Haakon, Stromgald Scourge
Legendary Creature — Zombie Knight
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Haakon, Stromgald Scourge Discussion
2 weeks ago
+1 for flavor!
So many suggestions already. I feel like Bog Witch is an underutilized card for reanimator. She's slower than many other cards for getting Haakon, Stromgald Scourge into the yard (and doesn't tutor him there), but also potentially can immediately pull him out of the yard. Also just a really good ramp spell for reanimator in general, imho.
That's all I got. Cheers!
1 month ago
You don't need Rancor. You've got Splinterfright.
Keep it simple. Get cards in the grave. Play cheap big creatures that put Tarmogoyf to shame. Use your creatures to take care of whatever problems you have.
Artisan Fiend, Spinterfright and Nighthowler can all be snatched by Unearth. So...
If you want to use Claim for redundancy, +4 Tarmogoyf or the +4 Boneyard Wurm. Myself, I like a little p/t in case they Relic or RIP. Keep it around til you get your answer. Maybe Grim Flayer? But if you play more 1-2cc ETB's, I could see more Claim. Try a 1 of Call of the Death-Dweller.
What are your problems? Creatures. Artifacts. Enchantments.
1 Plague Engineer
1 Reclamation Sage
1 Haakon, Stromgald Scourge, Nameless Inversion
Costs three but he's got a 3/4 body so why not?
4 Force of Negation out of the side. You may want to board in 4 Force of Negation for RIP. I don't know how else you're going to beat it without a counterspell with Flashback. Play some number of Life from the Loam with Raven's Crime.
I don't know. Keep it together. Streamline the idea because the deck you'll be playing against, people have refined it to hell the past few years.
1 month ago
OK with the fact that the parallel release of a commander product with a normal set means that they'll include more legends that aren't EDH-pushed yet still interesting, e.g. Yidaro
Quite happy about Mothra, Flawless Maneuver, and the red warrior that gives menace to anyone that attacks your opponents for my Marisi deck. Shiny Impetus is... meh, but it got the right spirit.
I hope there's enough EDH-playable mutate cards to support the abzan, jeskai, and temur apex legendaries as commanders
the Human mardu commander isn't bad, but it's even less interesting than Syr Gwyn
Kelsien is there to carry Kalemne and zombie!Daktos I guess
Shabraz is very, very silly and I approve
Lukka: make a deck where all creatures are either 1 drops (or 0 drops and tokens instead) or bombs, then feed one of the little ones to this guy
Was going to post this several hours ago before I ran into DNS problems: "Flavorwise, let's acknowledge that this set is ripping off various monster movies, Pokémon, & Monster Hunter, and that's OK. (Sharknado copyright holders, now is the time for one last cash grab by suing over a certain blue enchantment.)"
Finally: Am OK with the Kaiju alt cards since they're non-canonical, although I'd prefer if they didn't use art that features modern non-sci-fi stuff like skyscrapers. I realize that's a tall order with the genre in mind though. As for the Spacegodzilla thing, I think they could get away with it since corona-related humor is pretty widely accepted as a global coping mechanism, but even then I agree that specifically "Death Corona" is really cringeworthy here. Hell it was pretty bland to include "Death" in the title in the first place since afaik SGZ isn't associated with e.g. zombies; "Void/Cosmic/Astral Corona" or something would have been more fitting (Godzilla franchise fans are free to voice their disagreement).
2 months ago
Haakon, Stromgald Scourge really isn't very good if you don't have a reliable way to discard or cheat him out.
2 months ago
Hey, really appreciate your feedback.
Lot of your suggestions are excellent options I've completely overlooked. I had a Boros Charm already, so I've switched that with the Mace of the Valiant. Hadn't even looked at the sword options as thought they were all prohibitively expensive but Sword of Sinew and Steel looks like a great fit for the artifact removal. Will swap it out for Forebear's Blade once I get the card. Open the Armory is definitely a good shout too, have ordered but not yet decided what to swap for it. Finally will also pick up the suggested Buried Ruin for the utility benefits, swapping for a Mountain most likely.
Actually have a Kindred Dominance already, but the high mana cost puts me off as it might sit as a dead card a lot of the time as I'm not sure how deck ramp feels yet. It would certainly help with finishing games off though.
Not so sure on Ashenmoor Liege as many of the knights are white. Likewise, going to give the Haakon, Stromgald Scourge + Dauntless Bodyguard a miss as not sure how to go about getting Haakon into the graveyard easily.
Deck gets its first outing on Tuesday, looking forward to seeing how it plays out.
Thanks again for your thoughts!
2 months ago
Love the deck a ton!
Creature suggestions: Ashenmoor Liege - Sort of tribal card, really powerful
Bloodcrazed Paladin - Not sure how good it is but in theory, after a large boardwipe...
If I had anything to suggest, it is that there is maybe not enough removal. So here as a few suggestions that I think you would find useful.
Kindred Dominance - great boardwipe option in tribal. Boros Charm/Rakdos Charm these have plenty of utility since they have multiple options. Boros Charm is prtection from boardwipe and a finisher with the double strike mode. Rakdos Charm works against graveyard decks, destroys a problematic artifact, or punishes go wide decks. Sword of Sinew and Steel - All around great card but also serves as recurring removal!
Other: Buried Ruin - Utility land, gets your artifacts that have been destroyed. Open the Armory - functions as any of your equipment but is flexible ~ you can tutor for lands if you get Sword of the Animist or tutor for protection Swiftfoot Boots or even your removal equipment Argentum Armor.
I hope you found these suggestions insightful and helpful! +1
2 months ago
This deck has a surprising lack of Haakon, Stromgald Scourge and I want to know what you're going to do about it.
Puresteel Paladin might also make for some good inclusions. Ghirapur AEther Grid and Inspiring Statuary give you something else to do with the equipment.
Land Tax, Weatherlight, and Door of Destinies seem like some cards to consider removing.
Let me know what you think.
3 months ago
Reconnaissance works VERY well with the commander and deck in general, saving creatures from bad trades, as for the commander you can use tap abilities during attacks and then remove him from combat after damage is dealt, allowing you to double up on tap effects. I highly recommend you dig through the new set as knight tribal is very well supported and there are some real gems in there.