One with the Machine

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

One with the Machine

Sorcery

Draw cards equal to the highest converted mana cost among artifacts you control.

One with the Machine Discussion

Sh1ftyL0ck3 on Reaper King

2 months ago

Thanks for advice and inspiration WAYF4

I like the idea of tutoring with Fabricate in a combo heavy deck so I've thrown it in for now, but if/when I can get my hands on a Demonic Tutor , I think I'll put that in it's place. One thing I've noticed when playing the combo-centric decks is hiding information and not letting your opponents know when your about to pop off is key. Most of the time, you need a safe opening to ensure no one will remove you combo pieces on the spot, and with cards like Krosan Grip in the format, along with other instant speed artifact and creature removal, a black tutor to hide information will be preferable in the long run.

On the topic of Saheeli's Directive , I've found in play testing the deck it isn't too hard to cast. More importantly, the colour pie isn't properly counting sources. In just land, there are 9 sources of red mana, and the Clifftop Retreat is ignored for some reason. From non-land sources, there's still about 6 additional sources of red mana. Colour fixing doesn't seem to be to big an issue in this deck so far, and that's definitely a positive. I've still thrown in a Snow-Covered Mountain , but that's more for the purpose of searching out more basics for colour fixing with Wild-Field Scarecrow . Not being able to summon the appropriate lands in the early game was a bit problematic, which is why a Snow-Covered Forest also made it's way into the deck.

It may be another week or two before I feel the deck has been refined enough and I have it all in paper, but I do suggest trying it out in the meantime. Despite not having specific "utility cards," the deck does an extraordinary job with handling any difficult permanent on the board and could easily win in a fairly aggressive match due to the multiple lords or lord-like creatures that found their way into the deck, and nothing feels better than casting One with the Machine for ten cards all at once.

Nasser_inside1 on Artifact Tithe

2 months ago

One with the Machine as a draw engine?

dehli on Tezzeret, Master of the Brawl

3 months ago

I've been having a lot of fun with him! He's really powerful once he gets going. Mishra's Self-Replicator and Sai, Master Thopterist make him amazing. I think Hostage Taker is a great idea! I could exile an artifact or creature for two mana (as long as Tezzeret, Master of the Bridge is out). I think I'll also put in Tetzimoc, Primal Death for more creature based removal.

That's a good point about One with the Machine . So far, I've cast it for 5 with Gilded Lotus and 4 with Traxos, Scourge of Kroog , and the third time I kept it in my hand because I didn't have a good artifact on the field. I might swap it out for Jace, Ingenious Mind-Mage .

I'm still experimenting with it. Let me know if you decide to build it! I think focusing on creatures, artifacts, and planeswalkers is the way to go because of Tezzeret's affinity.

Cheers!

Poaralion on Tezzeret, Master of the Brawl

3 months ago

Hey ! I was wondering myself if I should build a tezzeret brawl. How good is he ?

I have some card on my list that could be really good with him, Zahid, Djinn of the Lamp , Thief of Sanity and Hostage Taker . Zahid is a nice big boddy pay off with artifact, thief allow you to play with good cards from your opponent and bait a removal for your next stuffs and hostage taker is real nice in multiplayer imo.

I don't know if One with the Machine is really good here. You might wiff pretty often or end up drawing 3 for 4 on a basis while a "hard draw" like a divination is consistent. Have you enough experience with it to give me an opinion ?

destindigi on Saheeli Thopters

4 months ago

If you're going wide with thopters I'd cut these cards: Swiftfoot Boots , Urza’s Tome , Endless Atlas , God-Pharaoh's Gift .

Since most of your artifacts will be tokens, I don't think Padeem, Consul of Innovation and One with the Machine will be that effective unless you just want hexproof from Padeem. Same with Metalwork Colossus (not much cost reduction) and Traxos, Scourge of Kroog won't trigger that much. I don't think Ancient Stone Idol and Brudiclad, Telchor Engineer really fit the theme.

I don't think you need as many mana rocks since Saheeli discounts everything. I'd shift more to be 2 cost mana rocks if anything so Saheeli gets out faster. You don't really need the ones that cost like 6 and make 3.

Magmaquake is a great card that doesn't wipe your thopters - if you need more board wipes I'd do more like that. Deprive is bad just use Counterspell instead.

Some recommendations: Ghirapur AEther Grid , Pia Nalaar , Broodstar , Darksteel Juggernaut , Steel Overseer , Lodestone Myr , Blinkmoth Urn and Gravitational Shift . Check out cards with Metalcraft too, there might be some good ones and you'll basically always have it active.

gavriel1136 on Mean Machine

4 months ago

Remove--> Replace

Sen Triplets--> Grand Architect OR Indomitable Archangel

Metalworker--> One with the Machine

Saheeli,the Gifted--> Karn, Scion of Urza

Sharuum the Hegemon--> Etched Champion

These are the ones I can think of right now. Also consider the War of the Spark Tezzeret, which has affinity for artifacts.

multimedia on Esper Artifacts

4 months ago

Continuing my advice...

Good budget cards ($3 or less each) with artifact strategies to consider adding:

Commander staples:

Can add all these cards for about $20. Can add all cards suggested in both comments for about $45.


Cards to consider cutting:

  • Cataclysmic Gearhulk
  • Fumigate
  • Glassdust Hulk
  • Tezzeret's Betrayal
  • Salvaging Station
  • Treasury Thrull
  • Tezzeret, Master of Metal
  • Spinal Embrace
  • Soulscour
  • Pentavus
  • Enigma Sphinx
  • Obelisk of Esper
  • Seer's Lantern
  • Star Compass
  • Arsenal Thresher
  • Jhoira's Familiar
  • Synod Centurion
  • Tower Gargoyle
  • Death Grasp

The majority of these suggested cuts are five/six/seven drops. Cutting these can reduce the avg. CMC or your deck a lot resulting in smoother game play. If you like some of these suggestions I offer more advice. Good luck with your deck.


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One with the Machine occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%