Return all nonland permanents with converted mana cost X or less to their owners' hands.
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|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Displacement Wave occurrence in decks from the last year
Latest Decks as Commander
Displacement Wave Discussion
3 months ago
Love it. Consider Void Snare, AEtherize and Displacement Wave, or maybe some red board wipes like Pyroclasm or Anger of the Gods to slow things down. You could also run Thing in the Ice Flip as both a board wipe and alternate win condition, but I would recommend it as a sideboard gag. After game 1, your opponent will pull creature removal, maybe hanging on to bolts for your face. Game 2 you shouldn't have to protect Thing much. Curious how this deck does, as I'm thinking about running this for fun: Bouncy Castle Reverse Rack (Budget). +1.
3 months ago
The deck has potential, but I think it's lacking in answers and the average CMC is a bit high for Modern. If you only focus on Milling you're gonna have a bad time handling the board and you might die before you can do your thing
6 months ago
Rapid Hybridization - Engulf the Shore - Spin into Myth - Devastation Tide - Displacement Wave - Curse of the Swine - Ixidron - Capsize - Leadership Vacuum - Imprisoned in the Moon - Mana Chains - Fade Away
7 months ago
Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.
Hadana's Climb Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.
Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.
Cards to consider cutting:
- Omen of the Hunt
- Rampant Growth
- Kodama's Reach
- Displacement Wave
- Thassa's Intervention
- Kiora Bests the Sea God
- Mantle of the Wolf
Good luck with your deck.
8 months ago
Great Idea! +1
In my opinion, Tragic Slip, Echoing Truth and Rapid Hybridization are somewhat weak links in your deck. I understand why you put them in, but their interaction is more fancy than useful. Maybe replace those with Repeal, Displacement Wave and Fatal Push?
8 months ago
Well, the main reason this list is so different from most Nekusar lists is that I don't really enjoy the "Ping you to death as fast as possible" playstyle. This deck is meant to be more counterspell/discard/land destruction oriented to slow down and hinder the opponents. I understand that this is probably not the optimal playstyle, but I would at least like to optimize the deck that I enjoy.
The counterspells were meant to be the way to protect Nekusar and prevent boardwipes, but I am not certain.
Thank you, and I'm sorry that your deck got stolen.
10 months ago
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Lurking Predators can make it really scary for opponents to play any spells.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
1 year ago
Mana Severance does a great job at thinning the deck. Though prob more useful for the Lab Man/Jace combo win.