Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
— Destroy all nonartifact creatures.
— Exile all cards from all opponents' graveyards.
|Want (2)||ephemeralAubade , AryanNinja|
Printings View all
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Phyrexian Scriptures occurrence in decks from the last year
Latest Decks as Commander
Phyrexian Scriptures Discussion
1 month ago
Savage1988Thank you very much for the suggestions!
Some didn't even think twice! Crystal Vein was really forgotten!
I'm considering Kenrith's Transformation and Phyrexian Scriptures. Phyrexian Metamorph is a card that I love The Scarab and the Forty Thieves The most fun deck you'll ever play! But I am tempted to keep the value even though it is just over 2 dollars is not an essential card... But...I think...Som
Thank you very much for helping to evolve the deck!
1 month ago
Crystal Vein: this card has won me so many games with muldrotha. It gets her out earlier and gets you ahead faster, all from a land you can keep recurring.
I can vouch for Seal of Removal as great repeatable bounce, as well as protection for your commander (no need to pay taxes when played from hand)
i prefer Executioner's Capsule to Seal of Doom because i tend to have enough enchantments i want to recur, and less artifacts also being able to spread the mana can sometimes help smooth out turns. I would recommend it for your list too, your don’t run many artifacts that die.
Kenrith's Transformation can elk oppo’s commanders and draw a card. When their commander finally dies to a wrath or something you do it again, drawing more
Springbloom Druid is a great way to ramp, fix and provide bodies for sac. It even puts a land in your gy
Phyrexian Metamorph has become a lot cheaper with double masters. I highly recommend it though it may be just over budget for single cards.
Nihil Spellbomb can help destroy graveyards
Phyrexian Scriptures is a cheap wrath for the deck, even being able to protect your cmdr. I’d olay it in a budget list
I’d also go up cheap ramp (Signets) or to 37 or 38 lands probably. You don’t have an excess of cheap ramp (8 pieces or so, depending how you count), so 36 for a 6cmc cmdr which the deck revolves around seems a little low.
Some cards i’d consider cutting:
Merciless Executioner you don’t need 3 of this effect i think
Mystic Snake jives against the rest of the deck a bit, only being able to play it from the yard on your own turn
Gaze of Granite seems expensive to cast and doesn’t synergize being a sorc
Khalni Heart Expedition is ok, but very slow. Recommend swapping this. Hope this helps.
For reference, here’s what i run (less budget friendly) Muldrotha, Tides of Madness
1 month ago
Ramp (12): Burnished Hart, Nirkana Revenant, Pitiless Plunderer, Solemn Simulacrum, Ashnod's Altar, Mana Crypt, Sol Ring, Sword of the Animist, Thran Dynamo, Black Market, Revel in Riches, and Cabal Coffers.
Card Advantage (10): Erebos, God of the Dead, Midnight Reaper, Razaketh, the Foulblooded, Night's Whisper, Read the Bones, Sign in Blood, Geth's Grimoire, Skullclamp, Costly Plunder, and Skeletal Scrying.
Removal (16): Murderous Rider, Plaguecrafter, Shriekmaw, Bone Splinters, Consuming Vapors, Profane Command, Virtus's Maneuver, Ob Nixilis, the Hate-Twisted, Cast Down, Drag to the Underworld, Erebos's Intervention, Gang Up, Hideous End, Tendrils of Corruption, Dictate of Erebos, and Grave Pact.
2 months ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
5 months ago
FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:
1) GY control, either through reanimation or exile.
2) Commander control, through sac effects.
3) Additional ramp.
Plus the recommendation of Liliana, Heretical Healer Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy Flip...
ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.
For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?
For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.
I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.
Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.
8 months ago
Hi there West,
As a player who specializes in WUBRG big mana, I'd like to add a few suggestions.
First off, let's look at a robust boardwipe package. I recommend 3 to 6 Sweepers total for a big, slower deck like this.
Disclaimer - while boardwipes can be a big feel bad for some, they are often extremely helpful to prevent slower decks from getting #WREKT by faster, lighter decks. Just make sure your playgroup is okay with you leaning into a slower playstyle that uses boardwipes to keep the nonsense at bay (this will really depend on your meta). Keep in mind boardwipes also help you get in for Voltron damage, assuming you sequence your plays correctly.
- Crux of Fate
- Ixidron: Looks strange, acts stranger. This thing is in my top 5 for favorite creatures, as it deals a crippling blow to most enemy decks.
- Cataclysmic Gearhulk: Thins the board without killing your best things. Beware, the opponent will still have stuff, but you're betting that Ramos can take 'em.
- Sublime Exhalation
- Day of Judgment
- Wrath of God
- Phyrexian Rebirth: If your deck is ramping enough (I think your deck can probably do it) then this spell is bananas.
