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Haakon, Stromgald Scourge
Legendary Creature — Zombie Knight
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.
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Haakon, Stromgald Scourge Discussion
2 days ago
I like it, looks fun!
I would also (possibly) swap Infinite Obliteration with Memoricide. It's a turn slower but less color intensive and the major upside is you can get any card. I would at least sideboard it so if you're playing against a less creature heavy deck it wouuld be more versatile.
Kabira Vindicator could be a good option
Always Watching could be a good enchantment for you.
Haakon, Stromgald Scourge seems really good with Final Parting
Finally Hero of Bladehold
6 days ago
1 week ago
k.k is my current vamps list- I haven't played it much recently.
Vampire Nocturnus is the payoff card for 'go wide' strategies, often winning a game the moment it turns on, and Blade of the Bloodchief for sacrifice/disruption Falkenrath Aristocrat lists. Blade makes any aetherborn or nighthawk a 'must kill' threat, while staying on the board through most disruption.
Good luck, and have fun! Lots of good value vamps out there.
2 weeks ago
Since you are running Knight tribal, why not Haakon, Stromgald Scourge?
3 weeks ago
You should cut Haakon, Stromgald Scourge; you have no way of getting him to the grave without waiting to have eight cards in hand and then proceeding to the discard step. I recommend replacing him with Land Tax.
3 weeks ago
Haakon, Stromgald ScourgeGood if you can get him in your graveyard.
1 month ago
chadsansing I totally agree on adding more creatures. Right now I am at 93/100 cards. those last 7 will most certainly be creatures, most of them from the new dominaria set. I have given thought to the likes of Exsanguinate but I don't want to over saturate my deck with a win condition that hinges on big black mana effects while I have very few. As the deck is the solitary Debt to the Deathless is in the list due to both its flavor and to act as a back up win condition not a primary one. Cavern of Souls is a fun card, but its a tad expensive for my blood at them moments. I also do not feel as though it is necessary as is some one really going to pay three mana to counter a two drop creature? Haakon, Stromgald Scourge is a fun card, but he is honestly unplayable in the literal since as the deck has no way to get him into play or into the graveyard :-( . Call the Bloodline looks like an interesting card but the cards I discard will invariably be just better then the creatures it puts into play this plus the fact that the deck doesn't have a solid continuous card draw engine means that Call the Bloodline wont be of much use.
1 month ago
I wonder if a creature count closer to 30 (or more) would help with the tribal synergies (or with Athreos triggers if you keep it). I'm thinking of Knight of Dusk, Knight of Dawn, and the like. Haakon, Stromgald Scourge seems like a great recovery card.
Maybe more anthem effects, as well, and cost reduction cards to help ramp, like Coat of Arms, Door of Destinies, Vanquisher's Banner, Herald's Horn, Semblance Anvil, Urza's Incubator. There's also Crusade, Honor the Pure, Divine Sacrament, Metallic Mimic, Mirror Entity, and Bad Moon.
The big idea, I think, is to increase your creature count, add more anthems, and play a few alt win cons (like Altar + X spells) and a few bring-everything-back spells. Otherwise, you might get caught between your tribal plan and reactivity.
Have fun brewing!