Displacement Wave

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Displacement Wave

Sorcery

Return all nonland permanents with converted mana cost X or less to their owners' hands.

Displacement Wave Discussion

Joe_Ken_ on Need help with land creature ...

2 months ago

Board wipes you could use would be Perilous Vault and Displacement Wave

SynergyBuild on Why Cyclonic Rift is not ...

2 months ago

In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.

Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.

I am here to say that is isn't.


Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.

Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.


In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.

That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.

Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.

At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:

  • 75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.

  • These decks and their creators often expect opponents to remove threats, so have many threats to remove.

  • They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .

Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.

In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.

Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...

That is some powerful stuff.


So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?

Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.

To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.

In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.

The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.


This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.

This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.

This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.

This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.


Replacements:

Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.

Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.

Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.

Also, it is 2 mana cheaper, despite not being an occasional Disperse .

Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.

The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.

It is 5 mana too, still an instant, and is only 2-3 dollars right now.

Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.

For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .

Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.

Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.

Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.

Run really high mana cards? Displacement Wave can be better,

Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.

Only need to target one player for political reasons? River's Rebuke .

A lot of one color in the meta? Wash Out

Artifacts/Enchantments? Reduce to Dreams

Even outside of bounce effects, Ixidron can do work xD


Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.

These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.

The other half is simple.

Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.

White? Teferi's Protection , Lapse of Certainty it.

Blue? Swan Song it. Dispel it.

Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.

Red? Pyroblast or Red Elemental Blast are cEDH staples and are very efficient.

Green? Ugh... Yeah, I guess some colors don't have answers...

EDIT: griffstick said Seedtime . This is beautiful xD

(Gutteral Response if they ever make hybrid legal in mono-colored xD)

That's all. Thoughts?

drpeppercan on Sen Triplets

2 months ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

ruy343 on Spoiler of Domains

8 months ago

Yeah, I just tested it out, and it's still really inconsistent. You've got a lot of ways to slow down the opponent, but you don't have enough ways to answer the threats your opponent manages to get out during those turns where you cast Fraying Sanity or Jace, Memory Adept, and you don't have enough card draw to always counter the opponent's threats when you hold those until you have enough mana to play them plus a counterspell.

Cut the Overburdens and Winter Orbs - they're not helping you mill the opponent or draw enough cards. Propaganda might help slow down the enemy, but you might consider a mass bounce spell (like AEtherspouts, Engulf the Shore, or Displacement Wave) to deal with threats that have already hit the board, allowing you to use one card to counter 4-5 of your opponent's cards (unlike the 1-for-1s that counterspells always are). Maybe run an Ensnaring Bridge instead of propaganda too, just to slow them down further?

Spirits on Budget Thraximundar - EDH $50

9 months ago

Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.

Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.

Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.

Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.

Archfiend of Depravity $1.01 can dominate this format, you've seen it from my Glissa, the Traitor deck.

Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.

Soul's Fire also feels wrong, a turn you cast Thraximundar you won't have mana for it, only a handful of creatures going to deal enough to be of consequence.

Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.

Nighthowler is a better Wight of Precinct Six (you can run both), he is CMC3, but he also counts your graveyard, and he also has Bestow if you have the extra mana (modular)

Consuming Aberration is a higher CMC, but he can also build the graveyards, remember that time SolomonsEfreet had him out. But high CMC. $1.90 too.

Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,

You have Fleshbag Marauder & Merciless Executioner but missing their good buddy Slum Reaper $0.19.

Traveler's Amulet and Wanderer's Twig are great for color fixing and ramping. Wayfarer's Bauble goes onto the battlefield for CMC1 more.

Deadeye Navigator has lots of positive applications in your build, but he's $2.15. I won't list everyone, you can read the LTB/ETB guys, but Peregrine Drake is infinite ETB & infinite mana.

Murder always a nice multi-purpose removal in this format.

Far // Away $0.24 can also be handy.

You're mana source distribution is quite good 24% / 24% / 37% .

Vona's Hunger was pretty good when SolomonsEfreet played it.

Diabolic Tutor for Torment of Hailfire or the other half of Rite of Replication / Gray Merchant of Asphodel win-con.

Dark Petition is $2.32 but can assist with casting the Gray Merchant of Asphodel, I also don't mind Razaketh's Rite because I just cycle it for if it's drawn early on.

Desecration Demon might be fun, he's only CMC4.

I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.

One of the nice things with Thraximundar is you should get left alone early on because your not an immediate threat vs. someone like your Xenagos.

I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.

Havengul Lich has some recursion built in, but wouldn't say he's really that synergistic with Thraximundar but he can target others graveyards.

He's not a Xenagos, God of Revels but a good serviceable Commander in $50 budget. Crosis, the Purger no way lol, Sedris, the Traitor King would also work but he the same CMC anyway,

TheVectornaut on The blue wave

9 months ago

I think this a pretty interesting alternative to regular storm, so I decided to goldfish a few times. Maybe I just got oddball draws, but I often felt that I had superfluous amounts of mana but not enough cards. Paradoxical Outcome goes a long way towards remedying that problem. Unfortunately, if you don't draw it, Displacement Wave proves less effective and it's difficult to get to Aetherflux Reservoir and go off. My suggestion would be to replace some of the mana rocks with more cantrip artifacts. I was way happier to draw Mind Stone and Prophetic Prism than Izzet Signet and Talisman of Dominance. They helped get me to Ancient Stirrings or a Reservoir faster and made the bounce spells more effective. Anyway, that's just my theory. Good luck!

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Displacement Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%