- Flood of Tears: It is easy to overlook the second sentence...
- Time Wipe: A bit meh with Ramos himself, but keep in mind you can utilize this before Ramos even comes out to save your best creature while clearing the way for big mana spells.
- Phyrexian Scriptures: DANGER!!! This one is so slow that it can straight-up get you killed. It might be okay with Ramos, but it could also aggro everybody. I only include it because it synergizes a little bit with Ramos.
So one reason your deck might be "sputtering", as you put it, is simply the lack of Card Draw. With about 12 Card Draw sources you should be more able to keep yourself going and avoid sputtering.
Generically good card draw happens to be mostly black. Don't worry about life loss here, especially if you do end up adding board wipes.
- Syphon Mind
- Painful Truths
- Read the Bones
- Ambition's Cost
- Ancient Craving
- Underworld Connections
- Urban Evolution
- Recurring Insight
- Phyrexian Arena
- Kumena's Awakening
Your removal package is one of the strong things I see here. My only comment is that Vindicate looks good but its sorcery speed, so a Beast Within or Generous Gift is better in my opinion. Nice job on this section though :D
It's a Trap!!!
Alright, so I'd like to help you identify the "trap" cards. My playgroup calls a card a trap if it looks good in the deck in theory but is actually quite bad in practice.
I strongly recommend against Morophon, the Boundless because you will be getting at best one or two creatures from him. I don't believe your deck is (or should be) tribal enough to take advantage of him.
Ponder and Preordain are unlikely to do as much work as real card draw spells, at least from what I gather skimming over your list. Your deck is going to be naturally slower (and that's fine if you have enough Removal and Sweepers to keep yourself alive) so don't sweat cutting the 1-drops for card draw spells. I would instantly run Painful Truths and Read the Bones in place of these.
Voltron: This is just an opinion, but your Voltron section looks too big. I think the best thing about Ramos as a Voltron commander is his ability to naturally acquire a threatening amount of power as a side effect of you playing a really good Rainbow deck! Lean into that. I know it feels bad to cut some of the artifacts, but you may find it better to have other threats or support for your threats, instead of relying on your commander (who is already a bit of a priority target if I'm being honest). Now granted I am not sure that you've got too much Voltron stuff, but my instincts tell me to avoid committing too much to Voltron. I have seen it end terribly many times and this deck has the luxury of Incidental Voltron, so I would take advantage of what your commander is already doing.
Also, just a general trap for big mana decks is choosing too many "Payload" cards (like Maelstrom Wanderer, Nicol Bolas, etc) while not including enough support for them. I don't think you've got an issue with that, but stay vigliant - you're the only one who can stop you from going overboard.
Other Quick Additions
Kessig Wolf Run: Supports the Voltron, lets you sink that excess mana, and only takes a land slot to boot! Simply a great card for the Voltron portion of your strategy.
Overall, this is an interesting deck design though I do think it could benefit from a more focused game plan.
Don't get me wrong, this is good stuff - I think you've created a nice first version. Please don't take my criticism of your card choices personally, these are after all just my opinions and I am very passionate about making WUBRG work well. That doesn't mean I know best, though I'm trying to share what tips I can on the topic. At the end of the day choose the cards you want, but please do add more draw spells ;)
Cool deck and nice first draft.
Cheers and have fun :D
8 months ago
I love commanders that give you free range to build a deck to however you decide to create it. A good example of this is Queen Marchesa. I built a Queen Marchesa deck with a bunch of deathtouch creatures other dangerous creatures like Michiko Konda, Truth Seeker Ophiomancer and High Priest of Penance. To create a unique pillowfort. Why this kind of pillowfort you ask? Because it's also a planswalker deck with 12 walkers. But that's not all. I also have a plethora of card combos like Protector of the Crown and Shielded by Faith and all the above board wipe combos. And the board wipe combos act like win conditions too.
This is why Queen Marchesa is good. But she gives the monarch. Thats what makes her great. And she has deathtouch and when you dont have the monarch you get deathtouch Assassins that die to Skullclamp or act as good blockers for planswalkers. Creatures with deathtouch work great with Thornbite Staff, Viridian Longbow and Chandra's Ignition. Giving you simple control.
With all that being said. Are their other commanders that you have built around? That has a deck design that seems to be unique? An example of this would be rashmi, eternitites crafter. Rashmi creates no direction to build a deck. A bad example would be Lathliss, Dragon Queen. Clearly you need a dragon tribal. So Lathliss, Dragon Queen gives you a direction to build.
So everyone please share your thoughts and explain what commanders you believe are good for this and share what you did to make it unique.