similar slot that Ajani, the Greathearted 's -2 does. Lastly, in a Proliferate shell, take a look at Sharktocrab ! Not joking, it could fit the curve nicely, and this card can blow games wide open in a mid-range attrition match up. Happy brewing!

HeIsLeafy on Shark Control *WAR Update!*

5 months ago

Came for Sharktocrab stayed for the awesome description; god I laughed my ass off to that one.

worth an upvote. 10/10

Murphy77 on Lizrog Bomb

5 months ago

There are 2 different approaches to generating large numbers of counters. It doesn't really matter how you produce counters, Galloping Lizrog with Simic Ascendancy will finish the game off.

Route 1 for generating +1/+1 counters is adapt. Consider Growth-Chamber Guardian with Biomancer's Familiar on the field. Every turn, for 2 mana, you can put 2 +1/+1 counters on Growth-Chamber and also search your library for another Growth-Chamber. You get mega-powerful creatures quickly and build up a store of +1/+1 counters that you can transfer to your Lizrog. Back this up with other adapt creatures like Incubation Druid (which can also give you a load of extra mana). Sharktocrab , Aeromunculus and Evolution Sage can be a lot of fun. Get Simic Ascendancy out early and you may not need Galloping Lizrog

Route 2 for generating +1/+1 counters is Awakening of Vitu-Ghazi , which works in a similar deck, but with more mana-ramp. Jiang Yanggu, Wildcrafter and Nissa, Who Shakes the World could be very handy here.

10 +1/+1 counters on the field and Simic Ascendancy then Galloping Lizrog , transfer 10 counters and generate 10 new counters - for game. The thing about a good counter deck is that you should be able to win most games without Lizrog or Ascendancy. While the pod effects of Prime Speaker Vannifar and Neoform are very powerful effects, I am not too sure that the fit your strategy with

Murphy77 on Shark Control *WAR Update!*

5 months ago

Evolution Sage can give you extra +1/+1 counters on most turns and could easily replace Stony Strength

Shapers of Nature are just there as pods for Sharktocrab , using Neoform after they have created 1 only +1/+1 counter as an ETB. Growth-Chamber Guardian can gain +1/+1's every turn (with Biomancer's Familiar ) and search for copies of himself, thinning the deck.

Simic Ascendancy could replace Neoform (dropping the pod sub-theme) and provide an alternative win-con. Then, I would rather play something like Shimmer of Possibility over Verity Circle (which could come in from the side-board if your opponent is tapping lots of creatures for effects).

Murphy77 on PAW

5 months ago


Sorry for not answering your comment, which is appreciated. I started to answer twice over the easter weekend, but tapped out was super-slow and kept crashing.

Siren Stormtamer fills a number of gaps for me, providing some protection for my other creatures, coming in as a 1-drop creature with flying that can take +1/+1 counters and do some early damage in-the-air, etc.

Sharktocrab , Aeromunculus and Merfolk Skydiver are all fun cards that slot right into this deck. I went with Skydiver, I suppose, mainly for the chance of repeated proliferate which is made cheaper by Biomancer's Familiar .

Sharktocrab comes in at 4 cmc and I might use it if I could increase to 25 lands - I just don't see that happening at the moment, but I will keep the crab in mind when I start playing and refining this deck.

Hydroid Krasis just doesn't work for me. I see that card as a useful mana-sink. If you have tons of spare, untapped mana, it could be great. Under normal conditions, casting it for 4 mana doesn't give you the best 4 mana creature, similarly casting for 6 mana is nice, but not great. I am certainly not going to sit with Krasis in by hand for 9 or 10 turns in the hope of eventually getting a big whammy.

Zegana, Utopian Speaker started out in the Merfolk Skydiver slot, then got moved to the side-board, then got dropped from the side-board as I found other cards that I wanted more. It is certainly a card to think about when play-testing and refining the deck.

There are certainly a number of different options for a Simic Adapt & Proliferate deck, which could be great fun to play in WAR. Happy brewing and I am sure that we can make something competitive out of this theme. Roalesk, Apex Hybrid might very well be the apex card in the final best version of this deck - I just have not looked seriously at a higher average cmc version of this deck yet.

Mjollnir15 on Count on it!

6 months ago

Well my first question would be : Your list isn't currently standard legal, is that because you want it that way or that you didn't notice? If your answer is the latter, you can probably start by removing the cards that aren't standard legal such as :

As for adds, I think Sharktocrab is huge in this deck, especially with your familiar that allows you to recreate the effect! You not only prevent him from blocking, but you'll also prevent him from attacking on his next turn so you can just go to town!

Any other suggestions I may have highly depend on what format you wish to go into!

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Sharktocrab occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.0%