|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
— Destroy all nonartifact creatures.
— Exile all cards from all opponents' graveyards.
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|Have (13)||Smalls2004 , MattN7498 , No1HanSolo , Excrempus , Loading_Error , Dimarx , teslacoil7992 , ShishkyBob , jecder , Thunderbeard , Pumpkinking913 , firemind12 , philktoken8998|
|Want (13)||Kiortio , Sigmafie , orzhov_moskalski , CriticalAcc1aim , StormCraftable , Deathlazer , Mtang8264 , wegood456 , kovellen , EcSamuel , pepperpenguin520 , RamenNoodles , LeoLambert|
Phyrexian Scriptures Discussion
1 hour ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
14 hours ago
Hey tidave03! Great deck! Just a thought, but if you're looking for graveyard hate, Phyrexian Scriptures will probably do more for you here than Blood Operative, if your looking for something to go against control with, Banefire would probably be a better slot in. Definitely looks like fun though, I run something very similar to this.
2 days ago
5 days ago
Personally, I like the idea of this deck a lot, but I don't see a lot of synergies going on except for 'look, I'm playing a lot of guildgates'. I don't know a lot of MTG cards by heart, so in the next statement will be a fair bit of guesswork, but I believe it should be possible to have a more refined strategy and win condition going on while milking the gates for gains.
Right now, I think you've gto something nice going on with Chamber Sentry, Voltaic Servant and Glaive of the Guildpact. District Guide is a staple, but I'm not sure about Elvish Rejuvenator as it might not help you find the diversity you need in mid-late. Arn't there some 2 drop elves that let you look for lands?
Tezzeret is nice although I think he, as well as the rest of the deck, might grow too late for you to be still alive? Maby I'm doing the math wrong, but it seems as if this deck is building up all the way trough early game without a lot of protection. Sure, Voltaic Servant is a great card (actually, i'm taking notes here), but beyond that all you have is an elf or 2 to chum block with.
And it is great that by turn 4 you can cast a 5/5 Awakened Amalgam Which then can be equipped with Glaive of the Guildpact and next turn possibly hit for 11, but since it's an artifact creature (and by then, your only threat on the board) I don't expect it to live long.
The way I see it, this deck has some great potential, but needs to focus more on 1 particular win condition. Would you like to overrun you enemies with an Awakened Amalgam or Gatekeeper Gargoyle on gate-steroids? Make sure they survive long enough (and possibly have trampleGate Smasher). In that case, get a full set of Suspicious Bookcase in your main. Also don't underestimate what Lightning Greaves can do here
Maby also consider putting in some 1-2 drops that give you an edge (or protection) early game. Maby I'm making a too big deal out of this, but personally I'm a player that focusses a lot on the first 6 turns.. most of my decks either win or lose by turn 4-5-6. I'm not sure in what meta you playing but personally I'd perpare for that kind of agression.
For the rest; I would feel Blood Sun is more of a side deck card, Phyrexian Scriptures might be hard to get on the board due to the double black cost, and the guildgates have amazing art which is enough reason to play this deck in the first place... that should have gone on top.
Last; I notice quite a few ETB triggers. Maby it could be profitable to build some triggers on that by either bouncing or flickering or ...
Anyway, I think the deck is really interesting, and has the potential to be a mean machine if the strategy can be refined more. Good luck!
1 week ago
Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.
I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.
You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.
Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.
As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.
Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.
Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^
Good luck and have fun playing!
2 weeks ago
Sweet deck! I am and have been a huge fan of any blue control deck for years now, and I would definitely recommend at least one Arguel's Blood Fast Flip somewhere in the 75. I also think that while Chemister's Insight is at instant speed, Notion Rain is probably just better. I could be wrong about that, but I think it could at least be worth a try. I would also go up +1 Negate and +2 Essence Scatter in the mainboard and move the Thought Erasures to the sideboard as they can be a bit clunky with countermagic. Awesome deck though! I really like the look of Phyrexian Scriptures in here. +1!
2 weeks ago
This decks pretty hot, consider main-boarding Phyrexian Scriptures?
3 weeks ago
A few comments. First, what in the **** is your meta where this needs to be a thing? I'm just...kind blown away that you would need to be absolutely this fast. Anyway, card suggestions:
Easy includes off the top of my head are Doomfall, Plaguecrafter (strictly better than Fleshbag Marauder), Phyrexian Obliterator, maybe Crypt Ghast for more mana, Glaring Spotlight and Arcane Lighthouse (lay down the hate on hexproof), and Sudden Spoiling (can't be countered)! Also, you can't play Sparring Collar in mono black.
I also think some better card draw would be useful, and Phyrexian Arena isn't that great if the games are going very short. Instead, consider instant effects like Ambition's Cost, Ancient Craving, Dark Prophecy, Night's Whisper, Read the Bones, or Midnight Reaper.
I know you want everything to be cheap, but I'd recommend at least a few spells that can serve as bombs if the game gets to later rounds. Maybe something like Exsanguinate, Killing Wave, or Torment of Hailfire.
If you're interested in the combo, go for Mikaeus + Walking Ballista. :)
I also thought of Leonin Bladetrap, though that card isn't great...
Finally, quick question. In the description you mention equipment that grants deathtouch, but I don't see any in the actual deck. Is that still something you wanted to do?