Haakon, Stromgald Scourge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Haakon, Stromgald Scourge

Legendary Creature — Zombie Knight

You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is in play, you may play Knight cards from your graveyard.

When Haakon is put into a graveyard from play, you lose 2 life.

Haakon, Stromgald Scourge Discussion

TheMr42 on A Sliver Deck With No Slivers?!!

2 days ago

I'm not sure how well it works since it gives you some hoops to jump through but Haakon, Stromgald Scourge could give your Changelings... I mean Knights some safety in the form of recursion.

sylvannos on Tribal shapeshifter buffs

1 week ago

Haakon, Stromgald Scourge is a beast with changelings, especially with Nameless Inversion and Crib Swap . You need to play Liliana of the Veil and/or Collective Brutality , however, so he's not a dead card when you draw him.

@Funkydiscogod: I play Godo, Bandit Warlord with Batterskull in my 4-Color Gifts deck. He's an absolute beast in the control matchup when your opponent is playing 3 colors.

lagotripha on Turbo Hand

1 week ago

I like this idea- I've been testing Changeling Outcast / Basal Sliver / Haakon, Stromgald Scourge and it looks decent- brood birthing into hand is an interesting backup combo that already uses pieces I'm playing. Red offers Skirk Prospector and green Utopia Mycon for backup pieces. Sacrificing tokens lets me stack gravestorm triggers for disruption, which might be amazing in combo matchups.

If you are looking to stay in mono-red, there is enough filtering with Faithless Looting / Cathartic Reunion / Magmatic Insight etc to set up a combo, the only quesion is what to cast with it. Anihilator one turn one is enough to cut people off lands in a lot of situations, so I'd look at Crack the Earth / Boom to shut your opponent off lands.

rdean14 on Card creation challenge

3 weeks ago

Phage the Untouchable and Haakon, Stromgald Scourge , lol.

Not Black, because that seems too easy.

Emrakul, the Moon

Legendary Artifact Creature - Eldrazi

Flying, Trample, Indestructible

When Emrakul, the Moon, enters the battlefield, if you cast Emrakul from your hand, you gain control of each opponent until your next turn.

30/30

I love low-cost commanders Selvala, Explorer Returned , Lavinia, Azorius Renegade , Aminatou, the Fateshifter , and my expensive ones are Obzedat, Ghost Council , Elenda, the Dusk Rose Samut, Voice of Dissent , and Shalai, Voice of Plenty . I want to cast my commander easily and often. Emrakul also would just get Path to Exile , Chaos Warp , Swords to Plowshares , Anguished Unmaking , etc. upon the etb trigger. This is wayyy too much of a bogeyman for my taste. my Playgroup already knows to kill commanders on sight, but this is the most obvious ever.

Also, I love White, and colorless seems like a nightmare.

ShutUpMokuba on GoT Inspired decks

4 weeks ago

Hi everyone. My friends and i wanted to build four decks to make a Game of Thrones inspired game (similar to the one played on the Star City games YouTube Channel). I want your help to find cards thar resemble characters in the show. Here some examples i've already found:

Lazav, the Multifarious - Jaquen H'ghar

Agent of Masks & Body Double - Arya

Adriana, Captain of the Guard - Brienne

Queen Marchesa - Cersei

Protector of the Crown - The Mountain

Haakon, Stromgald Scourge - The Mountain Undead

Garrulous Sycophant - Little Finger

Skyline Despot - Drogon

Tolsimir, friend to wolfes - Ned Stark

Wall of Frost - The great Wall

lagotripha on Advertise your MODERN deck!

1 month ago

KaiyanK Hi, I've played mono-black a whole bunch. Zombies is an interesting tribe with some cool options.

Right now you are setup as a slow aggro deck- the traditional fix to that is to become a fast aggro deck. You can pack a decent disruption package and zombie making enchantments to become more midrange so long as you pack card advantage tools. The important part is looking over your options and picking cards that work well together. I have a big list of mono black stuff I've made work in modern. Mono black deckbuilder's toolbox

Key options are;

Stitcher's Supplier +Graveyard shenanigans ( Haunted Dead etc)

Zombie Infestation +discard/graveyard shenanigans

Geralf's Messenger / Gray Merchant of Asphodel

Gurmag Angler best zombie in the format

Korlash, Heir to Blackblade powerful ramp w/ Lashwrithe

Mikaeus, the Unhallowed easy combo fuel, if you can reach six mana

Haakon, Stromgald Scourge & Bridge from Below powerful shenanigans.

Languish Budget damnation dodged by big creatures.

I'm testing a combo list Familiar Ground at the moment- its a hybrid umbral mantle izzet guildmage combo deck making use of Biomancer's Familiar as extra Training Grounds .

Nisoth on Haakon&Korlash

1 month ago

I haven't taken the time to look through and find many of the combos, but it looks like you've got some actual Magic: the Gathering gameplay happening in this deck. If that's the goal, then why put Haakon, Stromgald Scourge in the command zone? He can ONLY be cast from the graveyard.

lagotripha on Advice Needed on Performance Tuning ...

2 months ago

I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.

The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.

If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.

I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.

More aggro really likes lords (and Drana, Liberator of Malakir ), sac engines & Blade of the Bloodchief .

With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.

Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.

Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor  Flip is also viable, if you are comfortable executing a more old-school control list in your meta.

You also have compelling burn options- zombie infestation, sac outlet vamps and Alms of the Vein / Lightning Bolt / Gonti's Machinations does well.

Human sac outlets into Falkenrath Aristocrat hits hard, but most of what it wants to do is done better by 'all vampires into nocturnus' lists the moment Mavren Fein, Dusk Apostle was printed.

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